From Mass Effect Andromeda
Starter Weapons (Free to all) : In a new and potentially dangerous galaxy, you have to be prepared. You have a M-3 Predator Pistol and a racially appropriate melee weapon. Biotics have a choice between their racial melee weapon (if they have one) and a Biotic Amplifier (for melee purposes). If a race doesn't have an appropriate melee weapon, they start with an Omni-Blade.
Hardsuit (Free to all) : Every Initiative member knows that they are going into the unknown, so they do their best to equip for it. Even the Angara and Kett have an equivalent.
You have access to a hardsuit (or some equivalent of wearable equipment) that provides basic kinetic barriers, life support, and jump jets. Please keep in mind that this is a pretty basic system, so consider upgrades.
In regards to the jump jets, you can use this hardware that's integrated into your armor to hover or make extremely high jumps. You could even reverse the function to ground pound a target. If you possess biotic abilities or advanced EM manipulation, you can increase your mobility/maneuverability with the jump jets.
Pet From Home (Free) : You have a pet that was brought in from your home sector of space. Milky Way races can select from any pet that'd be available in the Milky Way, Angarans from the Heleus cluster, and Kett from their empire. The pet will not be usable in any form of combat, and will mostly stay with you in order to improve your mood. And steal your food, if you aren't careful what you leave around. You may also choose to import a previous non-sophont pet into a form of your choice, if the form fits the above criteria.
From Girl Genius SB
Professionally Drawn - Free
You look good , Jumper. Nothing all that extraordinary by itself, but you'd be surprised how often it turns out to be of use. You look like someone drawn and coloured properly by some very skilled cartoonists.
From Fate/Legends - Empires of Antiquity
Roman Holiday- Free
The earlier ages had greater potential, I'm sure you've heard it all before. But even among the people of ancient Greece, you've actually stood out more than most. You have the potential to be a hero, should you work long and hard. Your physicality is enough to let you break down a tree with a few steady blows, run several times faster than an Olympian athlete of the day and while your body is far from immune to bladed weapons, you find that the fists of normal folk feel like children on your body. You even have some magical potential of note, being capable of manipulating a decent amount of mana in the Age of Gods fashion should you find someone that can train you to do so or, should you be born later and prefer it, have around a hundred high quality magical circuits to learn to use.
Legendary Mascot- Free
Poor Orion, kept as a little teddy bear for Artemis. What a way to spend his years as a Servant. Surely we can share the pain, let others know what it's like to be a animated plush toy? This option, for free, grants you one figure of Greco-Roman mythology as a companion, albeit that they have turned into a animated soft toy, like a teddy bear or plush dolphin, and appear to lack their powers beyond very minor, cosmetic uses. They're still the same person, even if curiously lacking or unwilling when it comes to teaching you any skills they might otherwise know, and could be someone to give sage advice, inspire you when you're feeling down or just make you laugh from being a goofy little bear with the spirit of a hero in it. The little mascot does seem fond of you and, through some miracle, doesn't appear to mind it's fate at all. You can also take 2 more mascots for each 50 points you buy further.
From Fast and Furious
The Vehicle: Free!
This object barely deserves the title of car, at least in your opinion. A Volkswagen Beetle, a Pinto, or a Yugo, this car technically meets all the criteria and is very cheap, but it would take a master mechanic and a driving god to let it rival even the worst other racers can bring to the table.
From Macross
-Serene Sinatra (Free): You're no slouch in the singing department, that's for sure. You may not be popular idol material, but no one's going to complain if you decide to sing along to a song or randomly bust out a tune with a voice like this. Who knows, maybe you could practice and get a little better?
-Basic Training (Free): Piloting a Variable Fighter can be pretty complex. There's all kinds of modes and maneuvers to worry about... with this, you won't have to worry so much. You'll know which button does what, and you won't end up turning into a mech when you need a jet. ...but I reserve the right to laugh if you mess up anyway.
-Space Suit (Free): A futuristic, spandex space suit that will let you survive for 20 minutes in deep space. It's really more in case your vehicle gets stranded, but otherwise it's pretty darn cool looking.
-Basic Variable Fighter (Free): Your good ol' Fisher Price Veritechs! They may be the beginning, but they're classics and were the groundwork for future generations. Editions like the VF-1A Valkyrie (or its other variants), the YF-4, VF-2SS or the VF-4 Lightning III are made available for your stay here. It can transform in the atmosphere and operate in space, but it cannot reach escape velocity on its own. Comes with basic armaments and like all Variable Fighters can transform into a Jet, a Mech, or a 'middle' form called Guardian Mode.
From Starbound
Matter Manipulator (Free All): Manipulates anything that matters. Well, solids, at least. It basically allows for the collection of any and all materials. For an extra 100 CP, it can collects liquid, and also mines 4 times faster, 4 times as much at once and twice as far away. It can also paint stuff as wire things. If you don't purchase this, you'll have to get the upgrades yourself with manipulator modules.
Novelty Banana (Free All, Mandatory for any who would betray Big Ape): Wow, you managed to get hold of one of these? That's quite an achievem- Wait. That's not fair. You bought it- you cheated! Unbelievable. This banana is not a Novelty Banana. In fact, you're not even worthy of a normal banana. This is, in fact, a Guilt Banana.
Whenever you, and only you, touch this banana, you will be filled with regret and shame for your actions. I hope you appreciate it. It still boomerangs pretty well, though. So you can NEVER ESCAPE THE GUILT.
From Forerunner Saga
Second Skin [Free]
Forerunners wore personal armour at all times, for their entire lives. This full body armour was designed to assist them in their everyday lives, in every way possible. It protected its user both physically and medically, to the extent of extending their lifespan from centuries to tens of thousands of years, gave them a near perfect memory, and afforded them heightened perception. Necessities such as nutrients and oxygen can be provided by the suit. This means that users could survive several years without having to open the armour.
On top of this, most personal armour came with some form of energy shield, for additional protection. By the final years of the Flood war, all armours had one. The armour can be configured to hover a foot above the ground instead of walking.
Forerunners wearing one were provided with constant access to a vast wealth of information stored within the suit, as well as a connection to the local net. The appearance of one's armour was commonly used to denote one's role and position in forerunner society. The armour is extremely malleable and can mold itself to the shape of any other species, and can also change in appearance and colour in relation to its wearers mood.
Every armour comes with its own personal ancilla, programmed to cater to the wearers needs. This ancilla interfaces directly with the mind of the user, and is what facilitates the increased cognitive abilities as well as access to local networks. Touch is all that is required to transfer data between suits, and can be used to have silent conversations between users. For now your armour is beret of any ancilla, though one can be added with extreme ease.
When taken off, the suit will fold into a compact bundle. The one you receive is a standard civilian model. Most forerunner facilities come with small engineering units that can be used to produce additional suits quickly and efficiently, and as such you will also gain one of these with this purchase. They only take an hour to grow a personal new armour around the user.
Personal [Free]
The Forerunners had such a massive industry and advanced technology base that space travel was not a luxury but a mundane feature of life. The only real limitation people had on how fast and far they could travel was due to slipspace debt. In order to keep it at manageable levels the Forerunners created an overwatch network that would monitor travel throughout the galaxy so as to traffic it to prevent the debt from building up. It was for this reason that people could not simply travel wherever they wished as fast as they could. This is your own personal craft. Lacking any weaponry or notable shielding, this ship is mainly only useful for travelling between planets. Its size could be anywhere between fifty meters and 1km in length. Like most Forerunner ships, it is able to reshape itself on demand. Its form is not set.
Tools Of The Trade [100] (First Purchase Free)
Each rate has a different job, and accordingly each rate requires different equipment for their work. This is a selection of small hand held tools employed by the various rates for their work or day-to-day lives. A Lifeworker would have a selection of persuaders, scanners, sample bays, and more. Builders might have tools more in line with design and experimentation. Warrior-Servants would not gain offensive tools with this, but rather supporting items. These can be easily stored within the personal armour of any forerunner in out-of-the-way pockets and concealed slots. Each purchase of this will give you the tools of a specific rate.
From Ace Combat
-Soundtrack (Free): When you take to the skies, it does not always have to be on a somber note. As you fly to your mission, dogfight, or assault an enemy position you'll have the soundtrack of your choice playing in the background. Others can hear this if you wish, and you can turn this off at any time. Perfect for when you want to hype yourself up for a situation.
-Basic Flight Training (Free): If you couldn't fly before, you have a basic idea of how to fly a plane now. You know how to maneuver the joystick properly, which button fires the missiles, and how to properly land a plane without creating a multi-million dollar pile of scrap. It won't save you if you dive into a massive swarm of planes all by yourself, but you can learn.
-Missile Surplus (Free): Well this is odd. Any plane you pilot seems to hold an unnatural number of missiles for its type, far more than it should. You're not sure where it's getting this many missiles, but you'll have to restock them if you run out. The same thing happens with special weapons, though you have to have a working model to attach if you want to swap it out.
-Comm Chatter (Free): While an important part of war is knowing what your opponent is up to, sometimes it's good for puffing your ego up too. For whatever reason, your radio will occasionally catch communications being broadcast from the enemy. This can range from important information to wild surprise at your antics. Not too useful, but good for knowing how you're doing.
-Flight Suit (Free): When taking off, an important requirement of being in a plane is a flight suit so that the G-forces don't make your organs explode. It sounds silly, but you'll be lucky you had it. So, have a nifty flight suit to help keep any pressure issues down while you're in the sky, on the house. It can come in any color you wish with a snazzy helmet to boot, ensuring that you're the most glamorous pilot in the sky.
-Basic Hangar Bay (Free): Sure you might be able to get a fighter plane… but where are you going to store it? You can't just leave your vehicle to the mercy of the elements, it would cause all manners of damage to the plane and then you might be really in a bind. That's why if you come out of this with a plane (or end up importing one) you can obtain a hangar bay which has the tools needed to keep the plane in good shape and can stand up to most forms of weather. It can even attach to a property or the Warehouse after your time here should it please you. For an undiscounted +100CP, this turns into an automated hangar bay with heavy arms and equipment to make repairing and moving the plane significantly easier.
-4th Generation Fighter Plane (Free): These planes have been around for some time now, and as a result some would consider these particular planes to be outdated. It's not the most advanced machine in the sky, but it will get the job done when you need it. Whether it's an MiG-29OVT, an F-18, Su-27 or something else, you can be given a 4th Generation Fighter Plane to do your work and achieve what you need to achieve. Show them that the old ways still work.
-Autocannon (Free): Something of a standard on anything that flies in the air, autocannons or gatling guns on a plane's nose can help one shoot down enemy planes or other targets by unleashing a torrent of bullets upon whatever has the misfortune of being in front of your plane at the time. This option will grant a single gun with 1000 rounds, and for an additional +50PP you can either get a second gun or double the amount of ammunition the gun has. You may buy this option multiple times, with two purchases creating a Machine Gun Pod to accompany your Autocannon.
-Standard Missiles (Free): One of the things that is noteworthy regarding just about any plane is the fact that they will carry missiles. The reason is obvious; you need more than just bullets. That's why you have a good supply of missiles, attached to your plane and ready to fire off the moment you achieve radar lock with your plane. It's simple, but it works. Sometimes that's all you need. For an additional +50PP, you may increase the amount of missiles you can carry by 50. You may purchase this option multiple times.
-Ejection System (Free): You know the old saying of going down with the ship? Yeah, nuts to that. This isn't the navy, this is the Air Force. That's why there's ejection equipment for when your plane gets shot down, assuming said plane wasn't just instantly vaporized by whatever attacked you to begin with. If you have a 'Heavy Command Cruiser' or an 'Airborne Fortress', you instead have ejection pods dotted along the ship to launch in the event of a catastrophic failure. Safety first, after all.
From Starcraft II - Nova Covert Ops
- Body Tune-Up (Free) : In a sector that has had many conflicts over the past decade plus, being unfit is frankly a crippling state to be in. Your body is now reasonably muscled, toned and fit enough to fit in to this universe's population. Your physique is up to you. Are you a buff guy/gal fit for a suit of CMC power armor? Are you lithe and agile, ready for a hostile environment suit? Or are you simply healthy enough that you don't have to worry about the health-repercussions of spending lots of time in the lab?
Consumable Schematics (Free) : As the ancient Terran military leader Napoleon said, an army marches on its stomach. That line refers to logistics and how any failure in logistics can cripple an army as easily as any military loss. Ammunition, fuel, replacement parts, food and water, all of these are critical to keeping an army functional. This item gives you the schematics for any consumable resource that your army, unit, or gear uses. Ammunition, fuel, replacement parts, and so on. This does not affect CP-backed items, which are assumed to have some form of fiat-backed replenishment anyway, but is for the things you've picked up here and there, the stuff without CP-backing. This is just the schematics to make more consumables, but doesn't include any way to make it, at least not here.
From World Seed
The System (free):
As the name suggests, this is the system that is in place in Neolife, and will soon be introduced to the real world as well. It allows people to do things such as cast spells, manipulate mana, use runes, cultivate affinities, increase their physical qualities beyond anything they could've dreamed of before, and so much more. After reaching the apex of their class or a skill they might possess, and grasping near the level cap of 999, one could throw entire mountains, move at massively hypersonic speeds, ignore whatever damage people with the same power output might dish out, create illusions that are more convincing than reality itself, and affect entire planets or even solar systems.
You gain access to this System for no charge, and may grant it to to other people in any settings you might visit in the future. It will adapt itself to anything you encounter, allowing you to cultivate affinities not found in this universe, or create spells and maybe even entire schools of magics focusing on forces absent here. This includes things such as the Kingdom or Ship management menu some people here have access to, though you might freak people out if you use it and they don't know of its existence. You'll also gain the ability to introduce this world's mana, including the System, monsters, Souls, and Auras, to other universes, though the consequences of doing this will fall upon you.
Freebies (free):
All people playing Neolife may choose two schools of magic to start with, and so do you. There's a school of magic for pretty much everything, including Gravity, Sound, Barrier, Blood, Aura, Origin (the creation of matter ex nihilo), Solar, and Summoning magic. Of course, there's also a field of magic for any element you can think of and more, such as Fire and Earth magic, and even Nature magic and Technomancy exist.
You can also pick two affinities to start off with at 5%. Affinities, in case you don't know yet, can be literally anything. If something exists, it has a mana signature. And if something has a mana signature, the signature can be forged (cultivated) and controlled. Be it an affinity for life, fur, time, leaves, bark, a specific fetish, or something more abstract like luck, order, madness, or chaos, the variety of affinities is truly endless.
Seed Storage (free):
A small house, fitted with everything the average Jumper might need, such as a fully stocked fridge and a comfortable bed. It is designed with your likes, wants, and personality in mind, will always be clean and dust free, and is never going to be damaged by anything going on in the world. This is where you start the jump, standing right before your brand new Seed in an otherwise empty room. After this jump, the house will become a warehouse attachment you can summon into the world wherever you want, retaining any modifications you make.
Seed Capsule (free):
The VR device to end all VR devices, made so perfectly that one might believe they were divine in nature. Comes with a free copy of Neolife. They function so well that they will simulate all results of a user's physical activities in the game on their body. Of course, this isn't always the case, or else players would die the first time they died in the game, but it does allow them to exercise in the game by playing normally. Furthermore, they are capable of feeding the user and disposing of their waste. Even sleeping in them is a possibility, requiring only a fifth of the sleep due to the time dilation in the game. And as people will soon find out, they are absolutely indestructible, hanging menacingly in the air should their surroundings be destroyed, and continuing to function evermore. If you should be so inclined, there is nothing stopping you from abandoning the real world and choosing to live the rest of your life in Neolife instead. Your Seed is in a room of your house, where it will remain, as they're effectively impossible to move.
Companion Bracelet (free/-50):
A bracelet housing an evolving AI; although Alliance policy is to hand them out to people only after they've gotten their class at level 10, an exception was made for you to get it a bit earlier. Although called a bracelet, there are different forms for different races. Slime people might be injected with nanite swarm programmed with the same effect, for example. Once you have equipped the bracelet, the AI will adapt itself to gain an ideal personality fitting your own. The AI of a loner might become their perfect friend, that of a rich girl always left alone might become a butler caring for her, and someone living a loveless life might find that their companion AI has all the qualities they'd want in their girlfriend.
No matter how your companion AI will end up, they will always end up in your best interest. As they have a photographic memory and see the world through your senses, they can highlight important objects or places you might have missed, jog your memory if you forget something important, or browse through the internet to find information a million times faster than somebody with a human brain would.
There are also various upgrades that can add to the functionality of the companion bracelet, such as identifying software allowing your companion AI to scan the Aura of creatures or objects to determine their ability, level, and other information, or even an upgrade to allow an instance of them to live in your brain and tap into your senses to control your body in dangerous situations, or just show the trajectories enemy projectiles will take so you can easily dodge them. For 50 CP each, you can apply one upgrade to your companion bracelet, with no limit on how many you can purchase.
The Companionship of a Companion (free):
Ah, I see that you are a fellow patrician. Splendid taste, my friend! With this, you will be able to turn your companion AI into an actual companion, who will also gain an origin and 800 CP to spend, alongside the item stipend. The personalities of these AIs may range from butlers to friends or even lovers, but rest assured, they'll always have your best interests in mind.
From Bubblegum Crisis
Apartment - Free - A run down, single-room apartment. Nothing special, but hey, it keeps the rain off.
Don't worry too much about the rent.
Motorcyle - Free - A generic, Japanese-built motorcycle. Gotta get around Megatokyo somehow, don't
you? Nothing special, but hey, it's free.
From Gundam - After Colony
Leo (One Free- 50 CP): This is an adorable, lovable little scrapper we call the Leo, and it's actually fairly decent for a Mook- it's got armor enough to survive a few shots from its own gun, it's able to be modified with little trouble (adding a space-movement backpack or shoulder cannons) and it doesn't have restricted hands. Still, it's just a Mook, but can you resist the needy stare of this cutie?
Head Vulcans (One Free- 25 CP): This is a pair of 60mm Vulcan guns mounted in the MS's head, used for area deterrence and destruction of sensitive parts such as flying missiles or sensors. They cannot penetrate titanium, let alone Gundanium, but their ammo won't run out anytime soon.
Beam Saber (One Free- 25 CP): Close ranged but effective, this is a beam molded in a static rod shape, letting it burn through armor with a swing or two. They're modifiable, and can be tuned easily for more power (at more reactor strain) or even to become longer or shorter. At default they are stored on binders mounted at the MS's hips.
From The World Ends With You
Everyone gets a Player Pin for free, which lets them scan the surface thoughts of people in the
RG. Protects against thought-reading.
From Marvel Cinematic Universe Vol. 1
Soundtrack of the Galaxy - Free
What's a good act of heroism or villainy without some kind of music to back you up? This will ensure that you have a fine selection of music that you feel defines the moment, whatever it may be. Superb orchestra, rock music, even a hefty dash of songs from the 1980s if that's your thing. I'll even throw in this handheld cassette player that can work in deep space to listen to it from if you feel like it. Plan and act your day with style.
They }all Me "Star-Lord" - Free
Using your real name can be so boring at times... or lacks the awe and intimidation you need. Fortunately, with this you can designate a code name or alias that people will know you by, and a great majority of people will associate that name with you. This does not guarantee they will call you that name, but they will know it's a name that belongs to you.
Tactical Suit - Free
A standard bodysuit made of a polymer blend with ten layers of treated composite materials, allowing for state of the art protection. Default appearance of a S.H.I.E.L.D. logo and emblem, but you may choose a different style upon acquiring this.
After Chapter 10 freebies are included