This is closer to Gil in Babylonia using himself to summon Archer Gil, with a side of apparently being Incarnated through the process?
I'm pretty sure that in Babylon Gil just puts on his armor and gets serious. Or, rather, stops focusing on administration and instead on fighting.

Edit: Wait, I found the quote in my screenshots. He does call himself Servant Archer, though it is the same Gil as in the rest of Babylon, so...

I dunno.
 
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I'm pretty sure that in Babylon Gil just puts on his armor and gets serious. Or, rather, stops focusing on administration and instead on fighting.

Edit: Wait, I found the quote in my screenshots. He does call himself Servant Archer, though it is the same Gil as in the rest of Babylon, so...

I dunno.
He took a fatal blow at some point in the final battle, so then proceeded to use himself as a catalyst to summon himself, as he was now ded.

Incidentally, I'm getting tempted to see if the sheet I mentioned back on Page 1 would actually work here despite its aforementioned gray area and my issues with post rate, so roughly how long will non-waitlist signups be open?
 
Illyasviel von Einzbern(Sitonai) - ApocalypticFish
Basic Information





Name: Illyasviel von Einzbern
Race: Homunculus
Base Servant: Sitonai (with Frejya and Louhi as other components)
Class: Alter Ego
Weapons: Makiri blade, see Emotional Freezing.
Armor: None, Light when using Emotional Freezing.
Biography


--A sad story. Having been left alone by her father, thinking she was abandoned, and then being pierced through the heart by the King of Heroes once joining the Grail War. These are the cliffnotes. Her past as Illyasviel von Einzbern isn't exact, mostly being from the UBW route, but she definitely has a past with Shirou Emiya, as evidenced by her personal change to the name of the dog that is her Noble Phantasm.

Many years after dying, refusing to go away from her body, sitting between her own ears as a kamuy might through the power of the Dress of Heaven, something descended upon her--a strange power, two Divine Spirits and a single Heroic Spirit, they entered her body, the one called Sitonai taking on the most apparent role. Nary a moment later, a strange occurrence happened, a large park named "Oniland" appearing from seemingly nowhere. However, using her knowledge as both a magus and as Sitonai, she was able to determine that it was the spirits of the land, the kamuy, who were being pulled together as a sort of "Holy Grail". Alone, she took out the managers of the park, and at the end, came to a startling revelation: the kamuy of gold of the land were not simply that, but also had fused with the remnants of the Greater Grail of Fuyuki, Das Rheingold. In the end, despite her own wishes to act like a Heroic Spirit, like the one who once protected her, Illyasviel accepted her own and the magic of the other two spirits, and defeated the massive dragon, like she, Sitonai, had once done. Thus, because of her acceptance, her Mana is now properly providing support for the Strength parameter, raising its functional rank to C.

Following that, she felt as if she was about to disappear. However, she had one last wish, that she wanted to be granted no matter what, and using the power of the kamuy of the gold of the land fused with Das Rheingold, along with the power of the Divine Spirits sitting inside of her, she used her Wishcraft to cross the Tree of Time, simply wishing to go to a place where "she would meet Berserker again". Perhaps it was under her own power, or maybe someone heard her sincere wish and took pity, or maybe her wish connected with the summoning system in Chaldea at just the right time, but she has now been summoned into Chaldea, regardless.
Parameters

Strength: C
Endurance: D
Agility: A
Magical Energy: EX
Luck: A
Class & Personal Skills

Class Skills:
Territory Creation
Rank: A
Target: Self
Result: Creation of a 'Temple', which is superior to a 'Workshop', becomes possible. It is unknown whether this rank is due to the influence of the spirits inside of her or her own power.

Item Construction
Rank: B
Target: Self
Result: Powerful Mystic Codes can be created with time, the reason for such a low rank probably comes down to the prevalence of Sitonai, however, Illyasviel is still a high-class Magus being powered by several spirits. Not as useful as other variants, really, as the presence of Freyja and Louhi are not as pronounced, and thus it is inherently limited by the common sense of magi.

Magic Resistance
Rank: C
Target: Self
Result: Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.

Personal Skills:
High Servant
Rank: A
Target: Self
Result: A skill indicating this Servant's status as a being with multiple Heroic or Divine Spirits shoved inside. It does not have any function.

Divine Core of the Goddess
Rank: B
Target: Self
Result: A composite skill comprising Divinity and resistance of mental interference, the rankings of both cases of course equal the rank of this skill. In addition, the figure will not change no matter how much time passes or how many calories are consumed, unless an improvement to the Saint Graph is made, in which case it can still be changed in appearance between the states.

Snow Fairy
Rank: EX
Target: Anti-Unit
Result: An evolved version of the Skill Child of Nature, this skill allows even loved ones, once targeted, to be frozen. When used upon herself, it adds a great deal of resistance to oncoming attacks. When used on nearby allies, it also grants them a small measure of resistance against oncoming damage.

Emotional Freezing
Rank: B
Target: Self
Result: By freezing her own emotions, her mentality can become like that of an uncaring demon, and her heart of ice can be manifested as either a weapon or as armor.

Kamuy Yukar
Rank: A
Target: Self
Result: Because of her status as dead, with perhaps some help from the two divine spirits inside of her, she can take upon the power of various kamuy, even that of the superior kamuy, the pase-kamuy. A single Skill from those can be learned temporarily, or a parameter may be raised by a single rank.

Crimson Gold
Rank: B++
Target: Anti-Divinity
Result: As someone loved by hostile giants and allied gods alike, but who loved only one person who loved to travel, this skill is that of the Divine Spirit Freyja, who would weep tears of crimson gold. At this rank, negotiations with divinities is made easier.

Noble Phantasms

Optateshke Okimunpe
Rank: EX
Target: Spirit, Anti-Unit
Result: Technically an always active Noble Phantasm, only dismissed when she wishes, it is her dog, which would normally be named Toke, but because of the influence of Illyasviel, it is referred to as Shirou. Because of the influence of the two goddesses, the dog has taken on the form of a bear, a sacred creature in Ainu culture. That is the reason for this being ranked EX.

When its True Name is invoked, its functional rank is that of A, it replicates the moment of attack upon the White Dragon Gongen by Sitonai and her companion, Toke; as it was initially used on a dragon, this is treated as being an A+++ attack upon enemies with the Dragon trait. This eats up quite a bit of mana.


I might be on a Sitonai kick.

Edit: The hell, formatting? Gimme a second.

Edit-Edit: Done.

Edit-Edit-Edit: Realized that High Servant isn't something that all Alter Egos have because of Okita Alter and a few others. Moved to Personal Skills.
 
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How many Ilyafaces are we up to?
(Also, GrueNitpick.exe: Divinity/Divine Core isn't a Class Skill, FGO mats just shove it in with the Passives.)
 
What we really need is a Kiritugu and a Artoria for maximum Emiya trauma.

That or someone comes in as EMIYA for me to summon and we can spend the game despising one another.
 
Caster Orpheus - RexHeller
Basic Information

A fresh-faced young man, appearing in his late teens or early twenties, with blonde hair like spun gold and happy, sapphire-like eyes. He comes dressed in a tight, white leather jacket and black, torn up skinny jeans. He wears no shoes, nor a shirt, allowing the whole world to see his toned abs and pecs.

True Name: Orpheus
Class: Caster
Weapons: Apollo's Lyre
Armor: None
Biography

Orpheus was born the son of Apollo, God of Music, and was taught to play music and sing by the muses themselves. He achieved his fame at a young age, with songs that reach the hearts of all who listened. His talent was so great he could bring stones to tears and make the oceans dance. He invented new styles of music and poetry, including the creation of Musical Magecraft. He traveled with the Argonauts, the band of the greatest heroes in Greece. When the love of his life died, his sorrow moved the gods and spirits, and by the power of his love, she was almost revived. After he failed to save his love, he drowned his sorrows with music, wine and meaningless sex. Finally, his death came when he was literally torn apart by his fans. He lived fast, died young and dedicated his whole life to music.

Truly, this man was the world' first Rock Star.

Music is in a constant state of evolution, morphing to match the mood of the day. And as the Master of All Music, Orpheus will change as well. Summoned in the modern day, he appears as a modern rock star, dressed in leather, playing a guitar and rebelling against fate and authority. This is not a quite, contemplative Orpheus who writes poems and softly sings sweet lullabies while plucking at his lyre. This is the Orpheus who appears on stage in front of thousands of screaming fans, belting his heart out and having the time of his life.
Parameters

Strength: D
Endurance: D
Agility: C
Magical Energy: A
Luck: A

Class & Personal Skills

Class Skills

Territory Creation
Rank: E
Target: Anti-Army
Result: Orpheus can declare any area as his "Concert Venue," granting him a very minor boost to his Musical Magecraft. This is instantaneous to set up and provides no other effects. As a wandering musician, Orpheus's ability to set up in one location is minimal and, in truth, he only has this skill because the class forces it on him.

Item Construction
Rank: D
Target: N/A
Result: Orpheus can write down his songs for use as Musical Magecraft spells, allowing others to use their effects. However, they must be capable of Musical Magecraft and the results of the song-spells will depend on the talent of the muscian. As no musician will ever be as good as Orpheus, the effects will always be lesser than if Orpheus himself sang them. Not only that, but as a natural-born genius who has memorized all his song, Orpheus sees very little reason to actually write anything down. Also, his hand writing is terrible.

Personal Skills

Divinity

Rank: B
Target: Anti-Self
Result: Orpheus is the son of Apollo, God of Music, Prophecy and The Sun. His talent at all forms of music is something no mere mortal could reach.

Clairvoyance
Rank: B-
Target: Anti-Future
Result: Orpheus does not possess particularly outstanding physical vision for a Servant. Rather, this skill relates to his gift for prophecy as the son of Apollo. By reading the stars in the sky and watching the ways the wind blows, Orpheus can predict the future. Suffers a minor rank down since, in his Rock Star persona, Orpheus has difficulty reaching the peaceful mindset needed for such readings.

Protection of the Music God (True)
Rank: A+
Target: Anti-Self
Result: Denotes the blessing of a Music God. Orpheus is the son of Apollo and was raised as the favored child by the Muses, granting him this skill twice over. Grants the user the ability to perform flawlessly, recognize and track all sort of sounds and provides a boost to Musical Magecraft.

Siren Song
Rank: A+
Target: Anti-Army
Result: A skill encompassing the ability to charm others through song. Orpheus's beautiful looks, beautiful voice and beautiful songs are capable of charming people of any gender and any beast. While traveling with the Argonauts, when they sailed past the Sirens, he blocked their song by singing louder and with more allure than they, the one's this skill is named after.



Noble Phantasms

Apollo's Lyre - Instrument of The Sun and Truth
Rank: A
Target: Anti-Self/Anti-Unit
Result: The lyre given to Orpheus by Apollo himself, this is a first class Divine Artifact. However, a lyre doesn't quite fit the look of a Rock Star and so Orpheus has changed it to look like an electric guitar, colored red and gold. An instrument of impossible quality, this lyre (guitar) can produce any sounds Orpheus wants, even ones that a lyre (guitar) wouldn't normally be able to make, and provides yet another boost to Orpheus' Musical Magecraft. It also makes a fairly good melee weapon, since it's indestructible and can light itself on fire. However, Orpheus is a lover, not a fighter, and can basically only flail it around wildly.

Eurydice - The Pain of Losing You
Rank: A
Target: Anti-Unit
Result: Orpheus's ultimate song, played from the heart after losing his beloved wife, Eurydice, to a viper's bite. Orpheus has poured all his pain, love and regret into this one song. When played before Hades, it convinced the Lord of the Dead to grant Orpheus the chance to get Eurydice back. As a Noble Phantasm, this song allows the true revival of the deceased, bringing the dead back to life. However, there are two conditions that need to be fulfilled. First, Orpheus must truly and deeply care for the target and regret their death, otherwise he will not be able to summon up the emotion necessary for the performance. Second of all, the target must have passed onto the underworld recently, very recently. Hades already allowed Orpheus into the depths of his territory once and will not allow it again. However, he may be convinced to part with the souls that still have not made it past the Gates of Hades and into his court.

Naturally, this mournful song takes the form of a power ballad in this incarnation.



There we go, Caster Orpheus, ready to rock. I was also thinking of making Rapper!Orpheus with High Speed Divine Words, but that just seemed silly.
 
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There we go, Caster Orpheus, ready to rock. I was also thinking of making Rapper!Orpheus with High Speed Divine Words, but that just seemed silly.
That one got a laugh out of me. It's the good kind of silly. Seriously, now I'm imagining a Greek hero being a rapper in FGO. Considering the kind of things DelightWorks pull regularly, seriously. I wouldn't be surprised. I would certainly be amused, though.
 
That one got a laugh out of me. It's the good kind of silly. Seriously, now I'm imagining a Greek hero being a rapper in FGO. Considering the kind of things DelightWorks pull regularly, seriously. I wouldn't be surprised. I would certainly be amused, though.
Maybe as like a Summer or New Years version of the character, those are usually sillier than the main versions. But does the sheet seem good? I kinda just threw it together, so I'm not sure how good it is...
 
Maybe as like a Summer or New Years version of the character, those are usually sillier than the main versions. But does the sheet seem good? I kinda just threw it together, so I'm not sure how good it is...
The physical stats seems unusually low even for a Caster, this guy is still a Demi-God.
The rest is pretty good actually. I like it.

I can't make anything official yet, probably tomorrow. It's really late at night right now and I'm sleepy so I don't trust myself making a good judgment.
 
The physical stats seems unusually low even for a Caster, this guy is still a Demi-God.
The rest is pretty good actually. I like it.

I can't make anything official yet, probably tomorrow. It's really late at night right now and I'm sleepy so I don't trust myself making a good judgment.
I'll take that as permission to bump those physical stats up a bit, thanks. :D
 
Sakura Matou - Khawy
Basic Information



Name:
Age: 28
Magi Bloodline: It's complicated. Essentially, the Tohsaka's, but masked for most of her developmental years by the Matou's.
Biography

Bad things kept on happening. Dirty and filthy things, unwashed sins, horrid stench of the past, nightmares of acts unkind, dread of what the night may bring.

But they all stopped. A boy, desperate to follow a bloody path, made it all go away.

Gone from memories. Out of sight, out of mind.

There is only a picture of a happy family now. A caring older sister who is ambitious and cunning, but happy. A husband who is constantly at work and working himself to the bone, but happy. A sister-in-law who is mischievous and likes to play around, but happy. A nephew who is so earnest and so gentle, that it warms her heart whenever she dotes on him.

She was happy.

Happy as she could ever be. Her brother visited every now and then. He always brought the nicest of gifts with him too. Such pretty flowers and jewelry. They went along well with her eyes. Her grandfather finally retired. He was gone, taking those things with him too. Nonetheless, she loved that family.

But she really didn't need them anymore. They were in the past.

She has a new one now. Much better and much more human. So, so very happy to be around them.

Taiga, Illya, Rin, Ritsuka, and Shirou. They brought nothing but joy to her life. But most importantly...

Shirou, oh dearest Shirou, her beautiful Shirou, her shining light in the night, her strong and unbending iron, her hero.

Her sister's hero.

It really was unfair, wasn't it? Just when she can finally be happy, her dream could never be fulfilled. Her hero, had to be shared. Her dearest Ritsuka, not even hers. Because she kept getting in the way...

But no, no, no, no, that doesn't matter. She was happy. This family was happy.

It is happy.

And nothing will get in the way of that.

Parameters


Strength: C
Endurance: A
Agility: C
Magical Energy: A++
Luck: E

Elemental Affinity: Hollow
Origin: Hollow

Magical Circuits: A+
Quality: A+
Magical Skills & Abilities

Magecraft:
Gemcraft, Formal Craft, Bounded Fields.

All are at a proficient level. They will never amount higher than that. Her magic was robbed from her, after all. She could never be as talented as her sister now.

Imaginary Numbers: Her true talent, masked over by years of nothing important. Under her esteemed sister's tutelage, she could only unlock some of her potential. Shoving things in some sort of hammerspace, and taking them out of it. Maybe if she tried hard enough, she could probably move around in strange manners, like appearing to be teleporting all over the damn place. Only if someone can explain the concept of 'diving into the realm of imaginary numbers' to her though. But don't expect her to start gobbling up Spirit Origins and Spiritual Bodies and let loose those freaky tentacles, this Sakura hasn't lost it. Completely.

Absorption: The remnants of nothing important. Even gone, her body still remembered nothing important. There is no spell she can apply the attribute to. She preferred not to. But say, if she were to be physically touching a wraith or spirits of that level or lower, and is under a state of duress, there's a good chance that she may accidentally devour it.

Layers upon layers of mind-altering spells placed upon her by Rin and Illya. As far as she concerned, Shinji is still alive and well. Grandfather has taken a long vacation. She didn't kill anyone, and she is happy.

Magic Crest Spells: None, Rin has it. Like everything else.

Possessions


Gems
Cell phone
Pen and a journal

Name: Bag of Nostalgia
Rank: E
Target: Anti-Unit (Self)
Result: It's essentially a bag of holding. Can store much more things that its size implies. That's it. It just stores stuff. It has a bunch of gems though. Costs her sister a fortune now that Sakura is practicing it too.



I have enough self-loathing to do this. It's perfect.
 
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Basic Information



Name:
Age: 28
Magi Bloodline: It's complicated. Essentially, the Tohsaka's, but masked for most of her developmental years by the Matou's.
Biography

Bad things kept on happening. Dirty and filthy things, unwashed sins, horrid stench of the past, nightmares of acts unkind, dread of what the night may bring.

But they all stopped. A boy, desperate to follow a bloody path, made it all go away.

Gone from memories. Out of sight, out of mind.

There is only a picture of a happy family now. A caring older sister who is ambitious and cunning, but happy. A husband who is constantly at work and working himself to the bone, but happy. A sister-in-law who is mischievous and likes to play around, but happy. A nephew who is so earnest and so gentle, that it worms her heart whenever she does on him.

She was happy.

Happy as she could ever be. Her brother visited every now and then. He always brought the nicest of gifts with him too. Such pretty flowers and jewelry. They went along well with her eyes. Her grandfather finally retired. He was gone, taking those things with him too. Nonetheless, she loved that family.

But she really didn't need them anymore. They were in the past.

She has a new one now. Much better and much more human. So, so very happy to be around them.

Taiga, Illya, Rin, Ritsuka, and Shirou. They brought nothing but joy to her life. But most importantly...

Shirou, oh dearest Shirou, her beautiful Shirou, her shining light in the night, her strong and unbending iron, her hero.

Her sister's hero.

It really was unfair, wasn't it? Just when she can finally be happy, her dream could never be fulfilled. Her hero, had to be shared. Her dearest Ritsuka, not even hers. Because she kept getting in the way...

But no, no, no, no, that doesn't matter. She was happy. This family was happy.

It is happy.

And nothing will get in the way of that.

Parameters


Strength: C
Endurance: A
Agility: C
Magical Energy: A++
Luck: E

Elemental Affinity: Hollow
Origin: Hollow

Magical Circuits: A+
Quality: A+
Magical Skills & Abilities

Magecraft:
Gemcraft, Formal Craft, Bounded Fields.

All are at a proficient level. They will never amount higher than that. Her magic was robbed from her, after all. She could never be as talented as her sister now.

Imaginary Numbers: Her true talent, masked over by years of nothing important. Under her esteemed sister's tutelage, she could only unlock some of her potential. Shoving things in some sort of hammerspace, and taking them out of it. Maybe if she tried hard enough, she could probably move around in strange manners, like appearing to be teleporting all over the damn place. Only if someone can explain the concept of 'diving into the realm of imaginary numbers' to her though. But don't expect her to start gobbling up Spirit Origins and Spiritual Bodies and let loose those freaky tentacles, this Sakura hasn't lost it. Completely.

Absorption: The remnants of nothing important. Even gone, her body still remembered nothing important. There is no spell she can apply the attribute to. She preferred not to. But say, if she were to be physically touching a wraith or spirits of that level or lower, and is under a state of duress, there's a good chance that she may accidentally devour it.

Layers upon layers of mind-altering spells placed upon her by Rin and Illya. As far as she concerned, Shinji is still alive and well. Grandfather has taken a long vacation. She didn't kill anyone, and she is happy.

Magic Crest Spells: None, Rin has it. Like everything else.

Possessions


Gems
Cell phone
Pen and a journal

Name: Bag of Nostalgia
Rank: E
Target: Anti-Unit (Self)
Result: It's essentially a bag of holding. Can store much more things that its size implies. That's it. It just stores stuff. It has a bunch of gems though. Costs her sister a fortune now that Sakura practicing it too.



I have enough self-loathing to do this. It's perfect.

Welp, *rolls up sleeve* time to save someone else from their self-loathing.
 
Don't worry. Hakunon has experience. All we have to do is lock you in a cage until you talk about it. It worked for the White Titan!
How dare you put me in a time out and talk to me like a reasonable human being. I will call my therapists on you and see what they say about your credibility.
 
Aletheia Crowley Mathers - Azrael
Well, threw this together.

Basic Information



Name: Aletheia Crowley Mathers.
Age: 22.
Magi Bloodline: Mathers.
Biography

The daughter of a notorious bloodline. The explosion of mysticism in the 19th and 20th centuries was an awkward time for the Association. Among the quacks and fraudsters, the delusional and the true believers, there was something even more dangerous.

Magi.

Those who broke the greatest taboo of the Mage's Association, who sought to bring their knowledge to the masses. Those who threatened the very basis of the power that Magi dedicated their lives to studying. Broadcasting one's Mysteries is the same as cutting out one's tongue or amputating one's leg- unless it is absolutely required, it is a very. Bad. Idea.

Yet somehow that didn't stop him.

The Mathers are an offshoot of a clan that was once respected within the Clocktower. Luminaries in the fields of Spiritual Evocation and Divination, they were said to approach even the Lords as near equals... until their son squandered it. Aletheia's family has been forced to reinvent themselves from the ground up, tracing back their roots and assimilating new knowledge to reverse the damage done. Regardless, they've fallen far, and have lost significant respect and resources. In hopes of maintaining at least some of their power, they entered a contract with the Animusphere Lord. They would aid in the founding of this "Fenis Chaldea", and lend it their power and knowledge in return for political support.

And now, Aletheia is here.
Parameters

Strength: C
Endurance: B
Agility: B
Magical Energy: A
Luck: D

Elemental Affinity: Fire and Ether.
Origin: Acceptance.

Magical Circuits: B
Quality: A
Magical Skills & Abilities

Magecraft:
An accomplished clan, the Mathers have deep study into the fields of Spiritual Evocation and Divination. Further, they are also somewhat knowledgeable in Alchemy, Mineralogy, Runes, and have done a cursory study into Curses. Aletheia herself is a member of the faculty of the Department of Celestial Bodies, serving as an assistant instructor to her father.

It hardly needs to be mentioned, but such things as Bounded Fields, Formalcraft, and other common Magecraft are well within her expertise.


Magic Crest Spells:
The specialty of the Mathers is a result of desperation. A technique considered a curiosity or a practice of barbarism by the genteel Magi of the Clocktower. The act of inviting a spiritual body to dwell within ones flesh in order to access its knowledge and power. Shamans and miko call on spirits of nature or kami. The Mathers invoke Angels, as any proper student of Hermeticism would.

The rite of Eucharist is to take the divine into oneself. The principle behind Hermetic Magic is to invoke a divine being to work magic on one's behalf. It is easy to see how one could reach the conclusion that, if one's own magecraft is lacking, you simply need to become a being that is capable of much more.

The ultimate goal of the practice would be to invoke the true God into one's body and thereby gain access to the Root, but that is a far-off matter. The practical use of this ability lies in Aletheia's ability to cause 'Angels' to dwell within her. This allows her to become significantly more powerful than a normal girl- not enough to equal a Servant of course- and allows the use of various other powers associated with the Angel she invokes.

Aletheia is a prodigy by the reckoning of her family. Through a combination of natural talent, a fitting affinity, and a useful Truth (or 'Origin' if you prefer), her body is a temple fit for such beings to dwell within.

The most noteworthy example, and her main 'go-to' in a situation as perilous as the Grand Orders, is to invoke the Archangel Michael. Doing so makes her an incredibly adept warrior and allows her to combat evil and monstrous beings effectively. It also allows the use of quite potent Fire Element magecraft.
Possessions

Tarot cards. Clothing. Various reagents for her craft.


Name: Talisman of Protection
Rank: C
Target: Self
Result: A simple amulet strung around Aletheia's neck. Its purpose is to protect from hostile magecraft, interfering with attempts to target her through sympathetic means. It is of particular use against curses, as it takes in their karmic manipulation as an effigy of its bearer.

Name: Azoth Blade
Rank: A
Target: Anti-Unit
A simple, but well-made mystic code passed down and slowly modified by the heads of the Mathers family. The purpose of the blade is to store magical energy, a task it does well- so well has it acclimated to the Mathers' power, in fact, that it has taken on a new use in their craft. When Aletheia calls an Angel into her body, she can force some of it into the blade, storing a manifestation of its power for use even outside periods of possession. Alternatively, it can take on a form befitting the being who possesses her- most notably, a flaming sword.
 
Shiro Nanashi - Seru
Basic Information


Shirou3rdWar.jpg

Name: Shiro Nanashi
Age: 18
Magi Bloodline: (Unbeknownst to Nanashi) Tokisada
Biography

There is not much to be found about Shiro Nanashi. An orphan raised by the Church, who would enter into Executor training despite a poor constitution, thanks to his gifts of clear sight with regards to Magecraft, and a better than average level of Agility. He was discovered to be a candidate for the master program by Chaldea, and was sent with little to no fuss, as his abilities, while interesting, were nothing that the Church could not live without in exchange for some concessions.

Nanashi has little to no self esteem thanks to having been so casually dismissed from the only thing he draws true meaning from. The extent of the damage to his faith is such that even though he knows some of the Rites due an Executor, their use is beyond him. Apart from this... Nanashi has strange dreams, visions of a burning fortress, of war, and of people he can not remember.

By a paperwork error, Nanashi was sent to a particularly large yet empty broom closet for his quarters, and being terminally shy... He has neither made a fuss, and by miracle of comedic happenstance, no one has figured it out yet. Given his kit, he has made due. He just assumed this is a form of hazing due to being an Executor.

To those who would do the digging, it would be noted that Nanashi inherited the fate and Karma of his ancestor, Amakusa Shirou Tokisada, and has memories of the man's death, and second life, though they are harshly unclear. Nanashi's poor health comes from his body rebelling against the damage to his soul from this, as well as his Origin of Inheritance. Should Nanashi ever summon Amakusa, that spirit will overtake the boy, absorbing him, and creating a Demiservant.
Parameters

Strength: C
Endurance: E
Agility: B
Magical Energy: EX
Luck: B
Elemental Affinity: Average One

Origin: Inheritance
Magical Circuits: EX
Quality: EX
Magical Skills & Abilities

Magecraft: Nanashi's skills are to do primarily with Formalcraft in all regards. He is utterly incapable of creating a steady flow of magical energy, and to that end, can not truly Cast Magecraft.

Apart from this, though Nanashi is unaware of it as he has never explored Magecraft indepth, Nanashi has the potential to be exceptionally skilled in the creation of Mystic Codes, and were he to discover a way to properly use his Magic Circuits, he has the ability to tap into any of the foundations of Magecraft, though he has no special affinity towards them.
Magic Crest Spells:

To Gaze Unclouded; Pure Eyes of Silver: As much a spell, as anything else it could be called, Nanashi is exceptionally skilled at unravelling Magecraft on sight, figuring out it's secrets. Still, as he can not USE magecraft, this does him little good. This is something he inherited from Amakusa Shirou Tokisada, a mutation of that man's Fate, and the Miracles he possessed.

Possessions

If it is normal mundane possessions, merely list them. If they are Mystic Codes, here is a template:
Name: Black Keys
Rank: C
Target: Anti-Unit
Result: Capable of wounding creatures protected from Non-Conceptual weapons, paralyzing those whom it lands in the shadow of.

Apart from a supply of those most typical of Executor's weapons, Nanashi has a laptop loaded with no end of music, multiple portable hard drives of different movies, cartoon series, books, manga, and anime, a Playstation Portable 1000 with far too many games, a few spare sets of clothing, alcohol smuggled in under his bed; As well as a durable, and warm, but mundane great coat. In addition to this, Nanashi is fully stocked with office supplies, and has survival supplies sufficient to keep him warm in cold weather. He was told Magi are... Odd, in their priorities, and made sure to pack accordingly.

As an aside, he normally wears a white porcelain face mask, blank and expressionless but for the eyes, but it was lost in transit.

 
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Enkidu - Nanimani
Let's do something dumb :V

Basic Information

Sorry. I'd include an appearance image, but I can't find anything that really fits.
It's a great stone chalice, tall as the crests of the trees around, stem thicker than any trunk. A web of thick vines twine around its base, up the stem, a representation at how entwined it is with the land.

The homunculi it as uses as avatars vary in appearance, but their features are always "Perfect" in a way that's just a little beyond something you could actually see in a human. As they're based on a wide variety of homunculi rather than Shamhat, the form is not that which Enkidu generally used for itself.

As a side note, while Enkidu's mind connecting the homunculi means any is an appropriate variant for communicating, the first one made and many after are likely based on Justeaze. After all, it's a model superior in some ways to the user of the Third. In terms of a remote terminal for Wishcraft, there's little better. One of the adjustments is likely better than the actual article due to Justeaze's physical fragility, but a Noble Phantasm may be able to deal with that.


I could include a few images for the humanoid terminals used, but it's not for the main body.
True Name: Enkidu, the Chain of Heaven
Class: Caster

Weapons: Formed at will
Armor: Formed at will
Biography


Bio: The Chain of Heavens crafted by the gods to try and bring that Keystone back under their grasp. It was disrespecting them, which was basically the opposite to what it was supposed to do. The weapon was mindless until a woman by the name of Shamhat granted it a soul. Upon receiving awareness and a soul, its purity was lost.

After that, it observed the king it was supposed to bind, until he grew to be the terror the gods saw, before moving in to confront him. However, it was not for the reasons of the gods. After being reworked so thoroughly, Enkidu had the opportunity to define new objectives. It saw this king, above god and man, looking down on those he ruled over, and decided he would confront him, not to subjugate him, but to give him an equal. Rather than remove his arrogance, he would remove his loneliness.

After a long battle, the goal was indeed accomplished. Even that proud king had to admit that if it had continued, both of them would have ended up dead. Even if Enkidu didn't quite realize it until he was eventually told flat-out, the two of them became friends. The Chain of Heaven's path changed to support humanity, and he and Gilgamesh went on many adventures. With Gilgamesh so happy, he was a better king for his people, and they were happy to see this.

The two went on many adventures together, but everything has to end. It was not with the great ruler of the Cedar Forest, Humbaba, nor was it with the terrifying force of nature, Gugulanna. No, Enkidu's downfall was due to the gods. Killing that which should not be killed and throwing its ass at the useless goddess that set it upon the land caused a great curse to be set, which Enkidu took the brunt of. Even though his body remained unmarred, with the soul gone, it was but an empty shell.

Parameters

Strength: N/A
Endurance: ?
Agility: N/A
Magical Energy: ?
Luck: ?

Class & Personal Skills

Class Skills:

~~~Territory Creation~~~

Territory Creation: Rank A-

The ability to create territory suitable as a magus. As Enkidu isn't actually a magus, the effect is a little different. Caster immediately synchronizes with the land upon materialization, any natural area for miles around becoming part of its own self. As such, the entire territory is "A valid target for Transfiguration."

~~~Item Creation~~~
Rank: X

Covered by the Noble Phantasm and Transfiguration. Through the two, all products of human ingenuity can be created.

Personal Skills:
~~~Transfiguration~~~
Rank:A

The ability to change the form in depth. Parameters and skills can be adjusted up to the limits of magical energy supplied, as well as shape and size. The original version would be able to change even its container, though that would sacrifice some efficiency. However, this is currently unavailable.

While repositioning is possible via dematerialization to move somewhere else and manifesting again, the manifested form is always that of a grail: Immobile. As such, it has no ability to use strength or agility; the pool of points available from them has shifted to other parameters.

~~~Presence Detection~~~
Rank: A++

Presence Detection lets one, as the name might imagine, sense the presence of others. Enkidu, synchronizing with the land, has a uniquely powerful variant, able to feel the presence of others, past Presence Concealment if they're nearby, the rough status of their Saint Graph, even the earth itself. How does water feel as it laps against the shore of a lake? Enkidu knows. The range of this goes on for miles, though it doesn't pierce Presence Concealment in the entire area.

~~~Perfect Form~~~
Rank: A

Enkidu's body is made of divine clay, which is rather unique to it. No amount of force can actually destory it so long as it is actually connected. Just keeps reforming. Damage to the soul is another matter, however.

So long as Caster is connected to its territory, the earth provides. Its form shall never crumble. A great Noble Phantasm capable of utterly destroying its full form or something capable of directly damaging the soul is absolutely necessary in order to pose a proper threat. Or, of course, just killing the Master.

~~~Wishcraft~~~
Rank: -

The basic idea of a Holy Grail. Put the magical energy in, want something to happen, the thing happens. It's magic! The only limitation of what can be done with it is whether enough magical energy exists to achieve the effect one desires. Given that Caster is hooked up to the land, this limitation is rather small. A great wish like world peace can't be achieved unless it stores magical energy for a few decades. Getting rid of someone's cancer, on the other hand, is achievable. Or just making things explode.

Really, why waste time engraving various Foundations when a singular one can just brute force any effect? Trying to actually use Magecraft is just a waste of time.

Noble Phantasms

~~~Age of Babylon: Wisdom of the Land~~~

Rank: E-A++
NP Type: Anti-Unit (Self)

Description:

Enkidu's second Noble Phantasm, the only one available in this container. Enkidu walks with humanity, the wisdom of history engraved into its body. In other words, it possesses the knowledge on how to create anything drawn from human ingenuity. Its own body, divine clay capable of taking on any form, gives it all the materials it needs to actually create it as well.

Almost anything can, therefore, be created, from games to medicine to Mystic Codes to, most importantly, a wide array of Noble Phantasms. As it lacks a mobile main body in this form, it takes full advantage of the great number of homunculi that humanity has created to make all the bodies it needs.

These can be produced rapidly, the only real limitation to rate of production being surface area and a slight consideration from the Master's health. As the main body of the magical energy needed is provided through synchonization with the land, the cost is far smaller to the Master than it really should be to produce them, though using any active effects does force the one using to rely on their own supply of magical energy.

Threats invading its territory find that without a real limit in surface area or production speed, the effect is somewhat similar to fighting Vlad the Impaler in his own kingdom. However, while the variety of weapons sprouting and shooting from the land is great, Enkidu tends to favor a kind of bladed chain to pierce and bind threats.



 
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