The Gamer Discussion, Fic Ideas, and Recommendation Thread

Say a Conflict Meter, the more it is filled the more personal power points on level up for stats and Creativity or Style points that are used to purchase or upgrade abilities.

An idea foran alternative to ID Create: first Mana ability is a fog that can be used to distract and blind, upgrade to sense enemies and objects within, finally being able to recreate fights you had with sufficient mana fog coverage. Essentially enemies would be condensed fog. Not many gains could be had systemically aside from style points (possibly) but it would you the person learn to fight.
 
This gives me the horrible/interesting image of a Worm Crossover where ID doesn't take character to a mirror realm but teleports them to a section Nilbog's Kingdom. Gaining the ire of said King and the eye of the PRT and possibly Cauldron.




This actually makes a frightening amount 3sense. The Bigger the fight, the more data/experience which leads to more abilities/buds.

I like ID to have consequences

Rather than pocket dimensions i imagine them as "arenas" or "special zones" in wich important enemies or important loot can be found

But this raid zones arent isolated from the outer world,they can grow over time if left unchecked,become friendly or hpstile towards the gamer etc
 
This actually makes a frightening amount 3sense. The Bigger the fight, the more data/experience which leads to more abilities/buds.
Exactly. Don't just shove generic RPG stats, take what already exists in the setting and gamefy it.

Say a Conflict Meter, the more it is filled the more personal power points on level up for stats and Creativity or Style points that are used to purchase or upgrade abilities.
I was thinking the opposite, a Conflict or Stress Gauge that builds up the longer you go on without a fight and causes stress and mental debuffs the more it's filled, and getting into a fight and using your powers depletes the gauge and lifts those debuffs. I like the idea of Creativity Bonus but I would limit it to just upgrade the powers you already have rather than unlock new ones. Unlocking new powers is a thing of Second Triggers, and those should also come with heavy penalties too, as per canon.

An idea foran alternative to ID Create: first Mana ability is a fog that can be used to distract and blind, upgrade to sense enemies and objects within, finally being able to recreate fights you had with sufficient mana fog coverage. Essentially enemies would be condensed fog. Not many gains could be had systemically aside from style points (possibly) but it would you the person learn to fight.
I like ID to have consequences

Rather than pocket dimensions i imagine them as "arenas" or "special zones" in wich important enemies or important loot can be found

But this raid zones arent isolated from the outer world,they can grow over time if left unchecked,become friendly or hpstile towards the gamer etc
A better idea for ID Create: Don't use ID Create ever.
 
I'm liking the idea of, instead of creating a pocket reality which generates generic mooks, the MC gets an ability that teleports the MC to some conflict somewhere else in the world that the MC can get involved with.

Anyway, on the topic of a Gamer in Worm. First, rather than mana/magic/MP, I'd imagine the Gamer getting PP (Power Points) to fuel his/her supernatural abilities, and then getting said abilities by spending perk points gained every 5/10 levels or something, and maybe from quests/fights if we're working off of the Gamer ability coming from some weird shard and following shard rules. And if the Gamer ability is a shard, the suggestions about the exp gain formula being rigged to encourage conflict as per the shard's preference. The MC could even spend a perk point to get some sort of anti-master power, since the MC wouldn't get Gamer's Mind since Gamer's Mind is stupid 9/10 times.
 
was thinking the opposite, a Conflict or Stress Gauge that builds up the longer you go on without a fight and causes stress and mental debuffs the more it's filled, and getting into a fight and using your powers depletes the gauge and lifts those debuffs. I like the idea of Creativity Bonus but I would limit it to just upgrade the powers you already have rather than unlock new ones. Unlocking new powers is a thing of Second Triggers, and those should also come with heavy penalties too, as per canon.
That works too. I was trying to incentivise risk taking behavior rather than punish risk-adverse behavior
 
A Gamer story I've found recently is Chrysalis. It's about a guy named Anthony who finds himself reincarnated as a monsterous ant in a world where everyone can level up and gain skills. I admit that I haven't finished it yet, and the protagonist annoyed me in some sections, but I've managed to make it to Chapter 70 so far.

One thing I like about the story is how the author does world-building by doing interludes with interesting side characters. Also, as an ant, Anthony wants to be a part of and contribute to a colony. Overall, it's interesting but don't expect marvels.
Seconding this rec. It's a really fun read and has a ton of likeable characters.
The story turns especially amazing when
Anthony finally reunites with his colony.


I'm also here with two kinda Gamer stories that are really weird.
First is the Fish! system.

Another is a Scholar System.

Scholar'S Advanced Technological System - Morning Star Ll - WebNovel

Read ‘Scholar's Advanced Technological System’ Online for Free, written by the author Morning Star LL, This book is a Urban Novel, covering SYSTEM Fiction, Light Novel, Internet Novel, and the synopsis is: After suffering from a heat stroke while working under the scorching heat of summer, Lu...

Pretty fun reads to turn your brain off on and enjoy.
 
That works too. I was trying to incentivise risk taking behavior rather than punish risk-adverse behavior
It's more or less how the Conflict Drive works in canon IIRC. I just translated it into game terms. How fast the gauge fills up can be adjusted. The Creativity Bonus can be the carrot to the Stress Gauge stick.
 
A while ago to avoid the annoyance of ID create and realized with a few more restrictions the Zombie Apocalypse is the Gamer Hard mode.

You just need to take away 2 "abilities" from the Gamer arsenal. ID Create (no theirs anyway) and Item drops.

Now they're living in a world of scarcity just like everyone else. There isn't a secret dark online auction for them to use (or even Amazon) to use and abuse. Not only that but trips to the bookstore or library are now Quest because how filled towns and cities are with zombies, so no hording insta knowledge.

With no item drops they'd have to grind thier crafting skills. So no uber items until much later in the story.

Without ID create they cant easy mode supply runs, they actually have to risk themself just like everyone else.


As for why the Zombie Apocalypse is happening I've got two ideas:
1. A Necromancer planning for a grand ritual and is trying to spread his influence as far as possible. Or, planning for a grand ritual he loses control.

2. Someone has another version of the Gamer power, closer to Libromancy as they can pull items from the screen. This guy wanted to be Wesker or Alex Mercer or a hybrid of both. He grabbed the vial from the screen and let it loose, not knowing what he really did.
 
A while ago to avoid the annoyance of ID create and realized with a few more restrictions the Zombie Apocalypse is the Gamer Hard mode.

You just need to take away 2 "abilities" from the Gamer arsenal. ID Create (no theirs anyway) and Item drops.

Now they're living in a world of scarcity just like everyone else. There isn't a secret dark online auction for them to use (or even Amazon) to use and abuse. Not only that but trips to the bookstore or library are now Quest because how filled towns and cities are with zombies, so no hording insta knowledge.

With no item drops they'd have to grind thier crafting skills. So no uber items until much later in the story.

Without ID create they cant easy mode supply runs, they actually have to risk themself just like everyone else.


As for why the Zombie Apocalypse is happening I've got two ideas:
1. A Necromancer planning for a grand ritual and is trying to spread his influence as far as possible. Or, planning for a grand ritual he loses control.

2. Someone has another version of the Gamer power, closer to Libromancy as they can pull items from the screen. This guy wanted to be Wesker or Alex Mercer or a hybrid of both. He grabbed the vial from the screen and let it loose, not knowing what he really did.
That, would be amazing to see. I'd read it.
 
Zombie Apocalypse is the Gamer Hard mode.
You know what would make this setting better? If it was like the Ex Heroes book series (marvel zombies.too I guess but without the super intelligence) where other supers exist and thier zombies make things worse/are kinda why society collapsed.

They'd make fir some great field bosses.

Oh, another thing to add difficulty fir the Gamer, lose Observe/the names and levels above the heads. More possible intrigue now!
 
I've been thinking of all the gamer post I've been putting out lately and how they could fit pretty well together, might try something soon. Before that though I've been think on this idea in particular:
You know how an gamer can use books unlock skills? My idea is to use video games to unlock classes and thier skill trees. The restriction on this is that only one class is allowed at a time, excluding subclasses.

Examples:
Pokemon/digimon = Monster Tamer
So, inthink I've got 4 games that could flow into each other decently well for a monster tamer class tree.

1. Pokemon Sun/Moon= able to bond to a single creature and nurture "natural evolutions" in the beast, more like metamorphosis that allows for at max 2 organic based transformations. Also allows super moves and forms in sub branch.

2. Digimon Cyber sleuth = Allows for 4 additional evolutions. Allows for unnatural additions (cyborgs, demons, ect), allows for item addition (weapons/armor), allows for more humanoid form. Allows for 3 monster to be controlled at a time. Allows for more monsters to be on standby (pokemon allowed 6, digimon allows 11)

3. Persona 5 = allows for bonuses for the tamer, allows for easier storage (now appear like persona over following you), All Out Attack.

4. Final Fantasy 15 - up to this point the monsters the tamer has created have been dumb beasts that needed directions even to dodge, straining he user and limiting hiw he could move. With FFXV the summoner gains 3 ai models for the creatures to act off of giving them room to breath and act in thier own. Not sure if I would want them to gain anything else from game as it would risk too much power.

I'm thinking that Persona or digimon could be in any order without any real issue. But Pokemon would need to be first to set things up while FFXV would need to follow Persona for things to flow. The games have a similar feel is the best way I can describe it.


Thoughts?

Edit: actually, thinking on it Persona could.come first too without any real issues...
 
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I've been thinking of all the gamer post I've been putting out lately and how they could fit pretty well together, might try something soon. Before that though I've been think on this idea in particular:

So, inthink I've got 4 games that could flow into each other decently well for a monster tamer class tree.

1. Pokemon Sun/Moon= able to bond to a single creature and nurture "natural evolutions" in the beast, more like metamorphosis that allows for at max 2 organic based transformations. Also allows super moves and forms in sub branch.

2. Digimon Cyber sleuth = Allows for 4 additional evolutions. Allows for unnatural additions (cyborgs, demons, ect), allows for item addition (weapons/armor), allows for more humanoid form. Allows for 3 monster to be controlled at a time. Allows for more monsters to be on standby (pokemon allowed 6, digimon allows 11)

3. Persona 5 = allows for bonuses for the tamer, allows for easier storage (now appear like persona over following you), All Out Attack.

4. Final Fantasy 15 - up to this point the monsters the tamer has created have been dumb beasts that needed directions even to dodge, straining he user and limiting hiw he could move. With FFXV the summoner gains 3 ai models for the creatures to act off of giving them room to breath and act in thier own. Not sure if I would want them to gain anything else from game as it would risk too much power.

I'm thinking that Persona or digimon could be in any order without any real issue. But Pokemon would need to be first to set things up while FFXV would need to follow Persona for things to flow. The games have a similar feel is the best way I can describe it.


Thoughts?

Edit: actually, thinking on it Persona could.come first too without any real issues...
Those ideas and the additional abilities unlocked by the gamer are very well done. Also, I recommend you read Monster Pet Evolution for inspiration on how to structure the evolutions of the various pet your character is going to raise.
 
Those ideas and the additional abilities unlocked by the gamer are very well done.

I forgot to add a combination feature as thise are common in Persona and Digimon, smashing together two creatures to get a better one... hopefully. The Persona combination feature is a bit more robust as it allows transfers of certain skills/traits, though the equivalent of a DNA digivolve is a bit more high risk as you could actually end up with a weaker creature.
 
I'm of the opinion that you should go with Digimon if you want a depth of variety or Persona for just cheating and using whatever mythical creature you wanna. Pokemon I feel is just too overdone IMO and FF15 doesn't feel as fleshed out as the other options.

Also re: Zombie Armageddon Gamer, why not just crib wholesale from the game Cataclysm? You get the grit y'all seem to be aiming for and don't need to work too hard to come up with the system. On top of all that you also get a bredth and depth to both the zombies and other possible oppositions from looters all the way up to Satans and Cthulhus.
 
I'm of the opinion that you should go with Digimon if you want a depth of variety or Persona for just cheating and using whatever mythical creature you wanna. Pokemon I feel is just too overdone IMO and FF15 doesn't feel as fleshed out as the other options.
My idea was that they'd build off of each other, each giving something more to the Monster Tamer speciality with each game while not giving a direct translation of any. It's not so much "gamer is given pokemon menu" as "the gaming system has learned something new for Monster Taming".
 
I've been toying with a story idea, Gamer related, inspired by the World of Prime series by MC Planck (or at least his free Dungeons and Dragons 3x supplements based on his books) and my pathfinder (dungeons and dragons 3.75) collection.

So in some other universe the Old Gods (in this case, it's not a reference to age but of origin, Old Gods were always gods, New Gods were mortals who leveled up until they achieved apotheosis) created life with, for want of a better term, an "alchemy gene."

The alchemy gene allows one to consume the residual soul energy left after the soul departs that resides in the corpse, so in this universe even carnivores and scavengers of animal intelligence can grow their souls, aka level, by assimilating enough of this soul energy.

Intelligent life figured out how to distill this residual soul energy, allowing this soul energy to be stolen, traded, given away, sold, and experimented with.

Intelligent life also figured out how to engineer specific paths of growth, aka classes, not just the stock fantasy classes but shapeshifters and luck manipulators and self duplicators and golem pilots and all sorts of things.

Species also became a thing that could be manipulated, one could make a sphinx or manticore by feeding a lion enough soul energy, a human could be turned into a giant or a werewolf or a vampire, or one could take an animal and give it sapience or mutate it into a humanoid.

In short, for this story, I'm taking the chassis of dungeons and dragons and making a post singularity transhuman setting where adventurers, in addition to their regular duties, bring in soul energy so that those unwilling to risk their lives can benefit as well.

Then during the magical equivalent of a transporter accident in Star Trek, a young adventurer from this setting finds himself in a setting with very different rules, I'm leaning on something comic book-y like the Young Justice cartoon or the Marvel Cinematic Universe.

Now the assumption I'm going with here is that while native life lacks the "alchemy gene" to naturally assimilate soul energy, the alchemically distilled and formulated to give a benefit, well, the natives can benefit from that just fine.

So the alchemical singularity comes with him, albeit slowly, because these settings lack the high CR monsters one can harvest regularly for large soul energy awards, and of course it would need to be done carefully.

After all, would you readily share the knowledge that would allow someone to gain superpowers by mass murder if that knowledge could get back to the likes of the Light or Hydra?

So does anything here sound like it doesn't make sense or be more interesting done differently?
 
For anyone not following Stew's plethora of works yet, he (re)started a gamer fic Spirit of the Gamer (Bleach/Gamer/OC/Rewrite) it's set in Bleach and as all of their works, it's worth the read (plus it has a huge update rate so far)
I tried reading this, and the snarky gamer power was a pretty huge turn off. If you want to read something Crackish, then give it a try, but if you like more serious takes at gamer powers, you probably won't like it.
 
I tried reading this, and the snarky gamer power was a pretty huge turn off. If you want to read something Crackish, then give it a try, but if you like more serious takes at gamer powers, you probably won't like it.

The start turned me off too, but I gave it a second chance, it gets a lot better, believe me.
 
I tried reading this, and the snarky gamer power was a pretty huge turn off. If you want to read something Crackish, then give it a try, but if you like more serious takes at gamer powers, you probably won't like it.
I'm going to have to personally disagree. The System is actually, in my opinion, one of the best parts of this particular Gamer fic. Yes, the fic as a whole is rather on the Comedic side and, for the most part, the light heartedness and comedy stick their landings. This is a welcome change for me, a person tired of endless 'serious' Gamer stories. Given the fact that he has a build that doesn't ultimate boil down to 'glorified DPS of some slant/WIZLORD CUZ GAMER WAS WIZLORD' with his having a tank role, it's not like its totally unserious either. If nothing else, took serious guts for him to go the 'boring' route and being a 'boring' tank. Plus getting hit is easy to weave into comedy.

As for The System, yes she starts off snarky and frigid but after some time, the MC manages to strike up a positive relationship with The System, adding another constant character for him to bounce off of, which is another strength of this fic. The MC meets some wild characters that yes, are comedic, but are flushed out as more than just being comedy dispensers. They have wants and goals outside of the MC, which is fan-fucking-tastic! Also System is a ROB-type character that isn't just an excuse to get the plot going but a character with, as previously stated, wants and goals that require the MC but not to the point of making them irreverant.

Is this Gamer fic perfect? Oh heck no. It drags at the start and not all the comedy lands right but compared to the deluge of generic 'serious' powercreeping powerfantasies out there, its a refreshing breath of air. Give it a shot, stick with it for a while, and see if you like it.
 
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Also, the world building behind the entire System in Stew's current fic is legit one of the most fleshed out and interesting one I have read. Actually, I think this is the only one where a little bit of the background and workings of the system are explained. Hmmmm
 
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