Let Red go
- Interview the Axem Rangers
You tap your chin for a moment, thinking. "I think I would take you up on that offer, but I believe Hatate and I still have some business with you and the other Rangers." They give you similarly confused looks, but Hatate figures it out after a moment and smacks her forehead. Red, on the other hand, tries to give you a stern look.
"Maybe you can defeat us, but we won't give up – we'll keep fighting for Smithy until -!" You wave your arm rapidly, shaking the Ranger, then smile at him.
"In-ter-view." He gives you a confused look again and you sigh. "We're going to interview you and the other Axem Rangers. You know, we ask questions about you and you all do your best to answer them? Like I said before you started that silly fighting nonsense?" You can almost see, almost hear the gears struggling in his head – rather than the smooth and almost soundless sight of properly-working clockwork, there's a constant clicking as the teeth of each gear has to slip off its neighbors' teeth and into position. After several seconds he goes limp, releasing your arm from his vice-like grip.
"An … interview. Yes, I – sure, we'll let you interview us." He sounds so utterly lost and confused that you want to smile and pat his head. Instead, you simply nod at Hatate and fly toward the ship. The other Rangers – even Black – ready their weapons, but as you set Red down on the floor of the ship they watch you curiously. He looks back and nods, then walks toward the other Rangers, explaining what's going to happen when they go into their huddle. He doesn't get it, none of them do, but he does get them to go along with it, and when they come out of the huddle, their weapons are down, their expressions are neutral, and Red waves for you to follow them into the ship. Not too far, it turns out, as there's a nice meeting table just off the first hallway. The Rangers take their seats on the far side, after Red opens a small window – he probably doesn't mean anything specific by it, but it's still a nice touch – while you and Hatate sit with the door to your left. You look at the Rangers, waiting expectantly for you to begin, glance at Hatate with her notebook out, and nod.
"So, you five are the Axem Rangers – Red, Black, Pink, Green, and Yellow. Do you have names apart from that?" The five shake their heads.
"Why would we need other identifiers?" Red frowns at Green, but you don't mind the counter-question.
"What if you were to act outside your personas as the Axem Rangers? Or what if one of you were to unfortunately die? There are only so many colors, after all." Again, blank looks of confusion study you, but after a moment Red nods.
"Of course. That explains it." Everyone looks at him curiously, and he smiles confidently at you. "We are the Axem Rangers, created by Smithy. We just … are the Axem Rangers. There isn't anything else. We serve Smithy, as we were made to do – and if one of us is destroyed in the course of our mission, then we will be replaced by Smithy, either with an upgraded model or, if our performance is flawed, with a separate line." You nod, then glance out the window at Bowser's Castle.
"So Smithy is your creator. Is he a magician?" The Rangers shake their heads.
"Smithy is Smithy. He created us – the entirety of the Smithy Gang is his creation, either directly in the case of original works, or through the Smelter and Factory in the case of the mass production models." Green seems to delight in explaining their origin. "He is an unrivaled weaponsmith: hammers, axes, swords, bows, spears, you name it and he's crafted it. No one can match his skills. After all, he made us, the Blade, even Exor. Have you ever seen any weapon half so magnificent as any of us?" Admittedly, Smithy's ability to craft living and intelligent creatures as weapons, rather than utilizing shikigami on already-living creatures, or hoping for tsukumogami to form – assuming he isn't simply able to force tsukumogami into existence – is quite impressive. However, you're certain that if you had your chokuto, unimpressive as it is by oni standards, the Axem Rangers would be in awe of it.
"Hm. Does Smithy have some reason for crafting weapons, or is that all he wants to do?" Red scoffs.
"Well, a world filled with weapons is a grand goal in and of itself, isn't it? But, yes, Smithy does want to conquer worlds, and fill them with weapons as well. Eventually, there will be nothing but weapons!" The other Rangers nod happily, and you wonder if Smithy expects to succeed, or if he thinks that somewhere along the line, he'll be defeated.
"But – but what then? If you are weapons, then don't you want to be used?" The Axem Rangers frown at Hatate, who shakes her head. "I mean, yes, you'll be used during the conquering portion, but what comes after that? After you've conquered all the worlds, and there's nothing left but Smithy and weapons … what then?" The Rangers stare at her for several seconds, then look at each other. Eventually, Green shrugs.
"Then I suppose Smithy will decide what to do, if he doesn't already have a plan ready. It doesn't really matter to us, as long as Smithy wins." Hatate frowns, but it's perfectly sensible from Smithy's point of view. His weapons are tools, more like shikigami than tsukumogami, and just as expendable. It does raise some other questions, though ….
"Alright, so Smithy made you, and this ship. Why give you color themes and self-identities? Why not just give you numbers, or different kinds of axes? Why do you have characters instead of just being … well, just weapons?" Again, your question is met with blank stares, until finally Pink shrugs.
"What does it matter? Smithy made us, and he made us this way. He wanted us this way, for whatever reason. I mean, why are you two so different from each other?" You shrug and smile.
"We weren't created by the same person, or even by similar people. We weren't even consciously made – we just are. And that's part of why we're interviewing you. Even before we found out about you, we were curious, but now that we know about that, we're even more curious, because you're very unlike most things where we come from. What you are is interesting." Hatate frowns, apparently disagreeing with some point you just made, but the Axems just nod. The question, of course, is how much you'll continue to get from them. Maybe you should just move on to their creator? Although that might be a lost cause; not everyone can be buttered up sufficiently, and Smithy seems like he might have a one-track mind.
What do you do?
[ ] Keep interviewing the Axem Rangers.
- What do you ask?
[ ] Maybe you can interview Smithy?
[ ] Thank them for the interview and leave.
- [ ] Ask them where they don't have forces.
- [ ] Ask if you can enter Bowser's Keep and interview some of the residents.
- Go somewhere else.
[ ] Other?