[SWN] Pioneering for Beginners - IC

"Fucking chokepoints." Alexei muttered before taking the lead position. "Right, be prepared for defenders of any kind. Automated or some survivors still around. We get out of the airlock and into cover quickly, only fire if fired upon if there are humans, peaceful mission and all, but turrets or drones you can shoot freely, I'd rather not take chances."

Looking back at the unarmored ones of the group he was grateful at least that if there was indeed air that a wound to them wouldn't be a one hit kill like it would outside. Still though..

"Are you all certain you want to come through immediately?" He addressed the unarmored members. The spy could teleport out if it was dangerous but the others not so much.
 
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"I understand it will increase pressure on the marines but getting us into a pressurized environment will increase our options. If we trigger defenses inside it may trigger them outside as well which will prove far more lethal for us while also splitting us. It is tough and risky but if we are getting in here risks need to be taken." Thomas was worried for the group and it seemed they were worrying as well. He had a pistol in his bag but with how the real soldiers were concerned he doubted it would be enough if anything happened.
Conundrum threw 1 8-faced dice. Reason: Initiative Total: 3
3 3
 
"I could go in first, if we're worried. I have the most... pertinent skill set, I think."

Symca just really wanted to be out of this vacsuit.
Estro threw 1 8-faced dice. Reason: Iniative (+1) Total: 1
1 1
 
"I understand it will increase pressure on the marines but getting us into a pressurized environment will increase our options. If we trigger defenses inside it may trigger them outside as well which will prove far more lethal for us while also splitting us. It is tough and risky but if we are getting in here risks need to be taken." Thomas was worried for the group and it seemed they were worrying as well. He had a pistol in his bag but with how the real soldiers were concerned he doubted it would be enough if anything happened.

"Fair enough. And a bit late for sending someone in another route to scout, so let's go."
Asmodemus threw 1 8-faced dice. Reason: initiative Total: 2
2 2
 
Contact!
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With the whole group of four officers and four soldiers stuffed into the airlock, it is getting quite tight and if you move too much you can touch the shoulder of the other. With the captain having taken the lead into the airlock on the gunnery officer right after him, the naval infantrymen find themselves quite unsure in the middle, their expressions slightly sour and worried as they seem to mirror the murmured opinion of their leader without saying anything as he pushed past the other two officers and into the front. With the course of action re-affirmed and everyone having gotten into position to move should things get hairy on the other side, Kinsky pulled down the lever and with the groan of hundreds of year old steel, the inner airlock pushed open, while the outer one closed more firmly, warning lights blinking, and a small beep being heard in the background as the airlock is flooded with air, your sensors giving you the all clear to breath it.

As the inner airlock before you opened, you were threated by a picture of destruction: the octagonal tower you were entering had seen better days. The bridge above you that should have connected to the airlock for shuttles as hanging halfway down in mid-air, only clinging to a few cables, while the walkways above you went on for at least two more floors and from them blood dripped onto the dusty floor before you. Bodies were lying strewn around in the rubble of what had been consoles not to long ago, shot in their seats and sometimes seemingly thrown from the floor above you. A closer look would show that some of them had died from bullet wounds, while others were stabbed or even cut – their skinsuits similar to yours and cut open along their whole length in one case. These people hadn't gone peacefully and as the smell of blood was still in the air and the air in here not completely sterile, it hadn't been too long ago.

Suddenly a noise could be heard from above you and it seemed that someone was still alive in here – someone who had heard the automated warning signals of your airlock opening. On the floor above you one of the doors leading out of an adjutant room had opened and four human figures had sprinted outwards to simply look down at you over the railing with surprise written plainly in their eyes. They made quite curious figures: they wore body armour not unlike your own, but decorated with weird markings, small fetishes and similar hanging from their bandoleers, while their faces were decorated with paint and markings, their hands on simple but functional looking submachine guns they were starting to bring upwards and aim downwards at you and the first shot hit the wall right next to the airlock!

…. thankfully the ground floor you were on was littered with consoles and shelves of at least breast height and some boxes, that could offer you some cover if you get to them quickly enough. Aside from the room the new contacts had just come out, there was a large door on your floor leading towards the rest of the station and a smaller one leading one to your right: both closed for now.
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"Sirs! Down!", Corporal Hayes shouted as the first shots pinged off the rusty stations floor, using his armoured bulk to push himself forward and out of the death-trap the airlock could become, his boots echoing on the floor as he sprinted into cover, finding some behind one of the many upturned and broken crates that littered the floor: not much but at least a little. Good enough in any case to make him brace his Combat Rifle and fire back at the unknown contacts, his rifle barking accurately as he let out a small burst of fire from it. Having set the sights of his weapon onto the lead warrior above you, his bullets find their mark – but only serve to throw the man backwards a little, his armour holding and his submachine gun remaining centred on you as the surprise fled his face at the sudden hit. He was shaking, but still in the fight.

Thankfully Corporal Hayes wasn't alone, and the armoured form of Private Allison slammed into the crate next to him, bracing her light machine gun on the rim of what had once been a locker of some sorts and opening fire upwards at the gallery as well. Having seen as well that the unknowns were just as well armoured as they, she didn't save on the ammunition and opened up with a full salvo, pulling the barrel from left to right and supressing the enemy as well as possible. Of course, what had been intended only to suppress ended up more than deadly as the enemy was caught in the open, the balustrade of the gallery offering no protecting as the heavy weapon tore through their little group, some trying to move back into the room and the third one falling onto the floor. None of them can escape the bullets as Private Harrisons machinegun tears through its magazine, shells falling on to the floor and small holes appearing in the wall behind the enemy contacts – or in them.

Three of the four unknowns don't even get a chance to stand up once more, they remain on the catwalks, unmoving and unresponsive like dolls with their strings cut, their weapons out of their grasps and blood hitting the floor beneath. Only one of them remains standing: also bloodied but still cradling her gun. Backpedalling into the room they have come from, she seems to seek some partial cover behind the doorframe, her submachine gun peeking out and losing a burst of fire into the still crowded airlock.
With no cover and little room to manoeuvre, the bullets find their mark on Private Harrison, one round pings off the chest-of her armoured suit, but the other two hit her neck angled from above, circumventing the helmet and the collar of her armoured suit, tearing into her neck and exiting her back below, a startled gasp everything that could be heard as she gets thrown backwards against Gunnery Ensign Kinsky, blood flowing freely and heavily out of her wounds, weapon falling out of her hands and hitting the floor of the airlock as tries to weekly press her hands against the wound in a vain attempt to stop it. Either someone got to stabilize her quickly, or she's going to be the first victim on this mission of exploration.

Unknown 1 - Down
Unknown 2 - Down
Unknown 3 - Down

Private First Class J. Harrison - Down/Critical

Unknown 4 - Partial Cover, wounded

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Taken offguard by the survivors of the station making an attack upon their arrival Thomas attempted to move to cover but rounds ripping through their position caused him to see one of the marines drop as bullets penetrated a weak point in the armor. "Man down," he called out pulling his medkit around to the front and rushed back to the marine's side and looked to assess the wound. The marines should be well trained and know to provide him cover as he worked if their attackers did not respect the civilities of war and targeted. Either way he had to focus on injured marine for now.

It was immediately and obviously bad as he pulled her hands away from the wound as it bled freely. Dropping his medkit he pulled a lazarus patch readied from the top of it, the last option for an injury like this in the field and right now the only thing with a decent chance of holding her back from death's door. Applying the patch as best he could in the situation and maintain pressure to stem the bleeding he hoped she had not lost too much blood already from such a bad hit.
Conundrum threw 2 6-faced dice. Reason: Int+heal Total: 8
6 6 2 2
 
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Unmoved by the enemy fire that could come down on him any moment – or at least not aware of the true scope of the danger- the Captain had already slid down next to the wounded soldier, tearing off the shredded armour around her neck and plastering the Lazarus patch as close to the grievous wound as possible. The compress was doing its best to keep the blood of the woman inside her body, while the antibiotics it was laced with suppressed whatever alien germs were already entering the wound and the diagnostic suite was showing a tiny panel with the vital information, a highly erratic heart beat from the pain and stress – with at least the former getting pushed into more normal measurements as the painkillers kicked in and the various other medical procedures that could be put into a Lazarus patch, went to work. In a matter of moments, the formerly deadly wound has simply become live threatening if opened once more – the woman is still down and unable to do more than twitch, but you can see her pale face behind the faceplate of her helmet and her deadly pale skin. She's going to life, but don't expect her to get up anytime soon.
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Caught awkwardly by positioning and footing alongside an uncertainty of acting with people he had never fought beside before, Alexi was one of the slower ones out. But he lumbered out once he could confidently do so without bumping into the others or walking into their firing, moving to get into the cover out there and laying down fire on the remaining foe with deadly accuracy from his rifle as he did so.

A thought of demanding surrender had crossed his mind but they had apparently killed whoever was living here, and in their falling back, had gunned down one of his marines, who might not make it. On top of that their fighting spirit hadn't been broken, sign of potential reinforcements in the area, so best to just finish this now.
Asmodemus threw 1 20-faced dice. Total: 12
12 12
Asmodemus threw 1 12-faced dice. Reason: Combat Rifle Damage Total: 11
11 11
 
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For a moment it might look as if the shots were going to go wide once more, but in the last moment the slightest shift of Chief Regith's together with a sudden jerk of the enemy as he wanted to peer around the door was enough to send the last bullet right into his eye. The helmet offered little protection against such a shot and the sound of the body hitting the floor could be heard quite audibly as the guns finally fell silent once more and the smell of gunpowder and blood was once more refreshed in the shuttle docking tower. Not even a minute – the firefight had been a chaotic mess that had resolved just as quickly as it had taken to break out: four unknown enemies were dead a floor above you and one of the ships naval infantry privates was barely clinging to consciousness, but at least alive.

Looking around, there were at least six corpses of what might have been the original owners of the station or at least another faction, clad in ship suits for everyday activity, they were easily distinguished from the ground-side equipment your attackers had worn. Furthermore, all of them were unarmed or didn't have any weapons with them anymore either way. Hard to say when they were killed or why so or so.

There were two ladders that would lead up from your ground level to the room the unknown enemies had arrived from, the smaller door on your level was half hidden behind by a console that had been pushed over and the central door was on your level and did show no sign of damages so far.
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A mix of emotions ran through Alexei as he waited for rushing enemies and heard nothing. Satisfaction and pride at taking down the last enemy with a well placed shot, worry over the downed marine, the several feelings about having come so close in timing to this massacre of unarmed people that were their galactic neighbors.

His plan came quick to work with what they had.

"Allison, remain in cover here, cover the door they came through. Captain, remain here with Harrison and Allison, contact the ship, let them know we made contact, that locals are around and apparently in conflict, that some opened fire on us and that there might be more armed groups out there. Everyone else, we're searching and clearing, starting with that small door over there and going through the ground floor first. Those people were killing unarmed men and women, if we see more take them down, but don't fire on survivors."

With that the CPO took point, intending on moving the pushed console out of the way before investigating that way.
 
"Well, that went fairly well."

Symca flickered over to one of the corpses of the enemies, checking them to see if they had anything on them that might reveal... well, just about anything at this point would be useful.
Estro threw 1 20-faced dice. Reason: Searching a corpse Total: 4
4 4
 
A through and through wound it seemed, bad but survivable and the chief had begun to get things under control it seemed. If they needed to evac without atmosphere it could be dicey but the patch should hold he figured. One of the marines had been ordered to stay with him while he kept a watch over the downed marine.

"Someone needs to police those weapons," Thomas called out while indicating generally towards where they had taken fire from, "bring them down here and put them out of immediate sight."

After readying another lazarus patch in case the need came up again he then began trying to contact the ship, "Morganis, this is Captain Beauregard, we have taken fire, one wounded, prepare for rapid evac if you get contact from anyone else on the away detachment. Copy me."
 
"Allison, remain in cover here, cover the door they came through. Captain, remain here with Harrison and Allison, contact the ship, let them know we made contact, that locals are around and apparently in conflict, that some opened fire on us and that there might be more armed groups out there. Everyone else, we're searching and clearing, starting with that small door over there and going through the ground floor first. Those people were killing unarmed men and women, if we see more take them down, but don't fire on survivors."

"Wait until we get the wounded on the ship in case they rush this area while we're gone." Christopher says this as he picks up one of the submachine guns to inspect it for any identifying markings, then sticks it in a pouch with a spare magazine. The rest he leaves in a pile near the airlock.
 
"Wait until we get the wounded on the ship in case they rush this area while we're gone." Christopher says this as he picks up one of the submachine guns to inspect it for any identifying markings, then sticks it in a pouch with a spare magazine. The rest he leaves in a pile near the airlock.

"On me marines." The CPO stated in a authoritative harsh tone that promised that he was going to have words with the ensign later when this was all done.
 
"Can't find anything of note on this one. Beyond the fact they seem to think stubble is attractive."

Symca flickered down to ground, and looked at the remains of the consoles. Gutted. Damn, a map would have been nice.
 
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With that the CPO took point, intending on moving the pushed console out of the way before investigating that way.

"Yes chief.", the gunner said smartly, keeping her profile low against her chosen cover, her machine gun laid on it and her eyes scanning the upper galleries of the tower for any further hostiles that might suddenly choose to show their faces. Even with the suits on, Alexei might notice the tenseness of his subordinate, the other two also covering the landing party and staying in cover, but their gazes straying back to their fallen comrade from time to time – not enough to be a lapse, but enough for your eyes to notice it. Hayes seemed to share the Chiefs feelings about the unarmed dead in the room, having pushed one of the corpses respectfully to the side from where he was staying ready, leaving it in a lying position as he went back to his job – taking point at you.

At the gunnery ensigns call, at least Allison let out a small annoyed grunt over your squad communication, her machinegun jerking to the side as the climbed up the ladder to the second floor to gather up the hostiles SMGs, standing right in her view and without any support should anything come out of the room to kill him. But thankfully – or not?- nothing burst out of the room to tear of his face, leaving your gunner merely disgruntled and not an officer short.

On your own end, the console lifts off easily enough – or at least with Hayes giving it a smell kick, while holding his rifle ready with both hands. The door behind it slides open automatically – and you are shown a gruesome sight. A small supply cabinet is everything behind the door: tools and chemicals of various kind that were most likely intended for cleaning-work in the tower or maybe for the shuttles that dock at it? But in the last few hours it had became a last refuge – and grave- of two suit clad figures, a man and a woman by the contours of the ship-suits, their heads leaning against another, even after they had used the single pistol in their lap to blow out most of their brain matter against the wall behind them. Whoever they were – captivity by the hostiles you just killed must have been a worse prospect than shared suicide.​

Symca flickered over to one of the corpses of the enemies

A closer look at one of the fallen enemies shows little – well you can conclude that they are as human as you, they are bleeding red and their faces are contorted in surprise or a panic at their death: their armour is close to what your soldiers are usually wearing on the ground and their weapons are functional even if badly cared for. The thing that is even more glaring from closeup is the way the neat and functional equipment clashes with the accessories these people are wearing: what amounts to fetishes made from some kind of insectile shell and pieces of hair that are most likely not from creatures living on a moon and of course the tattoos you can see on their faces: blocky and geometric they are made from some kind of lightly glowing ink or other material that gives of faint light in the dark.​

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On your own end, the console lifts off easily enough – or at least with Hayes giving it a smell kick, while holding his rifle ready with both hands. The door behind it slides open automatically – and you are shown a gruesome sight. A small supply cabinet is everything behind the door: tools and chemicals of various kind that were most likely intended for cleaning-work in the tower or maybe for the shuttles that dock at it? But in the last few hours it had became a last refuge – and grave- of two suit clad figures, a man and a woman by the contours of the ship-suits, their heads leaning against another, even after they had used the single pistol in their lap to blow out most of their brain matter against the wall behind them. Whoever they were – captivity by the hostiles you just killed must have been a worse prospect than shared suicide.

Alexei's already sour mood fell a bit more along with his hopes of finding survivors at the sight that came with the opening door. "Fuck. Clear. Two suicides."

He'd seen some shit before, but the thought of 'How close were you to saving these people?' was getting to him. He forced that thought aside once more as he refocused on the mission at hand.

"Right, we're heading up, be alert for any of them lagging behind the group. Allison, switch to covering the ground door once we're through."
 
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"Right, we're heading up, be alert for any of them lagging behind the group. Allison, switch to covering the ground door once we're through."

"Sir.", came the short affirmative answer over the radios, the gunner moving over the debris -human and furniture- and getting into position angled a bit to the side, finding herself a cabinet that allowed her to get into a kneeling position and support her machinegun. Giving you a small affirmative sign, she pointed her weapon at the heavy door and took aim – at least that direction was going to be covered now.

As you moved through the room, Corporal Hayes was already moving towards the ladder leading upwards, Brooks right on his heels and with his grenade launcher angled upwards – maybe not the best of ideas in a sealed environment, but who knew what was still inside that room? Before you could take the lead Hayes was already on the ladder, moving upwards with a swiftness belying his armoured bulk, moving carefully over towards the death hostiles, kicking whatever weapons were close to the bodies away and out of reach, before risking a peek into the room…

…and then pulled back to give you a thumbs up, his voice crackling in your ear: "Room is free of hostiles sir, some kind of office. A few computers and readers, someone searched it, but there is still an active information terminal and some papers I can't read."​
 
Christopher takes a step towards the terminal before deciding to leave it to Alexi. Instead he lets his rifle fall against his chest and picks up one of the readers to find out any information that may have been glossed over.
 
"Sir.", came the short affirmative answer over the radios, the gunner moving over the debris -human and furniture- and getting into position angled a bit to the side, finding herself a cabinet that allowed her to get into a kneeling position and support her machinegun. Giving you a small affirmative sign, she pointed her weapon at the heavy door and took aim – at least that direction was going to be covered now.

As you moved through the room, Corporal Hayes was already moving towards the ladder leading upwards, Brooks right on his heels and with his grenade launcher angled upwards – maybe not the best of ideas in a sealed environment, but who knew what was still inside that room? Before you could take the lead Hayes was already on the ladder, moving upwards with a swiftness belying his armoured bulk, moving carefully over towards the death hostiles, kicking whatever weapons were close to the bodies away and out of reach, before risking a peek into the room…

…and then pulled back to give you a thumbs up, his voice crackling in your ear: "Room is free of hostiles sir, some kind of office. A few computers and readers, someone searched it, but there is still an active information terminal and some papers I can't read."​

"No other entrances?" Asked the CPO, nodding when he heard that there weren't. "Right. Then that leaves us with the entrance building clear it looks like, or at least only one entrance and two cycling airlocks. I'd call that secure as we're getting."

Turning to Thomas @Conundrum he spoke up after a brief pause. "Captain, you know how to best transport the wounded. I'm thinking Allison, Kinsky, Tanith and I stay here and hold the entrance building for now, the others join you transporting Harrison back in case there's any outside. If we get pushed hard we'll try to fall back through the airlocks.

Hopefully if the inner buildings are taken by those guys they won't realize their buddies are gone till you return."
 
Looking up from his patient to respond, "I have attempted to contact the ship, that ambush has me worried. We cannot evac here without a pressurized seal and that would require the ship pulling up for one. If the ship pulls up for evac and they detect it or see it I am willing to bet they will be all over us. Is everyone setup for holding this position if they do try to intercept the ship?"
 
Looking up from his patient to respond, "I have attempted to contact the ship, that ambush has me worried. We cannot evac here without a pressurized seal and that would require the ship pulling up for one. If the ship pulls up for evac and they detect it or see it I am willing to bet they will be all over us. Is everyone setup for holding this position if they do try to intercept the ship?"

"I'm less concerned about them rushing us here and more about them activating whatever outer defenses the locals have set up. War after all and if it's between the two planets as it looks like at a glance they might have ships still in play." The CPO stated, considering the shit ass position they were in. "Absolutely no way to seal them for transport?"

Receiving the negative Alexi pondered the situation and sighed. "Right, need you to come with us in case of further casualties.. can't leave Harrison unguarded so I suggest Tanith or Hayes as a guard for him and any further wounded that get too injured to fight on. And the rest of us move through the remaining doorway to start clearing out the place more, hopefully without such shit chokepoints again."
 
Unfortunately more ships coming was not something he had considered, "Shit, you are right, if those attackers are not native to this base that means they had to come here by a ship. If they were still here, it means their ship is likely still out there."

Getting up from his patient Thomas advanced to the rest, "If possible I want you to try and capture one of the attackers alive if we run into more. There is just too much we do not know yet."
Conundrum threw 1 8-faced dice. Reason: Initiative Total: 3
3 3
 
Unfortunately more ships coming was not something he had considered, "Shit, you are right, if those attackers are not native to this base that means they had to come here by a ship. If they were still here, it means their ship is likely still out there."

Getting up from his patient Thomas advanced to the rest, "If possible I want you to try and capture one of the attackers alive if we run into more. There is just too much we do not know yet."

The CPO shrugged. "Could also be a surface or subterranean route they took, vehicles adapted for the surface or through some tunnel to the building. Not enough info."

He nodded at the capturing order, glad they were taking charge a bit more. "A good idea sir but given how the last one fought on when severely outnumbered and the.. actions to prevent capture by the locals that didn't die here, I'm thinking that it's doubtful we can. Seems the war's a pretty nasty one."

Alexi moved forwards to get to aiding in getting their wounded to somewhere most considered 'covered', that whoever remained behind could watch over them while watching for incoming attackers.

Then he'd lead the way towards the only route remaining for them to take into unexplored areas, taking point and ready for more fighting.
 
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