ACT ONE, MISSION THREE: The Great Grave Robbery (0.7)
- Pronouns
- He/Him
You glanced down with your forward cameras - and at the writhing masses of zerglings. Your blood went cold as you saw a thick clump of them drawing slightly back, their snouts lifting into the air. They seemed to be almost listening for something...but then, rather than attacking your factories or anything like that, they surged back towards your foot, harmlessly. You breathed out a sigh of relief.
"I think they're just animals," you said. "Right now, at least."
Just bugs.
And you knew what to do with bugs.
You lifted up the massive foot of your ACU - then brought it smashing down. Zerglings went crunch by the dozens as your fingers played along your console. By the time you lifted your foot and brought it smashing down again, crunching even more of the squalling creatures - blood spurting out from underneath the metal plane of your foot, the first Archie came off the production lines. The four wheeled robotic vehicles didn't need to be told what to do as they came trundling down off the ramp from the automatic factories.
Their anti-air firepower started to pepper into the air with a rythmic thump thump thump noise. You hastily selected more of your factories with a swipe of your finger, typing in a quick que up pattern - mixing in some mech marines as the zerglings had taken three stomps before their gestalt agression broke in the face of how much crunching you could do.
The remainder scattered as the Archies filled the air with spitting death. Something thick and red slapped against your camera.
"Ugh," you said.
"We may need to upgrade the self cleaning systems on the ACU, General," Stukov said, his voice cheery - at least he was enjoying the show. You took a moment to glance at the red blips cycling overhead. One by one, they were being cut down by the Archies, while the few remaining zerglings were being hunted down by the few mech marines you had worked into the factory.
You wondered what the Dominion and that smug bastard Duke was thinking of this - how much could they see through your force fields? A small, petty part of you hoped that Duke was sweating in his oversized metal pants. You grinned, then selected the mech marines with your first control group - keyed to one of the half a dozen buttons along the left flank of your console. With them in control, you fanned them out through the ruins of your defensive line. Their machine guns continued to hammer away as you spun the ACU around and started to add to the mass fabricator and fusion plant field - your mind ranging ahead.
You were fairly sure that you could get the...
"General, the drones! They're hatching!" Stukov said.
"That was fast," Matt said, quietly.
"Incredibly fast, if this biotech could be harnessed..." Dr. Hanson said, her voice excited.
"Uh, I'm not sure we want this biotech anywhere near us," Matt said, sounding slightly concerned.
"R-Right, of course," Dr. Hanson said - but you could tell she was still considering possible...hell, for all you knew, she was thinking out medical possibilities. Every the optimist. You? You were too busy checking out what the Zerg had...built for lack of better word. There were several yawning cavern-like buildings, with a hideous esophageal motion to them, like they were breathing. As you watched, a few slithering creatures came from them. Bioforms could enter into tunnels back at the main base, then emerge out here. Fantastic. But there were also these oddly spindly buildings studded with glistening, spherical nodules. You zoomed in on one of them.
"Theories?"
"Uh..." Dr. Hanson paused, then you heard typing noises. "All right. We're getting a close up scan. It's creating similar biostructures to the purple mass that they're building on-"
"The creepy shit," Stukov muttered.
"Quite, uh, we'll need to come up with a better name than the Creep, though," Dr. Hanson said, her voice distracted. "It looks like they're creating bouyant propelled creatures out of the biomatter, uh, filled with similar material as those orbital cruise missiles..."
"...they're anti-aircraft turrets," you said, slowly.
"I believe so, yes," Dr. Hanson said, a bit nervously.
"Tentacles for stabbing tanks, anti-aircraft, mobile unit transport tunnels. They've turtled as well as we have," you said, frowning slightly. "God, I was just thinking they're feral creatures. How much of this is planning? How much of this is instinct?"
"Could be all instinct - that facility is being avoided by attack swarms because of their Zerg in hibernation," Matt said, quietly. "They may just be defending a hive."
You rubbed your jaw with your hand. Attacking through that was going to be a bitch and a half. And you didn't exactly have a ton of time - the countdown timer was still ticking along in the corner of your vision. While you'd be safe, the Confederates would be toast if the OP hit the dirt.
Well.
If this shit was easy, everyone would do it.
---
So, breakdown: I have 5 shock - I could spawn easy units buuuuuuut you've smashed the initial attack, and I did promise multiple encounters. Thus, I decided: The fight has wrapped, I spend all 5 shock on adding +5 to their Drone Mutations, bumping it from 6 to 11! You gain 10 XP! Good for you! The sparks in existance all decay into sticky sparks, giving you Expanding Economy (6) and they...get Zerg Defensive Line (11.)
If you attack that line, it'll be another Danger 10 fight - but that defensive line sticky will turn into regular sparks, which are then added right into their Danger, bumping it to 21! Then 22 by hunted!
It'll definitely be a fight to remember...still, maybe you can come up with something more clever?
HEAT
0/6
STICKY SPARKS
Zerg Defensive Line (11)
Economic Structures (6)
BASE
Economic Structures (Work[Waste]: None | Sparks: None | Adds: +3 (Nanofabrication)
Land Factory (Work[Waste]: People[Size] (2)(2) | Sparks: Land Forces (1) | Adds: +0 (Leadership)
SPARKS
Planning 2
[ ] Unleash Hell! - turn your sticky spark into a buff for buying an Air Factory (which will cost 0 heat, as it's diff 7 versus a skill of 2+8), then attack with everything and hope your robust and huge base carries you through a Danger 21 fight.
[ ] Do Something Sneaky - write in a sneaky plan! Be creative and I can tell you how you can mechanically manage something if you're not sure!
"I think they're just animals," you said. "Right now, at least."
Just bugs.
And you knew what to do with bugs.
You lifted up the massive foot of your ACU - then brought it smashing down. Zerglings went crunch by the dozens as your fingers played along your console. By the time you lifted your foot and brought it smashing down again, crunching even more of the squalling creatures - blood spurting out from underneath the metal plane of your foot, the first Archie came off the production lines. The four wheeled robotic vehicles didn't need to be told what to do as they came trundling down off the ramp from the automatic factories.
Their anti-air firepower started to pepper into the air with a rythmic thump thump thump noise. You hastily selected more of your factories with a swipe of your finger, typing in a quick que up pattern - mixing in some mech marines as the zerglings had taken three stomps before their gestalt agression broke in the face of how much crunching you could do.
The remainder scattered as the Archies filled the air with spitting death. Something thick and red slapped against your camera.
"Ugh," you said.
"We may need to upgrade the self cleaning systems on the ACU, General," Stukov said, his voice cheery - at least he was enjoying the show. You took a moment to glance at the red blips cycling overhead. One by one, they were being cut down by the Archies, while the few remaining zerglings were being hunted down by the few mech marines you had worked into the factory.
You wondered what the Dominion and that smug bastard Duke was thinking of this - how much could they see through your force fields? A small, petty part of you hoped that Duke was sweating in his oversized metal pants. You grinned, then selected the mech marines with your first control group - keyed to one of the half a dozen buttons along the left flank of your console. With them in control, you fanned them out through the ruins of your defensive line. Their machine guns continued to hammer away as you spun the ACU around and started to add to the mass fabricator and fusion plant field - your mind ranging ahead.
You were fairly sure that you could get the...
"General, the drones! They're hatching!" Stukov said.
"That was fast," Matt said, quietly.
"Incredibly fast, if this biotech could be harnessed..." Dr. Hanson said, her voice excited.
"Uh, I'm not sure we want this biotech anywhere near us," Matt said, sounding slightly concerned.
"R-Right, of course," Dr. Hanson said - but you could tell she was still considering possible...hell, for all you knew, she was thinking out medical possibilities. Every the optimist. You? You were too busy checking out what the Zerg had...built for lack of better word. There were several yawning cavern-like buildings, with a hideous esophageal motion to them, like they were breathing. As you watched, a few slithering creatures came from them. Bioforms could enter into tunnels back at the main base, then emerge out here. Fantastic. But there were also these oddly spindly buildings studded with glistening, spherical nodules. You zoomed in on one of them.
"Theories?"
"Uh..." Dr. Hanson paused, then you heard typing noises. "All right. We're getting a close up scan. It's creating similar biostructures to the purple mass that they're building on-"
"The creepy shit," Stukov muttered.
"Quite, uh, we'll need to come up with a better name than the Creep, though," Dr. Hanson said, her voice distracted. "It looks like they're creating bouyant propelled creatures out of the biomatter, uh, filled with similar material as those orbital cruise missiles..."
"...they're anti-aircraft turrets," you said, slowly.
"I believe so, yes," Dr. Hanson said, a bit nervously.
"Tentacles for stabbing tanks, anti-aircraft, mobile unit transport tunnels. They've turtled as well as we have," you said, frowning slightly. "God, I was just thinking they're feral creatures. How much of this is planning? How much of this is instinct?"
"Could be all instinct - that facility is being avoided by attack swarms because of their Zerg in hibernation," Matt said, quietly. "They may just be defending a hive."
You rubbed your jaw with your hand. Attacking through that was going to be a bitch and a half. And you didn't exactly have a ton of time - the countdown timer was still ticking along in the corner of your vision. While you'd be safe, the Confederates would be toast if the OP hit the dirt.
Well.
If this shit was easy, everyone would do it.
---
So, breakdown: I have 5 shock - I could spawn easy units buuuuuuut you've smashed the initial attack, and I did promise multiple encounters. Thus, I decided: The fight has wrapped, I spend all 5 shock on adding +5 to their Drone Mutations, bumping it from 6 to 11! You gain 10 XP! Good for you! The sparks in existance all decay into sticky sparks, giving you Expanding Economy (6) and they...get Zerg Defensive Line (11.)
If you attack that line, it'll be another Danger 10 fight - but that defensive line sticky will turn into regular sparks, which are then added right into their Danger, bumping it to 21! Then 22 by hunted!
It'll definitely be a fight to remember...still, maybe you can come up with something more clever?
HEAT
0/6
STICKY SPARKS
Zerg Defensive Line (11)
Economic Structures (6)
BASE
Economic Structures (Work[Waste]: None | Sparks: None | Adds: +3 (Nanofabrication)
Land Factory (Work[Waste]: People[Size] (2)(2) | Sparks: Land Forces (1) | Adds: +0 (Leadership)
SPARKS
Planning 2
[ ] Unleash Hell! - turn your sticky spark into a buff for buying an Air Factory (which will cost 0 heat, as it's diff 7 versus a skill of 2+8), then attack with everything and hope your robust and huge base carries you through a Danger 21 fight.
[ ] Do Something Sneaky - write in a sneaky plan! Be creative and I can tell you how you can mechanically manage something if you're not sure!