Voting is open for the next 1 day, 17 hours
Turn 27.0, The Middle Sea
[X] [Design] Combat Tower

In the end, it wasn't a very hard choice. With Elven Sails already under your belt, you could get away with condensing all your ship's sail in a singular large mast to smoothly move about. It meant that you now had more room to fiddle around above the main deck but only if you could build something to provide the footing for said space. Battle Towers were the key to that now, a grand new compartment to your growing encyclopedia to put together into the ultimate ship.

You let out a small giddy giggle at the thought, coinciding with a final flourish to the preliminary design that definitely needed a little more refinement along with hard data. You needed to now study how the Asur built their ships so, and then observe the Empire's shamelessly stolen variant that turned it more into a blunt castle at sea than the elegant curves of the High Elves. Both versions were definitely going to be taken together into a singular lesson on how to design such a superstructure so, making sure that whatever you made on the other side was something truly grand.

But when you made to close your sketch book, a thought struck you then when you looked up and turned about, studying the familiar cabin you were in and, to a greater extend, the beloved flagship you were on. Your fingers drummed silently against the book, hit with a rather complicated conundrum. Myrmidia's Vengeance was your personal flagship, yet she was only a Ship-of-the-Line size currently. You did want to eventually upgrade to a Man-of-War one day, the grandest of sizes, but then what would be the fate of your old flagship? Could you bear to leave her behind, especially considering the disaster that had transpired last time you swapped commands?

Your lips thinly pressed together before opening up into a tired sigh. Then you glanced back at the sketch book, wondering if perhaps there was a way to...well, build up? Transform Myrmidia's Vengeance into something bigger? It was certainly an idea, but you recalled an old common sailor's paradox dating back to the ancient Reman Empire. That if one were to replace every single bit of a ship to maintain it over the years, was it somehow then still the same ship then in the end?

Then again, I imagine that such philosophers would be having a fist fight over the idea of 'if a ship is sunk, can it come back to life?' You darkly chuckled and shook your head, recalling the mysterious status of Rebecca's own vessel. Perhaps those were just general discussions that you had no reason to fully resolve. But in the end, the thought still did linger in your head while you put away your sketch book.

With enough effort and care, could I upgrade this Ship-of-Line into a Man-of-War? You shook your head and put that away from now. If it was at all possible and was something you wanted to follow-up on, it was most than likely going to be a rather expense procedure. Which meant you needed gold, and a rather lot of you.

Fortunately for you, there were some very enticing options now in this part of the sea. All you needed to do was seize them.

Infamy Gained: +4 (218 +4 = 222)

Current Location: The Middle Sea

Thirst: -4 +1 (Turn Growth) = -3/10
Supplies: 34 -8 (Turn Crew Consumption) = 26/42


Set a general heading:

Port Call
-[ ] [Set Course] Dock at port: You need to make a port call to refill your supplies, rest your men, and explore opportunities on land. (Choose one)
--[ ] L'Anguille: A port city with considerable outskirts that practically cover the entirety of the Dukedom's domain. It is incredibly busy so and is often the alternative to those too cheap to do business in Marienburg.
--[ ] Lyonesse: More fortress than city, the walls of Lyonesse sternly warn away any idea of an easy raid against the port. The island it is built on has been speculated to be built on top of ancient ruins.
--[ ] Heimseter: A northern settelemtn that is populated by the Bjornlings, perhaps the most open-minded of Norscans that would participate in open trade. They aren't picky about whatever gods they follow, so long as it can bring about prosperity.
--[ ] Thinbar Lair: Hidden on a forested island in the middle of this innocuous stretch of sea is an abandoned Dawi mine, filled still with precious material...and under your joint ownership with Clan Ironhand.

World Travel
-[ ] [Set Course] Set Sail: Time to head to a new area, for new opportunities and the chance to reduce the chance of a pirate-hunter fleet being set upon you. (Choose one)
--[ ] Bretonnian Coast: A bustling sea zone filled with all sorts of ships from across all the worlds, patrolled by the dominant Bretonnian Navy.
--[ ] Sea of Claws: A region known for its harsh storms and stormy seas, but the allure of coin is enough to bring about greedy traders for the wealth of the Empire.

-[ ] [Set Course] Remain here: Do not depart the area, and just sail about, hopefully avoiding unwanted attention.

On the way, you'll divert your attention between four main actions:

Acts of Piracy
-[ ] [Acts of Piracy] Find a Fleet: Somewhere out in the great big ocean was a ship. That ship was maybe filled with gold. Maybe it was a group of ships. Try to look for them to consider opportunities.
--[ ] Lustrian Treasure: Lydia's always in need of a payday and through an old friend, an opportunity has been unveiled to plunder a lost treasure fleet from the New World! Of course, she'll need your help to claim it so, and you're more than willing to help for a cut like the others.
--[ ] Necromancer Chase: With all the dire news going on about the world as of late, Angelica seeks to perhaps lessen it so by returning to her roots with a good old fashioned witch hunt against necromancy. You're helping her out to perhaps earn some points with Morr, though you're sure that said points will be quickly deducted by plundering whatever interesting artifacts said necromancer could have.

-[ ] [Acts of Piracy] Raid a Settlement: Bet that someplace somewhere along the coast line was very lightly guarded, lightly defended, and loaded with coin. (Choose one)
--[ ] Target Faction: Bretonnia
--[ ] Target Faction: Norsca

Designing Ships
-[ ] [Designing Ships] Design Blueprint: You've collected as much information as you could about a prospective new compartment idea from a variety of sources. You'll now devote some time into making a proper detailed sketch as to how it will all work together and add it to your catalog of future references.
--[ ] No options are currently available.

-[ ] [Designing Ships] Create Class:
The time has come to put pen to paper and sketch up an entirely new ship class from scratch, using the knowledge you have assembled in your travels and journeys to create something unique and yours! All that's left to do is to decide the class level…
--[ ] Escort
--[ ] Ship-of-the-Line
--[ ] Man-of-War

-[ ] [Designing Ships] Practice your Designs:
As an aspiring future naval engineer, you had too many designs in your head. Try putting one into paper to see if it's workable at best, practice at worst.

Improving Yourself
-[ ] [Improving Yourself] Learn from Medb: Terrifying as she was sometimes, the Wood Elf did have a lot of skills in high demand that you could learn from. Just don't let her get distracted with all your guns. (Choose one or more)
--[ ] Martial (Jezzail): Hey, she really liked guns. You also happened to liked guns. Indulge in that shared interest with some practice.
--[ ] Diplomacy (Intimidate): Wood Elves are masters of screaming 'get out of my forest.' Maybe you could learn how to do that in other situations.
--[ ] Stewardship (Foraging): Having grown, lived, and killed in a forest for most of her life, Medb knows exactly how to scrounge up supplies in the wild. That could come in handy for feeding your crew.
--[ ] Intrigue (Pathfinder): Medb seems to always be able to find her way through anything once she puts her mind to it. Try to have her teach you that skill.
--[ ] Learning (Magesight): Her eyes perceive not only just the smallest of details in the world, but she can also see the Winds of Magic quite clearly. Talk with her and see if you could develop your own sight of magical energies further.
-[ ] [Improving Yourself] Learn from Lydia: The woman from Kislev was experienced in just a little bit of everything that you could learn from, from having a terrifying sword form to how to treat a wound before it became septic. Almost like a big sister you never had. (Choose one or more)
--[ ] Martial (Rapier Set): Both your styles actually revolved a primary main weapon, with a secondary optional weapon to surprise the enemy. Practice with her to get some experience in fighting with and against it.
--[ ] Diplomacy (Bluff): She's apparently been banned from cards on your ship for having an impressive poker face even with five aces. Just how did she do that?
--[ ] Stewardship (Jury-Rig): Back when she worked on the ropes, Lydia apparently had a knack for making broken things work with very unexpected solutions, most often times heavily improvised fixes that surprisingly work. Until they don't. Then she fixes it again.
--[ ] Intrigue (Tracking): While no hunter, Lydia has spent enough time in the wilderness to spot the passage of others, something that could prove in handy when it came to hunting down targets of opportunity.
--[ ] Learning (Healing): In the wilderness of Kislev, there often was no medicine on hand. So, Lydia learned how to improvise in the moment on how to best treat a bad wound, and it's paid off so far.
-[ ] [Improving Yourself] Learn from Angelica: Despite sometimes being rather clumsy or easily flustered at times, the Morrite would grow serious and focused when the time was right. Maybe she'll keep her word about being there for you. (Choose one or more)
--[ ] Martial (Parry): Despite wielding a massive greatsword as her primary weapon, Angelica has considerable talent in being able to parry and counterattack overextended enemies. See if she could have you learn that with your own blades.
--[ ] Diplomacy (Command): She was taught on the essential skills of leadership in battle growing up, and that makes itself very clear with how many instinctively leap to her command. You could use that.
--[ ] Stewardship (Logistics): Just understanding a battle map isn't enough, one in charge of a force also had to understand the flow of supplies in and out an army. Could that also apply to ships?
--[ ] Intrigue (Dread): It might just be her natural appearance, but Angelica still emits the subtlest aura of dread and death even when trying to sound cheerful. That might just be your wariness for Morr though.
--[ ] Learning (Religion): A fanatic follower of Morr, she is easily the best source for you to have a religious discussion and expand your understanding of the Old World's pantheon.
-[ ] [Improving Yourself] Learn from Ingfried: Ingfried's a lot more active nowadays ever since you've helped her out of her little funk. She still sleeps an awful lot, but she has claimed that she has maximized efficiency for output, something very mercantile as befitting of her new title. (Choose one or more)
--[ ] Martial (Revolver): She's definitely not one for the blade, but she's an alright shot with a pistol. You supposed you could practice using your sidearm with her.
--[ ] Diplomacy (Etiquette): Despite very ill-mannered with how much she sleeps, Ingfried does have the basics of customer service and can be appropriately polite when the situation calls for it, especially when it comes to first greetings.
--[ ] Stewardship (Business): Even if it ultimately failed, the woman was once a business owner and could maybe offer suggestions on how to set up an organization somehow, somewhere.
--[ ] Intrigue (Scheme): She doesn't look like it, but Ingrid is a very clever one when it comes to making plots and schemes to get her way. They usually take form in offloading chores to get more sleep.
--[ ] Learning (Law): When it comes to settling disputes between members of the crew, Ingfried is surprisingly the one they wake to ask for the best way to end the issue. She is surprisingly cunning and needs only a few details to make a verdict that usually all can agree to, something that you could maybe use in emergencies.
[ ] Learning (Religion): Having discovered Myrmidia and accepted her as her patron, Ingfried is the closest thing you have to an expert to your homeland's patron goddess. Perhaps it's worth learning a bit about the divinity your mother had personally followed.
-[ ] [Improving Yourself] Learn from Thankit: If you were the weird vampire, he was the weirder rat for actually being willing to serve under you. You're pretty sure he's not plotting a mutiny, but maybe you could learn something from him until then. (Choose one or more)
--[ ] Martial (Dodge): Thankit is a nimble even for a Skaven, being able to weave through a flurry of strikes to setup for a devastating blow.
--[ ] Diplomacy (Bargain): Being a Skaven, bartering and bargaining for more comes naturally to Thankit and he knows how far he can push it before one takes offense. You could do with that.
--[ ] Stewardship (Modify): While not an engineer, Thankit's gear includes a few Skaven devices that he sometimes adjusts on the fly to fit a certain purpose, though definitely not as good as before.
--[ ] Intrigue (Sneak): When he isn't filling his role, you can see him naturally gravitating to lurking in the shadows to watch others, like some sort of vampire. You probably brood better than him though.
--[ ] Learning (Tactics): You casually asked and Thankit suddenly could talk and mention about all sorts of battles he's seen over the years, a lot of which actually made you stare in consideration. He's a really old rat, isn't he?
-[ ] [Improving Yourself] Learn from Octavia: Octavia was...interesting. Yes, that was the kindest way to describe how her mood swung about from joyous to bitter on a razor's edge. She thankfully spends a lot more in the former than the later, so you can pick something up from her then. (Choose one or more)
--[ ] Martial (Rapier Set): Octavia is actually a fair hand with a cutlass, more so than one would think. The shape apparently resembles her violin bow, so it did make sense...sorta.
--[ ] Diplomacy (Charm): The daughter of minor nobility means that she's learned well how the right word, the right wink, the right smile can open up a lot of direct paths when it comes to convincing others.
--[ ] Stewardship (Navigation): Being a child of Navigators, it should come as no wonder that Octavia had considerable skill in finding routes through difficult or impassable terrain at times.
--[ ] Intrigue (Gossip): Inspiration comes to the violinist in many ways, a few of which are actually recent events that set her mind churning about songs to chronicle them. That means she's a gossip, and a good one at that when it comes to learning information.
--[ ] Learning (Channeling): While her control over the winds is more driven by emotion than focus, you couldn't deny that it worked well. Maybe you need to explore how she does it to become a better caster.

-[ ] [Improving Yourself] Try Researching: You don't have much of a collection, but you do have some items of vague interest. Cast your eye over something you have that could prove an interesting research subject. (Choose one or more)
--[ ] Gunnery Flesh: A deal with Captain Rebecca has shown you the possibility of improved zombies capable of enough fine motor skills to use gunpowder. While the demonstration hadn't been very enlightening, her aid Zahri had provided you with useful notes. Hopefully useful one penned by a fellow Verenite.

Crew Shakeups
-[ ] [Crew Shakeups] Observe Candidates: You need more people you can trust by name. You need more people who can take charge of things. Maybe somebody in your crew could prove interesting to interview and give a chance in an upcoming battle sometime.

-[ ] [Crew Shakeups] Fleet Exercise: Have the crew and your officers practice rushing to combat stations and test various scenarios, hopefully allowing them to hone their skills at the various roles they had without need for actual battle.

-[ ] [Crew Shakeups] Manage Rations: Through dedicating a portion of your time between managing the distribution of rations and keeping morale up, it could be possible to reduce regular supply consumption for a little while. Unfortunately people's memories of the good times tend to be short, so it'll need to be constantly refreshed or eased up without direct supervision.

-[ ] [Crew Shakeups] Secretly Feed: You can't handle it anymore. You need to sate the Thirst, and you can't bring yourself to do it on one of your friends. Better just some faceless nobody that hopefully won't realize what's happening, or should you get spotted, would understand your needs. Your crew would understand...hopefully.

Spending time on a ship together lets you get to know your officers better. Pick up to two characters:

Your Officers
-[ ] [Social] Medb: Your quartermaster is...off, you'll be the first to admit. But you'll be damned if you didn't trust her to have your back in a fight. But did you have hers?
--[ ] Feed on Medb: She...technically gave your permission to. It's still weird for both you and her. Just...make it quick.

-[ ] [Social] Lydia: A native of Kislev so far from her home and working for coin on a pirate ship is an interesting tale. Could she have a reason for being here?

-[ ] [Social] Angelica: What in the world possessed you to allow a member from the Cult of Morr on your ship? Though more importantly, just why did she join up with you of all people?

-[ ] [Social] Ingfried: Despite having lost in the game of love, Ingfried remains undaunted in the game of coin-making wherever conflict could be found. She sees opportunities for wealth in this world filled with naught but war, and you definitely very much like the sound of that.

-[ ] [Social] Thankit: Among his people, Thankit is absolutely the exception when it came to the norm and you still gawked at that. Just what had he gone through to become such open-minded with working alongside you?

-[ ] [Social] Octavia: Her music was alluring, dangerously so. Yet still you listened and wondered just why your uncle had supposedly spent the final years of his life tutoring this witch. Was there more to her than what you understood?

Others
-[ ] [Social] Leos: According to Ingfried, he's a well-known figure from the myriad courts of the Empire and is renowned to be quick in both wit and blade. Now, he's apparently looking to bid farewell to his old life for a new one in the Southern Realms, but for whatever reason, you're not yet sure. (Free)

-------------------------------------------------------------------------------------​
- Yep, I'm definitely mentioning now that there is a possible way to upgrade your flagship to Man-of-War size for more options. That way, you don't necessarily have to give up on your starter ship due to being slowly outclassed. But it's going to definitely require some real investment and a good drydock to do it in. Yet is it perhaps worth it for sentimental and personal reasons? Well, we'll find out.

Six hour moratorium to come up with a sailing plan.
 
[] Plan So Much to Do, So Little Time
-[ ] [Set Course] Dock at port: You need to make a port call to refill your supplies, rest your men, and explore opportunities on land. (Choose one)
--[ ] Thinbar Lair: Hidden on a forested island in the middle of this innocuous stretch of sea is an abandoned Dawi mine, filled still with precious material...and under your joint ownership with Clan Ironhand.
-[ ] [Acts of Piracy] Find a Fleet: Somewhere out in the great big ocean was a ship. That ship was maybe filled with gold. Maybe it was a group of ships. Try to look for them to consider opportunities.
--[ ] Lustrian Treasure: Lydia's always in need of a payday and through an old friend, an opportunity has been unveiled to plunder a lost treasure fleet from the New World! Of course, she'll need your help to claim it so, and you're more than willing to help for a cut like the others.
--[ ] Necromancer Chase: With all the dire news going on about the world as of late, Angelica seeks to perhaps lessen it so by returning to her roots with a good old fashioned witch hunt against necromancy. You're helping her out to perhaps earn some points with Morr, though you're sure that said points will be quickly deducted by plundering whatever interesting artifacts said necromancer could have.
-[] [Improving Yourself] Learn from Ingfried: Ingfried's a lot more active nowadays ever since you've helped her out of her little funk. She still sleeps an awful lot, but she has claimed that she has maximized efficiency for output, something very mercantile as befitting of her new title.
--[] Learning (Religion): Having discovered Myrmidia and accepted her as her patron, Ingfried is the closest thing you have to an expert to your homeland's patron goddess. Perhaps it's worth learning a bit about the divinity your mother had personally followed.
-[] [Improving Yourself] Learn from Thankit: If you were the weird vampire, he was the weirder rat for actually being willing to serve under you. You're pretty sure he's not plotting a mutiny, but maybe you could learn something from him until then. (Choose one or more)
--[] Martial (Dodge): Thankit is a nimble even for a Skaven, being able to weave through a flurry of strikes to setup for a devastating blow.
-[ ] [Social] Thankit: Among his people, Thankit is absolutely the exception when it came to the norm and you still gawked at that. Just what had he gone through to become such open-minded with working alongside you?
-[ ] [Social] Angelica: What in the world possessed you to allow a member from the Cult of Morr on your ship? Though more importantly, just why did she join up with you of all people?
-[ ] [Social] Leos: According to Ingfried, he's a well-known figure from the myriad courts of the Empire and is renowned to be quick in both wit and blade. Now, he's apparently looking to bid farewell to his old life for a new one in the Southern Realms, but for whatever reason, you're not yet sure. (Free)

Reasoning
  1. We have building supplies in the holds for this very purpose, we need to get in there and build up the settlement
  2. Time sensitive, also free money and if I recall right this was a very good roll to find this thing, so really this is the best reason to take this
  3. A chance for Angelica to improve and for us to loot a spellbook, what's not to like? It also does not conflict with the above as this is likely to be a land adventure not a ship to ship combat challenge
  4. Finally you guys know the drill, if we have any training points below basic is makes sense to keep going with them, in this case both religion an dodge are high enough that if we roll a 75+ we'd even get to use them in the combat this turn
  5. We have not talked to him in a while and he always has interesting things to talk about
  6. Since we are doing her action anyway this turn we might as well have a talk as well, who knows there might be interesting conversations to be had
  7. Finally free convo is free, there is no reason not to take this and he might have something interesting to say
 
I feel like we should really try to hammer the medb social actions. It is annoying that shes playing coy with what she wants while getting mad about lack of progress but that's what we signed up for when we chose a kinda insane wood elf 2nd.
 
I feel like we should really try to hammer the medb social actions. It is annoying that shes playing coy with what she wants while getting mad about lack of progress but that's what we signed up for when we chose a kinda insane wood elf 2nd.

The last time we took a social action with her it did more harm than good since we were doing a lot of talking and no acting, even more talking is unlikely to help in my opinion.
 
You needed to now study how the Asur built their ships so, and then observe the Empire's shamelessly stolen variant that turned it more into a blunt castle at sea than the elegant curves of the High Elves. Both versions were definitely going to be taken together into a singular lesson on how to design such a superstructure so, making sure that whatever you made on the other side was something truly grand.
It really does look like our ultimate ship is going to be a bastardization of an Empire and an Asur ship. Oh what a gloriously hideous child it will be.
With enough effort and care, could I upgrade this Ship-of-Line into a Man-of-War? You shook your head and put that away from now. If it was at all possible and was something you wanted to follow-up on, it was most than likely going to be a rather expense procedure. Which meant you needed gold, and a rather lot of you.
Something tells me it's more than sentimentality, but even then we don't necessarily HAVE to upgrade. Edward Kenway from AC4 Black Flag managed to do good against superior ships with a modified Ship-of-the-Line, and Shay Cormac from AC Rogue did well with just a heavily modified Cutter.


[] Plan So Much to Do, So Little Time
-[ ] [Set Course] Dock at port: You need to make a port call to refill your supplies, rest your men, and explore opportunities on land. (Choose one)
--[ ] Thinbar Lair: Hidden on a forested island in the middle of this innocuous stretch of sea is an abandoned Dawi mine, filled still with precious material...and under your joint ownership with Clan Ironhand.
I'm not sure about going to Thinbar, with 2 fights planned we're going to need a lot of supplies and Thinbar only has 4 stashed there with no real hope for repairing our ships if they get damaged. L'Anguille Is more attractive so we can get to Medb's quest pronto.
 
[X] Plan So Much to Do, So Little Time V2
-[X] [Set Course] Dock at port:
--[X] L'Anguille
-[X] [Acts of Piracy] Find a Fleet:
--[X] Lustrian Treasure:
--[X] Necromancer Chase:
-[X] [Improving Yourself] Learn from Angelica:
--[X] Learning (Religion):
-[X] [Improving Yourself] Learn from Thankit:
--[X] Martial (Dodge):

-[X] [Social] Thankit:
-[X] [Social] Angelica:
-[X] [Social] Leos:
 
It really does look like our ultimate ship is going to be a bastardization of an Empire and an Asur ship. Oh what a gloriously hideous child it will be.

Something tells me it's more than sentimentality, but even then we don't necessarily HAVE to upgrade. Edward Kenway from AC4 Black Flag managed to do good against superior ships with a modified Ship-of-the-Line, and Shay Cormac from AC Rogue did well with just a heavily modified Cutter.



I'm not sure about going to Thinbar, with 2 fights planned we're going to need a lot of supplies and Thinbar only has 4 stashed there with no real hope for repairing our ships if they get damaged. L'Anguille Is more attractive so we can get to Medb's quest pronto.

Fair, we can do Thinbar once we get done with the Bretonians and we can grab more supplies to we can take the place all the way in one go and get our ambition done.

[X] Plan So Much to Do, So Little Time V2
 
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I feel I should get more consistent in how I read this story. But anyhow...

[X] Plan So Much to Do, So Little Time V2

Another great victory for democratic centralism
 
Fuck, I just realised I'm in shared first place for total amount of Apocrypha stories written.

This must be rectified.

I knew read 800k words worth of Smugbug would come in useful. (That's why I've been to busy to read this story until now)
 
Wishes in the Moonlight
You'll Always be My... - A Celeshiro-will-have-to-kill-me-before-I-consider-this-non-cannon Omake

Myrmidia's Vengeance and her sister-ship had been caught in a storm while on the way to L'Anguille. The rain came crashing down relentlessly from the endless expanse of dark clouds above, all the while the waves made each step uncertain and winds blew away anything not nailed down. The whole affair made Medb very happy she wasn't outside, instead getting to spend the night inside with her friend and admiral.

"I had no bloody idea you could actually see the Dhar!" Carolina said, followed by an indignant humph.

"You have to admit that was pretty stupid" Medb pressed on, the grin which had been stapled to her face for the last half an hour growing ever wider as she teased her friend.

"You're the one who believed that, and I quote " It was just a thing with all you humans that use gunpowder" unquote" Carolina responded, making large quotation marks for added effect using her hands. That this made her spill all her wine went by unnoticed by them both.

"Okay, but in my defence…" Medb began before it trailed off. She couldn't actually come up with any good excuse, other than her lacking knowledge of basically everything outside of Athel Loren. Carolina was very pleased at having gotten one over her, as the growing, smug smile indicated. Medb tried copying Carolina's earlier indignant look, but in that regard, she was woefully outmatched by the Lahmian sitting opposite her and she quickly broke down laughing. Carolina did the same.

They had been going like that for a good hour at least, recollecting their earlier adventures, telling stories and bantering, all while making a good dent in the stock of rum and wine. The desk between them was full of empty and half-empty bottles.

The laughter stilled and for a bit they just leaned back in their chairs, enjoying each other's quiet company. The storm had seemingly abated for a moment, the back-and-forth of the ship calmer than it had been a minute ago. It felt a bit magical, the world slowing down as the two friends just observed each other.

"Do you miss it, back when it was just us two?" Medb spoke again, breaking said magic.

"It was certainly less hectic, having to manage only one ship. We also didn't go through our rum as quickly back then either" This prompted a small chuckle from them both. Medb didn't know why she'd asked and decided to not continue, hoping that magical silence would return.

"I miss it, I miss you" Medb thought silently to herself. Carolina turned her a bit at that, her wide-brimmed hat threatening to fall off again. Her smile had probably faltered a bit at that all too common thought.

"What do you mean?" Carolina's words caught her off guard before Medb realised what had happened. Her eyes opened wider and she felt her cheeks heat up as she realised those words hadn't been as silent as she thought.

"I, eh… I meant… It was just-" Medb floundered, trying to come up with an excuse, an explanation, but just like earlier her mind and tongue failed her. She blamed the perfidious wine.

Just as she thought she had something she looked back at Carolina, meeting her eyes. The admiral's bright green eyes locked with hers and Medb froze up. She spotted confusion, a bit of amusement, but most of all, concern, in those endlessly deep eyes. Medb faltered and her eyes drifted down to the floor.

Now the silence returned, but not in the way Medb had wished. A small crack had appeared and now, mere moments later, everything was threatening to come crashing down. Her eyes were watering and her hands were starting to shake. Gods damn Loec, gods damn Liadriel, she had wished for a fun evening with her best friend, and now… this!.

"Medb?" it was one word, nothing more, but Carolina's voice helped centre her, kept everything from crashing down. Gods, those Lahmians were good. Medb calmed down, breathing like she'd been taught to do when shooting a bow. It helped.

"I meant… I meant that I miss when it was just us, just us against the world. It was easier" she began, her eyes still fixed on the floor "I love the crew, you're all like family to me, a very, very weird family, but family nonetheless, but you'll always be my… my…" it felt like she was drowning, trying to push her thoughts into words and failing, like struggling in the midst of a storming sea.

With her face still cast downwards, she didn't see what happened, but she certainly heard it. Bottles fell to the floor, some breaking into what was most likely hundreds of little shards. But before Medb could look up, she felt a reassuring weight on her right shoulder.

Carolina had leaped over her desk, hitting quite a few bottles on the way over, and had glided into place next to Medb's chair. The wine made her dramatic, but that was one of the many things Medb loved her for.

Medb rested her head on the reassuring hand as Carolina just stood there.

And for a third time that night, the silence returned.

Medb felt tired.

Very tired.

So tired that she didn't protest when Carolina lifted her up in a bridal carry. The cotton of Carolina's lace-up shirt felt like elven silk against Medb's bare arm and the plush softness of her bust felt like a dream come true (which it, one one sense, was).

The comfort of Carolina's embrace ended far too quickly, though Medb would probably have found an eternity to be too short of a time in her embrace.

She was placed into Carolina's wide double bed. Compared to Carolina the pillows felt like seafloor rocks and the sheets like cold seagrass. Luckily this lasted a similarly short time, as the gentle presence of Carolina returned to her side, laying down in the bed opposite her.

Medb forced her eyes to open, even though her eyelids felt like lead.

What she saw was her admiral, her Carolina. The hat was gone, just like her disguise. This was the face so many were uncomfortable to even look at and even more out-right feared. White hair, pale skin and blood-red eyes.

She was beautiful.

If Medb ever were to meet Isha, she imagined this is what she'd look like.

But not even this beauty was enough to stave away sleep forever.

Medb's eyes closed, but her arms reached out, embracing Carolina. Carolina did the same, her strong arms dragging Medb right next to her, so she felt Carolina's cold breath on her face.

"You'll always be my first love, my first true love" The words flowed freely again. She was no longer drowning.

"I know" Was Carolina's only response. She spoke with a gentle tone Medb hadn't heard before but was undeniably still Carolina's.

"I love you, I'll always love you" It felt like the tears might return.

"I know Medb, but now it's time to sleep. Sleep my little Asrai" And as Carolina gently combed through Medb's hair with her fingers, Medb finally drifted off to sleep.




When Medb awoke, she was confused, disoriented at first. She was in her cabin, in her bed fit for only one person, a pillow in her gentle embrace.

It didn't take long to realise what had happened.

She sat up in her bed looking around her room. It was still night and when she looked out her small window she saw the Moon, nearing the horizon. She knew there was no point in trying to fall asleep again, so she just sat in her bed, clutching her legs.

She just sat there in her very lonesome silence, looking at the Moon.



That was a lot to write, quite emotionally taxing on my end to be completely honest. Hopefully y'all like it though.

Still, I'm proud (and a tad confused) that I managed to write this in one go. I wish I could be this productive always, Lileath knows I have more Apocrypha I should get working on/finishing, both here and in
other places.
But I had been away for a bit and just got caught up again when I noticed that, horror of horrors, I wasn't in undisputed first place in the Apocrypha section, which had to be rectified asap. /jk

As usual, thank you Celeshiro for your ever wonderful writing, especially when it comes to my our favourite couple of gun-slingers.
/Royalist
 
But more seriously, well done. It really is a touching breakdown of how some characters could be feeling in private, small wishes of what the future could be.

It's my pleasure Celeshiro. I do genuinely love this couple and I hope the rest of the readerbase will agree with me if we ever get to pick a romance option. I mean, I do write this in part as literal propaganda for said possibility. That and the ego boost from being the most prolific Omake writer.
 
Oh, feel free! I'll try my best to respond to any questions in good time. I'll make mention I don't mind questions here as well if it can lead to some interesting discussion or chuckles.

Nice. Well in that case...

How friendly is Medb's relationship with the non-officer part of the crew, especially with the Druchii?
Seeing as she's the quartermaster I imagine she's one of the officers your average crew member interacts with more compared with some of the others.

Secondly, does Carolina have some favourite food... other than blood?

Thirdly, how well have the Druchii acclimatized to their new environment? Like, I imagine they have mellowed out a bit in their murderous asshole-ness, but how much?
 
How friendly is Medb's relationship with the non-officer part of the crew, especially with the Druchii?
Seeing as she's the quartermaster I imagine she's one of the officers your average crew member interacts with more compared with some of the others.
Your Druchii are definitely the younger/naive part of their people, this being likely their first or maybe second tour. At first, they probably assumed she'd be like the rest of her people, weak and pacifist/tree lover.

Then Medb showed them her boomsticks and casually described, in great detail, a typical punishment for intruders in Athel Loren. So a very healthy respect around the Wood Elf with explosive sticks now.
Secondly, does Carolina have some favourite food... other than blood?
She's Estalian, so Spanish cuisine is like the taste of home for her. I can especially see her liking seafood for obvious reasons.
Thirdly, how well have the Druchii acclimatized to their new environment? Like, I imagine they have mellowed out a bit in their murderous asshole-ness, but how much?
Again, those left are the younger and thus more flexible lot who probably have just accepted you as their new raid leader. You lead them to victory, they get loot, and that's all they really care about. You being a vampire is also a nice plus, given that means you aren't going to kick it that easily.
 
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Your Druchii are definitely the younger/naive part of their people, this being likely their first or maybe second tour. At first, they probably assumed she'd be like the rest of her people, weak and pacifist/tree lover.

Then Medb showed them her boomsticks and casually described, in great detail, a typical punishment for intruders in Athel Loren. So a very healthy respect around the Wood Elf with explosive sticks now.

She's Estalian, so Spanish cuisine is like the taste of home for her. I can especially see her liking seafood for obvious reasons.

Again, those left are the younger and thus more flexible lot who probably have just accepted you as their new raid leader. You lead them to victory, they get loot, and that's all they really care about. You being a vampire is also a nice plus, given that means you aren't going to kick it that easily.

To be fair I do not think a well informed Druchi would think of the Asrai as pacifists, hicks sure, unnaturally fond of trees maybe, but at the end of the day these are the only other elves who use Dark Magic, they offer sacrifices to both sides of the pantheon equally and yes they also murder intruders in ways the average Druchi will at least be somewhat impressed by
 
Vote closed
Scheduled vote count started by Celeshiro on Mar 4, 2024 at 11:11 PM, finished with 19 posts and 9 votes.

  • [X] Plan So Much to Do, So Little Time V2
    -[X] [Set Course] Dock at port:
    --[X] L'Anguille
    -[X] [Acts of Piracy] Find a Fleet:
    --[X] Lustrian Treasure:
    --[X] Necromancer Chase:
    -[X] [Improving Yourself] Learn from Angelica:
    --[X] Learning (Religion):
    -[X] [Improving Yourself] Learn from Thankit:
    --[X] Martial (Dodge):
    -[X] [Social] Thankit:
    -[X] [Social] Angelica:
    -[X] [Social] Leos:
 
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