It takes you a few days to work your way through all the projects that you have managed to pick, up but it proves good practice.
The butter churn turns out magnificently, delicately carved with surprisingly functional reliefs even as you delicately stain patterns into the surface with tannins you gather from various plants and nuts. Your new ability to determine the toxicity of various plants and plant products aids you greatly even as you discuss local folk wisdom in order to ensure that your foci work appropriately.
The good work continues with your cart. though the designs are anything but delicate. With a larger space to work, your carvings grow striking and elegant, clean lines flowing across the surface like wind. Even as you lug the parts out of forest day by day, and the cart slowly takes shape, your work attracts attention, enough that you see people talking about it.
So you push youself a little on the next project, working to make sure your ladder looks as good as possible while still remaining functional. Unfortunately, you overshoot the mark a little. After all this time working in the woods, you've forgotten just how much smaller you are than the men here and what you've made won't support them.
It still looks good though.
You manage to get back into good form with your next project though. Learning not to overcommit, you end up producing a beautiful recurve bow to replace the broken longbow. The careful staining and carving leaves the impression of winged tips sprouting from each end of the bow, and with the magic you have worked into it's creation, you manage to produce a powerful weapon.
Still, your endurance starts to flag as you work through the last of the kitchen tools, and it shows, with each tool receiving sparse decorations beyond some staining and a seed-oil polish.
Still, with your projects mostly completed, you find youself exhausted, and resting for a little while.
As you lay on your bed, you feel yourself reach out once more.
PERK 1: Step on the Gas (150)
You work faster, tasks that should take time complete twice as fast with no negative repercussions
PERK 2: Product Testing (100)
A good creator should always test their creations, but sometimes they lack the skill to do so properly. This is no longer a problem for you. No matter what you build, you have sufficient skill to test it to it's limits
You have 150 points
[][Keep] Step on the Gas
[][Keep] Product Testing
[][Keep] None
As you recover, you decide on your next course of action
[][PLAN] Make a new ladder to replace the one you made before.
[][PLAN] Take some time to rest, maybe hang out with Bridgitte for a while.
[][PLAN] There's a trading expedition planned for a few weeks from now, make a few things so that you can join in.
[][PLAN] Write-in
A/N:
Okay, that was annoying to get through, but I also have a few things to talk about.
For example the below example.
Avant Apocalypse (200) - LVL MAX
You gain complete knowledge of the technological and industrial base of a civilization that has endured the apocalypse and did so looking good. Not only can you build functional tech from scraps and get seemingly more out of what you breakdown than it had to offer, but your creations still look good despite their cobbled-together appearances.
We don't know what level of power this apocalypse was, we don't know what type of world it was which would engender the type of physics and tech it would allow. Without knowing which jump this perk comes from its power range and grounding in its powers can vary wildly.
We may want to pick perks that are more clear in their power level in the future as that will be more advantageous compared to gambling on vague perks. At any rate, something to think about.
So, Avant Apocalypse is basically near future with a focus on recycling and scrapping. The apocalypse as described before would be set in more or less the our world with a little different progression technologically. Less nuclear technology and what was there would have been lost in the apocalypse, a lot of the higher end biosciences like what was used to repair the upper atmosphere too.
That said, they do have a great deal of 'primitive' technology as well as ruggedized tech that intended for long term use and upgradability.
Feel free to ask me any clarifying questions in the future, I'd like to think I've been active enough on the thread that it shouldn't imact voting too much.
On another note, I'm placing a bounty.
I've created a new perk, Compounding (100), which is based on Mixing Mixtures, but I'm having a hard time coming up with a good description for it. If you create one that gets accepted, you get an additional 100 points or an additional perk to choose from next time.