Prologue 1 Results
[X] Spend time training with your troops: You are the newly promoted Sergeant, and besides Sunber, you know nothing of them and vice versa. Spending some time training with them would eliminate the barrier between you and them, and get some training in. Two Avians with one stone. Cost: 0 supplies. Reward: Remove all malus from fighting together (Visible and hidden), + 1 Martial. Time: 2 turns
You started to train with the troops, learning their names and what they were good at individually. Then, you started some basic PT exercises, using what you had learned from the academy with some personal ones that helped out when you had free time. It seems to be helping, but it will still take some time before they fully trust you.
Reward: 1 turn remaining
[X] Train yourself: You have been neglecting parts of your daily training when you spent time with Joss. While this probably hurts your growth, nothing says you cannot make up for it now. Cost: 0. Reward: +2 to a single stat of your choice. Time: 1 turn
-[X] Martial
You also spent some time reviewing command data-slates and running wargame simulations when not dealing with paperwork. You found it to be rather enlightening, and it did give you some new perspectives on potential situations you could come across.
Reward: +2 Martial
[X] Learn a skill: You spent most of your time in the academy learning how to pilot the vehicles you would be working with. Now that you're a leader, it might be best to expand your horizons. Cost: 0. Percentage of Success: 60%. Reward: Skill of your choice at Level I. Time: 2 turns.
-[X] Piloting Mastery (Ground-based)
(d100=41)
This could have gone very wrong. You nearly crashed one of the vehicles used in the simulators when you accidentally pressed the wrong button, which could very well have made you the laughing stock of the platoon and banned you from the simulators. However, due to your quick reflexes, you managed to save it and gained the respect of the Platoon Lieutenant. The other Sergeants are still looking at you with disdain, but the thought counts.
Reward: 1 turn remaining
[X] Request a rare item: While the AT-TE you got from captain Visha was a great surprise, you feel that it might not be enough. Ask the Quartermaster for a rare weapon, vehicle, or other items you could use. Cost: 2 Supplies. Percentage of Success: 70%. Reward: Item of your choice. Time: 1 turn.
-[X] Request a trainer for the troops
(d100=50)
While the Quartermaster is pleased that you came to him first, he tells you that while he does know many people you would be better off asking the Lieutenant. When you forward your request to him, He says that while proper trainers are rare here, he should be able to send one to your squad. Sure enough, the next day a clone reserve sergeant was at your camp, saying he was sent by the Company captain to do some proper Clone training. The soldiers welcomed it, citing that actual training from a clone was rare and applauded you on your initiative.
Reward: All stat gains are doubled for rest of prologue
Random event roll: 18
The word from the front is very grim. The Clankers have been reinforced massively, having seen a large number of Heavy vehicles and Mobile Artillery. In response, The general up in the Acclamator you're assigned to has sent down no less than 3 regiments to aid you. However, you could very well be called up to the front before you're ready if needed, so you now have to worry about that too.
(On next turn, roll d100. If lower than 50, you are called up prematurely and the prologue ends.)
Supplies remaining 5 -> 3
Stat Changes
Martial: 8 -> 10