THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

ACT ONE, MISSION FIVE: Media Squad (0.5)
You offered the identity card that had been flashfabbed as part of this infiltration - and knew that you were running on the edge of time here. If the card-

There was a chirrup and then a loud blat noise.

"Damn card reader," the marine in question muttered, his thick fingered gauntlet fiddling with the card - yanking it out, then slapping it back in, then shaking the box from side to side as he grumbled under his breath. Shit. The identcard had been a long shot, so you had approximately however long it took for the Dominion marine to figure out the jig was up. Shoot, run, fast talk? The ideas bounced around in your head as Sarah watched the screen with focused intensity, her brow furrowing. Her fingers drummed on the desk and you knew there was only one thing that would work to distract the guard from this - while still not twigging them.

"Uh, Clarke?" Swann muttered sotto voce.

"Follow my lead," you said. You tapped a few commands - waiting a moment, then flicked a switch, pushed two overrides, and-

The chirrup-blat came from the card reader and the Dominion marine groaned audibly. "Oh fucking come-"

-the fusion reactor of the dropship attached to the Galileo blew. Sometimes, wags who hadn't ever worked in military power generation a day in their lives made jokes about the UEF wasting money to build bombs into ACUs so they'd go boom if they got captured - as if any reasonably powerful reactor wasn't just a bomb waiting for a switch. Drop the magnetic bottle containing the fusion reaction in any tokamak reactor, and the end result was as unavoidable as triggering a classic fission detonation: The white flare flashed through the windows in the walls of the C&C and the whole ship rocked slightly to the side. Your marines stumbled and Stettmann let out an excited squeak you were pretty sure was audible even with his visor down.

"What the hell was that!?" A Dominion commander rushed over to the windows - and your marines followed after the marines at the door, the whole group of you fanning up to peer out the windows too. The view was quite remarkable: A good chunk of the spaceport had been turned into a glowing red cherry red slag - whatever dock workers had been out there had been vaporized in the flash or blasted off into space to die. The marines had faired only slightly better: Their armor had ablated away and debris had ripped them into red smears against the sputtering, barely functional deck graviplates. The whole ship was filling with alarms as you enacted the second step.

The mech marines - the backup - that you had had under the shuttle emerged. In the time between giving them the order to cross over onto the underbelly of the deck to the detonation of the shuttle, they had gotten far enough away from the blast and put enough metal between them and the radiant energy that they had only been slightly cooked. These mech-marines weren't jacketed in the colonials power armor: Instead, their bare, skeletal frames gleamed as they swarmed over the cherry red side of the ruined dock. They started to open fire on the few marines that were left, who immediately withdrew.

"We're under attack!" the commander said. He started to bark orders - directing your squad to secure the entrance of the room.

"No offense, General, but you just fuckin' blew our cover," Swann snapped.

"I have a plan," you said, firmly. Now the question was could you execute it...the mech-marines outside were a paltry force and were already getting picked off by the bad guys: You hadn't been able to load them down with the extra armor they normally would have brought for this mission, not and still kept them on the dropship and had the dropship not give away something was seriously wrong by fucking up its acceleration curve. Which was, of course, the entire point. They were the distraction.

And they were meant to lose.

Now, your eyes and scanners picked up and identified the immediate problems between your plan and now. As you rapped your knuckles against your chin, Sarah?

Sarah simply leaned back and watched and nodded to herself - as if she had made up her mind about keeping you. A tiny part of you was pleased, abstractly. It was...absurd, but you did want her to be impressed with your leadership. It was a compliment you hadn't been given too often - in the Infinite War, leadership and generalship often felt like building sandcastles in low tide. Yeah, you could take a world, hold a world, save lives...but there was always tomorrow. Always more nanofabricators spitting out more Aeon walkers or Cybran spider-mechs and then the tide came rolling in...

You shook your head, focusing.

Problem One: The commander. He was in the bridge and giving pretty focused orders. If you just killed him - easy as hell considering his lack of armor and his distraction - then that would blow your cover.

Problem Two: The marines fighting your mechs. If they managed to kill them too quickly then the situation would calm down and people might ask uncomfortable questions about yourself.

Problem Three: You knew that the immediate confusion would cover how the mech-marines got aboard. But that wouldn't last. And if they put the mech-marines arrival and your dropship together...

And you had to deal with those while also slipping in the bug, then sending out the broadcast, then leave them thinking the attack was purely to drop the broadcast then evacuate. Easy.

---
HEAT: 0/6

DANGER: 11

SPARKS: Planning (2)

ENEMIES: The Commander's Attention (Diff 6), the Marines Action (Diff 2, People (1)

As you can see, "combat" encounters don't have to be combat at all! Well, not direct combat at least. Each "enemy" represents a threat to your scheme which you must defeat. You can technically remove any of them by doing shots fired (like, the commander is a diff 1 enemy right now, since he's...like, an unarmored dude with his back turned.) But doing so would blow your cover!

Once the Just as Planned sparks hit 0, the bad guys will notice how sus you're being. So, work fast!


[ ] Operation: Mech Rush! Take a diff 6 charm check (gaining 3 heat) to talk the commander into focusing his efforts on securing the prison and effectively remove him from play. Then use your nanolathe skill vs a diff 1+1 check to add More Mech Marines 6 (Even More Mech Marines 6) (Planning 1))) onto the Just as Planed stack - protecting it by having even more mech marines arrive to attack and make it seem more like a real fight. Gain 3 more heat to bump that up even more, and vent 6 heat to use Just as Planned again, for a total of 6(6(7) sparks - enough to keep them busy.
[ ] Operation: Shock and Awe! Use your UEF commander skill to lead your paltry mech-marines against the Marines in a shockingly effective blitz attack: Strategic Operations 3 vs People 6 (Diff 3) means you take 6 heat to succeed, but manage to rout the marines, allowing your mech-marines to enter the facility and head to seemingly important communication nexus areas as part of the diversion. Then use use your OrbSat 2 mastery to create Micromanagement 6 (Actions Per Minute 6 (Planning 1)) stacked atop the Planning sparks, to protect your identity. Vent 6 to add +1 Planning spark (creating 6(6(4) sparks in total.)
[ ] Write in

Assessment: Mech Rush means sending an endless stream of units at entrenched Terrans to tie them down and removes the Commander from play, while leaving the marines still active and a potential threat. It makes your identity harder to pin down since there's more units running around.

Shock and Awe removes the marines from play and makes your forces seem extremely well commanded (because they are, you're micromanaging them extremely well.) This leaves your identity easier to pin down as the commander is still around and you have less units in the field to distract with.

As a warning: Enemies can be respawned to bring them back into play if the GM is a dick and wants an extended fight! I still have 11 Danger to spend, so whatever plan you choose will not "end" things.
 
ACT ONE, MISSION FIVE: Media Squad (0.6)
You cracked your knuckles. You'd seen how the Tald...how the Protoss fought - their technology had been unpredictable and stronger than even the cutting edge Aeon gear that made UEF scientists tear out their hair. The Zerg had been unsettling, but you were getting increasingly sure you had their number - feral, leaderless, dangerous if you let yourself get overwhelmed, but not a major strategic threat. Now?

It was time to see a little of how the colonials fought.

You watched through a mech-marine's cameras while queuing up orders. One of the cut-down units you had smuggled over was a very simplified engineer and nanolathe. Normally, it wouldn't have the resourcing to construct for long - but you'd just dumped enough radiant energy into the hull and enough scrap had been blown off to provide the engineer with enough raw material and energy to start spitting out additional mech-marines. You frowned slightly as you split your attention between the commander on the bridge and the marines that were engaging the mechs. Your first impression?

Their command and control structure was shockingly close to your own. You could see the commander stabbing his finger down at a console, tapping at buttons, and snarling quietly under his breath - giving directional commands to the marines. The aggression inhibitors and conscription of marines seemed to track with that - but you did feel a sense of faint relief to see the marines coming out into the remaining null-G port and start fanning out. They didn't just march at the enemy in a simple grid like your units did. Instead, they took cover and then started to spray down cover-fire. Mech marines started to detonate, one after the other after the other...but they were joined by more of them, and the return fire forced the colonials to duck behind cover and start swearing at one another.

One of your mech-marines actually managed to wing one of them. The spray of durasteel and the flailing limbs of the man made your stomach clench slightly.

And what about the dockworkers you turned to ash?

You'd put them out of your mind. Focusing just on the steps of the plan - and how clever it was. It was unsettling to realize how easy it had been. Was this place getting to you? Or...was it because you'd killed enough humans in the same way that it was easier to compartmentalize. Bright white flashes of distant detonations was...different from watching through a camera as a machine gun put a round through someone's torso. You frowned and watched as the flailing marine was dragged behind cover by his comrades, and an armored figure with a huge combat shield and bright white armor and the bright red cross of medical service ducked next to him. Your drones carefully shot away from the medic - and you watched as their repair beam sealed the wound with hissing, buzzing speed.

"Interesting," you said.

"Those are new," Sarah said, sounding curious.

You had made your decision. Well led, well equipped colonial troops could hold off the United Earth Federation's forces for approximately five minutes. Even if you extrapolated out to their seige weaponry and their starships, the simple fact was that they had people who could die...and you didn't. Your smile felt weary. Forced. "I wonder how quickly they'll figure that out," you said, softly, then started to tap buttons, bringing your 'talkative' marine closer to the commander. "God above I hope it's not long."

The mech-marine in the commander's bridge stepped in, then leaned in, and you spoke through the mic. "Sir."

"What?" the harried looking commander snapped, his hands scrolling left, right, up, down the screen. It looked like he was trying to identify where the mech-marines were coming from.

You pointed with your mech's hand.

"The prisoners are gone," you said.

The commander snapped his gaze over to the camera view. He did a...pretty remarkable double take. "Hell, hell, hell!" He hissed, then turned and shouted at one of the techs. "Have we lost any of our dropships!?"

"We...lost? I, yes, like, five of them!" the tech said, sounding even more harried. "A small fusion bomb went off on the dock."

"Tarnation!" the commander spun back to the console, scowling. "Start launching scan pulses - we have to fucking find their ship, they can't have gotten far enough away to...unless there's a mothership nearby, god-damn-it-all!" He kicked the console, fuming as he did so. As he spoke, you noticed Swann shifting his position - standing so that he was between Stetmann and the rest of the room. You frowned.

"Swann..." you said.

"He's distracted, ain't he?" Swann asked.

You grunted, then checked the marines - and saw that there was a tiny problem: While you were pressuring the enemy forces back inch by inch...you were fighting as if you had a planetary resources. Not the scrap you had atomized into a single engineer. And that meant the math was not exactly in your favor. You cocked your head ever so slightly to the side.

Then Stukov's voice came over the PA - startling you.

"General!" he said. "The Galileo has activated an omni-sensor!"

Ah. You had been fairly confident the Dominion wouldn't have had that level of technology. Seemed your guess had been off. "Is it Tech-3? On par with our arrays?" After a short pause, you got the answer you had hoped for.

"No, sir," Stukov said, sounding a little smug. "Still, our hiding place may not be as, ah, well suited as we thought."

You nodded. Those techs were working quickly. You only had a bit to figure out what to do.

---
HEAT: 0/6

DANGER: 0

SPARKS: Mech Marines 3 (Planning 7), Scanning 4 (Omni-Scanner 4), Installing Bug 1 (Stetmann Tech 2)

ENEMIES: The Marines Action (Diff 2, People 1), Tech #1 (Diff 4), Tech #2 (Diff 4)

First, since you took advantage of the Planning spark, it decays by one! The Marines took their action, eroding away 8 sparks using their people 1 and diff 2 on your planning! Next, I created Installing Bug 1(Stetmann Tech 2) repping Stetmann acting sparks - once they hit 0, that bug is in the wall! Then I spawn, with 8 Danger, two techs, who create nested sparks. Once those sparks decay, they'll create E1 DETECTED!

[ ] Operation: Allies in Deed - use your Leadership skill to get Swann to use his technical know how on the consoles to disable Tech 1 and Tech 2. This is diff 4, then diff 4+1 vs a skill of 3, for 1 and 2 heat (3/6). Next, vent 3 heat to make a marksman attack with your mech-marine and sweep the marines off the scenery: Vehicular Weaponry 2 vs People 6 (Diff 2) with your free marksman attack will cost you 6 heat, but there won't be any enemies left.
[ ] Operation: Organized Retreat - use your Bluff skill on the Techs to make them remove the scanning sparks for you: Diff 4 vs skill 0, take 6 heat to make 1 Deceived sparks on both. While Deceived is in effect, they'll make Poorly Aimed Scanner sparks, which will eat their scanning sparks up! Vent 6 heat to add +1 Planning spark to your stack, and then keep make similar deception checks for the three rounds it takes to install the bug - the marines will take down the mech marines, but since the commander is out of play, they will need to move to the headquarters to report in.
[ ] Write In

So, rather than respawning the Commander, I have him getting distracted in his obsession to find the "escaped" prisoners - so, he's not paying much attention to the battlefield. One option is a bit more blunt: You short out the consoles, kill the marines, and then decide how to exfiltrate later. The other is more risky but a bit more subtle: Let the Dominion win in the gunfight while using subtle conversation to mislead the techs until Stetmann finishes his bug!
 
ACT ONE, MISSION FIVE: Media Squad (0.7)
You adjusted the position of your lead mech, turning to face Swann slightly. You tapped to his frequency. "Swann," you said. "Can you take out that sensor console without it seeming like you did it."

"i, ah..." he paused for a moment. You swore you could hear gears turning in his head. Then he chuckled. "I wouldn't have, if you hadn't been so flashy out there. But a nuke's a nuke and this old sucker's gotta have a lotta electrical systems that are being stressed like crazy to bring the old detection system online." He shifted in his power armor. "Cover me."

You shifted some marines subtly as the commander of the base continued to shout into the com unit. "What do you mean you can't find any sign of them in the prison? No sign of their egress? ...they had a what unit made out of a what?"

As Swann got to work, you cracked your knuckles. "Lets see what we can do with the units we have left." Your fingers paused, then you started to give new commands to your mech-marines. You sent a chevron swinging out wide, programming in a micromanaged suite of fire orders and authorizations. Their rounds began to peel apart the crates and boxes that the Dominion were using as defensive fortifications, forcing the bulky, armored suits down. One of the smarter marines tried to get out by stepping out into the field fire with his medic standing to his left, shielding his body with her shield - her fabricator buzzing and whirring to try and repair his armor as quickly as he took it. You quickly routed two units to fire at her shield.

Bullets slammed home again and again, staggering the medic - forcing her to retreat back into cover. The marine left out in the open tried to continue standing there. As you watched, his body jerked, jolted, and he continued to spray bullets even faster, his weapon jumping from target to target. Whatever he was on, you were able to push your units around, flanking behind the remaining marines. Your units surrounded them and the marines hesitated.

"Sir, what do we do?" the commander's PA crackled.

"hah!" Swann hissed.

You saw through one of your mech-marine cameras that Swann had touched two wires together with remarkably delicacy, considering he was using a single hand on his suit of power armor. The other was tucked against his side a little awkwardly - but neither of that mattered because a hissing spark whipped along the cable, flowed into one of the consoles and, with a few seconds of grace, caused the scanning console that the techs were hunched over to spray, hiss and explode with sparks. Sputtering smoke bloomed from them and the techs jerked back, crying out.

"What the hell just happened?" The commander bellowed.

"Sir, the ship's old - we just got nuked, the damn thing's shorting out systems everywhere. We can't get the detector array online - not without hours of work!" the first tech said, while the second did the far more practical job of grabbing a fire extinguisher and spraying the console as it hissed, sputtered and coughed up. The commander threw his hands up, then slammed them down onto his interface, glaring down at his surrounded marines. You watched him and wondered - how much was he...typified.

Was he the average?

Some shitty scut-officer?

A maligned genius who was tucked into the back of beyond for political reasons?

That last one seemed unlikely, as he sighed and then gave the order. "Surrender to the damn robots. Who the hell are these people?" he growled, softly - while Stukov's voice came over the PA.

"Our long ranged sensors are picking up a quantum tunneling event...a ship is arriving in system, sir," he said.

You lifted your head, frowning slightly. Through one of your mech-marine's helmets, you saw a tiny pinprick flash as atomic-level devastation was turned into a merest twinkle by distance. You tensed your shoulders and waited for the hammer to fall, bringing up a picture in picture view on your own command interface as the incoming telemetry came in. The shadow slipped off the approaching bulk of the ship and you groaned quietly as you saw the red painted hull and boxy shape of an elongated hull. The vehicle wasn't nearly as large as a battlecruiser, but it was still larger than anything the E1 could fabricate in a hurry, and the telescope and scanning systems picked out several heavy duty weapon systems.

"This is the TDF Lost Cause," a drawling voice came over the line. "This is Commander Tevin calling in the Galileo, I hear you have some rowdy customers we're here to pick up?"

"Thank god you've made it - we're being attacked by an unknown hostile force, possibly alien in origin!" The commander said. "They've got robots technology the likes of which I've never seen - they nuked your initial shuttle."

You checked distances.

You had approximately thirty eight seconds for light to crawl through space, reach the Terran Dominion starship, enter into the ears of Commander Tevin, then trigger the obvious question - then another thirty eight seconds for light to crawl back to the Galileo where it would enter the radio antenna and emerge from the grainy, crackly speakers as something like what initial shuttle.

If you didn't think very, very, very quickly within that minute and change and come up with a very, very good line...everything you had done, every life you had risked, every life you had taken, would have gone up in the same glowing vapor as your fabricated shuttle.

And they didn't even pay you in anything but fabricator access, back in the Federation.

What a rip off.

You just hoped against hope, prayed to God, that the commander of the TDF Lost Cause was a real moron.

---
HEAT: 0/6

DANGER: 0

SPARKS: Planning 6, Scanning 3 (Omni-Scanner 4), Stetmann Tech 2)

ENEMIES: TDF Lost Cause (Diff 1, Size 4)

So, the TDF Lost Cause has spawned! It's a Diff 1, Size 4 NPC. That size 4 is going to apply as a secondary characteristic for a HELL of a lot - range for her sensor and communications, durability for her armor plating, damage for her gunnery banks. But since secondary characteristics can only snuff out sparks created by other characteristics, this means that her Size 6 (Size 6 (Size 6 (Size 6))) sparks only remove the Mech Marine 2 sparks that your planning had create, leaving their diff 1 to reduce your planning.

What do you do?


[ ] Write In (this is the last real "roll" of the mission and I want to see what creative stuff you guys get up too)
 
ACT ONE, MISSION FIVE: Media Squad (0.8)
It was time to see just how fragile the chain of command in the Dominion was. You started to tap out controls to the mech marines holding your newfound prisoners - and they started to broadcast towards the Lost Cause. You were sending out some basic synthed traffic - making sure to slip in enough static and hisses and pops to make it seem like your units were being jammed. Sarah watched you at your work, narrowing her eyes slightly. "Oh that's clever," she said, grinning as she saw the transcript you were typing out one handed.

As far as lies went, it wasn't exceptionally convincing: You were reporting that a fake prisoner transfer had come in to snatch the prisoners and your attack was a spoiling assault. It didn't quite hold together. It didn't have too. You just needed to buy the time for Stetmann. Your cameras showed that he was attaching the last of the wires. Your talkative mech, though, had reached the Dominion commander. Your voice, hushed, nervous, came through. "Sir?"

He grunted, turning to face you.

"Isn't that some decent timing?" you asked. "Right when the prisoners slipped out under that diversiony attack. Right when the sensors blew? Maybe a cloaked ship's going out to get picked up by that Lost Cause, and we're gonna be so much space dust before we know it. This place ain't got armor for shit."

The commander's brow drew in - while the drawling CO of the Lost Cause started to speak: "First...Tarnation, listen, here, Galileo, we haven't sent shit. What are you talking about?"

The commander frowned, then shook his head. "We have to get to the bottom of this," he said - and you could tell, he was going to be the exact right kind of commander in the exact wrong moment. It was a good sign for the Dominion, but a better sign for you. He was going to focus on figuring out the exact security issues before letting a heavily armed and armored warship near his attacked installation. It was a good call. Bad timing. Stetmann let out a nervous giggle over the link.

"Got it!"

You started to tap in the orders, and the majority of the marines started to quietly walk from the room while your talkative marine stood between the commander and the exit. The conversation he was having with the Lost Cause was attracting most of his attention - and you were happy to hear the irritation coming over the light-lag delayed return communique.

"Listen here, I just got here, you surly mouthed pipsqueak!"

You took your eyes off the mech-marine's camera feed. Swann's voice was sounding a little on edge as he marched quickly with Stetmann in the middle of your cluster of units. "So, what's the plan for getting us off this little tugboat? Since you, uh, blew the hell out of your dropship."

You rubbed your palm along your chin.

"And what about the mech marines you're leaving behind?" Sarah asked.

"Those are easy," you said, quietly, turning your head from the mic. "Just activate a disassembler charge - nanite swarms eat every component, turn it into undifferentiated goo, then disassemble themselves using their power reserves." Her brow furrowed and you explained. "They blow themselves up."

"They'll notice that, right?" she asked.

"Not really," you said. 'The waste heat to burn up a bunch of nano is less than you'd think. They shake themselves apart pretty fast. That's the trick with nanolathes...it's why we secure them so hard." You grinned, wryly. "It's also why they make piss poor direct weapons - you can stop a gray goo scenario with a flame thrower. Hell, with a bonfire in some cases." You watched as the squad of fake marines stepped out into the dock area, to where the squad of marines and medics you had captured looked over, tensing slightly, confusion clear in their postures. Fortunately, your mech marines had shut down their coms, so they weren't about to signal to the commander.

You bit your knuckle. The last choice, and one of the hardest ones, you were sure.

---
HEAT: 5/6

[ ] Evacuate Stetmann and Swan with a grab-pod, melt local marines. (Diff 3 Organizational Expertise check, 0 heat)
[ ] Evacuate the Raiders and the prisoners, melt local marines. (Diff 5 Organizational Expertise check, 2 heat - light overheating)
[ ] Leave nothing, nothing at all. (Diff 7 Organizational Expertise Check, 4 heat - heavy overheating.)

No matter what, you're leaving with Good PR (4) and Spy Bug (4)!

Prisoners will get you Dominion HUMINT (4), while not leaving behind the mechs will mean the Dominion can't try and reverses engineer anything. But heavily overheating will make your next mission more dangerous!
 
ACT ONE, MISSION FIVE: Media Squad (0.9)
You cracked your knuckles. "Stukov, start plotting a quantum jump. We're leaving."

"Understood," he said over the PA.

Sarah watched as you plotted out the course for the grab-pods. They were relatively small, simple devices, which had been designed by Dr. Hanson and the techs specifically for this situation - and you weren't going to have time to explain their operations to Swann or Stetman. So, you just said: "Hold still."

"Hold-" Stetmann squeaked as one of the mech marines standing by him grabbed him and threw him straight up. Agrav plating had a 1G field, but it dropped off even faster and even harder than a natural gravity field - it was what made operation in space, even in modern EVA tech, relatively dangerous. It's why grab-pods were a pretty simple adaptation of the rescue-pods from that service.

Stetmann tumbled into space - and then a grab-pod slammed into his back and shot back towards the ship, rocket thrust burning. The inertial dampener attached wasn't pretty, and you could hear the groaning and vomiting over the link. But it didn't need to be pretty. It just needed to do its job - and that job was to bring Stetmann back towards the E1 without being crumpled like a soda can before being tossed in the recycler.

"Whoa, no one tosses a Kel-" Swann started.

Two of your marines tossed him into the air.

A grab-pod slammed into him. By now, the Dominion marines were starting to realize what was happening - but since their power armor had been stripped of their rifles and their side arms, there wasn't much they could do. A few struggled, but even struggling could help: A single mistimed jump and one was sent tumbling into space. Grab-podded. Another and another shot up as the grab-pods refueled, shot out, came back, refueled. You had the entire thing managed so neatly that by the time the Dominion commander in the C&C of the Galileo had noticed what was happening, almost all the marines and medics were gone.

"What the hell is-" he started.

You barked into the one marine still in the room's speakers. "Sir, look out!"

One of the grab-pods slowed down near the window as the commander saw it, and threw himself flat. The techs grabbed for breath mass and sprinted for the door, their trained reflexes better honed for this kind of emergency. The grab-pod smashed into the window, and a spiderweb of cracks exploded outwards. You heroically moved the mech-marine so that a chunk of exploding pod hit the faceplate and shattered it. The mech-marine staggered, stumbled, and then you grabbed and threw the commander out the door. It slammed shut and you allowed the mech-marine to get pulled into space, where a second grab pod snagged the first - and then grabbed the marine when it was out of view.

"Excellent acting. Very dramatic," Sarah said as you watched the tiny blue dots coming back to your E1.

You nodded. "I think we managed it."

She smiled. "Managed enough," she said. "Are you going to give me the proper credit for this?"

You snorted.

***
"Prosperity. Peace. Security. All these and more are what the United Earth Federation doesn't just promise - it's what we guarantee!"

In the smokey, quiet room, the cigar tapped against the edge of a gorgeous gold and brass inlaid ashtray.

"Well, that's quite possibly the most preposterous bit of propaganda I've ever seen in my life."

The man who had spoken was young and blond and, out of the view of holovid cameras and parades, wore a simple red tunic with just his service insignia - the rank and uniform he'd earned through academy graduation and service. His eyes belied his confident words: Fear glinted in them. "There's no way that their technology could be that much more advanced."

"Don't be so sure, son," the bald man in the dress red and gold of a general said, stubbing out his own cigar. "I've done talked with the high forehead types in Covert Ops and the Phy-Sci department. They say our nano's only two, three generations behind there's but the difference is ah, ah whatcha'call it. An exponential growth curve."

"How quickly can we match them?" The dark skinned man at the other end of the table asked, his lips pursed. "And...do you think the anti-Zerg gear we've been working on will do a damn against this kind of tech? Hellions, Thors, Odins, they're all made to kill Zerg, not to fight an army that makes tanks in vats."

The man at the head of the table picked up his cigar. He took a long slow drag, then breathed out.

"I think," he said, quietly. "That we need to look at this Earth problem from a new angle."

"What angle is that?" The youth asked, quietly.

"During the dark times against the Confederacy, we took allies where we could get them. Think that that..." he gestured to the gleaming blue and white flag that was projected on the wall. "...and everything that holo offered is going to appeal to freedom fighters like Jim Raynor?"

"That cowboy will never listen to you," the balding general said.

"True." The cigar lifted up. It glowed, illuminating goatee and hard, steely eyes. Smoke exhaled into the darkness, cutting through the glittering light of the glowing holo - making blue and gold and the fluttering flag seem to be a physical object in the room, if only for a moment. "We'll have to offer a carrot. Won't we."

"Sir?"

"General Warfield. Take your finest and most respectable troops. You're headin' for Protoss space."

"Is starting a war on a third front-"

"I never said you were going to be attacking our esteemed alien neighbors." The cigar stubbed out, twisting. "You are to kill every Zerg they got on Aiur and offer every bit of humanitarian aid we got."

General Warfield considered, then nodded. He stood.

"And Warfield?"

He turned back.

Emperor Arcturus Mengsk I leaned forward into the light.

"Don't use any goddamn nukes on em," he said. "I want that there Protoss homeworld to be as nice and shiny as you can make it."

General Warfield nodded again. "Sir."

He turned and left - and the holo turned off.

---
Dun dun dunn! That's the interlude between missions! Choose next - and you will note, a mission has been removed and another has...changed subtly.



[ ] Head to Braxis (Smash and Grab the Uraj)
[ ] Head to [Unknown] (Emperor's Gift)
[ ] Head to Char (To Slay the Queen) [Warning: Final mission]
 
ACT ONE, MISSION SIX: Emperor's Gifts (0.1)
You laid in bed beside Sarah as she walked her fingers, one by one, along your belly muscles - moving from one to one, pausing at a scar. She mimed a little trip and fall with her hand, her hand person almost brushing up against your breasts. She made the scream and smack noise with a soft, 'ahhh! splat!' and then grinned at you.

"You are absurd," you said,

"I don't get to be often enough," she said, before laying her head against your shoulder. In the corner of your room, the count down ticked forward - the E1s quantum jump was preparing and once it had launched, you'd be put into the edge of the unknown home system of the Protoss. It normally didn't take this long to charge, but you had agreed to be...cautious in your approach. You were going to arrive at the very outer range of the E1s omni-sensor radius, then scan the situation while still having enough capacitator juice to bounce away in a damn hurry.

If you had a place to jump in closer, you could do so once you knew it was safe and...

Well.

You were here to get some upspin psionic crystal. How hard that would be depended a lot on the current situation on planet. Then a snapping finger drew your attention back to Sarah, who was waving her palm before your eyes.

"Tarsonis to Sam. Tarsonis to Sam," she said.

"Hmm, yes?" you asked, shifting. "Sorry, just, thinking about the jump."

She nodded. "I was just wondering about..." She paused. "Would...do..." She hesitated. "What would it take to get you to...leave? The Koprulu Sector, I mean."

Your brows drew in and you sat up in the bed, shifting to look her square in the eyes. Sarah looked down at your belly and thighs, her finger having slid from below your breasts to your thigh. She traced one of the plug ports, before darting a scandalous finger up to tug teasingly at your wild thatch of pubic hair. You caught her wrist, before she could think about distracting you. "Why are you asking that?" you asked, concern in your voice. "I'd ask if you'd heard rumors, but, heh, all the colonists are back on Haven now."

Sarah opened her mouth, then closed it, then sighed. She laid her head against your thigh, her cheek a warm pressure against your plug port. "This sector chews people up, Sam. I've seen at least one empire rise and fall in my time here - and you're basically robbing the cradle." You harrumphed. "And you're all alone out here." Her hand stroked down to your ankle, back up to your thighs, a delicate caress that crossed enough scars to require a passport.

You snorted. "Sarah. We have such a technological edge that the war's not...over, exactly, but..." you grinned, holding her other hand up and kissing her palm. "You've joined the winning side. And the moral side. We're not the Dominion, or those awful Confederates, for god's sake. I promise." You kissed her fingertips, one by one.

Sarah hummed softly, her bright green eyes flicking up to meets yours. "You really believe that, huh?"

You nodded to her, trying to...to just get her to understand why and what you had fought for. Your whole life, you had fought for Earth, for the Federation, for everything good and noble and just that it stood for - despite the flaws, despite the bureaucracy, despite the cracks between political parties. You could name half a dozen tarnishes just on Earth, let alone in the whole Federation, that still didn't reach that core that had seen you through officer school and the blood and muck and fallout of a dozen worlds. Your eyes and hers met and Sarah searched them, then smiled slightly. "So, you won't run away with me, huh?"

"Never," you said. "...not until we win, at least."

"Oh?" she asked. "So, you mean you'll retire once you stomp the Dominion flat, round up all those pesky feral Zerg into a big zoo, and glass the Protoss?"

"We're not going to glass anyone," you said, firmly. "The UEF's got one genocide to live down from one...maniac. I don't want to be the next Trent Smith."

"Who..."

"He killed the Xel'naga," you said. At her quizzical expression, you continued. "They were an alien race that one of our science teams met. The contact went poorly - the civilians got brainwashed and the military responded with disproportionate force. The end result is the Xel'naga were wiped out and their human survivors, the Aeon, became a persistent miliary threat for the old Empire and, now, us." You sighed.

"Quite a guy," she said. "I can see why you'd want to avoid comparisons."

You snorted, then laid slowly back into bed. "I think...I hope...we can have a more peaceful interaction with the Protoss."

"And the Zerg?" she laid her head against your shoulder.

"So long as they stay off our planets, we can let them keep cinders like Char, I think," you said. "Maybe nuke their hive mind centers a few times to make sure they stay feral. Assuming that can work." You stretched, then laid your arm across Sarah's shoulders, drawing her in close. She snuggled up against you, hooking a thigh over your thigh, burying her face against you.

"Sam..." she said.

"Yeah?" you asked.

"Can I chew on you?"

You blushed, coughed, then murmured. "Only a litt-"

Chomp.

***
You brushed your collar up, making sure to hide the hickies as you took your seat in the bridge of the E1. Tac-Officers, under the watchful eye of Lt. Stukov were waiting on the return bounce from your omni-scanner. You had your mug of coffee and turned at the sound of the door opening. Major Horner came in, looking like warmed over death, with three freshers in his hand. He popped one pill, then a second, then a third, and dry swallowed every single one of them. He sat next to you, then rubbed his palm against his face. Something about it looked off - but you were a little distracted by the bags under his eyes and bloodshot whites.

"Good god, Matt, what happened to you?" you asked, frowning.

"Diplomatic relations," he groaned through his palm. "Mira Han challenged me to a poker game. I...think. It kinda gets blurry past the third drink..."

"What did...you...w..." you trailed off. Matt rubbed his face more as the gold something glinted on his fingers. You blinked again, and what about Matt looked off solidified in your mind.

That was a wedding band.

"Major Horner," you said, your voice growing serious. "What is that?"

"What's wha-" Matt asked, taking his hand away from his face. "Eugahhh!" He gaped at the new wedding ring, then his face went pale - from emotion, not from hangover, as the fresher pills finished their nanotechnological repair job. "Oh no. Oh! Oh no, no, no!"

You were trying to decide if you should be amused or infuriated when Lt. Stukov turned from the front consoles. "Preliminary scans are coming in, General," he said as Matt started to try and tug at his new wedding ring. As he struggled, you took a moment to get the data into your brain - and as you watched, you decided whatever Matt had done in his free time was something to worry and or rib him for later.

There was the Protoss homeworld - a gleaming jewel that, if the Korprulu Sector hadn't been stuffed with habitable planets you'd have been worried about triggering an imperial move from the UEF's hawk party. And there, surrounding it, was a remarkably powerful looking battlefleet, the ships pinging up with red indicators and silhouettes. If it had been Protoss ships, or unidentified ships that could be presumed to be Protoss ships...well, that would have been one thing.

They were Terran.

"Thirteen battlecruisers, twenty five frigates, enough drop ships to land an army, and they're midway through their efforts," Lt. Stukov said, tapping at his console. "We're out of their scan range, but General, I'd say they sent an entire fleet out here."

"Can we tell which one?" you asked, standing and walking to stand behind him.

"Com Chatter intercepts say this is the 5th Fleet, under General Warfield," Lt. Stukov said, frowning. "Our dossiers on him say he's a newly promoted officer, won acclaim in battles against the Zerg during the previous run of conflicts."

"Well, at least it's not General Duke," you said, frowning. "Are they engaging the Zerg? The Protoss?"

"Preliminary reports say Zerg," Stukov said, pointing. You could see dropships skimming towards a rapidly reducing sea of Zerg bioforms. "Interesting. Showing minimal orbital bombardment - see? They could be immolating this entire plateau, but instead, their space based weaponry is using limited weaponry."

"They're using kid gloves," Matt said, nodding with approval.

"Yeah, but why?" you growled, quietly. "What is Mengsk playing at here."

"Is it so terrible that he's helping the Protoss?" Matt asked. Then he frowned. "Ah."

You saw he had thought along with you - if a bit slower.

The Emperor had come bearing gifts...and usually, those came with strings.

---
HEAT: 0/6

[ ] Approach openly and warp to an oppositional orbit around the planet. Contact the Terran fleet and demand to know their intentions.
[ ] As above, but contact the Protoss
[ ] As above, but contact both at once
[ ] Approach stealthily and contact the Protoss (Stealth check, diff 4 - gain 4 heat)
[ ] Approach stealthily and drop an ACU near the Protoss position - you're just here for the crystal. (Stealth Check, Diff 4 - gain 4 heat)
[ ] Write In
 
ACT ONE, MISSION SIX: Emperor's Gifts (0.2)
Your hand rubbed along your jaw, slowly and you turned to Matt. "Get Stetmann and Swan up here - I want to see if they have a line to their Protoss friends that we might access...easier than sticking our dick in the meat grinder."

Matt nodded.

Soon, the two Raiders were up on the bridge. Stetmann had been reduced to gibbering excitement based on everything he had seen about E1, and it was still goggling in his face as he hurried onto the bridge. Swann, with his cybernetic prosthetic reattached and looking grumpy as ever, scowled up at you as he walked towards the table. "I gotta say," he said. "I've never seen an engineering bay that's so...lifeless." He seemed a bit preturbed.

"We have better things for techs to do than tighten wrenches," you said.

"Then how are you ever gonna know if anything's gone wrong? If your machines break, you can't get in there and fix em!" he said.

Stetmann, hearing this, opened his mouth and began to sputter a string of incoherent words - you heard nano- and lathe and replication in there, so you were fairly sure he was disagreeing. You snorted, softly. "We can just make more machines, if we have too. Now." You put your hands together, leaning forward over the table. "You see that situation map out there?"

"Looks like if Jimmy's down there, he's stuck," Swann said, sounding grim. "Way i sees it, the Protoss had to be asking for some serious help during our mission - so he had to swing off and go rescue em. But then he got stuck in - and then the Dominion showed up, which left us in the lurch." He shook his head. "Better than getting drunk off his ass again."

"Again?" you asked.

"Eh..." Swann waved his hand. "Jimmy's always been a drinker. He's just worse about it since he lost his girl on Tarsonis."

You nodded, slightly. It sounded like a story that wasn't particularly uncommon, considering the magnitude of the disaster. "I see...do you have a means of contacting the Protoss on the ground?"

"Maybe," Swann said. "Egon, you got that crystal thingy?"

"Uh, maybe," Stetmann said, patting down the rather remarkable number of pockets in his outfit. You frowned.

"I thought we had you two searched," you said.

"Hey, we're freedom fighters, we're good at sneakin' things around places," Swann said, cheerfully, as Stetmann took out a small, gleaming blue crystal. He frowned, fiddled it around, then set it down on the table. It floated upwards, righted itself, then began to spin slowly. You opened your mouth, about to say that you should get Dr. Hanson, when the crystal glowed and then projected a half-circle of light upwards. It resolved into the image of a Protoss face - mouthless, glowing blue eyes, but rather than being heavily armored in black and red, this one was draped in flowing golden lines and...had a more swept, graceful appearance to their features. You almost wanted to say feminine - and then the voice that wasn't quite a voice came from the crystal, echoing in your mind.

Bold Swann, wise Stetmann, it brings me great pleasure to see you safely returned from your daring adventures, she said - and her feminine tones were so overwhelmingly present you wondered if the Protoss was...putting the idea of womanhood in your mind. You weren't sure if that was helpful or invasive as hell. But who is yonder warrior? Her eyes swept to yours.

"This is, uh, General Clarke, of the United Earth Federation," Swann said. "Clarke, this is Selly."

Selendis, she said. Prefect under Executor Artanis and current protector of the survivors of Aiur. I have heard whispers and rumors of the distant homeworld of the Terrans - but had heard it was long destroyed, bereft of life. Yet, here you stand before me. Explain yourself.

...so, all Protoss talked like that.

"We're here to bring the human population of the Koprulu Sector under the administration of the UEF - for their own good," you said.

And that has brought you here...why? She asked, cocking her head to the side. We Protoss meddle in Terran affairs only when pressed. We have our own concerns - our own struggles.

"Then what about that Terran fleet in orbit?" you asked.

They are in communication with the warrior James Raynor - he has said to not trust Emperor's bearing gifts. But I fear we have little choice - our situation is grave. Selendis narrowed her eyes, slightly. If they have come to aide us, and you have come to fight them, then know this: While our world may be overrun by the Zerg, our might is not to be contested in this space.

You crossed your arms over your chest while Matt frowned behind you, his voice soft. "Persnickety bunch, aren't they..."

"Jimmy's here?" Swann asked.

Yes, Swann, Selendis said, turning to face him. He feared leaving you without assistance - but trusted that you could see your mission through and knew that our need was most dire. Without his aid, many of our people would have fallen to the fell attacks of the Zerg.

"Well, that's good," Stetmann said. "I mean, that he stopped them, not that...I mean, Zerg attacking is bad and all!"

Indeed, Stetmann, Selendis said, her voice quite serious.

You frowned and leaned back in your seat. You were usually not in charge of diplomatic meetings, but you knew better than to just blurt out the crystal that you were after. But then again, these Protoss seemed to be almost painfully earnest. Maybe honesty was the best option for them. Of course, honesty had the risk that if it backfired, you had nothing to lean back on. And did you even give a shit if the Terran Dominion threw their weight into fighting the Zerg here? From an operational and tactical perspective, that was even to your advantage...right up until the Protoss threw their own weight in behind Mengsk against you in exchange. Hurm. You weren't sure about how dangerous they actually were, your only fight with the Tal'darim being too swift to get much data.

You hated walking on uncertain ground like this

---
HEAT: 0/6

[ ] Be open about the Khandarian crystals you're here to get - offer an exchange for it.
[ ] Ask more questions!
[ ] Write in questions​
[ ] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
[ ] Write In
 
ACT ONE, MISSION SIX: Emperor's Gifts (0.3)
Selendis, seeming to notice your thoughtful pause, turned her gaze upon you again. Now, General Clarke. Tell me. Why are you here?

You regarded Selendis through the crystal. Your lip quirked up ever so slightly. "We're here to find a sample of the crystals you have in your heartland," you said, blandly.

The Kahndarian crystals? They are the core of our technology, of the Kala. They are not for outsiders, she said, her voice icy and cold.
"We only require a small sample - nothing bigger than a single palm." You held your hand out - that would be sufficiently large enough for nanotech examination and replication. As you spread your fingers, you added. "And we're willing to offer a trade. Better than the Dominion is offering."

Those icy, glowing blue eyes narrowed. And what trade is this, General Clarke?
"Your world," you said, nodding as you did so.

You cannot offer what you do not have, General. Selendis lifted her chin. But if it is battle you offer, to our foes? Then we will gladly see you at your work.
You nodded. "Oh, but one thing. We've run into a Protoss faction - the Tal'darim. What is your relationship-

Relationship? Selendis asked, incredulously. You may as well ask as to my relation to a dream or a child's story. The Tal'Darim are nothing but myths - superstition to explain why starfaring ships traveling beyond our boarders vanished into the night.
"I see," you said. It sounded like the stories about the Aeon - before worlds started to vanish under their green banner. You stood, slapping your palm against the desk. "Keep your eyes open, Prefect Selendis. You're going to see something remarkable."

The crystal dimmed with a faint whine as you turned to Matt. "Matt, I want your ACU prepped and ready. And get Tosh here. He's going to have to work for a living. Lieutenant," you said, turning to face the tactical command array. "Bring us a full topographic map and find me three places for an active combat drop." Your grin was feral. We're going to hit the Zerg with everything we've got."

Lt. Stukov nodded. "Understood!"

***
There had been a sliver of time, between the invention of the quantum gate network and the invention of the Armored Combat Unit, where planetary invasions had required tens of thousands of people and the overwhelming material support of planetary industrial ecologies - masses of men and material moved through gates to distant worlds. There had been enough chokepoint problems and tactical issues that it had led to the creation of the first ACUs, specifically to solve those problems. Now, you could think of taking on a planetary infestation of Zerg with only three people and a support staff of less than two dozen officers and not believe you were insane. Stukov and his crew had pinged Aiur with several long ranged probes, and brought up a strategic situation map with remarkable speed. You, Tosh, and Matt sat watching as Stukov outlined the team's findings.

"The Dominion has landed here, southwest of the Protoss positions. It is a relatively modest landing area, and they are protecting it heavily from zerg attack - it appears their plan is to simply offer humanitarian support to the aliens from there. We've already seen supplies transporting over. A commendable effort, considering their lack of logistic technology," Stukov said, his pointer outlining the movements. "But the vast majority of the Zerg infestations throughout the Aiur continents and land masses has not been touched by their efforts."

The view zoomed out, showing that the Protoss enclave was merely a small part of an equatorial region. A curving continent swept up above them, then down to the south. The southern regions were trailed off into sea-side cliffs and islands, with only a few scant Zerg bioforms on them. The northern regions had costal jungles surrounding a single large desert, all of which was completely overwhelmed with Zerg biomass: You could see the purple Creep spread from orbit.

"There exists multiple interlocking, self supporting hives. There are millions of zerglings, hydralisks, ultralisks, mutalisks, and drone workerforms spread throughout this entire region," Stukov said.

"What about the oceans?" You asked.

"There appears to be minimal interest in the oceans from the Zerg," Stukov said.

"Why not?" Tosh asked. "Oceans tend to have the most biomass of anything on a planet, yes?"

"Well, the Zerg do not actually collect and consume biomass. They harvest resources and vespine gas, similar to Terran or Protoss bases. The minerals, it seems, are used to reinforce their carapaces and grow their skeletal structures - if they just ate a bunch of fish, they wouldn't be able to create warforms like a zergling or a hydralisk. It's useless to them. Furthermore, the Protoss seem to have completely neglected economic development of the water."

"They've had antigravity and starships for centuries," Matt said. "Maybe longer. They don't need oceanic transport, they don't need it for food. Why not leave it untouched, kept as an ecological safe zone."

You grinned, slightly.

"I've noticed that Terrans...don't seem to know what a ship is either," you said, slowly. "Sarah thinks all ships are spaceships."

The grins across the table were wolfish.

The immediate and obvious plan that came to your mind was a three pronged attack: One ACU on the east coast, one on the west, one in the center. The costal forces would build naval ship yards and defensive lines - then push along both coasts with fleets of ships, long ranged artillery platforms and aircraft carriers. They could then safely sit off the side of the coast and blow Zerg to kingdom come within several dozen kilometers, longer if they brought cruise missiles or nuke subs. Meanwhile, the central ACU would be handling the take and hold land strategy - build up, push, take, entrench, push. Let the Zerg hammer themselves against artillery and automated fortifications.

All three pincers could meet very close to the Protoss enclave and declare Aiur zerg-free within a week. Maybe a few days, if you drove hard enough.

"Hell, we could make it even easier with nukes," Tosh said.

"I don't think we should," Matt said. "Remember, this is their homeworld. Who knows what cultural sites we'll level."

"Cultural sites, man?" Tosh laughed. "They're already infested to hell and gone. They won't be much prettier after we smash through them with our tanks."

"We can at least try," Matt snapped back.

"Gentlemen," you said, holding up your hand. "We..."

---
HEAT: 0/6

There are three deployment sites! Assign ACU commanders to em! You have three ACU pilots - Clarke, Tosh and Matt. Write them in


[ ] West Coast - the Kohlda Agricultural Sector
[ ] East Coast - The Velari City States
[ ] Center Of the Map - The Antioch Desert

Next!

[ ] Nukes Allowed
[ ] No Nukes Allowed
 
ACT ONE, MISSION SIX: Emperor's Gifts (0.4)
Tosh and Matt stood, preparing to head for their ACUs. You got up - then hesitated. You frowned, then turned and headed back to the command and control room - brushing your hand along the crystal, wondering if that would work. It took some more prodding before it actually started to glow and Selendis' face appeared once more.

"I have some good news for you," you said, lips quirking slightly.

The alien, despite lacking facial hair of any kind, still managed to crook an eyebrow skeptically.

***
The deserts of Antioch were baking hot and brilliantly white. Stretching on and on and on for kilometers, the clear ground was the perfect place for solar farms to stagger the imagination - marred only here and there by a stubborn bit of zerg biomass that had managed to get this far out here, so far from any easily accessible resource veins. Birds flew, lazily in the air - carried by updrafts, far enough from the ecological catastrophies that were consuming Aiur's planetary biosphere that they only noticed anything in-so-far as small game had become somewhat less plentiful. They winged, around and around...

Then a brilliant white actinic spark of sunlight came to kiss the planetary surface. The roiling shockwave glassed hundreds of meters of sand into shimmering, cherry red material - and the concussive blew outwards with a roar that would have shattered the windows of every building in a half a dozen kilometers...had there been any in the desert.

When the smoke cleared and your cameras came online, you tapped several times at your scanners, bringing up the orbsta view. "All right, all systems are looking green," you said, nodding to yourself. "Subsurface scans?"

"Several mineral lines have been detected. You can begin extraction as you see fit, General," Stukov said.

You started to code in the nanolathe systems, leaning back in your seat and frowning. Your hand rubbed along your neck, feeling the tingling excitement of the hicky Sarah had left on you - and wondered when the Protoss liaison was going to arrive. You had time to consider...you had picked a distant enough region and had time enough to build up the beginning of a major resourcing outpost. Not just mineral extractors, but you could build solar farms, power generators, and begin to tech up to higher level fusion reactors that would provide enough raw juice to power just about anything you wanted. You had the time to do it...of course, every second you spent out here was another second the Zerg would be breeding. It was a bit of a tricky math problem.

"We have arrived. Minimal resistance so far," Matt said, his voice confident. "God, these oceans are beautiful. I think they're as blue as Earth's."

"Maybe you should fabricate me a mai tai, eh?" Tosh chuckled.

"At least you two have scenery," you said, frowning intently at the sprawling desert around you. At the very edge of your camera's pickups, you could see vast shapes on the horizon - from orbit, they had looked like temple complexes, long abandoned and left to rest in the desert's climate without any protoss visitors. You wondered if they had been built, like the pyramids, by some ancient civilization that the Protoss' current culture had grown from. Or were they...more...

Your eyes narrowed and you circled a small spot on your screen. "Lt. Stukov, identification on this."

"It appears to be a single Protoss vehicle," he said. "Relatively large. Incredibly well shielded. And it's emitting some kind of...quantum signature. I can't quite decipher it."

"Interesting," you said, quietly, as the Protoss vehicle came closer and closer. As it approached, an image appeared in your picture-in-picture. A protoss officer in a gold and silve runiform peered down at you. They didn't have a nose, and yet, still managed to look down it at you. Their ship was coming closer: It had a twin-winged shape, like a pair of interlocking beetle wings, merging into a single golden hoop at the front. As it came within your range, your ACU shimmered and you yelped as you saw a strange distortion field crackling over your armor.

Arbiter Tenix, he said. High Templar. I am here to deliver your allied forces. Do not open fire, Terran.

You frowned. "What are you doing to my ACU?" You asked.

The effects of the cloaking field are temporary and will not cause damage to your primitive war machine, the arbiter said, cooly - then his image vanished.

"Nice bunch," Matt said, quietly, his image appearing in the picture-in-picture. "Aren't they?"

"They give the Aeon a run for their money in manners," you said, frowning as the elegant craft - elegant despite its size - swept down to hover before you. Even though a ship that size would need to produce a hell of an agrav field to operate, it was still able to kick up remarkably little dust as it swung its fore to bear on the land before your ACU and your beginning base. A spark of blue-white light appeared, then swirled, growing into a twisting, winding vortex. You winced, slightly, as the vortex flared brighter, brighter...and then flashed. When it faded, you saw nothing there. Nothing at all.

A picture-in-picture appeared. A Protoss face, somehow desiccated and withered, shrouded by a bluish fluid, peered out of the screen at you. Tubes and wires ran into their ruined jaw, and you had a feeling you were glad that the pickup didn't show any more of his body. Greetings, Terran! Or should I say, Earther? He chuckled. Friend Raynor has impressed upon me there was quite a difference betwixt the two. Ah, but it is good to return to Antioch, despite everything. Better still to be once more plunged into the glory of battle!

His mental voice - and once again, you were so very creeped out by how the Protoss telepathic communication impressed a sense of gender without your permissions into your brain - was boistrious. Almost booming.

"You've fought here before?" you asked as the Arbiter craft started to soar away. Once it was out of range, the cloaking field shimmered away, cascading off your ACU like water sliding from a statue. Similar cloaking fields washed off a spider-legged robotic form and several hovering devices - gold and fluted, with almost adorable camera lens eyes on their fronts.

Yes! One of my boldest battles. I am Fenix, Steward of the Template, Praetor of our fair planet. I once fought here for sixty three hours and slew no less than seven hundred and fifty six Zerg with my own two hands. Alas, even my focus needs rest - when my psychic powers no longer could manifest my blades, the Zerg struck once more and I was born from the battle stricken with grievous wounds! Now, I dwell within this shell - what we call a Dragoon!

You frowned, slightly. "Don't your people have medical nano?"

Our finest healers can only do so much. We are a people of great essence - when our bodies are wounded, so too are our spirits. Without the Khala, even this new form would be an impossible one to maintain. Do not trouble yourself! I am not overly pained by my new status - after all, while I lack hands with which to slay my enemies, Dragoons are not toothless. Hah! The spider-limbed robot began to march over to stand by your ACU's side, coming to the knee. By the Gods, you are a tall one.

"Thanks," you said, smiling despite yourself.

Now. You say you are a General, yes? Lets see what an Earther can do!

Well, with that as some encouragement, you scrolled back on the map, sliding your finger along the edge of the console, leaning forwards.

Lets see what you had to deal with...the prelminary scans showed that the hives that had reached out here had huge clusters of buildings...and what seemed to be endless masses of greenish pools, carved into the creep that writhed and sprawled across the southern edge of the desert. From those pools came countless zerglings - hissing, swarming, chittering zerglings. By your quick estimation, you saw...approximately...

"...Stukov," you said, quietly. "Am I looking at these numbers right?"

"Yes, General, that appears to be five million zerglings. Give or take."

"Right," you said.

---
HEAT: 0/6

XP VALUE [21] | DANGER: 35

SPARKS: X(6)

STICKY: Preliminary Base (6)

ENEMIES: Diff 5 Hives (Characteristics: Size 5[Size 3], People 5 [Reliability 3], Diff 3 Zergling Swarm (Characteristics: People 5[Size 3]), Diff 3 Zergling Swarm (Characteristics: People 5 [Size 3])


What's THIS!? You are facing down 63 danger in total? Why's this? Well! You asked for Protoss help. You're getting Protoss help in the form of Fenix, who I am going to run as a PC of an equal level! You can request him to help/do things, but he'll do what I, the GM, decide! See, Danger calculation is XP Value + (XP Value x PCs). So, 20 (+1 for hunted), for 21, +21+21 is 63!

The hives are the actual base - drones and resources and such, swarming and multiplying. The size represents the number of buildings, and the people is the number of units. At this scale, enemy characteristics also have Waste characteristics - and they got higher waste characteristics than normal for a rebate on their Danger Cost (a thing NPCs can do! It's just like gear, where if it's within 2 points, they get 1/2 the cost.) This means both the hives and the zergling swarms need a lot of clear space to operate in - if a space is only big enough for your ACU to drive through, it is too small for the zerglings to get through easily! Choke points, baby!

Unfortunately, you are in a desert. It has a lot of space. Now, you have built a preliminary base using your nanofab, but you DID get a 6 on your Tactical Genius roll, which can represent anything advantageous! Here's some plans!


[ ] Operation: Turtle (Declare X is "Operational Surprise" (6) and use those sparks to compel the Zerg into inactivity! Then built another 6 Sticky sparks and cash the 12 total in for building defensive structures for when the Zerg do notice you.)
[ ] Operation: Artillery Rush (Declare X is "Rangefinding" (6) and use those sparks to add +6 to your Vehicular weapon attack, then tap the Prelminary Base sparks and turn them into "Artillery Support" (6) to another +6! This is a TV of 14 versus the Zergling's Diff 3, augmented by people 5. Use your nanofabrication miracle and your Ifrit teleporter as a secondary characteristic, so you only face people (2). That means TV 14 versus Lots of Zerglings 6 (So Many Zerglings 6 (Diff 3), which means you can take out Zergling Horde 1 for 1 heat, then take out Zergling Horde 2 for 2 heat. Vent 3 heat to create 2 Intimidating Defenses in the ashes.)
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Breakdown: Turtling basically means you use sparks to force the Zergs to not act, then build and let nested mass sparks decay, then cash that all in to build a permanent piece of gear (which will augment every action you take from here on out!) Meanwhile, Artillery Rush means you turn your entire base into an artillery platform and teleport your ACU around to build more artillery - and then drop every last shell on the Zerglings. This kills all their mobile units! Then you build forward defenses to hold off any reinforcements. Downside is, after this, you have less to work with! oh, also, your Ifrit teleporter will need to take time to recharge!

Also, no matter what happens, Fenix will also be doing stuff after the Zerg act.
 
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ACT ONE, MISSION SIX: Emperor's Gifts (0.5)
"Praetor Fenix," you said, tapping on the radio. "We appear to have operational surprise-"

If by that you mean the feral Zerg remain unaware of our arrival, then yes. Remarkable, considering your appearance upon our home world. I think a meteorite would have been less dramatic. The alien's voice echoed in your mind as you started to que up commands in your ACU's cockpit. The cooling vents in the sides of the room continued to blast a stream of cool air against your uniformed body, but you still sore you could feel the blistering heat of the desert through the heavy metal of the cockpit and the chest armor of your walker. That endless heat, the kilometers upon kilometers of sun bleached sand, was probably what had kept the Zerg from noticing your arrival much. It'd take more than their animal intellect and ingrained programming to put the pieces together that a distant mushroom cloud meant the arrival of something more sophisticated than sandstorms and spinning carrion birds.

"Yeah, well, we have yet to figure out how to quantum teleport without dealing with the local mass problem," you said, smirking slightly. "If you've figured out how to prevent the pre-mass fission event that teleportation into an atmosphere requires, then be sure to tell our technicians."

I'm sure if I was a Phase Smith, I would have understood any of those words, Fenix said, his voice sounding distinctly like several of the older, crotchetier members of the General Staff when they had been given technical briefings on some new Aeon doomsday weapon or modern experimental unit.

"Don't they make you Templars read textbooks?" you asked, watching as the queued up orders started to get played out by your ACU. Piloting at this level was a lot less physical than the holovids made it seem - of course, holovids tended to put ACU pilots in the thick of actual combat far, far, far more often than they actually saw anything. If you were blasting with your arm lasers and stomping with your feet, you had already gotten into a damn strange situation for the average Commander on the field of a modern battlefield...the fact this had happened to you at least three times since arriving in the Koprulu Sector didn't escape your notice.

Weird sector, weird battles, you thought.

Actual, proper command - as you were doing right now - involved a lot of tapping out orders to the ACU's automated systems, then sitting back in a remarkably comfortable command chair and watching as it stomped from site to site you had preplanned out, then working to fabricate everything that a modern military needed. Nanobots, streaming from your nanolathe by the trillions, assembled raw minerals using the energy wirelessly beamed to them by the gird you had already established into the shape of heavy factories. From those factories began to trundle the support vehicles that your growing base required - engineer and transport systems. The mining excavators grew in shimmering piles from the desert sands, and small creatures went scittering away from barrows and dunes that were left flattened and replaced with hardened concrete. Pillboxes with autoturrets and antiaircraft emplacements grew between factories and grids of both power generators and mass fabricators. Conveyor belts connected building to building, and glowing power lines sprouted like a fine network of human blood vessels.

All of this unfolded in a spate of a few minuets - and when Fenix spoke again, it was with the sound of a disgruntled man. I see you Terrans remain as uncaring of the natural beauty of the worlds you fight over - no matter where you come from, be it Earth or Tarsonis.

You frowned. "Listen, Praetor, I think the natural beauty of Aiur was ruined well before we got here by the six billion Zerg you have down here. Besides, I can take it all down just as quickly as I put it up."

So you claim, he said, sounding suspicious as his picture-in-picture image contrived to seem condemnatory, despite the fact most of his alien features were obscured by life support systems and sustaining fluid. You frowned back at him.

"What about you? If you're in support, where is it?" you asked. "Your probe robots haven't done anything yet."

We have been searching for accessible mineral fields and vespine geysers - we can't simply crack open the crust as your unsightly machines do, Fenix said, huffily. Behold, Earther, the artistry of the Khalai at work.

You turned your ACU's cameras on Fenix's robotic housing, to see that he was gesturing with one of the Dragoon's spidery legs, at the probes that he had brought with him when the Arbiter had dropped him and his forces off. The probes had fanned out to cluster around some blue and gold crystals that emerged from a gulley in the sand - and nearby, you could see some stubby vents that dug into the earth. Bursting from them was none other than the valuable vespine gas that so many worlds in the Koprulu Sector seemed rich with. As you watched, the probes reached their destinations and sparked: Tiny blue-white crackles flashed from their fronts and vortexes of shimmering blue energy appeared. Within less than a minute, the first of the portals swept outwards, then collapsed in a white flare of light that made you wince and look away from the screen.

When you looked back, a pyramid of golden metal had been left in the sand, with a glowing blue crystal floating above it. The sides of the pyramid opened and revealed several circular portals of blue light that flashed brightly as more probes emerged. First one, then three, then twenty of them, all hovering forward towards the minerals fields. Waves of blue light shot from their bodies, tearing off chunks of minerals to float back towards the pyramid. Several of them, also had headed for the portals that had been flashed over vespine geysers. Those portals finished just in time, creating elegantly curved refinery structures atop the geysers. Soon, rectangular green cubes of stored and packed vespine gas was being carted back to the central nexus of the base.

"Very nice," you said. "So, the Khalai build these things, then you teleport them in?"

Yes, Fenix said, his voice proud. The Phase Smiths are our caste of workers and builders. Their wisdom and artistry are what craft our powerful weapons, carried by the Templar into battle. It was Phase Smiths who fashioned for me this new body after the Zerg laid me low.

"Hurm," you said. "What about those?" Your arm gestured to still remaining portals.

Well, Earther... Fenix said as the portals, finally, snapped into existence, creating hovering structures that looked like two curved conch shells of golden metal, connected to one another by an invisible tether. We call them Stargates.

---

HEAT: 0/6

XP VALUE [21] | DANGER: 35

SPARKS: None

STICKY: Big Base (12), Skytoss Base (6)

ENEMIES: Diff 5 Hives (Characteristics: Size 5[Size 3], People 5 [Reliability 3], Diff 3 Zergling Swarm (Characteristics: People 5[Size 3]), Diff 3 Zergling Swarm (Characteristics: People 5 [Size 3])

So, Fenix was gonna use his Tactical Genius trait to make some extra sparks but then I realized wait, no, shit, he clearly has the Undying trait, what am I stupid? Ignore that d6 I rolled.

Anyway! Fenix took advantage of your Operational Surprise sparks to ALSO nest and build some sparks, which have decayed into Skytoss Base. Skytoss is a Starcraft multiplayer term for Protoss players who just build nothing but fliers! I like it. Skytoss! It's fun to say. Anyway! Now you can cash in your 12 stickies and throw in your UEF General skill and 6 heat for a total of 21 money for buying gear! Fenis is also going to be tossing in his Praetor Hero skill, heat, and his 6 sparks for a total of 14 money!


FENIX'S PURCHASE
Stargates (Cost: 14)
Characteristics: Speed 4[Reliability 2]
Adds: +0 | Sparks: Air Support (2)
Air Support: so long as this spark exists, Speed can be used as a secondary characteristic for Damage.​
Fenix just built some Stargates! It gives him the Speed characteristic since he can move stuff around with Dropships, send out scouts to scout, and he can use the Air Support spark to let Speed negate Durability and People characteristics by having said scouts do some fly-bys on enemies. He'll need to keep topping that spark up with skill checks if he wants it to last!

But what about your purchases?


Many Air/Land Factory (Cost: 12
Characteristics: People 3[Size 2]
Adds: +0 | Sparks: Air/Land Forces (3)
Air/Land Forces: so long as this spark exists, People can be used as a secondary characteristic for Damage.​

Turrets & Artillery (Cost: 18)
Characteristics: Damage 2 [Size 2], Area 2[Reliability 1], Range 2 [Range 1]
Adds: +0 | Adds: None

Economic Structures (Cost: 9)
Characteristics: None
Adds: +3 (Nanofabrication) | Sparks: None

Fatboy (Cost: 24)
Characteristics: Size 3[Size 3], Damage 3[Reliability 2], Area 1 [Area 1]
Adds: +1 Vehicular Weapons | Sparks: Mobile Factory (1), Shield Array (1), Forward Base (1)
Mobile Factory: so long as this spark exists, Size is a secondary characteristic for People.​
Shield Array: so long as this spark exists, Size is a secondary characteristic for Damage.​
Forward Base: Expend this spark to narratively move the Fatboy from position to position.​

So, your purchase breakdown!

The factories will give a huge buff to your numbers and allow those numbers to wear down durability. The people characteristic is also very narratively flexible and will be able to be applied to a lot of actions (while damage is a lot more...restrictive.) The downside is that they're big and have no way to move!

Turrets and Artillery are good for blasting and the huge AOE effects are great if you can get the enemy to come at you. The downside is that they're not only big and have no way to move, but if enemies get too close, they have a hard time AND the artillery takes a long time to reload (but only the artillery - if you don't use the Area characteristic, you can fire for days.)

The economic structures work just like last time - they buff your nanofab skill and let you make even more bullshit with your mass.

Then the Faboy! The Fatboy is a monstrously tough, slow, high damage weapon that can mass produce units on the field using its mobile factory spark. It's "mobile" in that it can move once per fight before you need to create the Forward Base spark again by giving it more orders and clearing the terrain for it. But it can dish it out and it can blast like crazy. The area characteristic is a tad...indiscriminate, though. Fine if you have plenty of room! however!

Buying the Fatman will overheat your character, and add +21 Danger to the scene!!!!

So, what do you buy?


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