The Fire Fades

[X] You don't really want to go into a small door past a demon. Maybe see where else you could go?

Surely we can jury rig a Rakuyo out of leftover weapons.
 
[X] You don't really want to go into a small door past a demon. Maybe see where else you could go?

Surely we can jury rig a Rakuyo out of leftover weapons.
I dunno.

Kinda hard to rig the attaching/detaching. Of course, you can wield a weapon in each hand... If you find two. So far, you found Hollows holding nothing, one holding a broken sword, and a giant hammer quite a bit bigger than you. Maybe you'll find a weapon elsewhere.
 
[X] There was a door past the demon. After that experience, you know you'll be able to get past the demon fairly easily.
 
I dunno.

Kinda hard to rig the attaching/detaching. Of course, you can wield a weapon in each hand... If you find two. So far, you found Hollows holding nothing, one holding a broken sword, and a giant hammer quite a bit bigger than you. Maybe you'll find a weapon elsewhere.
We might be able to pull something like that off with some kind of socket joint. Probably nothing until we get to Andre though.

[X] There was a door past the demon. After that experience, you know you'll be able to get past the demon fairly easily.
 
[X] There was a door past the demon. After that experience, you know you'll be able to get past the demon fairly easily.
 
[X] There was a door past the demon. After that experience, you know you'll be able to get past the demon fairly easily.
 
[X] There was a door past the demon. After that experience, you know you'll be able to get past the demon fairly easily.
 
[X] There was a door past the demon. After that experience, you know you'll be able to get past the demon fairly easily.
 
After a cursory check of the courtyard, it's clear that anywhere else to go would be more difficult than simply running past the demon, so running past the demon is what you would do. Besides... The fact that it was still there meant something. Rather than return to the roof or just smash through the wall to get to you, it was staying in the room, just glaring at you through the open door.

The conclusion was obvious: Somehow, someone had managed to tame a demon. It's trying to prevent you from getting through the room. If it just had a grudge from the burns, it wouldn't have cared about the wall. In the end, the door it's guarding is likely the large one, but the small one is a more likely escape route than any other way out of the courtyard.

The second you step into the demon's room, it leaps at you, crossing the room to bear its hammer down on you in less than a second. But, fast or not, such a telegraphed attack from so far away could never hit you. You jump away, letting the shockwave from the slam speed you through the air. After that, it had no other chance to hit you. You're through the door before it can even raise its hammer again.

This leaves you in a room with another bonfire, which you light before you continue past it into a hallway. There were no cells in this one, instead just a room that you step into, idly dodging the arrow shot from a Hollow at the hallway's end. What purpose this room could serve, you can only guess at, since it's been long enough since it saw use that it's more a rubble repository than anything else. Still, there's nothing here, so you continue through the hallway.

The Hollow's simple to deal with, especially compared to the demon. All you had to do is rush it down, easily avoiding the arrows. It retains enough skill to realize that being in close-quarters with a bow is a bad idea and tries to run away, but you put paid to that with a swift jab to the side of its neck, and slam its skull into the wall while it's stunned.

[] Take the bow. It has some arrows, the range may be useful
[] Don't take the bow. You don't need it, and it may slow you down.

With that done, a few stairs lead you up to the balcony overlooking the courtyard. Before you, you see some collapsed stairs leading up to a door. Not too much effort to climb up and check, but it turned out to be locked, leaving you with only one way to go. Climbing up the stairs on the other side of the balcony, you're left with bare instants to respond to a steel ball, rolling from the top. Unprepared for something like this, you're left with barely enough time to jump off the staircase. From the sound of the wall behind you shattering, that was a good idea. Not dying again just yet.

Indeed, the wall's caved in to reveal a small room. Inside, the knight that dropped your cell's key for you rests, almost peaceful if it weren't for the awful wounds twisting his armor, on a pile of rubble. From the hole in the ceiling above him, it seemed obvious what happened. His fight with the demon went no better than yours. His wounds... Even great saints would find themselves unable to heal them. You have no chance. If it weren't for his armor's protection, you don't think he would even be recognizable.

Weakly, his head shifts, just the smallest bit. His voice sounds like he can't muster the breath to speak in a full voice, which is... probably the case.

"Oh, you... You're no Hollow, eh?"

[] Wat do?

Less dawdling.
 
[] Pick him up and take him to the Bonfire

Yay? Nay? Apparently he's supposed to be an asshole canonically... or something like that.
In the original draft it was more like he took the opposite ending route you did, so if you were heading to Link the Fire he'd have a showdown with you as your Dark Lord opposite.

Or something like that.

To be honest, I think he's pretty gone, but we can try.

[X] Pick him up and take him to the Bonfire
 
[x] Don't take the bow. You don't need it, and it may slow you down.

[X] Pick him up and take him to the Bonfire

At the very least, I want to train to save him.
 
[X] Take the bow. It has some arrows, the range may be useful

[X] Pick him up and take him to the Bonfire
 
[x] Don't take the bow. You don't need it, and it may slow you down.

[X] get the man some estus.
 
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[x] Don't take the bow. You don't need it, and it may slow you down.

[X] Pick him up and take him to the Bonfire
 
???

All Oscar does in the game is let you out of the cell by dropping the key to you, give you an Estus flask and some plot, then he dies and goes Hollow the next time you come to the asylum.

Not if you kill the asylum demon in your first encounter with it.
Or at least, that would have been the case in a scrapped storyline.
 
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Not if you kill the asylum demon in your first encounter with it.
Or at least, that would have been the case in a scrapped storyline.
I am aware of Oscar's original storyline. It is cut content and thus not canon. Even in that case, all he would do is side with the opposite Serpent, which still doesn't really say anything about his characterization, because it's completely based on the player.
 
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