Superhero system

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You're a system, boxes and all. You exist in a superhero world with your goal being to simply find a user and advance them forward towards their own goal.

Use plans!
Superhero system

Blackangel

Preacher of the dice gods
Choose your first user:

[]A man in his 20s alone in a room cradling a picture. Looking at the picture it's the man and a woman in wedding dress. You hear "Why… they just did it for no reason… I'll get 'em back don't you worry."

[]A woman left for dead in an alley. She's bleeding out barely awake or alive, yet she has a fire in her eye. You hear "I'll keep going, no one will stop me."

[]Write in?(Describe them in a few sentences than give them a sentence which describes their goal.)


You as a system must assign quests to your users, which in turn will allow you to reward them. You can however assign perks to give to your user.

Choose 1 perk(This will be assigned to your first user to help them.):

[]Tireless:
Gain 20% increase in energy and energy regen. Resting doubles energy regen.

[]Speedy: Gain 20% increase in agility and +3 agility.

[]Fearless: Can think without fear. You will almost never freeze up. Note: Can still be affected by abilities or chemicals that cause fear.


Choose 1 daily mission(You will give this mission out everyday for basic rewards. You gain Xp to upgrade yourself.):

[]Work out!: You must do a minimum of 10 push-ups, 10 squats, 10 sit ups, and 1 mile of running!
User rewards: 1 free stat point, 1 endurance stat point, and 1 skill point(Skill point can upgrade skills/abilities).
Note: If you do more than the above requirements, you will gain additional rewards.
System rewards: 5 Xp(Base) with possibly more if they go above requirements.
System note: Xp does not mean you level up. You instead use it to improve yourself or make new things to help users.

[]Write in?(If you have a daily mission you want to submit, go ahead. It can be anything but please note that it should be easily done and repeatable with rewards similar to the mission above.)


Choose 2 skills/abilities for rewards(These are skills or abilities that can be used as rewards for missions.):

[]Forceful shout: You can shout and throw people back by 2-3 feet if they were within 6 feet around you. If their strength is high enough they can resist this effect. Cooldown 20 seconds. Cost 8 energy.

[]Enhanced nerves: Your nerves are enhanced to increase reaction time. As a side effect your hand eye coordination is through the roof and you're slightly faster. +1 agility.

[]Toughen up: You can 'Toughen up' giving you increased defense for as long as this ability is active. When activated, gain 8 defense(1 defense stops 1 damage). Can use this ability for 10 seconds with cooldown 20 seconds. Cost 0.

[]Power strike: You can put extra power into your next strike. Deal 6-10 more damage. Cooldown 5 seconds. Cost 5 energy.

[]Write in?(Should be of a similar power level as above.)

The perk selection is strictly for your first user. Your daily mission is just that repeatable mission you give out, so write ins are encouraged for said mission. I can veto your write in if I deem it unfair, as in giving them +5 strength for that mission. The skills/abilities are just used for missions that you give to your user for completing more difficult tasks.

Average persons stats:
Strength 10
Agility 10
Constitution 10(Hp is x5 this.)
Endurance 10(Energy is x5 this.)
Intelligence 10
Perception 10
Spirit 10(Effects your regeneration of energy and health.)
Note: Not every stat is shown what they do. Its not that important as we are not assigning the stats, our users are. This is here so you know which stats are available.

Anyway use plans for this! Have a question? Go ahead ask!
 
Our user
Our users:

User #1:
Name: Charles bets
Hp 40/40
Energy 55/55
Strength 8
Agility 9
Constitution 8(Hp is x5 this.)
Endurance 11(9 base)(Energy is x5 this.)
Intelligence 14
Perception 14
Spirit 13(Effects your regeneration of energy and health.)
Perks:
Tireless: Gain 20% increase in energy and energy regen. Resting doubles energy regen.
Skills: none.
 
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Senior hero?
Scheduled vote count started by Blackangel on Sep 10, 2022 at 4:22 PM, finished with 27 posts and 5 votes.

  • [X] Plan Senior hero
    -[X]A man in his 70s putting flowers on the grave of last comrade from the army. The man has had it enough he has no one left to lose "pessimistic never suited optimistic did I am not giving on a better tomorrow"
    -[X]Tireless: Gain 20% increase in energy and energy regen. Resting doubles energy regen.
    -[X] Research the downtrodden and forgotten of the city: You must research the downtrodden, forgotten, and the cases of the lost for 3 hours a day.
    -[X]Enhanced nerves: Your nerves are enhanced to increase reaction time. As a side effect your hand eye coordination is through the roof and you're slightly faster. +1 agility.
    -[X]Toughen up: You can 'Toughen up' giving you increased defense for as long as this ability is active. When activated, gain 8 defense(1 defense stops 1 damage). Can use this ability for 10 seconds with cooldown 20 seconds. Cost 0.
    [X] Plan Making her way back
    -[X]A woman left for dead in an alley. She's bleeding out barely awake or alive, yet she has a fire in her eye. You hear "I'll keep going, no one will stop me."
    -[X]Tireless: Gain 20% increase in energy and energy regen. Resting doubles energy regen.
    -[X] Research/Create!: You must use 3 hours to either learn, or create/upgrade something
    --[X]User rewards:+1 free stat point and +1 intelligence (Skill point can upgrade skills/abilities). Bonus to what you worked on.
    --[X]System rewards: 6 Xp(Base) with possibly more if they go above requirements.
    -[X]Telekinetic Shield: Generate a shield around yourself. The shield has [Intelligence] hp and [Intelligence/10] rounded down defense. Cooldown to refresh: 30 sec. Energy cost: 8.
    -[X]Enhanced nerves: Your nerves are enhanced to increase reaction time. As a side effect your hand eye coordination is through the roof and you're slightly faster. +1 agility.
 
System introduction: User #1
Super system POV:

Goal:
Find a user and advance them towards their goal.
Conditions: User must have some goal, must be willing to fight for said goal, and is hard set on said goal.
Note: User is classified as a human.

It was the only thing I've seen besides this big blue ball, yet it felt so right to do. The simple act of helping someone towards their goal just felt right. So many have lost hope in their dreams, dreams that should be chased.

Something told me that no matter what user I picked, said user would not be my last. It seemed logical, as humans lived for only so long, often not even reaching their full life span, cut short one way or another.

Full life span… that would be logical to find a user near the end of their life, someone with experience. I wouldn't want someone on their deathbed but, if I could find someone who was not only near it, yet also was set on their goal. Than that could be my first step.

Helping someone who still marches forward yet without hope, someone wanting a better tomorrow! Let's start!


Somewhere at an abandoned graveyard for soldiers from a war not many remember or care to remember. An old man stands in front of a row of graves, many are old and have not been touched for many years, all except one freshly dug grave.

The old man remembers his youth, despite the bad memories it brings up of how his brothers and sisters died by the dozen. How his comrades in arms would be replaced as quickly as they died. He remembers despite this, thinking to himself.

The old man finally spoke "I was never meant to lead any of you, not once was I meant or prepared for it. Enough better men and women than me were ready to take the leading role, yet they died as fast as they signed up for the role."

He takes a shaky breath. "I'm not going to ask why I survived when they didn't, I think it was as much chance as skill anyway, I came here to return a brother and to tell you all this."

He steels his eyes.
"I will fight for a better tomorrow like we all did, like we used to, I refuse to rot away any more! I want our sacrifices to mean more than a useless couple decades of peace before our children go right back into the grinder! I…"

He pauses with tears in his eyes as he realizes that he hasn't felt his blood boil, his tears flow, his heart beat, in so many years.
"I came to say goodbye I suppose. I came to say to look after me as I will do what I feel is right. To dream again in this crazy world. For a better tomorrow."

As he turns to walk away he pauses looking at something not there. The man known as 'Charles Bets' looked stunned.


Charles POV:

Hello user.
You have been selected due to your reawakened beliefs, for that of a better tomorrow.
Would you like to initiate the tutorial? Y/N

What… I just…

How well does he take it? Dc 50 for a non-freak out reaction. Rolling… 68!

"Ok what the hell is this?" If my comrades are looking right now, then they must think I've gone crazy. "Know what, yes, if I've been drugged I'm riding this one out."

Attention user!
You are not under any substance! You have been selected by the super system, so that you may work towards your goal!


…Is this a superpower or something?

Attention user!
Superpowers are possible with this system!
However you must work towards them!
Initiating tutorial… will be unconscious in 5 seconds!


Can it read my mind? Wait unconscious-

Super system POV:

Hmmm… perhaps giving him enough time to find a safe spot will be necessary next time. Well he will wake up in a minute anyway. What's his stats like I wonder?

Our user's stats:
Hp 40/40
Energy 55/55
Strength 8
Agility 7
Constitution 8(Hp is x5 this.)
Endurance 11(9 base)(Energy is x5 this.)
Intelligence 12
Perception 14
Spirit 13(Effects your regeneration of energy and health.)
Perks:
Tireless: Gain 20% increase in energy and energy regen. Resting doubles energy regen.
Skills: none.

So he's weak physically but he's mentally sharp. Ok then that works. Now I just have to wait for him to wake up.


After 5 minutes he finally woke up. Ok good now he should know how to work the system. Also that should have taken only 1 minute, what happened?

System query from user #1: What's your purpose, also what do I call you.

Well my purpose is to advance your goal… what am I called?

[]Write in?(Name our system)

So minor explanation on how this works. There will not be much interaction between the system and user from here on. We will mostly be in the POV of our user, which shows what he is doing with the choices we make as a system.

We are only here to advance his goals. His goals when stated, we will make a mission for said goal that he will follow for reward.
Hint: Our user is an army veteran from a war, which most people under 30 never heard of and anyone that has doesn't really care about. So imagine his attitude towards supers who want to do villainous things. That's how our user will start out mentally.

Anyway have fun! Got questions? Go ahead ask.
 
System: Day 2 First mission
[X] Pathfinder

User inquiry:
Like the rover?

Wait there's a rover named pathfinder?


2 days have passed: Gain 14 Xp.
You can create a mission based on users' internal desires, make an item as a reward for said mission or future mission, or make a skill.

Internal desires detected: 2. He has discovered a gang through his research and wants to take them out. He wants to start 5 days from now but only after preparation. He believes he is not strong enough as he is now.


Choose any(You have 14 Xp from the user completing his daily mission. Xp is required to make these missions with the xp required for them listed. The difficulty, Xp, and rewards should correspond to each other.):

[]Disguise: Our user wants to make a disguise for fighting. The reasoning being he has discovered a gang called the 'Pikesmen' which has been known for drug dealing and being hired muscle.
They have a super as their leader, who's power Charles believes is "The ability to make and control a limited number of pikes." He wants to make a disguise ahead of time as he wants to take this gang out.

-[]Make it(Xp 5): Make a disguise capable of hiding your identity.
Rewards: Your suit will gain +3 defense.

-[]Combat capable(Xp 10): Make a disguise capable of not only hiding your identity, but is also capable of sustained combat.
Rewards: Your suit will gain +2 defense, +1 random stat when worn, and 1 random minor effect.

-[]Write in?(I'll tell you the Xp price of any write in, you come up with. Remember to add a reward.)


[]Training: Our user wants to train his old body back to his prime. He wants to do so as he doesn't see his goal being possible if he's weak.

-[]Old style(Xp 7): Within 2 days complete 50 push ups, 20 sit ups, and run 2 miles. Note: If these requirements are completed twice over, double the rewards.
Rewards: Gain +1 strength, endurance, constitution, and agility stat.

-[]Endurance and speed(9 Xp): Run 5 miles within 2 days. Note: If these requirements are completed twice over, double the rewards.
Rewards: Gain +2 endurance and +2 agility stat.

-[]Write in?(I'll tell you the Xp price of any write in, you come up with. Remember to add a reward.)



Make a skill(The more Xp used the more powerful the skill):

[]Telekinetic shield: Generate a telekinetic shield around yourself.
-[]How much Xp do you put into this?

[]Write in?(Name an idea and direction. Then put in the Xp.)



Make an item(The more Xp used the more powerful or effective the item):

[]Write in?(Name a direction like defense or attack, or get specific in detail of the purpose or look of the item. Then put in how much Xp you use.)


User stats:
Hp 40/40
Energy 55/55
Strength 8
Agility 9
Constitution 8(Hp is x5 this.)
Endurance 11(9 base)(Energy is x5 this.)
Intelligence 14
Perception 14
Spirit 13(Effects your regeneration of energy and health.)
Perks:
Tireless: Gain 20% increase in energy and energy regen. Resting doubles energy regen.
Skills: none.
User has assigned both free stat points to agility.

All options do not have to be picked. In fact you can skip this and put the vote as nothing.

[]No(NOT RECOMMENDED)

I highly recommend you do something however. Any Xp left over will be there in the next selection, which will happen in 5 days, by that I mean 5 days until Charles decides to go out.
Remember I'll tell you the Xp price of any write in, you come up with.

Put it in a plan. Anyway have fun! Any questions? Ask!
 
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General buffs
Alright I'm going to start rolling, as this is pretty one sided.
Scheduled vote count started by Blackangel on Sep 12, 2022 at 3:50 PM, finished with 40 posts and 7 votes.

  • [X] Plan: General buffs
    -[X]Disguise: Our user wants to make a disguise for fighting. The reasoning being he has discovered a gang called the 'Pikesmen' which has been known for drug dealing and being hired muscle.
    --[X]Make it(Xp 5): Make a disguise capable of hiding your identity.
    -[X]Training: Our user wants to train his old body back to his prime. He wants to do so as he doesn't see his goal being possible if he's weak.
    --[X]Old style(Xp 7): Within 2 days complete 50 push ups, 20 sit ups, and run 2 miles. Note: If these requirements are completed twice over, double the rewards.
    [X]Training: Our user wants to train his old body back to his prime. He wants to do so as he doesn't see his goal being possible if he's weak.
    -[X]Old style(Xp 7): Within 2 days complete 50 push ups, 20 sit ups, and run 2 miles. Note: If these requirements are completed twice over, double the rewards.
    -[X]Endurance and speed(9 Xp): Run 5 miles within 2 days. Note: If these requirements are completed twice over, double the rewards.
 
Rules
Alright before I start if there's something unlisted that your not sure about ask. I'll update this to include your question.

1. We cannot make missions that our user does not want/desires. We advance them to their goals and that's it. No underlying goal from us, just do your best to help them.

2. We cannot upgrade perks with skill points. Perks are gained through our users achievements. I should also mention that we are not in control of the skill points, our user is. Which leads me to rule 3.

3. I do not control the user. I reduce options/desires that the user would not take as that wouldn't make any sense for the character. Than I roll for which option our user takes.

4. The Xp and difficulty of the mission must correspond to the rewards. If the mission is too easy or too low Xp used to make it, than the rewards given will also be low.

5. Any skill can be made with enough Xp. Except time traveling, I refuse, I'm not that good of a writer. The thing is You cannot make above street level powers with under 300 Xp. The reasoning being that street level powers have a wide range of power and can still be very powerful/useful. So no reality warping for now. Capche?

6. Our user will always do the daily mission as it's supposed to be an easy one in the first place. Any extra bonuses will be rolled on however.

7. No skills that are given out can be changed while the user has them. You can change them for later users but not for that user. All skills made will exist always as in, they can be changed or reworked, but every change will always exist.

8. User must be human.

9. Perks can affect rolls. Each perk is different from each other in effect.

10. Reserved.

Remember ask questions. It helps stop dumb stuff.
 
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Rolls
Ok little announcement. I've made so many rolls that I'm going to not put them on the thread, the ones such as stat assignments, desires, and mission rolls.

I will however show combat rolls for our user and show if our user passed the missions Dc.

The reasoning being the rolls are so numerous that I would basically be making a separate post for them if I showed them all at once. It would clutter the screen.

Edit: Forget this. I'm dumb.
 
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System day 7: Almost ready
[X] Plan: General buffs
-[X]Disguise: Our user wants to make a disguise for fighting. The reasoning being he has discovered a gang called the 'Pikesmen' which has been known for drug dealing and being hired muscle.
--[X]Make it(Xp 5): Make a disguise capable of hiding your identity.
-[X]Training: Our user wants to train his old body back to his prime. He wants to do so as he doesn't see his goal being possible if he's weak.
--[X]Old style(Xp 7): Within 2 days complete 50 push ups, 20 sit ups, and run 2 miles. Note: If these requirements are completed twice over, double the rewards.

Disguise mission: Pass.
Training mission: Double pass. Double the rewards.


Charles POV:

Pikemen is what they call themselves, after their leader, who is a super who can create pikes and control them. The leader naming himself piker, which is an awful name I might add.

From what I understand he has a limit of 4 pikes he can control at a time, but he can create a recorded 20 at most.

He's apparently known for keeping 2 pikes at his side during combat, constantly spinning in place while he creates 2 more to launch at police or any super who wanted to take him on.

Piker has only fought 1 super apparently, a guy who calls himself Gondo, he had the ability to turn into a Minotaur and would become a villain. Gondo would gain strength, durability, and even minor regeneration while in this form. Piker managed to escape that fight with it being his only loss to date.

If he can survive fighting a super like that, what can I do? "What can I do?" Well I have a journal of what I have. Always nice to keep a record.


Cloak and mask stats: Defense 4. Capable of hiding your identity.


It's not made for combat, I'm not even sure what the 4 defense is capable of blocking. A knife possibly? At least it's full body so no one can even see my skin.
The mask is just a classic black top mask that doesn't give away any features, besides my eyes, which are visible. With the bottom being made out of black cloth that I can take off for whatever reason, which allows me to breath through the cloth. Along with the cloak which is also full black, which means night time is what I'm going for.

Besides that my increased stats have made me feel different or at least I don't have any more back pain.

Hp 60/60
Energy 70/70
Strength 11
Agility 12
Constitution 12(Hp is x5 this.)
Endurance 14(12 base)(Energy is x5 this.)
Intelligence 19
Perception 14
Spirit 13(Effects your regeneration of energy and health.)
Perks:
Tireless: Gain 20% increase in energy and energy regen. Resting doubles energy regen.
Skills: None.

I wanted to test and see what difference each stat made, however with limited points I decided to just focus on physical stats.

The difference was bigger than expected, as I could now move much faster than before, I definitely have much more strength and endurance than before, I'm just not sure by how much.

The constitution is the hardest to measure, however as soon as it hit 10 I felt 'normal' no more back pain. The mission that pathfinder gave me, made me realize how weak I was. I knew I was nowhere near my prime but just doing those push ups and sit ups made me feel weak.

Speaking of the pathfinder, it appears to be truthful for now about helping me. I'm still unsure, but it seems to respond to my desires through missions. Which reminds me back to the pikemen.

I don't think I can take them down even with a month or so. Where I'm at right now, with how powerful their gang is, I just don't think I can do it in a short time. So I should take them down piece by piece, weaken them until I'm capable of dealing a final blow.

I should probably scout out some locations to start off, then take out any of their thugs from robbing anyone, which while it's rare that they do that, they still do. It's also when they're at their weakest, number wise anyway, as they do it with 3-4 people.

After, I can reliably take out any late night mugging attempts… I'll have to figure it out from there, as I don't have any powers but I should be able to get some from a mission. If I don't, I'm going to have to wait a long time until I get strong enough. Especially with the fact they have 110ish members.

Ok I'm going out tonight or tomorrow night, I've decided it, I'll scout out some locations and take it from there. I should probably make a weapon of some kind, they took my guns after the supers started appearing, not sure why, probably just to stop the chaos, what good that did.


Third person POV:

As Charles finished his plan, closing his journal that was 2 decades old at this point, which used to be for counting which of his comrades died, where, how, the date, ect. It was a way of mourning for him.

He walked out of his shack that was a mere 20 feet from the entrance of the graveyard. He simply spared a glance towards the graves which numbered in the hundreds before moving towards another shack that was bigger than his own. Passing by a workshop of some kind, that had tool boxes laying there quietly.

The shack, with it's doors rusted but still workable were opened and inside there was a motorcycle, surprisingly little rust, sat waiting.
"Let's see if you work before anything else." The keys inserted and the engine roared to life, seemingly good as new.
"You're my ride." He said with a grin.

System POV:
5 days have passed: 35 Xp
Rolling 5d3 2,3,3,2,2 = 12 total Xp + 35= 47+2(Left over) total Xp.

Final total: 49 Xp total.

You can create a mission based on users' internal desires or make a skill as a reward for said mission or future missions.

Internal desires detected: 3. User wants to scout out the 'Pikesmen' base locations, stop some muggings that the pikesmen's members do every so often, and make a weapon of some kind.


Choose any:

[]Weapon:
The user thinks that without a weapon of some kind he will be 'ganged up on pretty fast'. He has chosen an attitude of 'only kill when necessary'.

-[]Simple(6 Xp): Make a weapon capable of combat usage. 0/1 Weapons made.
Reward: Weapon gains +3 damage.

-[]Attack and defense(8 Xp): Make a weapon capable of attacking and defending. 0/1 weapons made.
Reward: Weapon gains +2 damage and gains +2 defense when used on the defensive.

-[]Unique(12 Xp): Make a weapon that you struggle to wield and the weapon is considered 'powerful' by your eyes. 0/1 Weapons made.
Reward: Weapon gains +4 damage, +2 defense, and gain a minor effect that depends on the weapon type.

-[]Write in?


[]Scouting:
The user wishes to scout enemy locations/bases. He wishes to do so for information on enemy numbers as he believes the 110 reported gangsters under the pikesmen flag are not all of them.

-[]How many(15 Xp): Find an enemy base and spend 1 hour finding a rough number of enemies there. 0/1 bases found. 0/60 minutes spent.
Reward: Choose 1: enhanced nerves or toughen up(List which one you want to be given, in your plan.).

-[]Write in?


[]Muggings:
Our user wants to stop some muggings from the gang 'pikesmen'.

-[]Cleaning the streets(12 Xp): Beat up 5 muggers and stop one mugging in progress within 3 days.
Reward: Gain +4 free stats, +2 skill points, and a piece of equipment of your choice gains a random minor combat oriented effect.

[]Write in?


Make a skill
(Skills discussed will be listed here. List how much Xp you put into the skill.):

[]Telekinetic Shield: Form a telekinetic shield around you. Intelligence focused.

[]Talking to a gravely friend(Minimum Xp 4.): Call from the grave a familiar friend. They cannot be seen by anyone but you and can move through walls. Scouting focused.

[]Write in?(Name an idea and direction.)

2 things.
One is that I'm very much encouraging write ins. I will not give you Xp perfect missions so please try and make some on your own. Also you can literally copy one of my missions but change the reward. I'll allow that because why not.
Two is that I've decided to post the rolls, BUT not in the middle of the post or at the start. I'm going to put them at the bottom. That might change based on what you guys want so if you have problems with this, please tell me about them.

Make a disguise capable of hiding your identity. No time limit!(Your rolls stack until completion): Dc 30 rolling… 23! First day fail! rolling… 40+23= 63! Second day success.

Disguise 'Cloak and mask': After using your old hands for 2 days, you have made a simple cloak and mask capable of hiding your identity!

Cloak and mask stats: Defense 4(+3 from the reward and +1 from natural defense.). Capable of hiding your identity.


Old style! Time limit 2 days: Dc 35/70 rolling… 38+5(Tireless)= 43! Rolling second day… 24+5(Tireless)+43= 72! Pass both Dc!
Gain +2 strength, +2 endurance, +2 constitution, and +2 agility.

5 days = 35 Xp
Rolling 5d3 2,3,3,2,2 = 12 total Xp + 35= 47 total Xp.
Any bonuses? Dc 55/95 rolling 5 times… 29,34,10,76,85 = 2 first Dc pass = User gains 2 extra skill points.

Hp 40/40
Energy 55/55
Strength 8
Agility 9
Constitution 8(Hp is x5 this.)
Endurance 11(9 base)(Energy is x5 this.)
Intelligence 14
Perception 14
Spirit 13(Effects your regeneration of energy and health.)
Perks:
Tireless: Gain 20% increase in energy and energy regen. Resting doubles energy regen.
Skills: None

User gains 5 intelligence and 5 free stat points from the daily quest. Strength, agility, endurance, and constitution increase by +2.
User is most likely to increase his physical stats. Rolling 5d4 for which stat is given a point. 1 is strength, 2 is agility, 3 is constitution, and 4 is endurance.

Hp 60/60
Energy 70/70
Strength 11
Agility 12
Constitution 12(Hp is x5 this.)
Endurance 14(12 base)(Energy is x5 this.)
Intelligence 19
Perception 14
Spirit 13(Effects your regeneration of energy and health.)
Perks:
Tireless: Gain 20% increase in energy and energy regen. Resting doubles energy regen.
Skills: None.

4,1,3,3,2 = +1 strength, +1 agility, +2 constitution, and +1 endurance.
 
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