TFRC (Squad A)

"If we coordinate our assault, Cadet Klemenko and I can secure the hostages by coming through the back window as you assault the front, Sir. Cadet Romanov can maintain fire support as we get the hostages out the way we came in. Once we have the hostages, taking out the returning gangsters from a position of cover should be easy enough. Is there anything I missed?"
 
"In that case sir, it may be best If I stay back and provide support. My guns range is enough that I can be out of sight and still be able to hit them." I face the Sergeant and speak formally.
"That seems reasonable. The houses are all about the same height, so you can probably set up on whichever side you want."
 
Yeffim nods. "I have on objections to Cadet Polozkov's plan." He secures the gas-mask over his face and double checks his sub-machine gun. With a muffled voice his indicates his readiness.
 
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"Personally, I think someone fast can burst through the window and hit the power switch while we knock down the door. I can charge in with my shield and hope to provide some cover for the hostage with my bulk and shield."
 
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The intercom in the crew compartment of the transport crackles to life.
*alright boys and girls, we've got the suspects car incoming. We're moving in.*
The Sergeant quickly punches the return button.
"Give us a stop by a house to the southwest of the target, we're dropping off a sniper."
*Roger that chief, I'll request some peacekeepers help him gain access."
The intercom cuts out and the crew compartment once more starts to shake and roar as the transports engine growls to life. Soon enough, the bulky vehicle is moving at a steady pace.
After a short while, it stops suddenly and the Sergeant throws open the side door.
"This is your stop Romonov!"
Nearly before the cadet is fully out the door it slams shut and the transport speeds away, leaving Romonov standing in front of a standard, concrete house, two peacekeepers standing at near attention in front of him.

@BCK233, @munchkinomatic, @IcePickLobotomy, @Kensai
The transport speeds down the road for a few more seconds before pulling up on the side and stopping. The Sergeant throws the door open once more and ushers everyone out, before grabbing a Arlington off of a rack in the transport and slipping on a gas mask. Once everyone's disembarked, he motions to a house down the street a bit, it's great walls and windows almost identical to the others, you can just see one of the garage doors shutting.
"That there's the target. We have peacekeepers stationed in the house opposite in case things get desperate. They better not. Now, just like we discussed in the car. Let's roll people."
 
@erlking
The two peacekeepers glance at one another, then look back to you.
"Glad to see you sir. We're ready to get you on the roof when you are, sir." Says the one on the left, his face that almost of a bewildered child, gazing on a hero. The one on the right looks more experienced, his face barely concealing a scowl. He remains silent.
 
The intercom in the crew compartment of the transport crackles to life.
*alright boys and girls, we've got the suspects car incoming. We're moving in.*
The Sergeant quickly punches the return button.
"Give us a stop by a house to the southwest of the target, we're dropping off a sniper."
*Roger that chief, I'll request some peacekeepers help him gain access."
The intercom cuts out and the crew compartment once more starts to shake and roar as the transports engine growls to life. Soon enough, the bulky vehicle is moving at a steady pace.
After a short while, it stops suddenly and the Sergeant throws open the side door.
"This is your stop Romonov!"
Nearly before the cadet is fully out the door it slams shut and the transport speeds away, leaving Romonov standing in front of a standard, concrete house, two peacekeepers standing at near attention in front of him.
@erlking
The two peacekeepers glance at one another, then look back to you.
"Glad to see you sir. We're ready to get you on the roof when you are, sir." Says the one on the left, his face that almost of a bewildered child, gazing on a hero. The one on the right looks more experienced, his face barely concealing a scowl. He remains silent.

I sigh at the rudeness of my CO and hurry up to the house, giving a nod to the Peacekeepers. "Thank you, please lead the way. I would like to be set up by the time they reach the building."

Once I've been brought to the window I begin to take quick measurements of the distances and heights that would be involved in my shot. An electric Anemometer is used to get the wind speed. Once the calculations are complete, I adjust my scope to compensate.

All that completed, I sit at the edge of the roof and aim to the building, ready to take a shot.
 
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I sigh at the rudeness of my CO and hurry up to the house, giving a nod to the Peacekeepers. "Thank you, please lead the way. I would like to be set up by the time they reach the building."

Once I've been brought to the window I begin to take quick measurements of the distances and heights that would be involved in my shot. An electric Anemometer is used to get the wind speed. Once the calculations are complete, I adjust my scope to compensate.

All that completed, I sit at the edge of the roof and aim to the building, ready to take a shot.
While the houses occupants were at first a tad put off by the armored man carrying a large rifle bursting into their house, not to mention his pistol toting escorts. Luckily the peacekeepers were able to pacify the family so that Romanov can make his way to the roof.
After setting up the DMR and settling in, Romonov finds he has an excellent view through the front window and into the house.

((OOC: Give me a sense + sight check. Just use the forum dice roller till we deem we should use something else))
 
Sense 2+Sight 2= 4 total dice.

@erlking
You have a commendable view through the window.
Through your scope, you can see past the entry hallway and into the kitchen, where one thug is leaning against a stove. He appears to have a red scarf pulled over his face, and a pistol at his hip. He appears to be talking to someone on the floor, presumably the hostages. As you watch, another gang member walks in front of the window, the stops next to the entrance to the kitchen.
The tall, thin man slings his shotgun onto his shoulder, and attempts to light a roll of nicotine in his mouth. Judging by his awkward motions and proportions he might be wearing light body armor under his Crimson jacket. He converses shortly with the one in the kitchen, who angrily dismisses him.
 
@BCK233 @IcePickLobotomy

The two cadets almost make it to the window without problems, until, as they round the corner, a bit of someone's gear hits the wall, issuing an audible 'thunk'. From inside you can hear a muffled voice.
"Hey. You hear that?"
The response is inaudible.
"Aw screw you, I know I heard something."
Again, if someone else said something, you can't make it out.
"Fine. Maybe I will."

The rest of the slow crouch to the window goes without incedent.
 
The Sergeant moves up to the door and pounds on it.
"TFR RAID! EVERYONE DOWN!" He bellows, then blasts the doors lock open with his shotgun

Intimidate, 3 command + 3 intimidate,
1,2,10,6,3,6
W2 H6
 
Hugo pumped his shotgun and raised his shield, ready to follow in behind the sergeant and blast the nearest hostile he can see.
 
Sancha flicked the safety off her canister launcher, preparing to fire a tear gas grenade into the room.
 
I take the shot, Firing at the scarf wearing man with the hostages. As the bullet flies I'm already reloading for another go.

W2 H9
Karbine W+1 Shock and Killing Armor Pierce 2
 
The blasted door swings inward, showering the room with splinters. Shocked, the two thugs in the immediate entrance look towards the door, through which Hugo rushes. His shield raised and his shotgun firing.
The surprised shotgun toting man in the hallway instantly takes point blank blast and falls instantly, his torso and arm ruined, his face in tatters.
behind the fallen criminal and down the hall, Hugo can see another man, in the process of jumping off an impromptu couch-made-bed and drawing a pistol. The television can be dimly heard above the screams and the gunshots.
"-e are told that discussions are currently in progress to discuss Grand Marshall Tolden being given direct control of the PCDG. The-"
Then a sharp pop issues from a few houses down the street, and a millisecond later the DMR's round slams into the chest of the scarf-clad gangster in the kitchen, spraying blood.
He stumbles and clutches the wound but does not go down.
"Damn TFR sons of-" His words are cut short in a fit of coughing as a tear gas canister clatters into the building, expelling its payload in a sharp snap and slow hiss.

Meanwhile in the garage...
Once gunshots begin sounding, Yefim leaps to his feet and points his SMG in the window, unloading at the confused man leaning on the car.
After the short clatter of the bullets bouncing off side of the car subside, the man is nowhere to be seen, but a bright red splash of blood across the vehicles hood confirms the hit.
Arkady, thinking its clear, takes a leap through the window. He lands badly, causing him to stumble. only then does he notice a pistol toting man standing behind him.
"Screw you!" He yells, and fires.
Arkady takes the hit to his left arm, and it hurts like hell, but thanks to his heavy combat vest, no serious damage is taken.
 
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Hugo put his backed toward the wall and raised the shotgun toward the other thug but did not fire.

"You vermins get on the ground right now or I'll remove your colons through your eye sockets"
 
I take a deep breath and fire, aiming for the scarfed man's head. Unfortunately his writhing in pain fucks up my shot. the bastard. I hope it really hurt for making me not look perfect.
W2 H5
Karbine Rifle W+2 Shock & Killing. AP 2
 
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