The Forgotten (A Starcraft Commander Quest)

[X] Cerebrate Typhon: A newly born Cerebrate assigned to protect a chrysalis of purposes unknown to it. Will this initially simple creature be able to escape the doom assigned to it by history? That much is uncertain.
 
Dredge New
[ ] Magistrate Dredge: Assigned to govern the world of Mara Sara and quite happy to not be anywhere near the cesspit that is actual Confederate politics.... to bad Confederate politics has decided to bring things to him.

You frown.

While you do genuinely appreciate not being anywhere near most of your nominal peers and superiors you very much doubt you've been sent to Mara Sara as anything more than a token gesture after what happened to Chau Sara.

Hmp.

You aren't stupid enough to think you can take on an entire 'Protoss' fleet without so much as a single Battecruiser.

So you'll probably end up grabbing Mara Sara's population and running for the hills at some point, likely both from the aliens and from your 'bosses' back on the Core Worlds.

Good thing you've got a pair of aces up your sleeve for just such a moment.

What are they?
[ ] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
[ ] Criminal Contacts: Do not ask why a Confederate officer has contacts with criminals because ypu would not like the answer. Nor the answer about how often it happens.
[ ] Local Governors: You have a lot of 'ins' so to speak with both the leadership and the people of the other 'fringe' Terran Worlds.
[ ] Mad Scientists: Ok… so you know a few guys and gals.
[ ] Buried Bodies: You just so happen to not only know a lot about the Confederacy's shadier dealings you know how to get even more info on em when you're lacking in it.
[ ] Out of the way: You know more than a few very good hideout spots if it comes down to it.

… And of course you'd be a fool to think you could avoid all combat.

Good thing you have your own ways of holding your own in a fight.

You and your trusty-
[ ] Power Armor: You've footslogged it through plenty of fighting over the years. The fact that your armor is actually built to protect you instead of acting as a makeshift prison is a big help on that front as it turns out.
[ ] A Tank: It might be an odd beast in the modern day of the Siege Tank but sometimess a good old tank can be just what the doctor ordered.
[ ] Goliath: A little custom piece of work from back in the Guild Wars, this baby is powerful for it's kind and even includes an improved mapping system. It's shocking how easy it is for Goliath pilots to get lost after all.
[ ] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.

At least for the moment your equipment request went through.

After all the-
[ ] Extra Command Center
[ ] Extra Marine armor
-That you ordered should come in handy.

Edit: Please vote by plan if you can, thank you.
 
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Time to make a hidden science outpost…you know, I think that my options were the settings of several massacres and missions that involved stopping some kind of monster, and that is just in starcraft


[X] Mad Scientists: Ok… so you know a few guys and gals.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[X] Extra Command Center

Look, Wings of Liberty showed us some cool stuff we can get with a mad scientist under our control and not given free reign
A good hiding spot goes well with a command center so we can build up faster.
The sniper is because mind lighting
 
[X] Local Governors: You have a lot of 'ins' so to speak with both the leadership and the people of the other 'fringe' Terran Worlds.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[X] Extra Command Center
 
[ ] Goliath: A little custom piece of work from back in the Guild Wars, this baby is powerful for it's kind and even includes an improved mapping system. It's shocking how easy it is for Goliath pilots to get lost after all.
Ah, the wonders of Goliath pathfinding in Starcraft 1 :D

[X] Mad Scientists: Ok… so you know a few guys and gals.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[X] Extra Command Center
 
[X] Mad Scientists: Ok… so you know a few guys and gals.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[X] Extra Command Center
 
[ ] A Tank: It might be an odd beast in the modern day of the Siege Tank but sometimess a good old tank can be just what the doctor ordered.
How effective would the tank be? The text implies to me that its different from Siege Tanks and won't be able to siege, so I'm not sure what makes this in particular stand out.

[ ] Extra Marine armor
I think that having more Marines available is worth more than having the command center center since I imagine the command center will "just" allow us to mine for more minerals (which would still be a good thing, I just think having more firepower right off the bat is better).
 
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How effective would the tank be? The text implies to me that its different from Siege Tanks and won't be able to siege, so I'm not sure what makes this in particular stand out.
Better at direct fire than a Siege Tank at least it doesn't need to waste a ton of space on the transforming mechanism.

Oh right for those voting please check the 'voting will open' banner currently showing a countdown.
 
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[ ] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
How would hiring mercenaries from the Kel'Morian Contacts to supplement our forces go?
I can't remember off the top of my head how FTL travel and communications worked in Starcraft and if we would be limited to only mercs in the immediate area or if we could hire some from very far away.
If the Extra Command Center wins the vote I can see it being worthwhile to spend excess minerals/money on them.
 
[X] Local Governors: You have a lot of 'ins' so to speak with both the leadership and the people of the other 'fringe' Terran Worlds.
[X] Buried Bodies: You just so happen to not only know a lot about the Confederacy's shadier dealings you know how to get even more info on em when you're lacking in it.

[X] A Tank: It might be an odd beast in the modern day of the Siege Tank but sometimess a good old tank can be just what the doctor ordered.
[X] Extra Marine armor
 
[X] Mad Scientists: Ok… so you know a few guys and gals.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[X] Extra Command Center
 
[X] Mad Scientists: Ok… so you know a few guys and gals.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[X] Extra Command Center
 
[X] Criminal Contacts: Do not ask why a Confederate officer has contacts with criminals because ypu would not like the answer. Nor the answer about how often it happens.
[X] Buried Bodies: You just so happen to not only know a lot about the Confederacy's shadier dealings you know how to get even more info on em when you're lacking in it.
[X] Goliath: A little custom piece of work from back in the Guild Wars, this baby is powerful for it's kind and even includes an improved mapping system. It's shocking how easy it is for Goliath pilots to get lost after all.
[X] Extra Marine armor
 
[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Power Armor: You've footslogged it through plenty of fighting over the years. The fact that your armor is actually built to protect you instead of acting as a makeshift prison is a big help on that front as it turns out.
[X] Extra Marine armor
 
[X Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.

[X] Mad Scientists: Ok… so you know a few guys and gals.

[X] Goliath: A little custom piece of work from back in the Guild Wars, this baby is powerful for it's kind and even includes an improved mapping system. It's shocking how easy it is for Goliath pilots to get lost after all.

[X] Extra Command Center
 
[X] Mad Scientists: Ok… so you know a few guys and gals.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Sniper Rifle: You've kept your… abilities secret from the Confederates successfully for almost your entire life now… but if you've gotta go loud you gotta go loud.
[X] Extra Command Center
 
[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
[X] Out of the way: You know more than a few very good hideout spots if it comes down to it.
[X] Power Armor: You've footslogged it through plenty of fighting over the years. The fact that your armor is actually built to protect you instead of acting as a makeshift prison is a big help on that front as it turns out.
[X] Extra Marine armor
 
[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
[X] Mad Scientists: Ok… so you know a few guys and gals.
[X] Power Armor: You've footslogged it through plenty of fighting over the years. The fact that your armor is actually built to protect you instead of acting as a makeshift prison is a big help on that front as it turns out.
[X] Extra Marine armor
 
[X Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.

[X] Mad Scientists: Ok… so you know a few guys and gals.

[X] Goliath: A little custom piece of work from back in the Guild Wars, this baby is powerful for it's kind and even includes an improved mapping system. It's shocking how easy it is for Goliath pilots to get lost after all.

[X] Extra Command Center
 
[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
[X] Criminal Contacts: Do not ask why a Confederate officer has contacts with criminals because ypu would not like the answer. Nor the answer about how often it happens.
[X] A Tank: It might be an odd beast in the modern day of the Siege Tank but sometimess a good old tank can be just what the doctor ordered.
[X] Extra Marine armor
 
[X Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.

[X] Mad Scientists: Ok… so you know a few guys and gals.

[X] Goliath: A little custom piece of work from back in the Guild Wars, this baby is powerful for it's kind and even includes an improved mapping system. It's shocking how easy it is for Goliath pilots to get lost after all.

[X] Extra Command Center
 
[X] Plan: Superb Munitions A
-[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
-[X] Mad Scientists: Ok… so you know a few guys and gals.
-[X] A Tank: It might be an odd beast in the modern day of the Siege Tank but sometimess a good old tank can be just what the doctor ordered.
-[X] Extra Marine armor

[X] Plan: Superb Munitions B
-[X] Kel Morian Contacts: You know how to get good equipment for cheap, and of course haveing access to a large catalogue of mercenaries also helps.
-[X] Mad Scientists: Ok… so you know a few guys and gals.
-[X] A Tank: It might be an odd beast in the modern day of the Siege Tank but sometimess a good old tank can be just what the doctor ordered.
-[X] Extra Command Center

Mad Scientists because they will likely be fun and Kel-Morian Contracts for quality equipment at affordable prices & mercenaries to help us out if we get into a pickle / need more troops very fast (or possibly troops better than what we could make at the time).
Tank for a big ol' war machine that would protect us (the Magistrate) within a bunch of metal and be pretty hard for future enemies to take out of without bigger guns.
Between the extra marine armor and extra command center I was conflicted because they're both very likely to be useful either way, but having more marines is easier to understand how it will be useful (guns and soldiers to do stuff for us) while I imagine that the command center will let us get more income/minerals which I'm not all sure how will work (though qm did earlier hint to me that having it could be useful by being something that can travel through space and carry people.)
 
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