The Gamer Discussion, Fic Ideas, and Recommendation Thread

Honestly, that's still bad. A stat like INT should be about triggering "if INT > X" flags and doors, not actually increasing intelligence even in some limited way. Same thing with Charisma. Actually your "charisma = general luck" is even worse.

Seriously, why aren't gamerfics about videogames, with all the arbitrary limitations imposed by programming constraints it should imply? What's with this freeform D&D bullshit where you're free to munchkin your way into having the world suck your dick? I'd say that's the second worst thing about gamerfics, behind only "BIG DAMAGE NUMBER HURR DURR".
 
Seriously, why aren't gamerfics about videogames, with all the arbitrary limitations imposed by programming constraints it should imply? What's with this freeform D&D bullshit where you're free to munchkin your way into having the world suck your dick? I'd say that's the second worst thing about gamerfics, behind only "BIG DAMAGE NUMBER HURR DURR".
Probably because Gamerfics are based mostly off of The Gamer where it is freeform. What you want is more the general LitRPG class of things that has no real defined style and could therefore be the rigid system you describe, or just a DnD insert.
Why are you complaining that the lychee drink doesn't taste like apple juice given that they are both round, red fruits?
 
Honestly, that's still bad. A stat like INT should be about triggering "if INT > X" flags and doors, not actually increasing intelligence even in some limited way. Same thing with Charisma. Actually your "charisma = general luck" is even worse.

Seriously, why aren't gamerfics about videogames, with all the arbitrary limitations imposed by programming constraints it should imply? What's with this freeform D&D bullshit where you're free to munchkin your way into having the world suck your dick? I'd say that's the second worst thing about gamerfics, behind only "BIG DAMAGE NUMBER HURR DURR".

'Life is a video game' stories generally come in two flavors*:
  1. The world itself runs on rules as per a video game. Status screens, spawn/despawning enemies, loot appears, etc. Everyone just accepts this as how the world works.
  2. The world itself runs on non-game rules, but the way a particular character interacts with the world gamifies it.
It's usually the second that's considered a "gamer" fic - as the focal point is usually going to be the peculiarity, with a lot of the early story involving the character discovering what the heck this is all about (whereas with the first, the game elements are setting background) So complaining that stories in the second category aren't in the first is... rather silly. Both exist, and are different sub-genres.

The "freeform" parts that so upset you are... well, standard narrative for a story. Any story. I mean, even in the most "world is a video game" story, all those numbers and limitations? Are just narrative devices. They support the story - the story is not dictated by the numbers and constraints. The exception is where you're actually playing a tabletop RPG (or video game, or quests... to some extent), where numbers truly dictate what happens - otherwise it's all story, all "freeform" where the author decides what happens and the numbers justify those events in-setting.

It's a little bizarre to complain about that, to be honest.


* There's some that blur the lines to some extent, of course. For example, "Kumo desu ga, nani ka?" has status screens and accompanying traits being overlaid on a less gamified 'base' due to reasons you find out over the course of the story, while "Kouritsu Kuriya Madoushi" has status screens for the party due to an in-setting spell that interprets things, but the tropes of constant improvement of stats and such seem to be baked in (just hidden from the residents).

Then you have stories where a character (usually someone from 'reality') gets dropped into a video game world, where you have the same kind of discovery as you get in a "gamer" story, but in the context of a "video game world" story.
 
I have been doing some thinking about LitRPGs and Xianxia. And I came up with a few ideas for settings and mechanic setups.
Pretty much all of these are type 1 LitRPGs. In other words, Nearly everyone in the world can see and interact with the game mechanics in reality. I will add some more of them to this post in a bit. I realized that I need to check on something so I just posted that one I already had written up.

World:
This is about a western fantasy world that is colonized by cultivators. The world that the story is set in is one of many realms in the multiverse. But we don't actually care about the rest of it.

The Corrupted Cultivator of the Celestial Realm was the first cultivator to visit this world she created an evil empire in the past that consumed much of the world before another cultivator came to stop her. She sowed the seeds of insanity into massive fields hoping to destroy the native flora of the world. She would place parasites into her slaves that would eventually kill them then She would eat the parasites. She sought to turn herself into a demonic god.

But, she would not go unopposed. The Inferno of Incredible Intensity sought vengeance for the death of her only child that the she had before she was cursed with infertility for her failure during the her 3rd heavenly tribulation. The Inferno of Incredible Intensity used their signature fire arts combined with the mountain of momentum technique to weaken and seal The Corrupted Cultivator of the Celestial Realm into a hidden tomb. She burned the fields of the The Corrupted Cultivator of the Celestial Realm. She freed many slaves.

Then The Inferno of Incredible Intensity realized that the seal would only last for 10,000 years unless she could find a way to splinter the The Corrupted Cultivator's soul. She found a technique that would allow her to separate the aspects of the corrupted cultivator into 3 locked tomes. However the tomes could not be taken out of this realm because they were created here. So they were buried under 3 castles.

The Inferno of Incredible Intensity brought some allies from her home realm which she tasked with founding 3 cultivation sects upon the 3 castles to guard the 3 tomes of the Corrupted Cultivator. The Inferno of Incredible Intensity knew that the tomes could have a corrupting influence on those who were in the castle. So it was important to let the guards have opportunities to explore and purify themselves through meditation and adventuring. It was also important that the castle wards were maintained.

Today, only one of the castle sects called the Passion Guarding Castle Sect stands firm ensuring that The Corrupted Cultivator of the Celestial Realm is unable to reform and return to ravage the world.
The protectors of one of the other castles were corrupted and now war with the forces of light.
While the third castle has been consumed by the wilderness after a cultivation bomb was released that wiped out the sect there. Fortunately the wards were designed to make the place dangerous if the structure was abandoned. Sometimes brave and foolish adventures seek to plunder the ancient treasures hidden within or to reclaim it so that the risk of those of evil intentions finding something that could imperil the world would be diminished.
Most important Nations:

The Empire of Altazia(North Altazia): A brutal dictatorship ruled by the Quartz Clan. It considers itself to be part of the forces of light but many other nations don't agree. John Quartz, the current emperor enforces a brutal cult of personality. He secretly has only a moderate amount of cultivation talent. But he regularly performs tricks to make his cultivation seem stronger than it really is.

The government has mandatory conscription of anyone with any cultivation talent. They have 150 years of service to the empire in the state sect. Nobles get better forms of service and can technically pay off their service time with money even though it is considered dishonorable. Most non-noble cultivators of this country either become lifetime slaves to a noble clan by trickery or they die before their 150 years of service to the Empire ends.

They have a method to forcibly advance cultivators to higher levels of cultivation but It leaves the specialties of cultivators up to chance. It is used to help them keep their army of slave cultivators strong. the Everyone else calls them North Altazia. But saying that inside the country is a good way to end up executed. They claim to be the oldest nation. It is one of the few places never conquered by The Corrupted Cultivator of the Celestial Realm. They go to war with South Altazia about every 20 years. They also fight the forces of darkness because 2 of their forts occupy mountain passes that the use to attack.

The Celestial Seekers(The Forces of Darkness): They are a nation of cultists who seek to free The Corrupted Cultivator of the Celestial Realm. They control one of the tome castles but have not found the tome. They believe that the worthy will be able to reach the Celestial Realm with the help of The Corrupted Cultivator of the Celestial Realm. While everyone else will become her cattle.

South Altazia: this nation is the oldest nation in the forces of light. It has existed longer than cultivators have been in this world. It was one of the few places that was never conquered by The Corrupted Cultivator of the Celestial Realm. Many small cultivation clans and sects dot the country side of this rather tolerant nation. This nation has vast wilderness filled with many dangerous spirit beasts. Cultivation is more dangerous here but often more rewarding.

The Lux Bulwark: Passion Guarding Castle Sect rules over The Lux Bulwark. they own most of the land in the country and rent out land to people who want to take advantage of the abundant cultivation herbs and herbivorous Spirit Beasts. They also share a border with The Forces of Darkness and man a series of smaller castles in the mountain passes that defend the rest of the world from the The Forces of Darkness.
Most subdivisions of the sect need a vow of Chastity.

The Kingdom of Canavan: They are ruled by a nobility composed mostly of martial cultivators with more talent for combat than meditation. A decent chunk of the nobility are not even cultivators. Cultivators are encouraged to join The Passion Guarding Castle Sect in this country. A common punishment for violent crime is to be sent to The Passion Guarding Castle Sect's non cultivator squads which are often considered a meat grinder and require a vow of chastity. Overall a fairly peaceful place.
Game System summary:
Everyone born in this world posses the ability to mentally check their own stats and abilities. Abilities are sometimes called skills but both are arbitrary names because the mental screens don't actually label what they are. Parents can see the screens of their children. But Children can't see their own screens until they reach the age of 20, or learn to read.
Abilities can be developed through cultivation or passion. If some one something that particularly speaks to them they can gain an ability that corresponds to that activity. Dealing with extreme situations can also grant abilities. Such as a person who nearly freezes to death gaining an ability that helps them resist the cold as well as cold based abilities affects. Or a person who loves to sew gaining a sewing ability. Rarely, people will gain skill points which can be used to give them a skill/ability related to anything they have ever done regardless of the level of passion they have for it. There is no observer skill so everyone has to guess the strength of everyone else.

Cultivation makes the kinds abilities available to a person better. If you use a cultivation technique to breathe fire then there is a chance that you can gain an ability which improves your fire breath. While a non-cultivator usually gets abilities related to their profession.


I am not completely sure what set of stats I want use for the first idea. I plan on reading through this thread for inspiration on that.

2nd is a more of a Wuxia GameLit
Short Summary of second Idea mechanics:
The system only express change instead of status. So no stat sheet. Instead you get notifications whenever something is increased. You also have a most recent changes sheet which shows things you have recently changed and when the change occurred. Stats exist but you can't view the current value. Observer only tells you what title someone has equipped currently. Titles are gained based on your achievements or profession. More experienced people can equip multiple Titles at once. The exact number of stats is not actually known to the people of this world. Sometimes people claim to get many different types of stat increases. There is a generally accepted list of stats but many people believe that there many missing from the list. Other people claim that the stats you have differ based upon your expectation of what types of stats you have. And that the system is just a component of cultivation the even the most common people have access to. Cultivation Works by creating pathways and containers for Qi. Then the energy is transformed into conceptual energy that matches the kind of things which a cultivator wants to do. Realms are just approximations used to try to estimate the power of others.
Some cultivators claim that if you become skilled enough at cultivation you can see what your current stats are rather than their improvement.
I just finished editing it. Hopefully it is easier to read.
 
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I have been doing some thinking about LitRPGs and Xianxia. And I came up with a few ideas for settings and mechanic setups.
Pretty much all of these are type 1 LitRPGs. In other words, Nearly everyone in the world can see and interact with the game mechanics in reality. I will add some more of them to this post in a bit. I realized that I need to check on something so I just posted that one I already had written up.

While the idea looks interesting, I can't really manage to read anything of what you wrote. It's such a wall of text that made my eyes go crossed.
 
I am confused By what you are asking?
The two settings I mentioned are not going to be put in the same story.

Are you referring to the GameLit and Xianxa elements that I am mixing together in each story.
Or is it something else?

In xianxia, there can be a tendency for things to get to ridiculously high power levels. The main way that I plan to combat the bad aspects of it is to plan to end the story about the time things seem to get ridiculous. So, that when things get OP it is only in service to a broader narrative. To a certain extent whether someone is overpowered depends upon the difficulty of tasks that they have in comparison to the power they have.

I am not sure what kind of a protagonist I want to have yet. I have a few ideas. Although, I still don't have them formed well enough to know how to keep the main character from becoming OP.

Also, when I started looking though it I actually was a bit embarrassed. I made a lot of grammar errors in there that I did not notice because everything was a text blob. I am pretty sure there are still a lot in there i need to get rid of.
 
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I am confused By what you are asking?
The two settings I mentioned are not going to be put in the same story.

Are you referring to the GameLit and Xianxa elements that I am mixing together in each story.
Or is it something else?

In xianxia, there can be a tendency for things to get to ridiculously high power levels. The main way that I plan to combat the bad aspects of it is to plan to end the story about the time things seem to get ridiculous. So, that when things get OP it is only in service to a broader narrative. To a certain extent whether someone is overpowered depends upon the difficulty of tasks that they have in comparison to the power they have.

I am not sure what kind of a protagonist I want to have yet. I have a few ideas. Although, I still don't have them formed well enough to know how to keep the main character from becoming OP.

Also, when I started looking though it I actually was a bit embarrassed. I made a lot of grammar errors in there that I did not notice because everything was a text blob. I am pretty sure there are still a lot in there i need to get rid of.

Yes on the xianxia. What I mean more was the mix Xianxia+Gamer that could... escalate fast, unless kept rigidly in check. Even ones that are restricted to skills like the one in your first example.

On the other hand, I liked the whole distinction between reaching 20 or when they learn to read. That would have huge sociopolitical implication, as children of wealthy people would have an education before the poor and thus being able to see their interface way sooner.

Beyond that, I would be interested in writing with you, if you want.
 
Wow, I am flattered that someone would want to write with me. I am willing to work on it together.

I agree that it could escalate fast if we some sort of a level up system. But the way I was planning to implement it was that by having something that quantified your abilities made it easier to see what was best at making you improve. I definitely agree if everyone had a super gamer system with quests and they could get improvements 10% to basic stats with only an hour or 2 or effort that could get out of hand.
 
Wow, I am flattered that someone would want to write with me. I am willing to work on it together.

I agree that it could escalate fast if we some sort of a level up system. But the way I was planning to implement it was that by having something that quantified your abilities made it easier to see what was best at making you improve. I definitely agree if everyone had a super gamer system with quests and they could get improvements 10% to basic stats with only an hour or 2 or effort that could get out of hand.

Which was my original worry. As for writing together, send me a PM whenever and we can talk details.

Maybe some sort of rank system for abilities instead of levels?
 
I mean, the Gamer system could make someone cultivate 100,000 times faster than the average person, and they'd still by considered slow once you've arrived to a big/high enough plane. The power of the Gamer relative to any setting is arbitrary depending on the author.
 
I guess a rank system for abilities could be decent. The only difference I see there is that it reduces the amount of numbers need by a little bit.

I was planning on having abilities cause more benefits with things that don't inherently require a supernatural element but have room for one. Eventually, if you expose yourself to hot enough temperatures enough times you can make your self immune to heat. But even then if you walked through a fire you would still get burned by the chemical reaction. Although it probably would be able to keep you from being burned if you put your hand into boiling water. Even then to get to that level of heat resistance you would have to endure extreme temperatures for months. Because the more you improve an ability the harder it gets to improve further.

On the topic of characters I am going to put a few basic ideas here.

First, is to have them apprenticed to a cultivating paladin type. They swear to an elaborate set of oaths which control their behavior at all times and zealously seek to hunt down those who preform deviant and corrupt types of cultivation. The beginning of the story would start kind of like a low-tech fantasy FBI procedural. They believe in the importance of snuffing out evil and promoting justice. They are somewhat compassionate, but they value fairness a lot more. They lack of fairness they see around them makes them sad. And they wish that they had the power to fix such things. But at a certain point they realize that a lot of evil things are allowed to exist because people in power don't feel threatened by it. Or they even profit by it. They also have come to terms with the fact that some of the "Deviant" Cultivators they have been hunting down were not actually doing anything evil. They merely made an enemy of someone too powerful so the inquisition was sent to kill them.

The second Idea I have is to have the main character be the child of a merchant and a cultivation clan member who eloped. His mother ended up being killed while the character was a teenager. His father is a moderately powerful cultivator who is unlikely to take a long time to get any more powerful. The main character is frequently sad and blames themselves for his mother's death. He recently started cultivating at the age of 16 and is able to quickly get through the first stage in less than 4 months. The main character only has a limited amount of information due to not having access to clan archives. Although, he is rather wealthy due to the money that he gets from his mother's trading empire which he is heir to. He has to juggle learning how to run the company so that he has the money to be able to take advantage of his cultivation talent.

I wrote the first chapter of my Xianxia story. I decided to write with the first character idea. I edited it twice. I might go back and makes some small changes after I finish with the next 3 chapters. I think I might make a thread for it here when I get 3 or 4 chapter in.

Chapter I​





"Why are we here? Well that is an interesting story which begins with my mother meeting my father for the first time. Oh, you mean why are we out upon the top of a hill overlooking the beautiful countryside with its lush forests and fields crisscrossed with small paths for the moving of wagons and men. Well, we are here to celebrate! For I have been accepted into the Passion Guarding Castle Sect. Now we shall drink in joy and eat these wonderful pickled onion sandwiches." I said with a goofy grin.

"Onions, Yuck! I shouldn't have to eat that nasty stuff. Get it out of my sandwich!" said my younger brother James with a grimace.

"Even that would not be enough, for surely the buns themselves are filled with onions." I said as the perfect older brother

"Joseph, you should know better than to tease your brother so." My mother said while gently setting down her plate and crossing her arms.

My brother was listening to my mother with a gleeful smile. He stilled and abruptly turned his widened eyes to me. "You glutton, you must have wanted to convince me not to eat so you could eat more!"

"Of course not, there is no way I could keep anyone from having lettuce and onion sandwiches. For it is surely the queen of all sandwiches." I said with a smile

"Bleh, You're weird." My brother said. Then my father piped up with a question "When you comin back to visit, boy?"

"Hopefully next spring. It will probably depend upon how good of an impression I can make on my teacher." I said with measured words.

"Do you know who your teacher will be yet?" My mother asked sweetly, catching me just as I took another bite of my tangy sandwich. I finished chewing the pickled onions in my mouth and said "I don't know who my teacher will be yet. But I hope they are just, kind, fair, and wise."

"Well boy, you shouldn't get your hopes up too high. For all you know your teacher could be a cranky, opinionated man who only cares to do what they view as most convenient. Surely even in such an esteemed sect there would be bad teachers. Perhaps luck will leave you hanging by a rope of your missed expectations." My father says gruffly.

Then my mother says with a bit of strain "Now is not the time for your hopeless pessimism. It is a time for laughter, joy, and happiness in these brief moments we have together before our dear Joseph heads off."

There was a moment of awkward silence.

Then my mother placed her finger on her wrist and looked at me, "Do you have all your bags packed onto the donkey?"

"Mostly, mother. I still have to fill up my third waterskin before I go." I said then paused before continuing "It is always good to have an extra waterskin when traveling. I am planning to take the old Flashfountain highway to the 3rd Castle Tome. It should take me 4 days of travelling."

"Where are you planning to stay on your journey?" My mother said with a caring look.

"I am planning to camp at Timberdrop meadow the first night. Then I can spend the second night at an inn by the border station. For the last night I plan to stop at Fort Temple. But once I get to the Castle who knows what will happen. Anyways, I am going to miss you. But sleep safe knowing that I will be working for justice." I say with a wistful smile.

By this point, everyone but my father had finished eating. And a chorus of "Goodbye" rang from my mother and brother. Meanwhile my father finished off the rest of the rest of his food and chugged down his wine.

When the noise died down. My father stood up, walked over to me and placed his hand on my shoulder. "You do me proud, my boy. I love ya. And I'll be prayin for you to be safe as you go and stop evildoers. You're young, and have so much potential. Don't let me hear that you ended up in a ditch somewhere because you angered the wrong person. Now go get em!" He ended his speech by hugging my shoulders and slapping me hard on the back.

I felt the force of the blow even though it did not pain me in any way. Likely due to my effort in cultivating the path of stamina.

I stand up and hug both my mother and brother before strolling to my donkey. My heart feels tight as It hits how it will be a long time till I see my family again. I pet the donkey's neck before starting to walk down the path. My mute guard, Romeo walks beside me. His whistle catches my eye because of the way it glints in the sunlight. I remember when my father first hired him as a guard he was given the same whistle that he carries to this day. I used to have such fun trying to provoke a reaction out of him with my silly faces when I was younger.

Today, my strength has surpassed that of my guard. But I find his presence comforting. It's nice to know that someone has your back regardless of where you are. I suppose that when I begin studying and working under my new teacher that I have to leave Romeo behind. Ihope I can learn to trust my teacher as well as I do my guard.
 
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I'm not quite sure if this applies to The Gamer in full. But my request affects games mechanics.

Self insert into the author's chosen world, or any other idea you choose to use

1. Interaction mechanics as from dialogues in Fallout new vegas, [any skill 25/25: successful option]. There is a list of ready-made characteristics and skills (list at the discretion of the author) that the character raises either with the help of external influences with their limitations (clothing, magazines) or with the help of experience and other permanent additions ( books, implants, experience points) Experience is given for each successful test of skills or characteristics. Also, let there be perks that may have their own requirements for the level and numerical values of the character's stats, but they may well help in various situations.
Optional: add a reputation.
Power works as a path to victory from Worm, but it also gives you an understanding of skills and the character can repeat it without the help of the system. (If you have any questions about replacing mind character with the system)


2. The idea is simple, we take the quest mechanics from the game Crusader Kings 2 and create a story in one of the author's chosen fandoms
The hero, following the results of life's misadventures, gets into a kind of command center, from where he already manages the character/several/many with the help of this very system and at the same time tries not to go mad and get out of trouble. The second option provides almost the same, but there is already a direct contact of the hero's spirit with the character's body and the same control system, that is, what the body feels, the operator feels.
What I would like to see:
1. A system of actions that is open to readers.
2. The use of dice to determine the result of action.
3. Open dice for readers to these very actions.
4. Add a mode where the spirit can directly control the body (or you can not add and thus make psychological torment gg and his attempts to get out of prison)
5. Loading skills and other things obtained as a result of system actions into the brain of the hero (Can be used in synergy with the first option)
6. Rewind time for the operator with all the same putting all the information in his mind
 
So, while I'm waiting for my Corona Results to get in I thought I'd start working on something that I've been tinkering with for a while. My own LitRPG, aka a Gamer story that doesn't go by the webtoon's structure or system. Not everyone is going to like it, probably burned out of these kinds of stories already but I want to try.

Now, I'm not completely happy with this but it's a decent start and I do need to get started.



Working Title: An Unknown Game
Chapter One (Rough Draft/Unbeta'd)

He pulled his old black Equus in front of the airport, double checking his phone as he rolled to a stop. He was at the right place, right gate even, but he saw no sign of his would be client. Not that he knew what the guy looked like but he assumed someone would be waiting outside for a ride.

Pulling up the Poole app on his phone he sent out a quick message. Nothing fancy, a simple "Out Front" to hopefully get them in gear. The response back was quick. Apparently, they were having some trouble finding their luggage and would 'be a minute'. That phase forced a huff from his chest as he translated it to mean 'several minutes'.

He took up the job because he was bored not to be bored.

He snapped the radio on more for the background noise than anything else and started scrolling down his phone. Mostly reposts, funny reports but reposts all the same. Nothing new, only something he could absently look through as he waited. The radio started to earn more than attention than half an ear.

The local DJ, DJ *Medieval Horn* Adven-Tune, was tearing into some poor farmer over something ridiculous. "-thinks he saw some jackalope, of all things, eating his crops. A whole 'bundle' of antlered bunnies stuffing themselves on-". The mean spirit felt unnecessary but the DJ was right, jackalope sightings were complete nonsense. Exactly the sort of brainless news you'd expect from an afternoon DJ.

A knock on his window jolted him to attention, giving him an eyeful of a skinny white guy in a business suit. Business suit waved with his phone in hand, looking to the world like a bundle of nerves.

"Are you, uh, 'Hero Hero'?" The man asked as the window rolled down.

"Hiro Hierro." He did not sigh, he corrected. He was far too used to the pronunciation to even be annoyed anymore. "You Arthur? Find your bags alright?" Or as much as he used to.

"Ah, yeah," Arthur said, holding up an overstuffed roller. "Should I just…"

"I'll pop the trunk. You can toss it there."

"Right, thanks."

A minute later Hiro had them on the road, rolling towards Arthur's hotel. Unfortunately, it was not a ride to be filled with silence. That was a rarity in Hiro's job. People liked to talk, they liked to make noise. If not with him then with someone, or something, on their phone. And Arthur did not seem interested in his phone. Not with the way he kept twirling it between his hands.

"So, your name is Hiro?" He started and Hiro could already hear the wrong vowel being hard. "Like the Greeks or Gundam Wing?"

He never watched Gundam, anime was more his sister's thing, but he knew it was Japanese. And Japanese meant it was the right way to say his name. "Like Gundam. My Dad thought it would be funny and I've been suffering ever since."

"I bet, I bet." He tapped at his leg with his phone, making a mindless beat on his knee. "I got a bunch of King Arthur jokes as a kid. And Arthur ones, like, that old PBS cartoon. You know the one I'm talking about?"

"I think so," Hiro answered, eyes on the road as his GPS directed him around another turn. He didn't need it, he has driven around Steelsworth enough to know the way to most things. Especially to the various motels and hotels of the city. It was the kind of intimate knowledge that came with being a Poole driver. Still, it was better safe than sorry. So the GPS stayed, especially when it broke up the client's talking.

"Got a lot of crap for that. Aquaman jokes too, mostly from my friends but still." He kept making that beat, and beat was a generous term. It had no rhythm, rhyme, or reason. It was a mindless noise, a nervous one. It also showed that the phone was dead.

The thing did not glow light up once. Phones, in Hiro's experience, usually did when they were in motion. "Do you need a charger? I've got most of the popular ones here. Feel free to plug in."

"Ah, oh." Arthur paused and looked at his phone. The screen went white for a second as he checked the power. Hiro was apparently wrong about it being dead. "Actually, yeah, it could use a top off."

There was a beat of silence followed by the ruffle of plugging in the device. The beat lasted long enough for the radio to whisper out "-question is do they taste like rabbit or venison? I mean-". The quiet did not last long, Arthur would not allow it. His anxious chatter filled the minutes as Hiro drove on.

Hiro did not mean to be rude, he made a habit to avoid it if he could, but he tuned Arthur out. Just a bit. He contributed to the conversation in bursts, listening in bits. From what he could pick up Arthur had come to Hiro's little city on a business trip. His higher ups were showing him a huge amount of trust by letting him handle a 'minor' business deal by himself. With Panchema, the big money maker of Steelsworth, no less.

Hiro figured that there might have been a bit of nepotism going on there. People would usually never let someone so young handle such an important thing. Even if the other company was based in the middle of nowhere Virginia. There had to be a reason, not necessarily a good one but a reason all the same.

The hotel was about a twenty minute drive. The airport was not that far outside city limits, though it was far enough out for some local farmers to complain about the noise.

The hotel was a nice place, barely on the affordable side of upscale. A perfect fit for someone like Arthur. The man himself seemed eager to get out of the car. Ready to start prepping for his big presentation if his chatter was anything to go by.

Arthur surprised Hiro by stopping at the driver's side window with his retrieved suitcase in one hand and a folded fifty in the other. Most people paid through the app, which Hiro preferred as he rarely carried any paper money of his own. Much less enough to break the change of a bill nearly worth twice as much as the fare.

"Here, keep the chance." He said, squaring his shoulders as he looked towards the four-story building. "Wish me luck."

Hiro obliged. His single word of encouragement followed behind the man as he walked through the doors. Why he needed luck so soon Hiro could only guess but never complain about. It got him a hefty tip after all.

Hiro flicked open his Poole app and marked Arthur down as 'paid in cash', giving the time a second glance as he did. Not exactly early but not too late either. While he could put in a few more hours he felt no guilt in 'clocking out' early.

It was one of the perks of being a Poole driver, choosing your own hours. More or less. It was appealing, if not for the lack of benefits. If he wasn't already working a steady job at the dealership he would have never signed on.

With the rest of his day free Hiro decided to do a quick swing by his apartment, grab a few things, and head out again. His parents wanted him over for a family dinner and he was sure they wouldn't mind him doing a load or two of laundry while he was there.

An advance payment for the torture he was sure to endure.

He had just loaded his backseat with laundry when he heard it. A phone ring.

An actual phone ring. Not a tune or a buzz of a cellphone but a series of those old fashioned bells. He patted his pockets to be safe but his phone laid motionless. He even pulled it out to check the screen but no one was calling.

Finally, with resignation, he looked towards his center console. There, plugged into one of his many chargers, an off white phone rang away. Hiro groaned, recognizing both the phone and the situation. Clients forgot their phones in his car all the time, especially if they were in a rush or distracted. Which Arthur was.

Most everyone did the same thing when they realized what happened, panic. After that, and some calming breaths, they would have their heads on straight enough to figure out what to do next. Namely calling the phone and hoping that their driver was kind enough to make a return trip.

Hiro usually was.

Sighing, he grabbed the phone and gave the screen a courtesy glance. It read 'Destiny', no picture. There must have been someone Arthur knew at the hotel, a girl if the name was anything to go by. It would go a long way in explaining his nerves and rush at least.

Tapping the green, and after wincing at the obscene brightness Arthur kept his phone on, Hiro answered. "Hello?"

Static answered him. "Is anyone there? Hello?"

The static persisted. It roared and tolled and sand and rang. It dug through his ear as a titter and struck gold in his brain as a cheer.

When he listened, truly listened, he started to realize that the static wasn't really static. It was noise, busy and overlapping. A collage of noise, a mosaic of sound. The long red of a dial up connection, the din of computers booting up, the uproar of phones buzzing with notifications. A thousand times over these sounds and more repeated. It was there, behind it all, shaped by it all, he heard it.

A voice.

Indistinct, clipping, jarring, it spoke.

<...Connecting…> <...Patching…> <...Logging In…>

The phone case screened in his hand and a shaky breath escaped his lips. "Must have been a robocall." Hiro croaked as the static petered off, his throat drier than it had been a moment before. "Weird sense of humor this Arthur guy has. Should have just blocked the number."

Hiro set the phone down and gripped at his steering wheel, his heart hammering in his chest. But why? The laundry bags weren't that heavy.

He tried to take a few breaths. They shouldn't have been difficult but they were. He could hear the blood pulsing in his eyes, which could not be normal.

Another breath, extra long, seemed to do the trick. His head was still a bit wonky but his heart stopped trying to escape his chest.

He started to debate just heading back into his apartment, popping a Tylenol, and sleeping whatever hit him off. Then the thought of missing out on a home cooked meal and running out of underwear made him reconsider. That and the image of his mother's disapproving glare for going back on his word.

Sighing, he shifted his car into reverse and eased on the gas to leave. When nothing happened he flushed, shifted back to park, and started the engine.

He drove off a not a second later sure that the night was only going to get worse.


AN:
Again, not perfect but I think it starts to give shape of the protagonist and city pretty well. But I'd love to hear what you guys think.

Hope to have more of this out soon, maybe with an actual summary then.
 
Ah, The Gamer. I've been planning to read the original comic for some time now, but I know it by reputation>

The main problem I find (and this has been reiterated before, I believe) is the choice between Gamer's Body and Gamer's Mind, or rather, the lack of one. The protagonist should not, in my opinion, have access to both, otherwise it removes a lot of interesting conflict. It should be one or the other: either a calculating mind trying to bypass the limitations of their frail body or a superhuman adept with a confused, panicked mind. Both just isn't as intriguing.

Also, in the case of Worm, I think a good way to shake things up is not only give Gamer powers to Taylor, but also tons of other Worm characters at the same time, allowing them time to experiment with them with different thoughts and opinions, even use them to compliment their own powers (if they have any). Characters like Clockblocker, Coil, Amy, etc.

Other concerns:

- Enemies should have Levels and Health Bars like in most games, but since this is reality (or close enough to it), damage to Enemies will be much more dynamic, like Fallout's VATS system and Dying Light's combat had a baby. Limbs can be broken, targets can bleed, get exhausted, etc. just like in 'real life', but this is reflected in 'Gamer Vision' as 'Effects'. Higher level enemies are not higher level because they can withstand most damage like in traditional video games, but because they are harder to hit.

- When using firearms, a reticle appears showing where the Gamer is aiming. It also shows other typical FPS elements like ammo amount, usable cover, where the enemies are attacking, etc. (I also think Gamers should be able to switch to different video game combat styles by choice, including those that give them a third-person view of their own body.)

- Social combat is a thing, and time will stop to present the Gamer with multiple choices and their probabilities. (Gamers can also disregard these choices)

- A 'DATA' section of the pause menu can be included, listing individuals, factions, places, fauna, objects, and events, but they can only reflect what the Gamer in question already knows (so no metagaming). They will be continually updated as information is learned.

- An inventory subspace with an arbitrary amount limit that can be improved when leveling up.

- A borderline Tinkertech crafting system.

- Individual and Faction relation charts. (YOU ARE VILIFIED. THE TEACHER'S UNION WILL NOW ATTACK ON SIGHT.)

- Map and mini-map that highlights Enemies and treasure.

- Bartering system, only a helluva lot more restrictive. You can't sell that banana peel to the bookstore, after all.

- Auto-loot.

- Important objects highlighted.

- Semi-sentient Gamer system. It won't communicate with the Gamer directly, but it clearly has a sense of humor and a love of narrative tropes.
 
i dont mind game mind and game body at the same time

but i think that what lacks in most gamer fics is realistic descriptions of said skills

for example,a wound would magically begin to heal thanks to game body,but at the cost of HP,so you can have gruesome scenes with the player in agonizing wounds that would have killed anyone else (like 99 percent burnt to a crisp)

but he has to endure the pain while his body slowly regens
 
Nice.

Also, I forgot to include, you can gain some perks by practicing a mundane skill for a certain period of time without leveling up, adding some unique benefits.

I'd also like to use Companions and Faction bonuses, but it'll probably involve some light hypnosis. (Who in their right mind would follow the Gamer around 24/7 and obey every command?)
 
If i ever write my story, I was planning on lesser versions of the gamers mind and body that would be leveled up like any other skill.

Instead of gamer's body, vigor.

Every level of vigor would give hit points, and hit points regenerate at a natural state of 1 per minute. The gamer could learn other skills to speed that up, by the by.

The gamer, and everyone, since vigor is only a gamer thing, also have wounds, which is determined by one's constitution score.

Wounds are damage as in broken bones, blood loss, etc.

If the gamer runs out of vigor, damage comes out of wounds, and "critical attacks," ie attacks that get lucky or come from the especially skilled, can bypass vigor.

So if accidentally shot by a mall cop, and the gamer will be fine in a couple of minutes, but punched by a golden gloves boxer and the gamer will be sporting a black eye for a couple of days.

Instead of Gamer's Mind, Willpower.

And at a certain point, it's superhuman willpower. So while at lower levels it'd allow one to ignore the threats of the local bully, at higher level it would allow you to have some tea and cucumber sandwiches with a lovecraftian horror.
 
Tbh Gamer's Mind felt to me like it was less of a video game-themed power and more of a generic Korean WN protagonist one. It often feels to me like it's just a power up that makes the MC more boring with no side effects instead of something that's interesting to read about or that embodies the characteristics of playing video games.
 
My take on it when I read the webcomic was that it served the purpose of explaining why a normal young man suddenly exposed to quite a lot of danger doesn't get nightmares, and models how in a game many of the protagonist's decisions are made by someone at one remove (the player). Fanfics that have built on the idea have turned it into something rather more significant, but in the source material Jee-Han shows fear, uncertainty and so on quite frequently.
 
gamer mind is basically the ''no lasting trauma'' power

because otherwise,gamers would get mind broken quite fast,think of the scenario i mentioned

for example,a wound would magically begin to heal thanks to game body,but at the cost of HP,so you can have gruesome scenes with the player in agonizing wounds that would have killed anyone else (like 99 percent burnt to a crisp)

but he has to endure the pain while his body slowly regens

after a few of this kind of situations most people would turn into a whole new kind of fucked up or retire
 
Oh, hey, a Gamer fic discussion thread, well, hi to everyone I guess?

So I've had this idea Jumping around in my head for awhile after reading so many Gamer stories, mostly centered around a few points that I found made the story less interesting the more I read about it.
Simply, how about just doing away entirely with the Gamers premise as it is presented in the Original? Rather than giving someone the ability to gamify the world by interacting with it and breaking all limit, give him an ability unable to change anything but himself, allowing the recipient to explore the limits of his body and mind to the utmost? but not break them as easily as if they were not there? With almost no supernatural involved?

Something like that?

Date of birth: 2004


Name: Zachary Evans


Gender: Male


Health status: All green


Title: Average high schooler.


Stats:


Strength: 74


Dexterity: 94


Physique:68


Intelligence: 65


Wisdom: 41





Note: The average physical stats of an adult human male is around 100, variance in Intelligence and wisdom are too great to establish an exhaustive average.





Skill and their level shall be revealed as you use them, they range from level 1 to 10, with 1 being non trained and 10 being the absolute peak possible.

Rather than give experience point, quest would give stats and skill point, and the higher both are, the more point it cost to upgrade them, of course the same goes in regard to training.

Perhaps such a system could be used with character in more grounded universe? I don't know, I've been trying to write a fic with it, but I haven't been satisfied with what I did.
 
Simply, how about just doing away entirely with the Gamers premise as it is presented in the Original? Rather than giving someone the ability to gamify the world by interacting with it and breaking all limit, give him an ability unable to change anything but himself, allowing the recipient to explore the limits of his body and mind to the utmost? but not break them as easily as if they were not there? With almost no supernatural involved?
Hmm, sounds interesting... well, right up until the "no supernatural" stuff, but I admit that's more personal bias.

Although if you wanted more grounded, why not use the same stat limits as say, DnD? Sure, the numbers wouldn't be as big, but it's an easy resource to work from.

Also... p sure most Gamer fics I've seen have the system just affecting the user, and just gamify anything that comes in contact with their body, a body that's upgraded to match the setting, which is understandable in my opinion.
 
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