Terran Ingenuity (Starcraft x Mass Effect)

What about Reapers?

"Jetpack troopers? Seriously?!"

"Oh come on, they have flying, transforming mechs, standard-issue power armor, personal-scale cloaking devices, and air-droppable, flying infrastructure, and it's the jetpacks that still get you? Their entire military doctrine runs on pure, distilled insanity, get over it."

"Why did I have to quit drinking this week?...Screw it, get me some Ryncol."
 
RogueInquisitor said:
What about Reapers?

"Jetpack troopers? Seriously?!"

"Oh come on, they have flying, transforming mechs, standard-issue power armor, personal-scale cloaking devices, and air-droppable, flying infrastructure, and it's the jetpacks that still get you? Their entire military doctrine runs on pure, distilled insanity, get over it."

"Why did I have to quit drinking this week?...Screw it, get me some Ryncol."
Was it this thread? Dunno, but if it is, it bears repeating:
 
Angelform said:
Only if you think curbstomps are fun.
The Terrans have laser cannons with the range to engage ME ships. Given the first BC killed more than a single ship they almost certainly have the speed to compete. And given BC don't die in seconds when fighting one another (yamato aside) they have the durability to withstand those laser cannons and thus won't care all that much about barely relativistic pellets.
So it will be less 'battle' and more 'leisurely cruise with added blood stains'.
Not sure about this...

Mass Effect ships are agile compared to Terran ones, so the "maximum effective combat distance" will not be that different.

Yamato shots might even be unable to connect once the Turians discovered their existence.
 
Actually.... ME shields are based on gravatic manipulation and micro-particals, no? Seems like something that should work pretty well vs energy weapons with a little tweaking.... (and get cut through like Nothing without)
 
Wouldn't the Yamato cannon bypass the KBs on a Turian ship, considering it's a giant bomb pumped X-Ray laser.
 
Depends on the strength and 'sheer' of the gravity warp. If it's strong enough it would be able to lens the beam away from the ship or spread it out far enough that it only bakes some of the armour all over the ship, rather than blast straight through a small section.

Doesn't matter what happens though, it requires a large amount of power and a very strong barrier.
 
By my understanding there is a huge difference in ship doctrine and design between the Terrans and the mass effect races. The battlecruisers seem to be designed to be jacks-of-all -trades capable of acting as carriers, command ships, artillery (yamato cannons), and have the ability to get in close and slug it out with the enemy. Mass effect dreadnaughts(which I think were said to be in the same size range as battlecruisers) on the the other hand seem to act as long range cannon ships and need frigates and cruisers to guard them.
 
John117xCortana said:
If my memory serves me right ME dreadnoughts are at least 800 meters long. While Starcraft battlecruisers are 500 meters.
Ok, I was going by this comment in the chapter:
"General, we have enemy ships in orbit!" Commander Victus reported, his talons flying over his console at the central holo-map. "Sizes seem indicate cruisers- six to be precise! Five appear identical to the cruiser that the patrol fleet destroyed, but the last is larger, closer in size to a dreadnought!"
And yep, looking at the numbers the battle-cruisers are ~560 meters and dreadnaughts are supposed to be 800m-1km long. That is going to be a major problem for space combat planning as the battle-cruisers seem to be the standard attack ship that the terrans use. If they all have the yamato cannon and the short-jump capability that the Hyperion displayed they are going to play merry hell with the Turians.

They try to fire the heavy spinal gun at it, the ship performs a short warp jump behind the dreadnaught and proceed to open it like a tin can with it's laser batteries.

Come to think of it does anyone know what the 'cruiser' was that the patrol group destroyed? I know they took out it and a science vessel but I don't think we ever got and ID beyond it being some sort of inter-system defense ship.
 
Chargone said:
Actually.... ME shields are based on gravatic manipulation and micro-particals, no? Seems like something that should work pretty well vs energy weapons with a little tweaking.... (and get cut through like Nothing without)
Hazard said:
Depends on the strength and 'sheer' of the gravity warp. If it's strong enough it would be able to lens the beam away from the ship or spread it out far enough that it only bakes some of the armour all over the ship, rather than blast straight through a small section.

Doesn't matter what happens though, it requires a large amount of power and a very strong barrier.
Given that MEverse KBs are *specifically* stated as having no effect on lasers and such energy weapons. No, lasers and yamato cannons would pass through KB without even being slowed.
 
AceRaptor said:
Given that MEverse KBs are *specifically* stated as having no effect on lasers and such energy weapons. No, lasers and yamato cannons would pass through KB without even being slowed.
That's what they get for using eezo-based space magic barriers instead of plasma shields powered by a completely different space magic or non-space-magic-requiring defensive matrices. Mind you, I'd like to point out that Thanix Cannons, Thresher Maws, and Collector Beams are supposedly all kinetic in nature - merely highly focused - and KB still offer no protection aganist them.

Meaning, while human capital ship weapons are better at attacking ME-reliant targets, the real Big Bads will still have little problem with human shields. Humans will hit harder, not stand more hits.
 
Faraway-R said:
Meaning, while human capital ship weapons are better at attacking ME-reliant targets, the real Big Bads will still have little problem with human shields. Humans will hit harder, not stand more hits.
Actually the real big bads would have pretty big problems with human shields, seeing as the modern ones can tank multiple Yamato shots.
 
Faraway-R said:
That's what they get for using eezo-based space magic barriers instead of plasma shields powered by a completely different space magic or non-space-magic-requiring defensive matrices. Mind you, I'd like to point out that Thanix Cannons, Thresher Maws, and Collector Beams are supposedly all kinetic in nature - merely highly focused - and KB still offer no protection aganist them.

Meaning, while human capital ship weapons are better at attacking ME-reliant targets, the real Big Bads will still have little problem with human shields. Humans will hit harder, not stand more hits.
There is a difference between no protection, and 'tinfoil sheild backed by hopes and prayers'. It's just not a very noticeable one. Thanix Cannons and Collector beams apparently punch like bullets through cardboad, and both contain secondary payloads outside of pure kenetic (thermal and whatever happy fun particles the Collector beam is shooting respectively).

As for Threshermaws... Well... There is blocking an ice pick, and blocking an avalanche. Technically the ice pick has more raw kinetic punch in it's tip, when swung strongly but you would be surprised buy what can survive an ice pick blow, but will be utterly F*ed up by an avalanche.

Also I'm pretty sure Mass Effect Fields had this thing with slow moving projectiles being a problem for them.
 
Vaermina said:
In this case the problem being idiots not setting up a VI to control when their shield system activates. :D
...

No, the problem is calibrating the shields to activate when objects at a specific speed come near. Setting that speed threshold is a ridiculously simple.

Now, when it comes to calibrating the shields to deflect/block a different kind of energy, such as plasma or laser or whatever technobabble words you want to use, that is a different matter.
 
Xeno Major said:
No, the problem is calibrating the shields to activate when objects at a specific speed come near. Setting that speed threshold is a ridiculously simple.
Which is why I was suggesting they were stupid for not having it controlled by a VI that could differentiate good and bad objects from each other at lower speeds.
 
Xeno Major said:
...

No, the problem is calibrating the shields to activate when objects at a specific speed come near. Setting that speed threshold is a ridiculously simple.

Now, when it comes to calibrating the shields to deflect/block a different kind of energy, such as plasma or laser or whatever technobabble words you want to use, that is a different matter.
So that's why Garrus is always so busy!
 
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