The Grand Solar Rush - Asteroid colony management quest

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Off that three. On one hand with how expensive our choices were last turn we could realy use the money for further expansion. Expesialy as all the low hanging fruit for more money have been taken. Plus helping out the EU even through a subsidiary could be good for relations. On the other hand getting more power would be very nice and so would keeping them close.

For AI I do feel we should let it modify. A free action is big. And as long as we keep them isolated from our systems it is not much of a threat.

Also I just want to mention I realy like the new way potential actions are listed and the improvements to the colony overview.
 
Cultists seem harmless
[ ] Prismdust project
-[ ] Veto

We don't want our new subject being more independent.
[ ] The matter of sentience
-[ ] Authorize self-modification

I believe in progress and SCIENCE. AI is the future.
[ ] Diplomacy
-[ ] Oversee the supply of Prismdust
-[ ] Set up a joint research project with Prismdust

Either is fine
[ ] Security
-[ ] Drones
--[ ] Jetpacks

No strong feelings over security options except that we can't afford ships.
-[ ] Munitions factory
--[ ] Fission power plant

We need a money maker to fill those freighters and a power maker. Munitions seems good for cash.
[ ] Internal Affairs
-[ ] Council investigation
--[ ] Hailey Maria Erikson and her very real imaginary issues
--[ ] Confront Lena Weissmeier about her condition

Our spymaster suggested doing either of these
@Karf Will Nanomachine forge reduce the DC of Silver Nanites 2? If not what will?

Hopefully we'll be able to use our engineering actions on QoL stuff next turn.
 
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-[ ] Munitions factory
I am going to strenuously object to any plan including this or weapons manufacturing. We already are on very thin ice diplomatically speaking what with the EU, the superpower overseeing this area, and NI, the strongest kid in the block by far, not liking us very much due to our actions. Becoming an arms dealer on top of that is not something we need right now.
 
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@Karf Will Nanomachine forge reduce the DC of Silver Nanites 2? If not what will?
That would definitely make sense to me. Just trying to study them and not rolling absolutely horribly will also likely reduce the effort needed.

Also, the DC's are determined as I write. I go through the list and decide if any of the story would support the choice (make it easier or harder), and adjust accordingly. However, I'm far from omniscent, so if you wanted to argue that one choice or another should support a future idea, then I'll do my best to consider it. The more sense it makes, the more likely it is to knock some amount off.

In this particular case, you're probing the very bleeding edge of science, it's never going to be a guaranteed thing and unlike say ship purchasing, for which the obvious bottleneck is money, with the final ~20% for finding a seller once you're rich enough to throw money at the problem, there's always going to be a real chance of failure, so barring some unexpected developments (dice shenanigans), it's unlikely to drop below 50 at best.
 
I am going to strenuously object to any plan including this or weapons manufacturing. We already are on very thin ice diplomatically speaking what with the EU, the superpower overseeing this area, and NI, the strongest kid in the block by far, not liking us very much due to our actions. Becoming an arms dealer on top of that is not something we need right now.
Aquaculture then? Dunno how good that'd be for $$$
 
[ ] Prismdust project
-[ ] Allow

You were sold the second he mentioned money. Sure your vassal might become more independent from you and closer to Europe and by extension New Ireland, plus your own project wouldn't be gaining any progress, but it's not a big loss.

-[ ] Veto
You can afford to isolate your subject and draw them closer under your influence. Also, your own project will continue as planned; perhaps with a minor setback, but you've had those before and you'll get over it.
@Karf can you clarify how this choice would change retrying the fission plant? Would going with the second lower the DC? the first one raise it? and how expensive would a fission plant be? could we afford it with our current income and reserves without going into negative cash flow or debt?

Aquaculture then? Dunno how good that'd be for $$$
If we want short term immediate gain the options I can see is contacting the private resort to see if we can sell our food to them, building the areogel quarry and selling the raw material, building the silver nanite forges for selling more nanites, could synergize well due to one of our freighter contracts specializing in transporting such high value low mass goods, or going for aquaculture or the bakery to increase food exports and local sales. The last to are probably the least profitable but I am leaning towards one of them due to their synergy with our food focus and also doubling as low level quality of life improvements by increasing the quality and variety of food available.
 
@Karf can you clarify how this choice would change retrying the fission plant? Would going with the second lower the DC? the first one raise it? and how expensive would a fission plant be? could we afford it with our current income and reserves without going into negative cash flow or debt?
Rolling a 3 is basically what I mean by rolling absolutely horribly, so if you veto the deal and get them to work on it, then let's call it a -5 to DC (or +5 to the roll if it's relevant the very next turn, effectively the same), whereas allowing them to go all in on a contract means that they'll not be available to work the uranium mines for you. Gaining access to it (and at the time, I didn't realize that they didn't have people who could build the reactor, aka dice) knocked off 30, so some middling complications, lets call it a raise of 10.

At the moment, you have access to the nuclear fuel that would generate running costs by paying for Prismdust. The upfront cost is estimated in the DC, if something would drive you deep into debt then it'd have an apropriately high DC to signify finding an alternative that you can afford. Not to say that there's no operational cost to the plant, from maintanence to the fuel, as you don't own PD outright, but for the sake of simplicity, let's leave the exact bookkeeping to the accountants in-universe.

I promise I don't have an excel table with every expense tallied that I hide from the players, it's managed by feel alone. We both agree that a fission plant seems like something that's pretty darn expensive, but that's about as far as the math goes. I'm sorry I don't have a more clear or concise answer to the question of cost. If some project is going to completely tank your budget, I'll make sure to have plenty of hints and lines to signify as such.
 
Rolling a 3 is basically what I mean by rolling absolutely horribly, so if you veto the deal and get them to work on it, then let's call it a -5 to DC (or +5 to the roll if it's relevant the very next turn, effectively the same), whereas allowing them to go all in on a contract means that they'll not be available to work the uranium mines for you. Gaining access to it (and at the time, I didn't realize that they didn't have people who could build the reactor, aka dice) knocked off 30, so some middling complications, lets call it a raise of 10.

At the moment, you have access to the nuclear fuel that would generate running costs by paying for Prismdust. The upfront cost is estimated in the DC, if something would drive you deep into debt then it'd have an apropriately high DC to signify finding an alternative that you can afford. Not to say that there's no operational cost to the plant, from maintanence to the fuel, as you don't own PD outright, but for the sake of simplicity, let's leave the exact bookkeeping to the accountants in-universe.

I promise I don't have an excel table with every expense tallied that I hide from the players, it's managed by feel alone. We both agree that a fission plant seems like something that's pretty darn expensive, but that's about as far as the math goes. I'm sorry I don't have a more clear or concise answer to the question of cost. If some project is going to completely tank your budget, I'll make sure to have plenty of hints and lines to signify as such.
Ok with this I feel we should wait for making the fission plant because we need that money from making a deal with the EU. Plus not letting them take the deal is likely to anger them, this is a near perfect opportunity for them.

[X] Plan Inward Focus
-[X] Prismdust project
--[X] Allow
-[X] The matter of sentience
--[X] Authorize self-modification
-[X] Diplomacy
--[X] Oversee the supply of Prismdust
-[X] Security
--[X] Drones
-[X] Engineering
--[X] Aquaculture
--[X] Plaza
-[X] Internal Affairs
--[X] Confront Lena Weissmeier about her condition
-[X] Research
--[X] Aerogel structures
-[X] Personal action
--[X] Make time to talk to the people and hear their biggest issues and complaints

Basic idea with this plan is to focus on the well being of our self and our vessel. I am letting Prismdust take the contract to generate money so we have more to play with as our budget is getting worryingly tight and by word of QM more money makes a lot of things easier. Allowing self modification so we have effectively a free action in AI research, something that should be very helpful in helping Hailey and general bonuses. Overseeing Primdust supplies to tie them closer to us countering the drifting of influence that accepting the contract may cause. The Pirates are starting to get closer and boarding and taking whole ships and drones are noted to be very helpful in ship combat in their description and the info they could give could have turned the tide in the ship combat simulation we were part of during the update. Not spending the grant this turn to save cash and see if the situation develops in new ways next turn. I am getting aquaculture as it synergises very well with our food exports and could be quite the unique good to sell considering how rare meat seems to be in space as well as it functioning as a quality of life improvement for our people. Also getting plaza because it is a very basic quality of life improvement in actually giving people communal space to hang out. Plus I thought it may synergize well with aquaculture by allowing us to set up aquariums in it on a high roll. Confronting Lena on this because we need the full picture, and how urgent this research is. And finally going with areogel structures because we have ignored this far to long and it could be very useful for construction allowing us to lower the DC on a lot of construction projects by being able to use it instead of importing steel from Earth.


Diplomatic ties and promises:
Embassy on New Ireland established in 2180
Provide supplies and funding to the Prismdust research outpost in return for research
EU provides security grants for extra actions in the relevant field
(Steady increase in housing availability established, Deckard Station happy with the deal.)
I thought we had a ongoing deal to buy housing with Deckard Station? Has that been canceled or does that not go here?
 
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[X] Plan Not Helping EU Build Warships
-[X] Prismdust project
--[X] Veto
-[X] The matter of sentience
--[X] Authorize self-modification
-[X] Diplomacy
--[X] Oversee the supply of Prismdust
-[X] Security
--[X] Drones
-[X] Engineering
--[X] Aquaculture
--[X] Fission power plant
-[X] Internal Affairs
--[X] Confront Lena Weissmeier about her condition
-[X] Research
--[X] Nanomachine forge
 
This, they are not enemies, political rivals at worst.

We will outgrow them and out produce them if we play our cards right. So we shouldn't antagonize them, less if tensions are rising.
 
Eventually someone is going to stand above the others in the local cluster and they have ambitions of their so won't let us. We are going to get into conflict eventually.
 
I feel like a medical focus would be a better idea for Lena's action.
She's already warned us that we need a more advanced hospital, what with three cancer surgeries. Plus, full hospital means medical tourism.

Once there's enough funds, I think a dual Stadium / Sport action would work well.
Time the opening match to a festival displaying Little Klondike's culinary variety or aerogel products for free advertising and trade opportunities.

[X] Plan Inward Focus
 
[X] Plan Inward Focus


Shouldn't we be including the free AI action in the plan then?
It is stated in the update it is outside of our control but is the equivalent to a free action in AI research.

Edit: also for having Pimdust help our rival they are helping the EU. To consider them anything close to a rival is laughable. Even without upgraded ship cores they could still wipe us out as fast as they can reach us if they wanted to.
 
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[X] Plan Médecins Sans Final Frontières
-[X] Prismdust project
--[X] Allow
-[X] The matter of sentience
--[X] Authorize self-modification
-[X] Diplomacy
--[X] Hospital concessions
-[X] Security
--[X] Troop improvements
---[X] Jetpacks
--[X] Drones (Grants)
-[X] Engineering
--[X] Aquaculture
--[X] Transportation
-[X] Internal Affairs
--[X] Council investigation
---[X] Confront Lena Weissmeier about her condition
-[X] Research
--[X] Medical concerns
---[X] Oncology ward
-[X] Personal action
--[X] Set up electronics club as an after school activity.

Probably too late to derail the Inward Focus train, but focusing on the hospital is the goal. This smooths relations with the EU somewhat, as does the Prismdust deal, and gives us concessions for doing so. Better medical facilities will only help Lena, but we should hold the nano-machine work until after we confront her.
 
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