Super Robot Wars CS, A Quest

Amuro has experience doing that in his own universe with the original Gundam, so he might be able to account for that should he win as MC 🤔
Oh yeah, I have no doubt he could compensate for it - it's just the danger would be learning that he has to do so by accidentally overclocking it at an inopportune time. Like if it were live combat or something. But assuming he realizes it's a problem in a safer environment then I would imagine he'd be able to account for it going forward.
 
Update 1
A/N: Time to get this show on the road.
You are Amuro Ray, and this is probably the weirdest day you've ever had. Which is saying something, given all the various monsters and fascists you've had to fight over the years. The last thing you remember was stopping Char, your…friend? Archrival? Ex-lover? You still weren't sure. No matter what he was to you, he had tried to drop the asteroid Axis on Earth, and you had fought to stop him as part of the Londo Bell taskforce. Alongside your allies, you had managed to push back most of Axis and even defeat Char in a duel- but only at a massive cost. Chan, Kayra, so many others all died in the fires of a madman's despair. And then, just as the light of the Psycho-Frame enveloped the last fragment of Axis and pushed it away, Char had decided the last moments of your respective lives was the best time to drop one final emotional bombshell.

"Lalah Sune was a woman who may well have become a mother to me."

How were you supposed to respond to that?

Thankfully(?) you had no time to think about that particular statement, as the Psycho-Frame's light enveloped you and sent you…you weren't exactly sure. Lalah's constant background presence had faded away to a faint remnant of what it once was, and instead of the void of space, a vast forest stretches out before you. Lush, full of life- exactly what you were fighting to protect. "What the hell is going on," you murmur.

"So, I take it I'm not hallucinating," Char's voice pipes up through your comms and snaps you back into focus. Oh right, you realize, I've got Char with me. Having captured his escape pod after destroying the Sazabi, the Psycho-Frame must have brought him along with you to wherever this was.

"No, you are not, Char," you bite out. Part of you just wants to end the handsome bastard right now, but you'd already decided to keep him alive from the moment you picked up his escape pod. "I still don't know what's going on, though." You run a diagnostic on your battered Gundam, trying to figure out if your sensors are malfunctioning. No, the computer reports, the sensors are one of the few things that aren't broken. In fact, they're picking up other machines nearby, and they're fighting.

You snap your attention to the monitor, finding the ongoing brawl in a fraction of a second. A pair of diminutive, seven-meter robots were locked in combat with a much larger, twenty-meter machine. From the larger machine's outlandish design, with absurdly outsized arms and sub-turrets, you could guess it was a Super Robot type, although the smaller machines were harder to classify. One was very clearly a Real-type, but the other wasn't as clear. Focusing your senses, you reached out to get a feel for the pilots involved.

The first thing you notice is the large Super Robot was unmanned. You felt nothing beyond a cold, unfeeling mechanical malice from it. The smaller machines give you a very different response, however. The strength and warmth of their pilots was beyond anything you expected. There were nearly a dozen souls linked together, working as one with a camaraderie that warmed your heart. One particular response even reminds you of yourself, with the same mix of earnestness and turmoil. A seasoned Newtype like yourself can easily tell which side deserves your aid.

You shake your head and chuckle. "I guess this story is pretty universal." Before you could go any further, the combatants notice your arrival. A twenty-three-meter Gundam is nearly impossible to hide, and the real-type machine turned to gape at you in open shock, its dual blades lowering their guard. An understandable mistake, but one the hostile Super takes advantage of, delivering a massive punch that sends the machine careening into a nearby cliff, temporarily disabled.

Instinct compels you to lunge forwards, come to the aid of the mysterious pilots, but the weight of Char's escape pod in your Gundam's hands gives you pause. You've finally captured Char, after all this trouble. Do you really want to risk letting him escape, unleashing him on this new world? And equally importantly, do you want to lose your chance to ask him what on Earth he meant with that "Lalah could have been a mother to me" line?


You:

[ ] - Take the offensive. Char can keep, he's stuck in a world he's just as unfamiliar with as you are. Without the backing and resources of Neo Zeon, much less a single Mobile Suit to his name, there's only so much damage he can do. You have to make allies and figure out what is going on.

[ ] - Hang back. Char's too important to let escape, even in this strange world. You can try to contact the other mech pilots, get them to draw the fight over to you, but you can't let Char go.

[ ] - Write-In
Voting moratorium until 1600 EST, voting will last 48 hours afterwards.
 
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For the record, all the images are broken for me.

As for what to do...I doubt our funnels are intact and we probably don't have any other ranged weapons either. I'd say try to fight while holding Char's pod but that might be a bad idea....
 
For the record, all the images are broken for me.

As for what to do...I doubt our funnels are intact and we probably don't have any other ranged weapons either. I'd say try to fight while holding Char's pod but that might be a bad idea....
Oh god damnit. Does anyone know good image hosting sites that play well with SV.
 
[] - Take the offensive. Char can keep, he's stuck in a world he's just as unfamiliar with as you are. Without the backing and resources of Neo Zeon, much less a single Mobile Suit to his name, there's only so much damage he can do. You have to make allies and figure out what is going on.

I'm going to be real here, I'm choosing this option for chaos. But also, I think it's what Amuro would do. Once more unto the breach.
 
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For the record, all the images are broken for me.

As for what to do...I doubt our funnels are intact and we probably don't have any other ranged weapons either. I'd say try to fight while holding Char's pod but that might be a bad idea....
That is a very correct analysis. For ranged weapons you have a few vulcan rounds left. That's it. Amuro was not performing Mobile Suit Martial Arts as a first resort after all. Edit: that being said, you are actually the biggest robot on the field here. Hand-to-hand isn't a death sentence.
 
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[X] - Take the offensive. Char can keep, he's stuck in a world he's just as unfamiliar with as you are. Without the backing and resources of Neo Zeon, much less a single Mobile Suit to his name, there's only so much damage he can do. You have to make allies and figure out what is going on.

I'm going to be real here, I'm choosing this option for chaos. But also, I think it's what Amuro would do. Once more unto the breach.
Moratorium until 4PM EST, remember.
 
We need to let Char go free. Because that's 1000% more interesting!

Also it's our word against Char with regards to his crimes and Char is a much more charismatic man than is.
 
Yeah and also Origins Sayla is a lot more aggressive there, willing to shoot and kill. In contrast to her original timeline self who doesn't like fighting, not having a choice at the time during the One Year War where everyone in White Base had to stick together, fight and survive albeit not all made it out alive.

Even in the original timeline we see Sayla be willing and able to resort to violence outside the Cockpit she just waits for a actual good reason unlike her brother.

Amuro playing mentor to the dragon weirdo (and Char presumably playing the role of fabulous shoulder devil) would be neat, but this is OP's first quest. Let's not overwhelm them. Vastly overwhelming yourself with scope creep is the QM's perogative.



Ernie, Shmernie. If G Gundam doesn't show up for CS4 I will be sorely disappointed.

Amuro working hard to prevent Char from manipulating people should be fun and I will say that Amuro will see a lot of the people he has already seen Char use and abuse for his own ends in Ange and thus he will work hard to get her to a good mental state which I will admit won't be easy with the Masked obsessive along for the ride.

We need to let Char go free. Because that's 1000% more interesting!

Also it's our word against Char with regards to his crimes and Char is a much more charismatic man than is.

I have a better idea of what to do with the Asshole's Escape pod and it will be a way to a least make him suffer a little for what he's done. We are in a heavily damage Nu-Gundam and we are lacking weapons so why not this as a variation of going on the attack.

[] - Take the offensive. That you are lacking almost any weapons right now and your suit is not in the best of shape to grapple with this AI piloted machine is true, however you do have Char nice big escape pod in your hands and using it as a big rock once or twice should not hurt the leader of the second version of Neo-Zeon to much.
 
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Ah, so we've arrived at the end of New Class VII's first field study.

For a brief overview of the combatants: The two smaller mechs are Valimar (the one Amuro isn't sure if Real or not) piloted by the protagonist of the game, Rean. With its helper Real robot being a Panzer Soldat piloted by one of his students, Kurt. Valimar is higher-spec than most of the mechs in the setting, with some connections to the old era - including a self-aware AI self.

Their opponent, the giant robot here, is the Aion Type Gamma II. As the "II" makes obvious, it's an iteration on an original - both produced by the most inscrutable organization in the series, Ouroboros. It is unmanned but also kind of explicitly bullshit. We arrived a bit too late to hear this discussion amongst Rean and his friends but it should not be possible for such a machine to be operable here. The reality is... complicated, but let's just keep it simple with "supernatural bullshit" for now. The original model was capable of defeating one of the Empire's Armored Divisions (basically an entire army group, full of tanks - though critically not mechs at the time) singlehandedly and was only defeated when a different mech of similar mass grabbed it and self-destructed at point blank range after flying them both high into the sky.

I can speculate what might happen if we attack in terms of where Char might go based on the battlefield situation in CS3 canon but that might be going out of my lane, so to speak. Nonetheless, I'd be inclined to support Amuro trying to help out directly here - seems like the right thing to do and would put him in contact with the main characters here.
 
Once again, an excellent analysis. The Gamma II is crucially the weakest of the three Aions IMO, its "only" got its bullshit durability going for it.
 
[X] - Take the offensive. Char can keep, he's stuck in a world he's just as unfamiliar with as you are. Without the backing and resources of Neo Zeon, much less a single Mobile Suit to his name, there's only so much damage he can do. You have to make allies and figure out what is going on.
- [X] Aim for joints with the Vulcans if you can. It's not much, but should do something. And it's not like you can miss a target that big.
- [X] Be on the lookout for any weapons you can scavenge on the field it would be better than nothing.
 
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[X] - Take the offensive. Char can keep, he's stuck in a world he's just as unfamiliar with as you are. Without the backing and resources of Neo Zeon, much less a single Mobile Suit to his name, there's only so much damage he can do. You have to make allies and figure out what is going on.
RELEASE THE CHAR!
 
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Ok I will just say this now- using char's escape pod as a weapon is going to kill char. Theres not enough crash padding in there for that.
 
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