Xeno Major
Sensei Rower
Just wait for the fireworks, kids. Space will be fun.
Was it this thread? Dunno, but if it is, it bears repeating:RogueInquisitor said:What about Reapers?
"Jetpack troopers? Seriously?!"
"Oh come on, they have flying, transforming mechs, standard-issue power armor, personal-scale cloaking devices, and air-droppable, flying infrastructure, and it's the jetpacks that still get you? Their entire military doctrine runs on pure, distilled insanity, get over it."
"Why did I have to quit drinking this week?...Screw it, get me some Ryncol."
Not sure about this...Angelform said:Only if you think curbstomps are fun.
The Terrans have laser cannons with the range to engage ME ships. Given the first BC killed more than a single ship they almost certainly have the speed to compete. And given BC don't die in seconds when fighting one another (yamato aside) they have the durability to withstand those laser cannons and thus won't care all that much about barely relativistic pellets.
So it will be less 'battle' and more 'leisurely cruise with added blood stains'.
Well, they do have the plans for the Odin, the Thor was designed because the Odin couldn't be carried by ship and they have been planet bound.Jim Starluck said:
Too expensive, not can't be carried on ships.SotF said:Well, they do have the plans for the Odin, the Thor was designed because the Odin couldn't be carried by ship and they have been planet bound.
It's why they didn't bring the Odin with them after media blitzarthurh3535 said:
Ok, I was going by this comment in the chapter:John117xCortana said:If my memory serves me right ME dreadnoughts are at least 800 meters long. While Starcraft battlecruisers are 500 meters.
And yep, looking at the numbers the battle-cruisers are ~560 meters and dreadnaughts are supposed to be 800m-1km long. That is going to be a major problem for space combat planning as the battle-cruisers seem to be the standard attack ship that the terrans use. If they all have the yamato cannon and the short-jump capability that the Hyperion displayed they are going to play merry hell with the Turians."General, we have enemy ships in orbit!" Commander Victus reported, his talons flying over his console at the central holo-map. "Sizes seem indicate cruisers- six to be precise! Five appear identical to the cruiser that the patrol fleet destroyed, but the last is larger, closer in size to a dreadnought!"
Chargone said:Actually.... ME shields are based on gravatic manipulation and micro-particals, no? Seems like something that should work pretty well vs energy weapons with a little tweaking.... (and get cut through like Nothing without)
Given that MEverse KBs are *specifically* stated as having no effect on lasers and such energy weapons. No, lasers and yamato cannons would pass through KB without even being slowed.Hazard said:Depends on the strength and 'sheer' of the gravity warp. If it's strong enough it would be able to lens the beam away from the ship or spread it out far enough that it only bakes some of the armour all over the ship, rather than blast straight through a small section.
Doesn't matter what happens though, it requires a large amount of power and a very strong barrier.
That's what they get for using eezo-based space magic barriers instead of plasma shields powered by a completely different space magic or non-space-magic-requiring defensive matrices. Mind you, I'd like to point out that Thanix Cannons, Thresher Maws, and Collector Beams are supposedly all kinetic in nature - merely highly focused - and KB still offer no protection aganist them.AceRaptor said:Given that MEverse KBs are *specifically* stated as having no effect on lasers and such energy weapons. No, lasers and yamato cannons would pass through KB without even being slowed.
Actually the real big bads would have pretty big problems with human shields, seeing as the modern ones can tank multiple Yamato shots.Faraway-R said:Meaning, while human capital ship weapons are better at attacking ME-reliant targets, the real Big Bads will still have little problem with human shields. Humans will hit harder, not stand more hits.
Spacing is important.Xeno Major said:
There is a difference between no protection, and 'tinfoil sheild backed by hopes and prayers'. It's just not a very noticeable one. Thanix Cannons and Collector beams apparently punch like bullets through cardboad, and both contain secondary payloads outside of pure kenetic (thermal and whatever happy fun particles the Collector beam is shooting respectively).Faraway-R said:That's what they get for using eezo-based space magic barriers instead of plasma shields powered by a completely different space magic or non-space-magic-requiring defensive matrices. Mind you, I'd like to point out that Thanix Cannons, Thresher Maws, and Collector Beams are supposedly all kinetic in nature - merely highly focused - and KB still offer no protection aganist them.
Meaning, while human capital ship weapons are better at attacking ME-reliant targets, the real Big Bads will still have little problem with human shields. Humans will hit harder, not stand more hits.
In this case the problem being idiots not setting up a VI to control when their shield system activates.Mizuki_Stone said:Also I'm pretty sure Mass Effect Fields had this thing with slow moving projectiles being a problem for them.
...Vaermina said:In this case the problem being idiots not setting up a VI to control when their shield system activates.
Which is why I was suggesting they were stupid for not having it controlled by a VI that could differentiate good and bad objects from each other at lower speeds.Xeno Major said:No, the problem is calibrating the shields to activate when objects at a specific speed come near. Setting that speed threshold is a ridiculously simple.
Well you don't swing swords or throw knives blade first at people you like.Whale said:Except that system would also have to recognise the "intent" of the object, which sounds like a very hard thing to do.
So that's why Garrus is always so busy!Xeno Major said:...
No, the problem is calibrating the shields to activate when objects at a specific speed come near. Setting that speed threshold is a ridiculously simple.
Now, when it comes to calibrating the shields to deflect/block a different kind of energy, such as plasma or laser or whatever technobabble words you want to use, that is a different matter.
Fixed the tag for you.Xeno Major said:Slightly off topic, but funny:
Aaaaand now I've derailed my own thread. Wonderful.