- Location
- Maine
She shares a kiss with another character, if you chose for it to happen.
The rest of the season is just made by Choice of Games.I don't know what would be funnier, if The Final Season wound up more janky and slapped-together than the usual Telltale fare for having experienced all these production disasters and thus reached some kind of singularity of terrible, or if it somehow ended up less for having switched teams and managements.
Yeah, no, the fact that Telltale's management is prioritizing finishing its IP over taking care of its severed employees is actually a big dollop of bad news.Skybound Games, the publishing division of Skybound Entertainment (the company that owns TWD comic), has apparently reached a deal with Telltale to finish the Final Season of TWD. Regardless of your thoughts on the management of TTG and this whole disaster, that's good news.
I would, either way they actively decided to focus on their IP instead of actually caring about their workers.Did Telltale reach out to Skybound, or did Skybound reach out to Telltale? I wouldn't really fault Telltale for the latter.
Yeah, no, the fact that Telltale's management is prioritizing finishing its IP over taking care of its severed employees is actually a big dollop of bad news.
As Jim Sterling put it (with me paraphrasing), the fact that game publishers (even actually no-shit bankrupt ones) are prioritizing game releases and finishing products over healthy management of their employees and treating them with respect and dignity by giving them health insurance and severance, is just a scathing self-indictment of the entire game development industry. And gamers should stop coddling game developers for their bad management practices because they produce a product they like, and should instead start demanding that they be better.
Here's an excellent video essay from the man on the matter, with this great opening line: "No game, no matter how good it is, is worth the rights and health of those who made it -- and anybody who actually appreciates video games should agree with that."
Oh yeah, and the title of this? "Look After Your Workers, Or Get Out Of Business"? Yeah, that's pretty much dead-on as well.
Game devs of the world, unite! You have nothing to lose but your crunch time!
I AGREE. What is it with people on the internet arguing against what's in their best interest? It's as though they're all temporarily embarrassed millionaires or something.
Anyone who tries to vilify unions is just showing their ignorance on the topic. Unless you don't enjoy weekends off, statutory holidays, vacation time, health benefits, overtime, maternity leave or safe working conditions than you can thank a union. The video game industry brings in more money per year than the movie industry, yet wages for workers are nowhere near comparable. It's high time game developers had the benefit of some sort of collective bargaining agreement.
Yeah, no, the fact that Telltale's management is prioritizing finishing its IP over taking care of its severed employees is actually a big dollop of bad news.
As Jim Sterling put it (with me paraphrasing), the fact that game publishers (even actually no-shit bankrupt ones) are prioritizing game releases and finishing products over healthy management of their employees and treating them with respect and dignity by giving them health insurance and severance, is just a scathing self-indictment of the entire game development industry. And gamers should stop coddling game developers for their bad management practices because they produce a product they like, and should instead start demanding that they be better.
Here's an excellent video essay from the man on the matter, with this great opening line: "No game, no matter how good it is, is worth the rights and health of those who made it -- and anybody who actually appreciates video games should agree with that."
be warned that I'm still half-asleep while writing thisI would, either way they actively decided to focus on their IP instead of actually caring about their workers.
There was nothing "unexpected" about Telltale's financial failure. The financial injections it was hoping to secure were not "a sure thing": one company was publicly saying it was interested in getting rid of chaff in its investment portfolio in order to concentrate on its core business, and the other company wasn't yet at all convinced that Telltale would make for a good investment (which, considering its latest games being flops, wasn't necessarily a bad call). The managers told their employees that they thought the latest round of financing was a surefire thing, but it's quite apparent that they were quite possibly deluding themselves and others in order to not have to pull the plug early.Telltale isn't pouring resources into completing the game that should be going to severance instead. Telltale isn't holding back from their employees, either. Telltale was shut down after an unexpected failure in financing, something tragic that happens (at least from where I'm sitting.) Should they've shuttered earlier, so they could pay severance and all of that? Maaaybe. When a new CEO is brought in with a mandate to "save the company," though, he's probably not going to throw in the towel early when he has a very good looking gamble on saving it. And it looked like a sure thing. According to basically everyone involved, that round of financing was looking perfect right up until all the companies involved abruptly pulled out. Maybe companies shouldn't operate on that kind of tight-rope, "just make it another quarter" logic, but it's surprisingly common.
Who is that?
That's all fair. Maybe I should've clarified with "not bad by Telltale standards," they've had a pretty bad go of it overall. I probably shouldn't try to justify Telltale management, but my point is that it is still a good thing the product's being completed. Maybe I'm being entitled, but eh.There was nothing "unexpected" about Telltale's financial failure. The financial injections it was hoping to secure were not "a sure thing": one company was publicly saying it was interested in getting rid of chaff in its investment portfolio in order to concentrate on its core business, and the other company wasn't yet at all convinced that Telltale would make for a good investment (which, considering its latest games being flops, wasn't necessarily a bad call). The managers told their employees that they thought the latest round of financing was a surefire thing, but it's quite apparent that they were quite possibly deluding themselves and others in order to not pull th plug early.
So, yeah. Not having a steady source of capital, taking on too many contracts, hiring people for projects that aren't really sure to end up making returns, and insisting on selling a product that the market is not interested in while basically overworking people you have and expanding without being sure that you can expand safely... That is basically being a bad businessman.
Not ensuring that the employees you've fucked over will find over jobs, have healthcare in the interim, and lay them off without warning and severance? That makes you a bad businessman and a bad person. And consumers should care that the products they buy are made ethically, to.
Counter-Strike youtuber. Probably most well known for running tests on how the game actually works, but does a lot of stuff.
Why is it a good thing?but my point is that it is still a good thing the product's being completed
All true. I'll still take "product completed" over "product incomplete." Any option leaves the employees in the wind at this point. It's not great, but it's definitely a good thing compared to the alternative that seemed inevitable and sucky.Why is it a good thing?
Or to rephrase a bit: Why is it "good" that another company gets to finish a game that another company already failed to finish and reap most of the financial benefits from it, while the employees who already did most of the work will indubitably be left hanging in the wind?
Nevermind that we can be pretty sure that the game will be of inferior quality. Studio changes rarely lead to better products; they generally lead to a confused mess as leadership and developers change, institutional knowledge is lost, and so on and so forth.
it's a good thing because muh vido gam is bieng done.
Yes and maybe the people responsible for fucking them over shouldn't receive any profits?All true. I'll still take "product completed" over "product incomplete." Any option leaves the employees in the wind at this point. It's not great, but it's definitely a good thing compared to the alternative that seemed inevitable and sucky.
That's awfully charitable.it's a good thing because muh vido gam is bieng done.
Nevermind the people getting fucked over by this. The horrific ethical and commercial failures of this incompetent fucking company is less important than my fucking video games.
As for profits, those either go to Skybound or are taken in by Telltale, then doled out during bankruptcy. Since all four episodes were sold together, half the sales should be hidden away as unearned revenue that'll be made available by releasing the other two episodes.Yes and maybe the people responsible for fucking them over shouldn't receive any profits?
I don't think a new video game that people care about is worth that.
ohhhhhhmygod i fucking forgot about that how did i forget about thatlike after that bullshit with the autistic character in season 2.
ohhhhhhmygod i fucking forgot about that how did i forget about that
oh boy *rubs hands together*
oh boy *rubs hands together*
Okay so long story short just in case you're totally lost, in Season 2 Clem gets separated from the couple she joined at the end of Season 1 because of bad writing and gets bitten by a dog because of bad writing and the doctor in the new group can't tell it's a dogbite and note a humanbite because of bad writing so she's locked in a shed and has to sneak out and collect the supplies to suture herself up because of bad writing. Sarah is the aforementioned doctor's daughter and she's... "sheltered". That's the limit to which it's actually addressed in-story but the way she behaves she's pretty obviously on the spectrum.
Sarah spends the rest of the season doing nothing and being nothing but an annoying unhelpful punching bag. Start of episode 2, she annoys Clem and possibly winds up pointing an empty gun at her because she's an idiot. Episode 3, Lord Bosscrime of the Bad Writing Group forces her father to backhand her across the mouth so hard she hits the deck right in front of everyone. Later in that episode the only nice person in Lord Bosscrime's group gets the girls to prune two small shrubs in the greenhouse but Sarah is a fuckup so either Clementine wastes all her time showing Sarah how to do it or stays in her lane and Sarah utterly butchers her shrub with the shears so either way Lord Bosscrime storms in and Sparta-kicks the token nice guy off the roof. During the final escape from Lord Bosscrime's compound she starts freaking her shit in the middle of a zombie horde and her father gets shot so she runs away from the group which is part of the confusion that gets Kenny's second girlfriend bitten.
Episode 4 is the big kicker. Clem finds Sarah shut up in a trailer with another group member in complete shutdown mode. Clementine can try to give her a pep talk to make her move but it won't work, and ultimately she's forced to either leave Sarah behind to be violently torn apart by zambambos or haul off and slap the taste out of her mouth because that always works in media. This one is especially vivid in my mind because I was in a full-blown "kill the maximum amount of people I can" troll-playthrough by that point so I just had Clem stare silently at her and leave. Which was immediately ruined by local Hard Woman Making Hard Decisions While Hard, Jane "Euthenize The Inferior" Walkingdead, waxing poetic about how some people just aren't fit to survive in this world and sharing a fun story about how she left her depressed sister behind to be fucking murdered by zombies because she was sick of having to drag her everywhere. This of course immediately shrank my murderboner and I told the stream chat at length that Jane was a fucking awful person and had officially made The List.
And then you get to the determinate part where zambambos invade the new hideout (nobody knew they were coming because Luke and Jane were too busy pounding ass so good job you two but that's beside the point) and part of the building collapses for I-don't-remember-why and if Sarah survived she gets trapped under debris. The choicepoint is whether to try and save Sarah or Jane, or just tell Jane to let go and save Sarah herself. If you do the sensible thing first Jane will protest that Sarah's beyond saving because she's a terrible person, then bad writing will dislodge a plank from the broken deck to smack Jane square on the head which sends her staggering away long enough for the zombies to swarm. If you try to save Sarah Clem is too weak to lift the rubble probably and is driven away by zombies. So in all three outcomes Sarah still dies, torn apart alive and screaming by the zambambo parade. And nobody in the group cares because they're too busy cooing over Rebecca's fucking newborn.
And to top it all off I'm pretty sure there was some interview or something where members of the team responsible for the dumpsterfire that was Season Two laugh about how Sarah's an annoying little shit they can't wait to kill off or words to that effect.
Pictured: The writing team's main creative implement.
Wow. Um.And to top it all off I'm pretty sure there was some interview or something where members of the team responsible for the dumpsterfire that was Season Two laugh about how Sarah's an annoying little shit they can't wait to kill off or words to that effect.
Pictured: The writing team's main creative implement.
And to top it all off I'm pretty sure there was some interview or something where members of the team responsible for the dumpsterfire that was Season Two laugh about how Sarah's an annoying little shit they can't wait to kill off or words to that effect.