The Forgotten (A Starcraft Commander Quest)

[X] Mad Scientists: Ok… so you know a few guys and gals.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[X] Extra Command Center
 
[X] Plan: Brute Force Exodus
-[x] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
-[x] Mad Scientists: Ok… so you know a few guys and gals.
-[x] Goliath: A little custom piece of work from back in the Guild Wars, this baby is powerful for it's kind and even includes an improved mapping system. It's shocking how easy it is for Goliath pilots to get lost after all.
-[x] Extra Marine armor
 
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Mad Scientists because they will likely be fun.
Mad Science would be a thing either way but that option will boost it to be sure.

Really I almost wanna say the Terran habit of bad science is their real biggest advantage given how much damage even the one Psi Disrupter in Brood War was able to do.... like the Swarm is very lucky most Terran Govs are too obsessed with trying to weaponize the Zerg to actually put the effort into duplicating that thing.
 
I have no idea how to vote as a plan and im not sure anyone else made a plan like this

[x] Mad Scientists: Ok… so you know a few guys and gals.
[x] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[x] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[x] Extra Command Center
 
@undead frog, when the vote closes will you go with the only actual plan that also got a vote from someone besides the plan creator or will you just be going with whatever the people who didn't fallow the instructions voted for.
 
[] Plan: (Insert Name)
-[] Mad Scientists: Ok… so you know a few guys and gals.
-[] Out of the way: You know more than a few very good hideout spots if it comes down to it.
-[] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
-[] Extra Command Center

Like this, just fill in the boxes with X's and add dashes before the boxes (except the first box which will be plan name) and think up a name.
 
well ill do that in the future then although with my stupid ass i will somehow fail that even but still thanks for the help
 
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Turns out cancer is more of a slowdown than I though but I might put up a char sheet latter today.
Scheduled vote count started by undead frog on Dec 16, 2024 at 10:43 PM, finished with 11 posts and 5 votes.

  • [X] Mad Scientists: Ok… so you know a few guys and gals.
    [X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
    [X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
    [X] Extra Command Center
    [X] Plan: Brute Force Exodus
    -[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
    -[X] Mad Scientists: Ok… so you know a few guys and gals.
    -[x] Goliath: A little custom piece of work from back in the Guild Wars, this baby is powerful for it's kind and even includes an improved mapping system. It's shocking how easy it is for Goliath pilots to get lost after all.
    -[X] Extra Marine armor
    [X] Plan: Superb Munitions A
    -[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
    -[X] Mad Scientists: Ok… so you know a few guys and gals.
    -[X] A Tank: It might be an odd beast in the modern day of the Siege Tank but sometimess a good old tank can be just what the doctor ordered.
    -[X] Extra Marine armor
    [X] Plan: Superb Munitions B
    -[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
    -[X] Mad Scientists: Ok… so you know a few guys and gals.
    -[X] A Tank: It might be an odd beast in the modern day of the Siege Tank but sometimess a good old tank can be just what the doctor ordered.
    -[X] Extra Command Center
 
AU Character Sheet: Magistrait Dredge (Psychic) New
Name: John Dredge
Rank: Technically Loyal Confederate Magistrate.
Age: ???

Equipment
-Hazard Suit: Your old combat uniform from the Guild Wars, the fact you managed to acquire the fame you did despite being a trooper with some NBC stuff equipped help get your 'promotion' to magistrate.
-Taxman: Your trusty sniper riles, you outright kill the entire crew of a Siege Tank with one shot from this puppy on multiple occasions.

Psychic Abilities
-Stealth (10+): Your bread and butter ability and the main reason you're so hard to find when you don't want to be found despite not having an actual cloaking device. Than goodness it also lets you disguise the presence of your mind or the Confederates psycho resocalized lunatic Kerrigan would have offed you the moment the two of you met. Heck you probably would have been drafted and made into one of those Ghost freaks if you didn't have this ability.
-Rewind (???): Lets you 'rewind' a handful of small objects to a previews state at will from any position so long as you 'tag' them beforehand. You mostly just use it to get your ammo back after you shoot it. Good thing you deliberately take measures to make sure the number of shells you actually have on hand is obscured at the best of times.


Relationships
-General Edmund Duke: The horrid thing about Duke isn't how bad he is... it's the fact that the man is about as close to a saint as you'll ever get by the standards of ranking Confederate personal. You don't like the many, and don't want to deal with him any more than you have to... but if its between him and literally any other Confederate general you'll go with him.
 
Magistrate Dredge Pilot New
Name: John Dredge
Rank: Technically Loyal Confederate Magistrate.
Age: ???

Equipment
-Bigfoot: Your custom Goliath and favorite engineering project. This puppy comes with enhanced terrain mapping capability, detection suite, extra powerful servos for jumping up ledges, shock abosrbers allowing it to go back down ledges, the ability to target units on the air or group separately, and of course extra missiles.
-Ironclaw: The cybernetic arm you had implanted back during the guild wars, you use it mostly as a hand but it can turn into its namesake to render any fool that gets in close dead.

Relationships
-General Edmund Duke: The horrid thing about Duke isn't how bad he is... it's the fact that the man is about as close to a saint as you'll ever get by the standards of ranking Confederate personal. You don't like the many, and don't want to deal with him any more than you have to... but if its between him and literally any other Confederate general you'll go with him.
 
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