That image was the first decent thing I got on hand, but if you must, let's say it's a hobby. Otherwise, between lockpicking and barter Onyx could well be someone who robs people's houses and then sells the loot to interested parties. As for chemistry, could be she has a skill in renovating stolen stuff to increase its value, could be that she uses it as additional means to break in when good, old fashioned lockpick doesn't suffice.
Though drug dealing could be another source of cash for her, if lesser than if she got skill in drugs.
Update after lunch again, the votes are pretty clear tbh. I feel very silly for not realizing the gender thing for Blanc earlier. After looking it up, apparently it's about 40% more common as a boy's name, but that still means that, uh....about 40% of people named Blanc are female? back of the envelope math here.
Update after lunch again, the votes are pretty clear tbh. I feel very silly for not realizing the gender thing for Blanc earlier. After looking it up, apparently it's about 40% more common as a boy's name, but that still means that, uh....about 40% of people named Blanc are female? back of the envelope math here.
Over the last couple of years, you have accrued 3 loyal and skilled companions.
Blanc Gelé, the most skilled in combat of the four of you, and a skilled smuggler, usually of dust. The fox Faunus also has recently pulled together a loyal band of 10 fox faunus, who, while not all exactly entirely comfortable working under a human's directive, respect Blanc's respect of you enough to accept temporary directives from you, and to a lesser extent, your other Lieutenants should Blanc be unavailable or needed elsewhere.
Then, there's Onyx. Experienced in breaking and entering, for the past few years she's been hitting targets of your choice at your planned times. For some jobs she works alone, in order to better slip in and out, especially when the prize is something small and easily concealed... For others, she usually works with the Gardeners, a group of 8 crooks who have little experience besides that of moving stuff quickly and quietly out of buildings.
Finally, there's.... Basil. Just, Basil. Where to begin with Basil. Let's just say that he's best served gathering information, though he's more than a bit adept at relieving people of contents of their pockets and quickly concealing said contents. He's recently picked up a sort of sidekick(or at least something rhyming with that)--though you suspect that she's hardly loyal at all. She's most likely useful only as a distraction, having little use otherwise. (Replace +5 combat with +5 to distractions)
And, of course, then there's what you bring to the table. You're reasonably bright, and unlike your compatriots, you've had the advantage of spending a few years in school, rather than having to get education on street corners.
So, I've settled on this.
1 point=roughly a 6th grade education/beginner in street skills as stated.
3 points=roughly high school graduate/experienced in street skills.
3 points for high school level because simply put, you would have to be a genius/have gone out of your way to keep studying, and that means at least 2 other things are going to suffer from it.
Remember that you can WRITE IN skills. I'd say for anything that would require prerequisites, call it a 3 point and you get the prerequisites too, unless it's ridiculous. You can't take physics for 3 points, but you can maybe take calculus, for instance.
I'm going to say that Hunting is a no-go for you simply because, well...you don't have aura unlocked , which is a decision I made for Reasons(tm). Brawling is allowed, though.
You have 7 SP for Educational.
[]Educational plan
-[]Skills
If anything, I'd say that Strategy is more Education than Street. Tactics might be the Street equivalent. The difference being high overview vs boots on the ground, as it were.
Edit:Also, I wouldn't call 'leadership' a skill in itself.
If anything, I'd say that Strategy is more Education than Street. Tactics might be the Street equivalent. The difference being high overview vs boots on the ground, as it were.
Edit:Also, I wouldn't call 'leadership' a skill in itself.
I don't really know what kind of school would teach strategy. I always thought of that as an on the job skill.
Leadership might be more of a trait then a skill. I guess it would depend on who you talk to.
Edited it.
I don't really know what kind of school would teach strategy. I always thought of that as an on the job skill.
Leadership might be more of a trait then a skill. I guess it would depend on who you talk to.
Edited it.
So, I've noticed a distinct lack of votes. I'd rather not have to deal with only having 1 vote when I next update, so I'm going to delay until at least 9 pm today, maybe later, EST, before my next update. When I get started, VOTES WILL BE CLOSED.
[X] Knowledge is power
-[X] Education Plan
--[X] Electronics 2 points
--[X] Business 2 points
--[X] Accounting 3 points
-[X] Street plan
--[X] Blackmail 3 points
--[X] Brawling 1 point
--[X] Hacking 2 points
--[X] Bribery 1 point
[X] Knowledge is power
-[X] Education Plan
--[X] Electronics 2 points
--[X] Business 2 points
--[X] Accounting 3 points
-[X] Street plan
--[X] Blackmail 3 points
--[X] Brawling 1 point
--[X] Hacking 2 points
--[X] Bribery 1 point
I'm going to go with this one since the votes are a equal 4/4 and this one seems slightly more adapted to the style I was aiming for the leader to be taking.
As you got to the streets, you had quickly adapted your schooling to the tasks at hand. That which did not serve you was discarded. You're not exactly the most literate, but you'll make do. On the other hand, you've gone to great lengths to keep your eyes on the money, and you have a decent grasp on how to invest and track your funds.
On the street side of things, you've had your fair share of scrape, but more often than not your problems are solved by a few Lien here and there, secrets gathered and used against people, or simply cracking into a system. You're not skilled enough to crack bank accounts unless they're poorly protected, but you can usually crack personal computers and Scrolls easily enough. You're frequently surprised by the sheer quantity of compromising material you can find on one of those, not to mention saved passwords--which can lead to cracking their banks directly too!
Idiots.
Once you've cracked a scroll, you upload the contents sans O.S. onto a massive hard drive, then either wipe it and sell it, or scrap it for parts. Occasionally, if the contents look important, you ransom it back to its former owner for a pretty penny in addition to the blackmail. While you haven't exactly struck it rich on any single haul, you have a decent amount of cash of your own.
About half of your time was spent organizing the others, so the others decided last month to formalize your leadership--for now, at least--putting the fund that was meant for if any of you were in trouble and needed to bail somewhere or other emergencies under your command. 250,000 Lien--10% of all of your hauls had gone there up until now, but you'll have to determine how to fund it as it gets depleted from here on out, and how it will be used on members...
[]10% Cut, Emergency Funds:Maintain the previous arrangement. While it doesn't exactly deepen ties to the organization, it also means that you won't have to pay your members out of pocket unless you're giving them tasks in-house that would mean not doing other things... Variable expenses.
[]25% Cut, Urgent Funds+Benefits:The increase of 'tax' means that you'll need to provide more support to your members when needed. Undoubtedly, it'll be more efficient if only because it'll keep your henchmen from drinking all of the cash away--but it'll also be less popular. 5 point penalty to loyalty rolls for henchmen, variable expenses+recurring expenses.
[]50% Cut, 25% Split, Urgent Funds:Similar to the above, except that 25% of the income is split among members according to rank. Note that this option requires that any money you personally make takes that 25% out to be split. On the other hand, it also does not require you to directly act or embezzle in order to obtain personal money.
-[]Default Split:You get quintuple share, Lieutenants get triple share, henchmen get single shares. Gives everyone a safety net, as long as the organization is doing well.
-[]Minions Matter Split:You and lieutenants get double shares, henchmen get single shares. Improves henchman morale, reduces lieutenant morale. Reduced personal funding.
-[]Write-In Split: Don't try to scam your men. Your lieutenants currently expect at least half of what you're making personally.
[]Write in custom cut/split.
That settled, your motley band will require a NAME.
Nothing too grand, for now. You're not big enough to call yourself anything too fancy, lest you be laughed at.
[]Write-in name
MONTH ONE
FUNDS:250,000L PERSONAL MONEY:7,500L
You have 2 personal actions
You have 3 Lieutenants, each of whom can devote their time to 1 action.
You have 3 Squads, who should be assigned with Lieutenants but technically can act on their own.
NOTE:Investments require you to add funds to a task, which, if successful, will be deducted from the profits before the share/cut system takes place.
[]Now Hiring Yeah, you should prove that you can lead the group as-is before you start recruiting people.
[]Drill:Basic Course
-[]Skill and Lieutenant/self(Costs 1 personal/lieutenant action, the one training must know the skill)
-[]Attend(if not the one directing the training; Costs 1 Personal Action)
-[]Squad(s)
Most of your henchmen are pretty useless, to be honest. Fix that. Assign a Lieutenant to train your people, or do it yourself. You can tag along in order to learn the ropes, too!
[]Acquiring Goods--Vale Dust Robbery
-[]Lieutenant
-[]Squad?
No investment. Low risk from storekeeper, moderate risk of Huntsman interference, potential reputation loss, potential Squad experience gain.
[]Acquiring Goods--To the Source
-[]Lieutenant(s)
-[]Squad?
-[]Investment Amount
Recommended Investment:35,000L. Send someone to Atlas to lay hands on a shipment of 'misplaced' Dust. Investment covers travel cost(EST. 10k to quietly rent an airship) and recommended bribe of 25k. 40% chance of -20 to roll for Faunus during negotiations due to Atlesian biases.
[]Booze 'em up, lads!
-[]Lieutenant(s)
-[]Squad?
-[]Investment amount
Recommended Investment:20k. Can be taken with To the Source for a 10k discount(airship costs) as a free action(but with a -10 to the actions taken next turn because of being pushed for time, unless you use separate Lieutenants and Squads for each). Move moonshine and tax-free booze to Atlas, where the tax on alcohol is quite excessive. Increasing the investment amount will increase the quality of the alcohol; the price assumes bottom-of-the-barrel beer. Middling wine would run you 30k, expensive stuff would run 50k and require a roll just to get it.
[]B&E:Write-In Targets
-[]Lieutenant
-[]Squad
Honestly can't think of any targets at the moment.
[]Ear to the Ground:A Shady Bar
-[]Lieutenant
-[]Squad?
Cost:2.5k per capita for drink minimums. Good for keeping a eye on criminal elements, with a very small chance of picking out targets.
[]Ear to the Ground:A middle of the road bar
-[]Lieutenant
-[]Squad?
-[]Sticky fingers?
Cost:5k per capita. You won't find many other criminals here. On the other hand, potential marks? Potential contacts of worth? Those you can find...
[]Ear to the Ground:Cantina
-[]Lieutenant
-[]Squad?
-[]Sticky fingers?
Cost:10k per capita. Marks! Marks aplenty! Probably some security, though, so pickpocket with caution....
[]Scroll Stealing Spree
-[]Lieutenant?
-[]Squad?
Scrolls are pretty much invaluable. And they hold a wide variety of personal information, too! By swiping Scrolls innocuously, you can gather that information and either sell it on to better hackers, blackmail people, or make use of it yourself....
[]Just Steal
-[]Lieutenant?
-[]Squad?
No need to get fancy. Just swipe what you can and keep moving.
[]Tutoring:The Basics
Cost:1000. Hire someone around your age to teach you a basic skill that you've neglected!
(Stacking roll with difficulty of 150. Potential non-criminal contact. REALLY low potential of meeting a canon character in the process.)
[]Leet Cracker
-[]Scrap
-[]Sell
Cost:Some of the 10 untouched scrolls still in your possession.
You still have some scrolls you've yet to crack the protections on. Maybe they contain some juicy scraps of information? Or something that would totally ruin someone's reputation if it got out? Hell, if they've done anything bad enough, you could blackmail them for every last penny they have. It might not have the same effect as sending them to jail, but it'd get the message across....
Scrapping scrolls turns them into electronic scrap. Selling them turns them into cash, but has a low chance of drawing some heat.
[]Networking:Just Right
You've heard rumors that The Club is operated by the head of a small gang that's closer to a mercenary leader slash infobroker. Maybe you should say hi?
I'll get a character sheet up sometime today or tomorrow.
[X] 50% Cut, 25% Split, Urgent Funds:Similar to the above, except that 25% of the income is split among members according to rank. Note that this option requires that any money you personally make takes that 25% out to be split. On the other hand, it also does not require you to directly act or embezzle in order to obtain personal money.
-[X] Default Split:You get quintuple share, Lieutenants get triple share, henchmen get single shares. Gives everyone a safety net, as long as the organization is doing well.
[X] Name: The Crew
A bit basic, but right now we really don't have the rep for anything fancy. I am not putting name vote in the plan because name votes are hell .
[x] Plan: Start of The Dragon
-[X]50% Cut, 25% Split, Urgent Funds:Similar to the above, except that 25% of the income is split among members according to rank. Note that this option requires that any money you personally make takes that 25% out to be split. On the other hand, it also does not require you to directly act or embezzle in order to obtain personal money.
--[X] Default Split:You get quintuple share, Lieutenants get triple share, henchmen get single shares. Gives everyone a safety net, as long as the organization is doing well.
-[X] Dragon's Hoard eventually, for now Just The Crew
-[X]Acquiring Goods--Vale Dust Robbery
--[X]Blanc ask him to consider disguising the group as White Fang to draw heat away from us at the start but ultimately leave it up to him
--[X]Foxes
-[X]Ear to the Ground:A Shady Bar
--[X]Basil Grey
--[X]Eyecandy
-[X]B&E:Some of the worse off houses
--[x]Onyx
--[x]Gardener
-[X]Leet Cracker
--[X]Sell
-[X]Tutoring:The Basics Diplomacy
I originally wanted to meet up with Junior first but I think some Diplomacy would be better to start so that we don't make a complete ass of ourselves when we do.