The Absent Father - A WH30k GSRPG - Planning Thread

Shouldn't Lyanden and Biel-Tan still be ostenisbly allied and particularly focused on colonizing and protecting maiden/exodite worlds? The alliance is tenuous but it should exist, correct me if I'm wrong.
The low numbers of Eldar means that while Craftworlds can colonise and hold Exodite worlds, they're going to take an eternity before they're contributing enough to make an impact. Dying race and all that...unless you're Dark Eldar in which case you're thriving.
 
On craftworld eldar, this early in the timeline they should be pretty different to 40k eldar. I might be wrong but I'm fairly certain the path system hasn't been settled yet. Spirit stones are still in their infancy too being a relatively new technology.

Dark Eldar also haven't developed into kabals yet, the old aristocracy would still reign in the webway. I say webway because while Commoragh exists it hasn't yet merged with all the other eldar webway cities yet.
 
On craftworld eldar, this early in the timeline they should be pretty different to 40k eldar. I might be wrong but I'm fairly certain the path system hasn't been settled yet. Spirit stones are still in their infancy too being a relatively new technology.

Dark Eldar also haven't developed into kabals yet, the old aristocracy would still reign in the webway. I say webway because while Commoragh exists it hasn't yet merged with all the other eldar webway cities yet.
Eldar aren't my strong suit but I thought Vect had done his takeover by the time of the Great Crusade.
 
Na, he doesnt found his Kabal to M32 and doesnt do his takeover until M35. He exists during the Great Crusade he's a recently freed slave starting his climb to power.
Fair enough, so Dark Eldar raids will be less cabals, more bored aristocrats. Which, honestly, doesn't seem like too much of a difference given that when the Space Wolves discovered a band of them, they were treating a planet as their own private hunting reserve.
 
Fair enough, so Dark Eldar raids will be less cabals, more bored aristocrats. Which, honestly, doesn't seem like too much of a difference given that when the Space Wolves discovered a band of them, they were treating a planet as their own private hunting reserve.

Functionaly there is very little difference. Just a bit more Hyper Game of Thrones politically and a lot more arrogance about bloodrights i guess. There are only 2 main differences.

The first being the Solar cults would still exist as a power block in Commoragh. These are the guys qho control the stolen suns in Commoragh and have the know how to steal suns from real space. So they have some frightening tech and knowledge of the webway. I dont think the sun stealing tech is very useful in a battle though i assume it takes a fair bit of prep to use.

The second is psychic powers haven't been banned yet. That was done by Vect after he took control. So I'd expect some really depraved psychic powers being used in raids.
 
On craftworld eldar, this early in the timeline they should be pretty different to 40k eldar. I might be wrong but I'm fairly certain the path system hasn't been settled yet. Spirit stones are still in their infancy too being a relatively new technology.

Dark Eldar also haven't developed into kabals yet, the old aristocracy would still reign in the webway. I say webway because while Commoragh exists it hasn't yet merged with all the other eldar webway cities yet.
Right on both counts, but from a high enough level perspective there shouldn't be that big a difference.
 
@Sidheach

Another day, another rush of questions and suggestions. Sorry in advance.
  • Will you be reducing the complexity of the ship production system? Checking the wiki for what every single kind of ship does seems like a massive pain in the ass from my point of view. At the very least, I'd rather have the types of ship be categorized by size and function in a more generic way. For example, imperial ships are categorized as Carrier/Basic/Lance/Torpedo/Ordnance, and sorted by size as Battleship/Battlecruiser/Grand-Cruiser/Cruiser/etc. The actual names could be displayed in the description as fluff, especially since all the different human factions may not use the same names for stuff.
  • Incidentally, the ships listed currently are missing quite a few things. Ramilles Class Star Forts and similar kinds of space stations, Ark Mechanicus, Ironclads (if you really want to include those), for instance.
  • How will technological advancement work? I understand that it's difficult due to being in the 30'th millennium, but there are still things like STCS that could be discovered or reactivated. Will that all be fluff? For instance, say an Eldar Craftworld managed to somehow gain the loyalty of a Haemonculi willing to give them access to the Dark Eldar accelerated growth tech. Even if it were only half implemented (for reasons like a shoddy tech base or morals or something), it would still probably have a noticeable effect if accelerated incubation of children were to be implemented in any way. What about Orks, whose tech bases grow with territory held, or Necrons, whose tech outclasses basically everything else? How will these technological differences be shown in the game? I imagine it would be a system where different factions have different output levels and varying costs, with proportionally higher cost things to indicate the better tech.
  • Related to this, how will different factions play? You've covered Imperials and Eldar, but what about Orks or Necrons or non Imperial Human factions like the Interex? I could see Orks having a significantly higher Manpower production and lowered Fleet Points, for instance, or Necrons having a hard cap to Manpower at a single time while simultaneously having extremely high Manpower Point production to represent their ability to literally rebuild their forces, and the only way to increase their Manpower cap would be to find more tomb worlds. Hell, how will it work in combat? WIll it be entirely by fluff?
  • Will there be an Upkeep system to stymie stockpiling of ships and people? Or will it be moderated entirely by endless war?
  • Will NPC factions play by the rules, or will they be subject to QM fiat? Will they have their own games running behind the curtain? Factions like the Hrud or the Cabal are hardly normal in any way shape or form.
  • How will the contesting of Sectors work? If two (or more) Factions are fighting over, say, the Cadian Gate sector, how will production be distributed? Hell, how long will it take for a sector to be colonized and converted to full production? Sectors are pretty big, and each race has their own methods of colonization and resource gathering. Since sectors are so big, it would be reasonable to assume multiple factions could have a presence in one. After all, Exodite Worlds exist in what is ostensibly Imperial territory, but remain hidden.
  • How would Intrigue and Information Gathering work in general? What about raiding other territories for stuff? Would it be possible to do that while disguising our own ships and the like? What about sabotage actions to deny resources or break megaprojects you don't want built?
  • Last thing, a bit nitpicky, but would it be possible to make the final version of the map less contrasty, possibly overlaid on an image of the galaxy? Right now the black and bright yellow is painful to look at, at least to me.
 

I made this for my 40k game, can retool it (comes with a milky way background too)
 
Will you be reducing the complexity of the ship production system? Checking the wiki for what every single kind of ship does seems like a massive pain in the ass from my point of view. At the very least, I'd rather have the types of ship be categorized by size and function in a more generic way. For example, imperial ships are categorized as Carrier/Basic/Lance/Torpedo/Ordnance, and sorted by size as Battleship/Battlecruiser/Grand-Cruiser/Cruiser/etc. The actual names could be displayed in the description as fluff, especially since all the different human factions may not use the same names for stuff.
I can simplify it by tomorrow as, yes, it is a touch unnecessarily complex.

Incidentally, the ships listed currently are missing quite a few things. Ramilles Class Star Forts and similar kinds of space stations, Ark Mechanicus, Ironclads (if you really want to include those), for instance.
I'm including Star Forts as part of Sector defences and I struggled to slot Ark Mechanicus' in anywhere because they tend to be "whatever the Mechanicus needs" rather than a hard and fast ship type.

How will technological advancement work? I understand that it's difficult due to being in the 30'th millennium, but there are still things like STCS that could be discovered or reactivated. Will that all be fluff? For instance, say an Eldar Craftworld managed to somehow gain the loyalty of a Haemonculi willing to give them access to the Dark Eldar accelerated growth tech. Even if it were only half implemented (for reasons like a shoddy tech base or morals or something), it would still probably have a noticeable effect if accelerated incubation of children were to be implemented in any way. What about Orks, whose tech bases grow with territory held, or Necrons, whose tech outclasses basically everything else? How will these technological differences be shown in the game? I imagine it would be a system where different factions have different output levels and varying costs, with proportionally higher cost things to indicate the better tech.
Tech development won't be a thing here.

Related to this, how will different factions play? You've covered Imperials and Eldar, but what about Orks or Necrons or non Imperial Human factions like the Interex? I could see Orks having a significantly higher Manpower production and lowered Fleet Points, for instance, or Necrons having a hard cap to Manpower at a single time while simultaneously having extremely high Manpower Point production to represent their ability to literally rebuild their forces, and the only way to increase their Manpower cap would be to find more tomb worlds. Hell, how will it work in combat? WIll it be entirely by fluff?
Neither Necrons nor Orks will be playable, all other Factions will have the same point rules.

Will there be an Upkeep system to stymie stockpiling of ships and people? Or will it be moderated entirely by endless war?
Given that Sectors give a flat number of points, there's no need.

Will NPC factions play by the rules, or will they be subject to QM fiat? Will they have their own games running behind the curtain? Factions like the Hrud or the Cabal are hardly normal in any way shape or form.
NPCs will, yes, though they will not be active to the same degree as player factions.

How will the contesting of Sectors work? If two (or more) Factions are fighting over, say, the Cadian Gate sector, how will production be distributed? Hell, how long will it take for a sector to be colonized and converted to full production? Sectors are pretty big, and each race has their own methods of colonization and resource gathering. Since sectors are so big, it would be reasonable to assume multiple factions could have a presence in one. After all, Exodite Worlds exist in what is ostensibly Imperial territory, but remain hidden.
Only one faction can control a Sector at any given time, any contested Sector will be unable to replenish it's points until it has been secured.

How would Intrigue and Information Gathering work in general? What about raiding other territories for stuff? Would it be possible to do that while disguising our own ships and the like? What about sabotage actions to deny resources or break megaprojects you don't want built?
Espionage and other such activities will be handled through plans.

Last thing, a bit nitpicky, but would it be possible to make the final version of the map less contrasty, possibly overlaid on an image of the galaxy? Right now the black and bright yellow is painful to look at, at least to me.
The map will be edited to be more accessible, don't worry. I'm going to split it up and make it more readable.
 
Only one faction can control a Sector at any given time, any contested Sector will be unable to replenish it's points until it has been secured.

By that you mean points from that particular sector will not be given, but you can still move points from other sectors in, right?
 
All the Primarchs will actually be ahead of where they were before they met the Emperor. The biggest of them, Roboute, was only just beginning to reach outside of their home system whereas here, you'll all have control over a Sector which will include multiple systems.

But yeah, the starts will be more or less symmetrical. What that looks like will depend on the players and Primarchs, an Angronian Empire is probably going to look a lot different to whatever Fulgrim puts together, frex, but mechanically you'll all be on level ground including custom Xenos and Human Factions.

I didn't want to challenge here, but do you really think Roboute was bigger then Dorn? He had an alliance with I believe eight other star systems, while Dorn had control of the entire Inwit Star Cluster, which would have been the size of a sector, right? Plus he had even repaired the Phalanx himself, which is the biggest ship of the Imperium even now, larger than even the Blackstone Fortresses.
 
I didn't want to challenge here, but do you really think Roboute was bigger then Dorn? He had an alliance with I believe eight other star systems, while Dorn had control of the entire Inwit Star Cluster, which would have been the size of a sector, right? Plus he had even repaired the Phalanx himself, which is the biggest ship of the Imperium even now, larger than even the Blackstone Fortresses.
Ultramar was 500 worlds before the Emperor found Rob.
 
I didn't want to challenge here, but do you really think Roboute was bigger then Dorn? He had an alliance with I believe eight other star systems, while Dorn had control of the entire Inwit Star Cluster, which would have been the size of a sector, right? Plus he had even repaired the Phalanx himself, which is the biggest ship of the Imperium even now, larger than even the Blackstone Fortresses.

Roboute was in the process of reaching out and reuniting the 500 Worlds while Dorn appears to have limited himself to what he inherited from his foster father. I'd say Roboute is bigger by sheer dint of being a natural imperialist while Dorn is forever stuck in the fortify mindset.
 
Ultramar was 500 worlds before the Emperor found Rob.

Roboute was in the process of reaching out and reuniting the 500 Worlds while Dorn appears to have limited himself to what he inherited from his foster father. I'd say Roboute is bigger by sheer dint of being a natural imperialist while Dorn is forever stuck in the fortify mindset.

Pretty sure that isn't true, given that all we know from the text is that the world of Macragge had maintained contact with its neighboring systems, its industries and peoples having largely survived the chaos of the Age of Strife. However it still had large rebel, uncivilized populations such as the Illyrians. As well as we know that Konor, Roboute's adoptive father, won his fame from pacifying a continent. He's a Caesar figure, and Roboute is the Octavian. Now we look at Espandor. It was there that the Emperor heard stories of the extraordinary son of Consul Konor, and realized that he had found one of the lost Primarchs. The Emperor was off course for five years due to a warp storm, and when he reached Macragge, Roboute had been ruling roughly for that time due to a coup that had destroyed the planet's capital city and had killed his father. He reformed the entire civil social strata, and made it more prosperous then ever, engaging in trade with several star systems. It is presumed that this trade already existed, but Roboute being such a good administrator was able to convene these systems into the foundation of Ultramar. Espandor was one of these systems, as they were reformed into the realm of Ultramar with the reorganization, and would commit recruits and resources to the Ultramarines.

Now, I am not doubting that Roboute might have had designs to conquer or subsume these neighboring realms, but those within the Inwit Cluster, from my understanding, had already largely conquered the neighboring systems. They had been exacting tribute from them and the entire atmosphere of Inwit beamed with starships and orbital arrays, while the scions of the clans still lived as they always had, within the desolate wasteland of their home planet, as they thought it brought them strength. Dorn like I said was able to meet the Emperor at the head of an entire fleet, which is more then what any other Primarch ever seemed capable of. Rogal was also ruling his system for anywhere up to 40 years, and was found 7th to Roboute's 8th.

It's a toss up in my opinion. But again, semantics for the sake of argumentation. Shouldn't inflect anything on the game if all the starts will be symmetrical with a sector each.
 
I like this game as a concept, as it neatly sidesteps my main problem with 30/40k - namely, the Emperor is an unthinkably terrible monster and the Imperium deserves to die, and the fashy aspects of all the humans makes me sort of hate playing them. I'd be interested in playing when there game opens up.
 
Pretty sure that isn't true, given that all we know from the text is that the world of Macragge had maintained contact with its neighboring systems, its industries and peoples having largely survived the chaos of the Age of Strife. However it still had large rebel, uncivilized populations such as the Illyrians. As well as we know that Konor, Roboute's adoptive father, won his fame from pacifying a continent. He's a Caesar figure, and Roboute is the Octavian. Now we look at Espandor. It was there that the Emperor heard stories of the extraordinary son of Consul Konor, and realized that he had found one of the lost Primarchs. The Emperor was off course for five years due to a warp storm, and when he reached Macragge, Roboute had been ruling roughly for that time due to a coup that had destroyed the planet's capital city and had killed his father. He reformed the entire civil social strata, and made it more prosperous then ever, engaging in trade with several star systems. It is presumed that this trade already existed, but Roboute being such a good administrator was able to convene these systems into the foundation of Ultramar. Espandor was one of these systems, as they were reformed into the realm of Ultramar with the reorganization, and would commit recruits and resources to the Ultramarines.

Now, I am not doubting that Roboute might have had designs to conquer or subsume these neighboring realms, but those within the Inwit Cluster, from my understanding, had already largely conquered the neighboring systems. They had been exacting tribute from them and the entire atmosphere of Inwit beamed with starships and orbital arrays, while the scions of the clans still lived as they always had, within the desolate wasteland of their home planet, as they thought it brought them strength. Dorn like I said was able to meet the Emperor at the head of an entire fleet, which is more then what any other Primarch ever seemed capable of. Rogal was also ruling his system for anywhere up to 40 years, and was found 7th to Roboute's 8th.

It's a toss up in my opinion. But again, semantics for the sake of argumentation. Shouldn't inflect anything on the game if all the starts will be symmetrical with a sector each.
Fair point and you're absolutely right, it really doesn't matter because all the Primarchs stand on level ground here.
 
I've been following this silently, but definitely quite excited.
 
@Sidheach So just to be clear, a custom faction can claim any one tile of their choosing on the map? or is it selected for us?
Players will get to choose the location they start in if they aren't one of the Craftworlds or Primarchs with an established start location. Either in a vague "this general area" sense or right down to the specific Sector.
 
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