Superhero system

Prep time

Scheduled vote count started by Blackangel on Sep 14, 2022 at 2:22 PM, finished with 41 posts and 4 votes.

  • [X]Plan: Prep Time
    -[X] Make a Skill(10Xp)
    --[X] Fatigue Recovery: You need half as much sleep as normal, and experience a slight reduction in penalties from a lack of sleep past that.
    -[X] Weapon
    --[X] Unique(12 Xp)
    -[X] Scouting
    --[X] How many(15 Xp)
    ---[X] Reward: Fatigue Recovery
    [X] plan: grave friends tired of listening
    -[X] Make back up plans: make plans when your plans die be it from injuries, unexpected variable, new ally to new targets and finnaly hidy holes and escape routes.(10Xp)
    -[X]Scouting: The user wishes to scout enemy locations/bases. He wishes to do so for information on enemy numbers as he believes the 110 reported gangsters under the pikesmen flag are not all of them.
    --[X]How many(15 Xp): Find an enemy base and spend 1 hour finding a rough number of enemies there. 0/1 bases found. 0/60 minutes spent.
    -[X]Talking to a gravely friend(20Xp): Call from the grave a familiar friend. They cannot be seen by anyone but you and can move through walls. Scouting focused.
    [X] Plan: (prepare) to stop a mugging bird
    -[X]Scouting: The user wishes to scout enemy locations/bases. He wishes to do so for information on enemy numbers as he believes the 110 reported gangsters under the pikesmen flag are not all of them.
    --[X] How many(19 XP): Find an enemy base and spend 1 hour finding a rough number of enemies there. Spend time in the streets estimating the presence of unmarked gang members found from observing the base. 0/1 bases found. 0/60 minutes spent investigating base. 0/400 minutes spent investigating in the streets.
    ---[X] Reward: Skill Telekinetic Shield
    -[X] Telekinetic Shield(30 XP): Form a telekinetic shield around you. Intelligence focused.
 
Day 7-8: Rage
[X]Plan: Prep Time
-[X] Make a Skill(10Xp)
--[X] Fatigue Recovery: You need half as much sleep as normal, and experience a slight reduction in penalties from a lack of sleep past that.
-[X] Weapon
--[X] Unique(12 Xp)
-[X] Scouting
--[X] How many(15 Xp)
---[X] Reward: Fatigue Recovery


Third person POV:

Charles was working inside a workshop, a workshop in such disrepair that he had to spend a whole minute with a crowbar to open the door. This did not matter in the slightest, for the key parts of the furnace still worked.

It was truly curious, perhaps it was due to his increased intelligence, that he thought up this weapon within 2 hours just by looking through his friends old books, simply looking for inspiration.

It would be a few more hours until he finished the metal gauntlets, they were almost done, the mechanics of said gauntlets would take even more hours.

4 hours later…

Charles finished the project by taking one more look over it, made sure every was off, came to his seat and collapsed.

The gauntlets were made.



Charles POV:

Piston gauntlets: A pair of metal gauntlets, with a simple piston on top that's mechanically powered. The gauntlets themselves weigh 40 pounds each, with the inside of the gauntlets being covered with leather with that being covered by cloth.

On top of the gauntlets there is a simple piston that can be activated by a thumb pressed trigger. Once triggered a 1 foot long iron spike gets pushed forward and than pulled back, all in the span of a second. The piston must then reset for 15 seconds.

Weapon stats: 12 damage, +8 defense, and the following effects:
Effect(Minor effect): Clapping or smashing your gauntlets together intimidates enemies. You also gain +4 damage to your next hit.
Effect: Triggering the piston deals 18 piercing damage and ignores 5 defense. Cooldown 15 seconds.

Note: A work of deadly art.


The first thing I did when I woke up was check them. They have so much more info on them than the cloak and mask. Why is that? I should make a system query about that.

"Let's see how you fit-and ohhh that's heavy." Jesus! I know I made them to be heavy but that's because of the system requirements.
'Looks down at them'… I can make these work, I'll get stronger gradually as all I need to do is put some points into strength, with that I'll be able to wield these with no effort.

"Until then it's going to be tiring every time I punch." That means… no fighting for a few more days… I…

Does he look for a fight: Dc 40/60 rolling… 40+10(Fighting experience)= 50! User is conflicted, he will not look for a fight, however if he encounters foes he will struggle to not fight them.

I shouldn't… It's only a few more days of uselessness. I should play smart and scout out their bases.


2 hours later… at night…
Third person POV:


Charles through his studying of the downtrodden and the like, he has discovered 3 possible locations for the Pikemen to have bases at. The Pikemen are mostly located south of his graveyard, in a district where small businesses call home, 'the borg'.

Of the 3 possible locations, one turned out to just be a normal bar for bikers with the second one finding fruit. A 2 story clubhouse/bar right near a bridge. The reason Charles knew it was a location and could confirm it was quite simple. The 0/1 box became 1/1 as soon as Charles got into a position on a nearby building.

Charles had parked his bike in the alley way right next to the nearby building, a building that was across the corner from the bar, before going up the fire escape.

Doing this with the gauntlets was tiring but he didn't feel safe leaving them with the bike, he didn't feel safe leaving his bike in a random alley either even if he was 'right there'.

A total of 75 minutes had gone by, he was finished but he wants to know more, he was counting every new face that came by and-

Is it the main base?: Dc 75 Rolling… 80!

-he found at least 70 people coming in and out in his 1 hour stay. His only thoughts were that if this wasn't their main base, then the count of their gang was way off.

He had already accepted the reward, which he was happy about for some reason. He seemed to think that it was useless but despite that, he liked the idea that he wouldn't get tired easily.

He inched back and got down the fire escape-

Encounter roll: Dc 65 rolling… 74! Encounter! Rolling 1d4+1= 1+1= 2! Gangster count 2!

-where there was 2 muggers down the alley not far from his bike, mugging a woman who was fighting back her hardest. This was not what set him off. What set him off was this.

Her clothes were ripped.

Next one is fighting, I did a roll to see how bad the mugging was and that would decide if he went to help... rolled a 100 into a 58.
So you can imagine what's happening next post. A serious ass kicking. If rolls will it.

Rolling unique weapon design: Dc 60 rolling… 100+48(Extra roll due to Nat 100)= 148!

Piston gauntlets: A pair of metal gauntlets, with a simple piston on top that's mechanically powered. The gauntlets themselves weigh 40 pounds each, with the inside of the gauntlets being covered with leather with that being covered by cloth.

On top of the gauntlets there is a simple piston that can be activated by a thumb pressed trigger. Once triggered a 1 foot long iron spike gets pushed forward and than pulled back, all in the span of a second. The piston must then reset for 15 seconds.

Weapon stats: 12 damage(8 natural damage + 4 damage from the reward.), +8 defense(6 natural defense +2 defense from the reward, and
Effect(Minor effect): Clapping or smashing your gauntlets together intimidates enemies. You also gain +4 damage to your next hit.
Effect: Triggering the piston deals 18 piercing damage and ignores 5 defense. Cooldown 15 seconds.

Note: A work of deadly art. Optimal wielding strength is 18. Suffer penalty if below optimal strength. Penalty depends on how much lower strength is compared to the optimal strength.

Oh and to explain the weapon choice... I saw how high you rolled, so I wanted it to be a unique weapon or at least a 'cool' one. I went through some of my old writing from previous quests and found that idea. I was going to roll for the weapon type he picked, but I couldn't quite find a weapon idea that matched how perfect this one was.

Also last thing, if you guys want to think up some weapon ideas that'd be great.
 
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