Hmmm seems we are decentralized does that mean most operations are only handle by a base commander or they can coordinate with other bases in cases of emergency.
Probably because the structure of relying on basically individualized and unique magical girls for fighting power also means that they don't take to strong hierarchy as easily as regular army. And since they all have different perk arrays trying to get any kind of reasonable deployment without personal familiarity is asking to get fucked over
And also the winning vote seems to be a hybrid of strike witches combined with kancolle submarines or azur lane shipgirls.
Ironically I only really know Strike Witches and Arpeggio of Blue Steel.

I just thought submarine recon makes an interesting combo with a light agile build with superhuman senses.
 
Faction Specific Perks
A friend of mine I was discussing this quest with made a suggestion for your benefit that I agreed was fair.

Because your character would know In-Universe, here is a list of the Unique Options that are available to each of the major factions. You may be paired up with or against any of these abilities in the future so keep them in mind. Points values are left in to help indicate rarity however details are as your character knows them and as such may not have all the nuances as you would as a member of that faction. Please keep that in mind. Also In Universe nobody is certain why certain mutations exist only in specific factions. The main theories are liked to the ideas of genetic diversity/"purity", environmental factors, and cultural ideologies/"purity", often in some combination, but nobody knows for sure.

The Sakura Empire
  • Nitoryu (100) - A pair of twin katana blades. Despite their size each is wielded with one hand and with great skill, not getting in each others way.
  • Kyudo (100) - Despite looking like a traditional long bow it somehow uses electricity and magnetism to launch its arrows at an insane level of speed and power. Thankfully it has to be aimed manually with actual bowman skills and is incapable of rapid fire.
  • Ninjutsu (200) - Experts at stealth, espionage, sabotage, scouting, traps, infiltration, and escape. These girls are nightmares as far as Intelligence is concerned.

The Eagle Union
  • Raptor (100) - Similar to Animal Companion, except that these birds of prey (typically eagles appropriately enough) are even more thoroughly infused with EP, to the point that they can serve in combat, able to rend steel with their claws. Furthermore the link between animal and mecha girl is close enough that the girl can actually look through her bird's eyes for visual aerial recon. It is rumored that they may also be capable of mentally relaying orders to their birds, but this is just speculation.
  • Land Master (100) - These mecha girls can reach insanely high speeds overland while seemingly ignoring the difficulties of rough terrain. While not quite as fast as the flight granted by Air Force it does have the advantage of being much less visible so high in the sky. What's more they are far more maneuverable than all but a rare few mecha girls that posses hovering capabilities. It is also a lot more common than Air Force as well so entire squadrons with this ability aren't too uncommon.
  • Liberty Cannon (300) - Um, wow that...that is a big cannon. It fires a 203 mm High-Explosive shell. Thankfully they can't seem to use these too often, but it also isn't a case of only having one shot. The exact number of shots these cannons have is estimated to be 2-4, but data is unclear and they aren't seen often.

The Kingdom of Albion
  • Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
  • Knight Shield (100) - A large shield, it serves as a great defense against normal weaponry. It is easy to maneuver and doesn't interfere with your ability to attack.
  • Coat of Arms (300) - You gain an EP coating over your armor, massively boosting your defenses. Your armor takes on a brilliant scarlet color, which will ruin any stealth attempts. Not that you need to worry as much about that with this big a boost to your defense.
Germania
  • Thunder Axe (100) - Called the might of Germania made manifest, this large battle axes can not only rend armor with ease but also discharges huge bursts of electricity into their target, dealing even more damage and potentially shorting out any electronic system.
  • Smoke Wraiths (100) - These mecha girls are immune to the dangers of smoke on the battlefield, such as loss of vision or choking. What's more they can breath out large clouds of smoke themselves, hindering foes who are not so fortunate. The smoke they emit is limited to black and so if they need to use any sort of colored smoke signals they must carry such grenades as normal.
  • Blitzkrieg (200) - Germania's version of Land Master, it also sheaths the user in an envelope of electricity that helps protect them by repelling metallic weaponry such as bullets while traveling at high speeds. Slamming attacks that are designed to batter and shock foes are a common tactic.

The Dragon Empire
  • Fire Breath (100) - Appropriately the ability to breath fire like their namesake is a relatively common ability in the Empire. Such girls are so resistant to heat that even their own breath weaponry cannot harm them.
  • Dragon Scales (200) - Their skin can manifest a coating of golden colored scales of incredible strength and density. What's more they grow vicious claws they can use to slash at foes to great effect.
  • Rulers of the Storms (300) - Somehow these mecha girls can call upon the forces of nature to unleash terrible storms of rain, wind, and lightning. Their side is no more spared than their enemies, but the girl herself is able to navigate such storms, even ones she did not create herself, with great ease.

The Northern Union
  • Nitrogen Breath (100) - These mecha girls can breath out streams of freezing cold nitrogen, capable of causing severe structural damage to their targets. Naturally they are immune to even the worst cold, having such systems integrated into themselves.
  • Bear Cavalry (200) - Those are bears. Large bears. With armor. And gun emplacements. Yeah this is a major and terrifying upgrade to Animal Companion. Nobody wants to fight bear cavalry.
  • Mother Winter (300) - These mecha girls are not only fully adapted to the ice and snow, they can bring it with them as they are able to generate blizzards. They cannot do this however if the temperate is too hot, though the exact cut off point for "too hot" is unknown and rarely an issue in their own territories.

The Vichya Dominion
  • Dust Darts (100) - Special crossbows with special ammunition. While they don't do much more damage than a typical high powered crossbow with armor piercing darts would (which is still quite a bit) they have a special function. Their tips contain a special payload of aerosol fine dust that spreads throughout a mecha girl's systems to cause jamming, shorting, and other mechanical issues to incapacitate them. This makes live capture of enemy mecha girls relativly easy for the Vichya. Interestingly enough this is a new ability unseen in its predecessor state.
  • Radio Observation (100) - These mecha girls can detect high radio traffic and can even home in on broadcasting stations and listen in to broadcasts. They are also able to help mask and encode radio broadcasts originating from or near them.
  • Druid System (?) (200?) - One of the signature abilities of Republic of Charlemé, this is the ability to infuse EP into plant life to influence it. They could also rapidly grow and control vines from the soil that had properties similar to steel cables. Vichya has the same abilities and claims that their switching from vines to more thorny, wooden growths is just a change in standard operating doctrine with an emphasis on creating barriers and hazards than on capture which they have the "more reliable and abundant" Dust Darts for. Rummors to the contrary still circulate however.

Iris Libre
  • Velocity Lance (100) - A lance with a rocket booster built into it, it propells the user forward for an incredibly high speed, high power charge attack. Charlemé was one of the only nations left with anything resembling an old fashioned cavalry charge.
  • Druid System (200) - One of the signature abilities of Republic of Charlemé, this is the ability to infuse EP into plant life to influence it. They could also rapidly grow and control vines from the soil that had properties similar to steel cables. Recently plants and vines created or influenced by this ability have started to sprout vibrant flowers, though nobody is sure why.
  • Mimic (?) - A recently discovered ability according to the Vichya who alerted the international community to this potential threat, it seems that at least one member or Iris Libre has the ability to shapeshift and take on the appearance and voice of other people, potentially not even limited to other mecha girls. This sort of ability has intelligence agencies the world over sweating. If it genuinely exists.
 
ATTENTION! DUE TO ALL THE DISCUSSION, REQUESTS, NEW INFORMATION AND OPTIONS, AND THE IMPORTANCE OF THIS VOTE I WILL BE EXTENDING THE VOTING PERIOD UNTIL SATURDAY NOON EASTERN STANDARD TIME (GMT -5). TAKE THIS EXTRA TIME AND USE IT WELL.
 
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*Squints suspiciously*
I'm not sure if you're squinting suspiciously in a QQ vibe (in which case Hard Counter to the Sakura girls I suppose :p) or in some other way.

Also, Vote Tally, if just so no plans get lost in between all the pages.
Adhoc vote count started by ShadowAngelBeta on Oct 5, 2018 at 12:44 PM, finished with 79 posts and 23 votes.

  • [X] Plan Albion Recon Four
    -[X] Average Home - You came from a typical home with a loving family. While dealing with the upper class and nobles is a bit intimidating you ay least have a basic understanding of what you are doing.
    -[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    -[X] Amphibious (100) - You can actually float on top of the water now, and traverse it at speeds comparable to ice skating. Not as fast as most ships, but fast enough that water isn't an obstacle anymore.
    -[X] Diver (100) - Requires Amphibious or Naval. You can hold your breath for several hours at a time with no ill effects and can propel yourself under the water as fast as you could on the surface. Comes with swim goggles so you can see underwater.
    -[X] Animal Companion (50) - A bit more than a pet, your EC resonates with this animal on some level, letting you give it complex instructions that it easily understands. Due to the resonance it is highly loyal to you.
    -[X] Kemonomimi (100) - You are one of the mech girls who developed animalistic traits after your conversion. More specifically you grew animal ears on the top of your head, as well as gained a sharper sense of smell, hearing, and night vision. You have a much easier time detecting stealthy or otherwise hidden enemies and detecting threats at a greater distance.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    -[X] Sensitive(+50) - Your heightened senses aren't buffered, loud noises, bright lights and foul smells affect you more severely. Requires Kemonomimi
    -[X] Twin Dependency(+100) - You need your Twin and vice versa, all abilities are degraded when alone or when one Twin is incapacitated. Requires Twin Sister.
    [X] Plan Sky Knight
    -[X] Noble Family - Serving the crown directly is a great honor bestowed upon your family, and you are the envy of the peerage. You can maneuver the high class circles with ease and are a diplomatic expert. (100 CP cost)
    -[X] Standard - A balanced mix of power, speed, and armor intended for more general purpose use and tactical flexibility.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    -[x] Knight Shield (100) - A large shield, it serves as a great defense against normal weaponry. It is easy to maneuver and doesn't interfere with your ability to attack.
    -[X] Air Force (200) - Flight ceiling fifteen hundred meters, max speed two hundred kph, up to six hours of flight operation. You are basically a human sized fighter plane.
    [x] Plan Old Steel
    -[x] War refugee - After your homeland lost, your family fled to Albion. Now you're burning with desire for revenge and reclamation of your home. You're total outsider and might have troubles communicating properly. (+100 CP)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[x] Advanced Melee (100) - Oh, that's better. A larger weapon such as a sword, spear, battle ax, scythe, or what have you is just the most obvious upgrade. Your new hydraulic system really adds a punch to your attack, letting it sheer metal.
    -[x] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    -[x] Coat of Arms (300) - You gain an EP coating over your armor, massively boosting your defenses. Your armor takes on a brilliant scarlet color, which will ruin any stealth attempts. Not that you need to worry as much about that with this big a boost to your defense.
    [X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    [X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[X] Very Heavy - You're abnormally dense, weighing some 20 times what you should. This doesn't impair you directly, but you cannot use conventional transportation easily, unstable ground will leave deep prints and more flimsily constructed buildings become a hazard. Not compatible with Air Force. Adds a 50 point surcharge to Amphibious, Naval and Flight Capable. (+100)
    [X] Blind (+100)
    [X] Animal Companion (50) - A bit more than a pet, your EC resonates with this animal on some level, letting you give it complex instructions that it easily understands. Due to the resonance it is highly loyal to you.
    [X] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    [X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    [X] Desert Nomad (100) - Heat wave? Sounds like a great time for hot chocolate. The worst of the deser's scorching heat means nothing to you and you can teavel over sand without issue. In addition nothing short of a sandstorm is going to cause your workings to get gunked up with sand or dust or the like. No heat short of actually being set on fire will damage you and your engines never overheat. Comes with a large silk veil/scarf to protect your face from the sands and a more flowing, silken look for your armor.
    [X] Coat of Arms (300) - You gain an EP coating over your armor, massively boosting your defenses. Your armor takes on a brilliant scarlet color, which will ruin any stealth attempts. Not that you need to worry as much about that with this big a boost to your defense.
    [X] Plan Birds of a feather
    [X] Noble Family - Serving the crown directly is a great honor bestowed upon your family, and you are the envy of the peerage. You can maneuver the high class circles with ease and are a diplomatic expert. (100 CP cost)
    [X] Ultraheavymetal (aka Heavymetal Pariah)
    [X] Plan Combat Medic Floatplane Magic Twins!
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[X] Standard - A balanced mix of power, speed, and armor intended for more general purpose use and tactical flexibility.
    -[X] Amphibious (100) - You can actually float on top of the water now, and traverse it at speeds comparable to ice skating. Not as fast as most ships, but fast enough that water isn't an obstacle anymore.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[X] Healing Hands (100) - You can use Energy Particle emmiters in your hands to repair yourself or others as though benefiting from a Self Repair Module. If your target has one, the effects stack to double their already impressive recovery rate.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    [X] Plan Where Do You Need Us
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[x] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    -[X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Plan: Hit and Run
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    -[X] Natural Born (300) - Ooh, oh wow. You are rare. And you have high expectations placed on you. People expect you to be an ace in no time. Select a second age, that is when you enlisted. Modify the Starting Stats and Growth Rate up by ++.
    -[X] Air Force (200) - Flight ceiling fifteen hundred meters, max speed two hundred kph, up to six hours of flight operation. You are basically a human sized fighter plane.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Plan: Stand Behind Me!
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[X] Pandora's Box (300) - Gain Forward Shield and both bonuaes from Shield Master.
    -[X] Healing Hands (100) - You can use Energy Particle emmiters in your hands to repair yourself or others as though benefiting from a Self Repair Module. If your target has one, the effects stack to double their already impressive recovery rate.
    [X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    [X] Average Home - You came from a typical home with a loving family. While dealing with the upper class and nobles is a bit intimidating you ay least have a basic understanding of what you are doing.
    [X] Always Activated Frame (+100)
 
[X] Plan Albion Recon Four

Liking the new additions.
...I just hope we have more erm, gear than Azur Lane submarines. (Hoping more for a Valkyrie Core / BAHHSCQ look here)
 
Oh, I really like the idea for this quest. Though the current vote will be a nightmare to tally.

[X] Plan Albion Recon Four
 
[X] Plan Sky Knight

The closest I get for exciting melee in SPACE!
 
Okay okay sooo Let's move past the jokes and seriously look at who's got what.
Sakura (Japan) Has swordsmen, archers, and ninja. That last one is not going to be fun to fight.
Eagle (AMERICA! HECK YEAH!) Landmaster and Liberty Cannon is I'd say relatively reasonable/logical when I think on it. The Eagle thing...I find that one interesting, because I slightly suspect it's not just 'Bald Eagles are emblem of country' kind of thing the way the Northerners have BEAR CALVARY! But also possibly heritage of the Native American Tribes.
Albion (Brittan/Our faction) We're Knights, with Swords, Shields, and the Coat of Arms, which probably means we straight-up have the tankiest Mecha Girls possible.
Germania- Nazis got to set the tone, but in a cool way instead of a 'argh those friggen Nazis!' way. Blitzkrieg and Thunder Axes for devastating charging attacks, and the Smoke thing...Well...Gas chambers...But reframed into something more of a 'poison/we're used to this, are you?' thing.
Dragons (China) Literal Dragon Girls, as far as the setting is concerned. I'm betting with Coat of Arms and enough Melee skill an Albion girl could totally slay the dragon for realz, buuuut then again we could also get cooked in our armor like a cauldron.
Northern (Russia) Winter and Bears. I'm gonna go ahead and guess these guys are probably close to the best answer to us in Melee possible. Though if a Girl had ALL the Albion-specific powers, maybe she could win this.
Vichya (Italy) I'm calling these guys italians primarily due to the pending alliance with Germany/WW2 history, but I consider them and Libre to be two sides of the same coin. They seem to be set for becoming True Tyrants, given the whole 'capture you alive for torture' 'can hear your most secret conversations' and 'briar walls like a fairytale evil witch'. Yes they are feeling the EVIL!
Iris Libre (Spanish) These are the 'good' side of the coin to the Vichya. They replace the 'capture darts' with a heroic lance-charge power, and seem to have had their Druid powers changed to be bright and flowery because their counterparts I think have twisted themselves to being evil witches, so naturally they get to be fairytale princesses and have 'nice plants' instead. The interesting thing is their counterpart to the 'hear your most secret conversations' thing is the Mimic trick which again is intrigue-ish power, but it's more active and has the girl putting herself at more risk. Hrrm.

Having seen all this, I'm now heavily considering joining the Sky Knight Vote, though if a bandwagon forms behind a Coat of Arms I might go for that instead. Dunno for sure.
 
Be the change you wish to see in the world

#ultraheavymetal
[X] Heavymetal Orphan
I perfer this one to the Pariah, honestly-it's the Blind debuff that does it, and it feels like a solid durable but fairly versatile in deployment options build that works out well in my opinion.

Yeah yeah can't work her way up from the ranks given she's already elite but I'm thinking the Orphan backstory will nicely echo that feeling of being alone and not really being keen on working with others unless BEFRIENDED.
 
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@Zaealix you are making a LOT of assumptions about the factions.

Pretty sure it's Vichy France and Free France.
Basically. You just slap an a at the end of one and use a different flower, the symbol of France being the lilly. Charlemé is named after Charlemagne, France's ancient founder.
 
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@Zaealix you are making a LOT of assumptions about the factions.


Basically. You just slap an a at the end of one and use a different flower, the symbol of France being the lilly. Charlemé is named after Charlemagne, France's ancient founder.
Mostly me trying to make sense of the world- Given that I didn't even recognize the France facts/nation...Well. I think it's safe to assume I'm probably going to be thinking more in terms of stereotypes about other nations then anything else.
Some things do seem to hold up if very differently done-between the setting blurb about the Northerners being able to get their girls back on the battlefield quickly and their ice-specific powers it very much seems the old rule of 'don't invade Russia in Winter' meme is vaguely applicable. It also slightly feels like most nations have the option for means/methods to generate 'hostile' terrain that plays to their advantage moreso then hostiles-but that does also have varying levels of success/counterability, but we shall see.
 
Probably too late to overcome the votes already put in, but here's a stealth/spec-ops build.

[X] Plan Ghost
-[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
-[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
-[X] Active Stealth Field (300) - You bend light around yourself and become invisible. There is a sort of "halo" distortion around yourself from the bent light, but it is difficult to notice even when actively searching for it. Seeing it becomes wven harder at longer ranger as poorer lighting conditions. You can attack while invisible, but the noise, smoke, and so on will make finding you much easier. You can be invisible for a total of two hours before needing to refuel.
-[X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
-[X] Radio (100) - You have an integrated radio system, enabling you to broadcast and receive. What's more you can choose to do so "silently", sending and receiving messages directly with your mind, almost like telepathy though strictly limited to sound. You can serve as an audible relay if you chose, broadcasting recieved messages from your own mouth with their voice.
-[X] Water Compatible (50) - Most mecha girls are too dense to float, but you can swim like normal.
-[X] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound
 
Eagle (AMERICA! HECK YEAH!) Landmaster and Liberty Cannon is I'd say relatively reasonable/logical when I think on it. The Eagle thing...I find that one interesting, because I slightly suspect it's not just 'Bald Eagles are emblem of country' kind of thing the way the Northerners have BEAR CALVARY! But also possibly heritage of the Native American Tribes.

Just think...it coulda been a turkey
 
[X] Plan Combat Medic Floatplane Magic Twins!

A bit surprise people go for the lightweight option.
Adhoc vote count started by Jrin on Oct 6, 2018 at 8:42 AM, finished with 123 posts and 29 votes.

  • [X] Plan Albion Recon Four
    -[X] Average Home - You came from a typical home with a loving family. While dealing with the upper class and nobles is a bit intimidating you ay least have a basic understanding of what you are doing.
    -[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    -[X] Amphibious (100) - You can actually float on top of the water now, and traverse it at speeds comparable to ice skating. Not as fast as most ships, but fast enough that water isn't an obstacle anymore.
    -[X] Diver (100) - Requires Amphibious or Naval. You can hold your breath for several hours at a time with no ill effects and can propel yourself under the water as fast as you could on the surface. Comes with swim goggles so you can see underwater.
    -[X] Animal Companion (50) - A bit more than a pet, your EC resonates with this animal on some level, letting you give it complex instructions that it easily understands. Due to the resonance it is highly loyal to you.
    -[X] Kemonomimi (100) - You are one of the mech girls who developed animalistic traits after your conversion. More specifically you grew animal ears on the top of your head, as well as gained a sharper sense of smell, hearing, and night vision. You have a much easier time detecting stealthy or otherwise hidden enemies and detecting threats at a greater distance.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    -[X] Sensitive(+50) - Your heightened senses aren't buffered, loud noises, bright lights and foul smells affect you more severely. Requires Kemonomimi
    -[X] Twin Dependency(+100) - You need your Twin and vice versa, all abilities are degraded when alone or when one Twin is incapacitated. Requires Twin Sister.
    [X] Plan Sky Knight
    -[X] Noble Family - Serving the crown directly is a great honor bestowed upon your family, and you are the envy of the peerage. You can maneuver the high class circles with ease and are a diplomatic expert. (100 CP cost)
    -[X] Standard - A balanced mix of power, speed, and armor intended for more general purpose use and tactical flexibility.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    -[x] Knight Shield (100) - A large shield, it serves as a great defense against normal weaponry. It is easy to maneuver and doesn't interfere with your ability to attack.
    -[X] Air Force (200) - Flight ceiling fifteen hundred meters, max speed two hundred kph, up to six hours of flight operation. You are basically a human sized fighter plane.
    [x] Plan Old Steel
    -[x] War refugee - After your homeland lost, your family fled to Albion. Now you're burning with desire for revenge and reclamation of your home. You're total outsider and might have troubles communicating properly. (+100 CP)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[x] Advanced Melee (100) - Oh, that's better. A larger weapon such as a sword, spear, battle ax, scythe, or what have you is just the most obvious upgrade. Your new hydraulic system really adds a punch to your attack, letting it sheer metal.
    -[x] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    -[x] Coat of Arms (300) - You gain an EP coating over your armor, massively boosting your defenses. Your armor takes on a brilliant scarlet color, which will ruin any stealth attempts. Not that you need to worry as much about that with this big a boost to your defense.
    [X] Average Home - You came from a typical home with a loving family. While dealing with the upper class and nobles is a bit intimidating you ay least have a basic understanding of what you are doing.
    [X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    [X] Plan: Stand Behind Me!
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[X] Pandora's Box (300) - Gain Forward Shield and both bonuaes from Shield Master.
    -[X] Healing Hands (100) - You can use Energy Particle emmiters in your hands to repair yourself or others as though benefiting from a Self Repair Module. If your target has one, the effects stack to double their already impressive recovery rate.
    [X] Plan: Hit and Run
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    -[X] Natural Born (300) - Ooh, oh wow. You are rare. And you have high expectations placed on you. People expect you to be an ace in no time. Select a second age, that is when you enlisted. Modify the Starting Stats and Growth Rate up by ++.
    -[X] Air Force (200) - Flight ceiling fifteen hundred meters, max speed two hundred kph, up to six hours of flight operation. You are basically a human sized fighter plane.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Plan Where Do You Need Us
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[x] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    -[X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Plan Combat Medic Floatplane Magic Twins!
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[X] Standard - A balanced mix of power, speed, and armor intended for more general purpose use and tactical flexibility.
    -[X] Amphibious (100) - You can actually float on top of the water now, and traverse it at speeds comparable to ice skating. Not as fast as most ships, but fast enough that water isn't an obstacle anymore.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[X] Healing Hands (100) - You can use Energy Particle emmiters in your hands to repair yourself or others as though benefiting from a Self Repair Module. If your target has one, the effects stack to double their already impressive recovery rate.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    [X] Plan Ghost
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    -[X] Active Stealth Field (300) - You bend light around yourself and become invisible. There is a sort of "halo" distortion around yourself from the bent light, but it is difficult to notice even when actively searching for it. Seeing it becomes wven harder at longer ranger as poorer lighting conditions. You can attack while invisible, but the noise, smoke, and so on will make finding you much easier. You can be invisible for a total of two hours before needing to refuel.
    -[X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    -[X] Radio (100) - You have an integrated radio system, enabling you to broadcast and receive. What's more you can choose to do so "silently", sending and receiving messages directly with your mind, almost like telepathy though strictly limited to sound. You can serve as an audible relay if you chose, broadcasting recieved messages from your own mouth with their voice.
    -[X] Water Compatible (50) - Most mecha girls are too dense to float, but you can swim like normal.
    -[X] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound
    [X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    [X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Ultraheavymetal (aka Heavymetal Pariah)
    [X] Noble Family - Serving the crown directly is a great honor bestowed upon your family, and you are the envy of the peerage. You can maneuver the high class circles with ease and are a diplomatic expert. (100 CP cost)
    [X] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[X] Very Heavy - You're abnormally dense, weighing some 20 times what you should. This doesn't impair you directly, but you cannot use conventional transportation easily, unstable ground will leave deep prints and more flimsily constructed buildings become a hazard. Not compatible with Air Force. Adds a 50 point surcharge to Amphibious, Naval and Flight Capable. (+100)
    [X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Coat of Arms (300) - You gain an EP coating over your armor, massively boosting your defenses. Your armor takes on a brilliant scarlet color, which will ruin any stealth attempts. Not that you need to worry as much about that with this big a boost to your defense.
    [X] Desert Nomad (100) - Heat wave? Sounds like a great time for hot chocolate. The worst of the deser's scorching heat means nothing to you and you can teavel over sand without issue. In addition nothing short of a sandstorm is going to cause your workings to get gunked up with sand or dust or the like. No heat short of actually being set on fire will damage you and your engines never overheat. Comes with a large silk veil/scarf to protect your face from the sands and a more flowing, silken look for your armor.
    [X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    [X] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    [X] Animal Companion (50) - A bit more than a pet, your EC resonates with this animal on some level, letting you give it complex instructions that it easily understands. Due to the resonance it is highly loyal to you.
    [X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    [X] Blind (+100)
    [X] Always Activated Frame (+100)
    [X] Heavymetal Orphan
 
Last edited:
Lost track of time a bit, but we have our winner. Some final cleanup for your character is up next.
Adhoc vote count started by veekie on Oct 6, 2018 at 12:38 PM, finished with 123 posts and 29 votes.

  • [X] Plan Albion Recon Four
    -[X] Average Home - You came from a typical home with a loving family. While dealing with the upper class and nobles is a bit intimidating you ay least have a basic understanding of what you are doing.
    -[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    -[X] Amphibious (100) - You can actually float on top of the water now, and traverse it at speeds comparable to ice skating. Not as fast as most ships, but fast enough that water isn't an obstacle anymore.
    -[X] Diver (100) - Requires Amphibious or Naval. You can hold your breath for several hours at a time with no ill effects and can propel yourself under the water as fast as you could on the surface. Comes with swim goggles so you can see underwater.
    -[X] Animal Companion (50) - A bit more than a pet, your EC resonates with this animal on some level, letting you give it complex instructions that it easily understands. Due to the resonance it is highly loyal to you.
    -[X] Kemonomimi (100) - You are one of the mech girls who developed animalistic traits after your conversion. More specifically you grew animal ears on the top of your head, as well as gained a sharper sense of smell, hearing, and night vision. You have a much easier time detecting stealthy or otherwise hidden enemies and detecting threats at a greater distance.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    -[X] Sensitive(+50) - Your heightened senses aren't buffered, loud noises, bright lights and foul smells affect you more severely. Requires Kemonomimi
    -[X] Twin Dependency(+100) - You need your Twin and vice versa, all abilities are degraded when alone or when one Twin is incapacitated. Requires Twin Sister.
    [X] Plan Sky Knight
    -[X] Noble Family - Serving the crown directly is a great honor bestowed upon your family, and you are the envy of the peerage. You can maneuver the high class circles with ease and are a diplomatic expert. (100 CP cost)
    -[X] Standard - A balanced mix of power, speed, and armor intended for more general purpose use and tactical flexibility.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    -[x] Knight Shield (100) - A large shield, it serves as a great defense against normal weaponry. It is easy to maneuver and doesn't interfere with your ability to attack.
    -[X] Air Force (200) - Flight ceiling fifteen hundred meters, max speed two hundred kph, up to six hours of flight operation. You are basically a human sized fighter plane.
    [x] Plan Old Steel
    -[x] War refugee - After your homeland lost, your family fled to Albion. Now you're burning with desire for revenge and reclamation of your home. You're total outsider and might have troubles communicating properly. (+100 CP)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[x] Advanced Melee (100) - Oh, that's better. A larger weapon such as a sword, spear, battle ax, scythe, or what have you is just the most obvious upgrade. Your new hydraulic system really adds a punch to your attack, letting it sheer metal.
    -[x] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    -[x] Coat of Arms (300) - You gain an EP coating over your armor, massively boosting your defenses. Your armor takes on a brilliant scarlet color, which will ruin any stealth attempts. Not that you need to worry as much about that with this big a boost to your defense.
    [X] Average Home - You came from a typical home with a loving family. While dealing with the upper class and nobles is a bit intimidating you ay least have a basic understanding of what you are doing.
    [X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    [X] Plan: Stand Behind Me!
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[X] Pandora's Box (300) - Gain Forward Shield and both bonuaes from Shield Master.
    -[X] Healing Hands (100) - You can use Energy Particle emmiters in your hands to repair yourself or others as though benefiting from a Self Repair Module. If your target has one, the effects stack to double their already impressive recovery rate.
    [X] Plan: Hit and Run
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    -[X] Natural Born (300) - Ooh, oh wow. You are rare. And you have high expectations placed on you. People expect you to be an ace in no time. Select a second age, that is when you enlisted. Modify the Starting Stats and Growth Rate up by ++.
    -[X] Air Force (200) - Flight ceiling fifteen hundred meters, max speed two hundred kph, up to six hours of flight operation. You are basically a human sized fighter plane.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Plan Where Do You Need Us
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[x] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[x] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    -[X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    -[X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Plan Combat Medic Floatplane Magic Twins!
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[X] Standard - A balanced mix of power, speed, and armor intended for more general purpose use and tactical flexibility.
    -[X] Amphibious (100) - You can actually float on top of the water now, and traverse it at speeds comparable to ice skating. Not as fast as most ships, but fast enough that water isn't an obstacle anymore.
    -[x] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound foes.
    -[X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    -[x] Heat Resistance (50) - High temperatures don't bother you as much. In addition it takes a lot more work to overheat your engines or weapons.
    -[X] Healing Hands (100) - You can use Energy Particle emmiters in your hands to repair yourself or others as though benefiting from a Self Repair Module. If your target has one, the effects stack to double their already impressive recovery rate.
    -[X] Twin Sister (200) - Perhaps not literally, though most often it is, a Twin in this case is somebody whose EC resonates perfectly with your own, resulting in a dramatic increase in performance from both girls. Expect to be always deployed with your Twin except under the most dire circumstances. Their starting stats are the same as yours and they have the same perks.
    [X] Plan Ghost
    -[X] Orphan - You grew up without any sort of parents or a lot of normal social interaction. Now finding yourself as part of the upper class is a big shock and you have difficulty interacting with the upper class. You also find it hard to get their respect, with whispers going on in the background about your lack of class. (+100 CP disadvantage)
    -[X] Light - A frame with less weight by cutting down on armor and weaponry, focusing on speed and maneuverability. Excellent for scouts and harriers.
    -[X] Active Stealth Field (300) - You bend light around yourself and become invisible. There is a sort of "halo" distortion around yourself from the bent light, but it is difficult to notice even when actively searching for it. Seeing it becomes wven harder at longer ranger as poorer lighting conditions. You can attack while invisible, but the noise, smoke, and so on will make finding you much easier. You can be invisible for a total of two hours before needing to refuel.
    -[X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    -[X] Radio (100) - You have an integrated radio system, enabling you to broadcast and receive. What's more you can choose to do so "silently", sending and receiving messages directly with your mind, almost like telepathy though strictly limited to sound. You can serve as an audible relay if you chose, broadcasting recieved messages from your own mouth with their voice.
    -[X] Water Compatible (50) - Most mecha girls are too dense to float, but you can swim like normal.
    -[X] Flight Capable (100) - Sure you have a flight ceiling of only one hundred meters and you can't go much faster than your overland speed, but it is up to two hours of flight time, letting you avaoid difficult terrain and gain some air superiority over ground bound
    [X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    [X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Ultraheavymetal (aka Heavymetal Pariah)
    [X] Noble Family - Serving the crown directly is a great honor bestowed upon your family, and you are the envy of the peerage. You can maneuver the high class circles with ease and are a diplomatic expert. (100 CP cost)
    [X] Heavy - Focusing on armor and firepower at the expense of speed and maneuverability these frames are intended for more frontal assaults and large scale combat.
    -[X] Very Heavy - You're abnormally dense, weighing some 20 times what you should. This doesn't impair you directly, but you cannot use conventional transportation easily, unstable ground will leave deep prints and more flimsily constructed buildings become a hazard. Not compatible with Air Force. Adds a 50 point surcharge to Amphibious, Naval and Flight Capable. (+100)
    [X] Knight Saber (100) - You gain the effect of Advanced Melee. However in addition you gain the ability to deflect bullets with the blade, able to move it at blinding speeds. Add 30 to your Evasion Stat.
    [X] Coat of Arms (300) - You gain an EP coating over your armor, massively boosting your defenses. Your armor takes on a brilliant scarlet color, which will ruin any stealth attempts. Not that you need to worry as much about that with this big a boost to your defense.
    [X] Desert Nomad (100) - Heat wave? Sounds like a great time for hot chocolate. The worst of the deser's scorching heat means nothing to you and you can teavel over sand without issue. In addition nothing short of a sandstorm is going to cause your workings to get gunked up with sand or dust or the like. No heat short of actually being set on fire will damage you and your engines never overheat. Comes with a large silk veil/scarf to protect your face from the sands and a more flowing, silken look for your armor.
    [X] Cold Resistance (50) - You aren't as bothered by cold and snow, and your parts and fluids are much more resistant to freezing and causing issues that way.
    [X] Self Repair Module (50) - You can heal yourself from injury at an accelerated rate, recovering about a days worth of rest in six hours. While it won't do much on a battlefield besides keep you from bleeding out it can cut down recovery time from serious injury by days or even weeks.
    [X] Animal Companion (50) - A bit more than a pet, your EC resonates with this animal on some level, letting you give it complex instructions that it easily understands. Due to the resonance it is highly loyal to you.
    [X] Fuel Efficient (50) - While the typical mech girl will have five WacBonald's Big Wacs, a bucket of fries, and a two liter bottle of soda for lunch, and maybe an extra Bug Wac or two as snacks before dinner, you get the energy you need from eating the normal amount of food for a girl your age. It doesn't let you run longer or use an special abilities more than normal, but refueling is a lot easier and cheaper. Provisions thanks you from the bottom of their hearts.
    [X] Blind (+100)
    [X] Always Activated Frame (+100)
    [X] Heavymetal Orphan
 
Finishing Touches
Alright. Now thrn what color are your hair and eyes? Usually they stay the same as you originally had, but occasionally they change into more...interesting colors.

Hair Color:

[ ] Blonde

[ ] Brown

[ ] Aubern

[ ] Black

[ ] Orange

[ ] Red

[ ] White

[ ] Cyan

[ ] Pink

[ ] Emerald

[ ] Violet

[ ] Twin Colored
-[ ] Color 1
-[ ] Color 2
-[ ] Patern/how it's colored

Hair Style:

[ ] Long and straight

[ ] Long and wavy

[ ] Long and curly

[ ] Long ponytail

[ ] Twin tails.

[ ] Long ponytail with a crown braid.

[ ] Long braided ponytail

[ ] Long braided

[ ] Medium straight

[ ] Medium and wavy

[ ] Medium and curly

[ ] Medium ponytail

[ ] Medium ponytail with a crown braid.

[ ] Medium braided ponytail

[ ] Medium braided

[ ] Short straight

[ ] Short and wavy

[ ] Short and curly

[ ] Short ponytail

[ ] Short ponytail with a crown braid.

[ ] Short braided ponytail

[ ] Short braided

[ ] Pig tails

[ ] Bob cut

[ ] Pixie cut



Eye Color:

[ ] Hazel

[ ] Amber

[ ] Brown

[ ] Baby Blue

[ ] Deep Blue

[ ] Green

[ ] Gray

[ ] Yellow/Gold

[ ] Red

[ ] Purple

[ ] Orange

[ ] Rainbow (literally the iris has the seven colored bands)

[ ] Heterochromia
-[ ] Left Color
-[ ] Right Color

So you are a kimonomimi of Albion huh? That means you have dog ears on top of your head, and apparently sensitive ones at that. What sort of ears do you have?

[ ] Small pointed ears, easily hidden by hair.

[ ] Medium pointy ears.

[ ] "Big old bat ears" is how they have been described.

[ ] Small, floppy ears that sometimes look like hair clips or something like that.

[ ] Medium sized floppy ears which sometimes reach over your bangs.

[ ] Large floppy ears that basically frame the sides of your face.

Hmmm, so you have a Twin, and you are highly defendant on each other. Are they your actual twin by any chance?

[ ] Yes, we are in fact identical twins. We knew that the boost was almost guaranteed if we converted, but we didn't expect to be so dependent on each other.
-[ ] Not that it matters, we do everything together and were BFFs anyway so this just means they can't separate us.
-[ ] It's annoying. I mean it's not that we don't love eachbother or anything like that, but it would be nice to have the option to not always do stuff together and maybe try things out without needing to always be "the twins".

[ ] No, but we might as well be. We get each other and click so hard as BFFs that you practically would think we were actual sisters.

[ ] We're not related, but we are good friends and we get long, which is great considering how much time we have to spend together. I wouldn't say we are best friends, but we are definitely friends.

[ ] No, but our fighting could be mistaken for sibling rivalry. Yeah we have to work together and can do so well enough, but we bump heads and argue all the time.

Huh you and your Twin have animal companions. What sort of animal do you two have?

[ ] Dogs, the traditional companion in Albion. It also matches your ears rather well.
- [ ] Your dog's breed
- - [ ] Your dog's name
- [ ] Twin's dog's breed
- - [ ] Twin's dog's name

[ ] Osprey, water going birds of prey that can see below the water's surface and catch fish with ease. Excellent senses, wiced caws, and able to help out on supplies with hunting.
- [ ] Your bird's name
- [ ] Twin's bird's name

[ ] A seal, more specifically the spotted seal. Fast swimmers and skilled divers with echo location, they are however very awkward on land just kind of shuffling and flopping around. Can easily do that "ball on nose trick".
- [ ] Your seal's name
- [ ] Twin seal's name

[ ] Write in
- [ ] Yours
- [ ] Twin's

Finally what is you and your Twin's standard roll and therefore load out?

[ ] Scouting: Not heavily armed, you are expected to move quickly, locate enemies, and relay information to your own side. You are also expected to find and counter enemy scouts and ambushes. Not intended for straight up combat, you don't have much firepower for contending with heavily armored foes but you are hardly helpless.

R. Arm: Twin barrel 5.56 assult rifle.

L. Arm: Semi-auto 22 mm AP marksman rifle.

R. Shoulder: Smoke launcher.

L. Shoulder: 8 kg anti-personnel rocket.

Carry: Binoculars, a radio unit, colored smoke grenades, marker chalk

[ ] Spotter: Similar to a standard scout, you have a more specialized role. Your job is to find enemy positions, especially slow moving formations or static emplacements, and relay the location to artillery whether that be standard army artillery or some of the more heavily armed mech girls. You aren't as well armed as a traditional scout as your main job is too keep the enemy from finding out you are there in the first place, so being even lighter is key.

R. Arm: Twin barrel 5.56 assult rifle.

L. Arm: Twin barrel 5.56 assult rifle.

R. Shoulder: Smoke launcher.

L. Shoulder: Flare launcher.

Carry: Binoculars, range finder, elevation tool, advanced radio unit,.colored smoke grenades, cammo blanket.

[ ] Harrier: Your job is to outflank and attack foes from the side, often in a hit and run fashion. As such a lot of your wepons are designed to hit hard for your weight class but aren't intended for drawn out fighting. You want to pop in, do some damage, and then get put of there.

R. Arm: Quad barrel single fire 4.5 guage shot cannon.

L. Arm: 8 kg anti-personnel rocket.

R. Shoulder: 8 kg anti-armor rocket.

L. Shoulder: Fragmentation grenade cluster launcher.

Carry: Smoke grenades, first aid kit, 45 calaber semi-auto pistol

[ ] Marksman: A little off on the gender, but the idea is the same. Use you mobility to get into good positions and make strategic shots. Remember to move after firing, because even with all the stealth tech in it you still shot a gun.

R. Arm: 75 calaber armor piercing sniper rifle with adjustable magnification and built in range finder, suppressor, and silencer.

L. Arm: Semi-auto 22 mm AP marksman rifle.

R. Shoulder: Smoke launcher.

L. Shoulder: Single barrel 5.56 assault rifle.

Carry: binoculars, camo blanket, two meals worth of rations, med-kit

[ ] Merchant Escort: Your aquatic nature lets you serve as escorts for maritime trade and travel. While you are not fast enough to move independent from the ship you can easily ride along and deploy in the event of danger. Your ability to dive is highly valued, both as a potential counter to submarines and your own ability to threaten enemies from stealth. You can also board enemy ships to engage in action there with relative impunity as ship-born mech girls are really rare.

R. Arm: Twin barrel 5.56 assault rifle.

L. Arm: Twin barrel 8 guage semi-auto shotguns.

R. Shoulder: 16 kg mortar launcher.

L. Shoulder: Grappel launcher and retraction system.

Carry: Colored smoke grenades, binoculars, magnetic breaching charges.
 
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