The Fall of Arnor - A LOTR GSRPG

See in my head Canon I've sort of fit the various methods of or creation in. Pit orcs is a form of potent and costly alchemy. Orcs breed amongst themselves and exist at varied degrees of staturem half orcs are better than base orcs, and better depending on what they breed with. These hybrids generally weaken their own lineage with time unless new outside blood is introduced to keep it going. And finally, orcs could be more powerful if imbued with strength from maiar and the like, or having an umair possess their form.

In this tabletop with politics, magic, and slight empire building one player controls some lord of the rings orcs. She is expanding her selection via these methods. And based on a fanon that the being controlling and imbuing the orcs has impact upon their behavior, her orcs aren't afraid of the light and wounded by it like morgoth.
 
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Can we just act, for the mechanical purposes of this game, like Orcs are made in lovable tubs of familiar goo and move on?
 
Question for the QM if the Witch King finds the dwarven ring, could he give it to another mortal man of some sort to create a proto-ring wraith? There is nothing as far as I know stating that they wouldn't work on men
 
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Question for the QM if the Witch King finds the dwarven ring, could he give it to another mortal man of some sort to create a proto-ring wraith? There is nothing as far as I know stating that they wouldn't work on men

The Witch King wouldn't be able to possess such a thing, he's a wraith so he can't actually afflict the mortal world out of his specially bound weapons and aura which draws so much fear around him. So him physically granting it to something else is impossible, and only Sauron would have the ability to truly bound an Edain worth having as a servant. The Witch King could possibly point them in the direction of the Ring, or something like that, but considering that Sauron is still reforming and doesn't make himself known until well after a millennia and a half from today's time (only doing so a few years after he was discovered and had rebuilt Barad Dur), I don't know if he'd want another powerful King going about possibly destroying his well-crafted plan. He'd have to go and physically take the ring, after all, possibly hundreds of years from now, and if he waits too long the guy could have created a stable realm that is quite large.

It's a neat plan, though. Kudos.
 
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Is there a combat ratio of dunedain to edain or are they similar enough in combat skill that they are equals?
 
There's a secondary purpose in having it be this way in that it provides a way for Good to win. Vats provides a clear way to curb the number of orcs which is needed, I think, in providing direction for Good attacks.
 
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Is there a combat ratio of dunedain to edain or are they similar enough in combat skill that they are equals?

"As a rough guide, it may be considered that one trained and well armed Dúnedain warrior is the equivalent of five of his Edain counterparts and upwards of twenty Orcs. This is, however, only a rough comparison and does not take into account other circumstances such as terrain, preparation, and morale."

From the OP. Heroes may counteract this, as I think Hurin, Tuor, Turin, or Berein could waste any Dunedain that we might have around today.
 
"As a rough guide, it may be considered that one trained and well armed Dúnedain warrior is the equivalent of five of his Edain counterparts and upwards of twenty Orcs. This is, however, only a rough comparison and does not take into account other circumstances such as terrain, preparation, and morale."

From the OP. Heroes may counteract this, as I think Hurin, Tuor, Turin, or Berein could waste any Dunedain that we might have around today.
Man Glorfindel must be such a pretentious dick.
"What you are having trouble killing a thousand orcs? Did I ever tell you of that one time I killed a Balrog?"
 
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Man Glorfindel must be such a pretentious dick.
"What you are having trouble killing a thousand orcs? Did I ever tell you of that one time I killed a Balrog?"

Killing a Balrog is indeed a great feat, but I doubt Glorfindel would taunt a man, then again all Elves must seem like pretentious dicks to the lesser races.
 
I think an on average exchange ratio for the various races would be a useful informational at this point cx.

Just an idea of course.
 
In their holds or on the field? That said, in a straight up fight, at least ten orcs to one dwarf, so on par, roughly, with an Edain but a dwarf shouldn't really ever be fighting an orc in a fair fight.

I mean that kinda sucks, Dwarves are supposed to be tougher than that, somewhere between Edain and Elves. . .

Right now, you have 1 Dwarvish Army being equal to 1 half of an Orcish Army. . .
 
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I mean that kinda sucks, Dwarves are supposed to be tougher than that, somewhere between Edain and Elves. . .

Right now, you have 1 Dwarvish Army being equal to 1 half of an Orcish Army. . .
Are you planning on marching out into the middle of Eriador and fighting the Orcs mano-e-mano? Or are you planning on fighting them in the mountains, from your intricately constructed fortresses where you are in your element?
 
Are you planning on marching out into the middle of Eriador and fighting the Orcs mano-e-mano? Or are you planning on fighting them in the mountains, from your intricately constructed fortresses where you are in your element?

That depends on how far the Orcs Get

@Sidheach east of Nogrod and Beregost is Arthedain, right? I'm reading the map correctly?
 
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So not only will they have to defeat Arthedain, but also Lindon to get to us. That seems like a prospect that isn't going to happen. They have to go through too many players
It's possible but from a longterm perspective which is what this game is intended to be about. These one year turns are only for ongoing conflicts, proper wars, with other turns being longer than that. Will the Witch King defeat the Dunedain this turn? Probably not but a dozen from now? Anything is possible.

The only way to realistically stop the Witch King from nomming everything is to banish him and his.
 
It's possible but from a longterm perspective which is what this game is intended to be about. These one year turns are only for ongoing conflicts, proper wars, with other turns being longer than that. Will the Witch King defeat the Dunedain this turn? Probably not but a dozen from now? Anything is possible.

The only way to realistically stop the Witch King from nomming everything is to banish him and his.

I have a question. If a Dwarf wanted to craft a new weapon, how would that be handled? Is it like a tech request but for a specific thing?

I ask because Hussite War Wagons seem like a thing that a Dwarf should be capable of making that would help with power projection.
 
I have a question. If a Dwarf wanted to craft a new weapon, how would that be handled? Is it like a tech request but for a specific thing?

I ask because Hussite War Wagons seem like a thing that a Dwarf should be capable of making that would help with power projection.
Generally? Churn it out, no need to ask, but remember legendary weapons have a system behind them. Stuff like war wagons? If you can find reference to such things in Tolkein, go for it, if you're not sure, ask here in the OOC thread and I'll rule on it.
 
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