Super and real are an aesthetic. Allurus Terminator Armor is a mass produced weapon of war for the custodes who number in 10,000. Its real its just super elite amongst elite.
It's an aesthetic true enough, and I don't think that a suit of power armor decked out in gold, piloted by the elite of the elite of the elite that cost more than the GDP than a few worlds fits the general ideal of Real Robot. That's some Super levels of Flash.
The mass production thing is honestly a bit suspect. Regular Indomitous armor is one of those near lost bits of technology that the Mechanicus clutch closest to their metal chest most dearly. There are countless anecdotes of dozens of magos spending years building one suit artisan style because of it's religious significance to the Machine God. They would consider it demeaning and an affront to the purity of the design churn these things out on an assembly line like a lasgun and flak armor.
It's an aesthetic true enough, and I don't think that a suit of power armor decked out in gold, piloted by the elite of the elite of the elite that cost more than the GDP than a few worlds fits the general ideal of Real Robot. That's some Super levels of Flash.
The mass production thing is honestly a bit suspect. Regular Indomitous armor is one of those near lost bits of technology that the Mechanicus clutch closest to their metal chest most dearly. There are countless anecdotes of dozens of magos spending years building one suit artisan style because of it's religious significance to the Machine God. They would consider it demeaning and an affront to the purity of the design churn these things out on an assembly line like a lasgun and flak armor.
You also neglect to mention that for all that vaunted durability and that armor-melting glaive, the Custodes has but a grenade launcher and a boltgun to work with at range and most of all; needs transport to get anywhere with any sort of reliability, as relying on warp-tech teleportation will inevitably end in a mishap.
@Slick True you've got the only Quad, but Hal's setting has a few and while they aren't as popular as bipedal mechs, the Mammoth Mk II would be far more familiar and operating at a closer tech base to his own than many of the others. He'll probably want to see about what that reactor runs on, if he can super charge it, make it lighter, and add a few more Anti-missile Systems to keep fighters from tangling up your legs. Saw it in a movie one time.
Hmm, sorry for taking so long with replying to ya...I had really draining week at school. Now I can probably wip up what Bess is packing, but I didn't add it to my sheet do it being...a mix between an original design sheet and a pre-existing design sheet. Do to C&C not having pretty much no named characters when it comes to Piloting Mechs, so I decided to create an OC from the universe.
Meaning I had to combine the Two sheet, leaving me with not knowing what to keep and remove. Anyway like I said I can give you some of equipment that it'd likely have.
Don't worry too much Slick, I've played Command & Conquer so know what it's like. The twin rail guns, chin machine guns, and twin SAM launchers are pretty nasty to about anything that gets within sight of it. Though I do know that it's hella-slow which really could use some improvement and some better targeting system to make sure that those big guns hit properly.
Don't worry too much Slick, I've played Command & Conquer so know what it's like. The twin rail guns, chin machine guns, and twin SAM launchers are pretty nasty to about anything that gets within sight of it. Though I do know that it's hella-slow which really could use some improvement and some better targeting system to make sure that those big guns hit properly.
Hmm, sorry for taking so long with replying to ya...I had really draining week at school. Now I can probably wip up what Bess is packing, but I didn't add it to my sheet do it being...a mix between an original design sheet and a pre-existing design sheet. Do to C&C not having pretty much no named characters when it comes to Piloting Mechs, so I decided to create an OC from the universe.
Meaning I had to combine the Two sheet, leaving me with not knowing what to keep and remove. Anyway like I said I can give you some of equipment that it'd likely have.
Don't worry too much Slick, I've played Command & Conquer so know what it's like. The twin rail guns, chin machine guns, and twin SAM launchers are pretty nasty to about anything that gets within sight of it. Though I do know that it's hella-slow which really could use some improvement and some better targeting system to make sure that those big guns hit properly.
Mecha Name: F-4J/Type-77 Gekishin Mecha Classification: Tactical Surface Fighter Mecha Type: Real Robo Source Material:Muv-Luv (alternative timeline, intertwining it with the Gundam Franchise) Height: 17.1 meters Construction: Titanium/Composite (+ semi-transparent coating against lasers) Tonnage: 36.6 metric tons (standard load) Power Source: Fuel Cell + Solar Power Transfer Signature Feature:
- Jump Units: A pair of oversized plasma jet engines with aerodynamic control surfaces fitted on agile and flexible mounts. It allows flight and rapid maneuvers, especially when assisted by the frame's thrusters. In addition the TSF's frame has countless articulations to let it shift away and further assist movement. This overall makes these type of mechs surprisingly maneuverable, albeit the requirement to accumulate plentiful movement data specific to the pilot meant other Federation mechs instead kept the simpler "movable frame" mechanism.
- Mount Pylons: All TSFs have a pair of backpack-mounted sub-arms which assist them in reload, switching weapons, picking up objects, resupply or even capable of holding guns and shooting with them. As such the Gekishin technically can shoot with as many as four weapons at once (they are the so-called "Gun Sweepers"), which can be fairly convenient when facing hordes of BETA.
- Feedback Protector: The internal portion of the pilot block also doubles as a powered exoskeleton which can detach from the wrecked TSF and allow the pilots higher chance of survival. The suit doesn't work as an emergency ejection system but more like a pure survival tool. The strength of the exoskeleton and its supplies allow the pilot to survive in hostile environments. Although the same Feedback Protectors can be also equipped with weapons and Takeru has training in how to fight in such. Feedback Protectors are extremely weak by mecha standards, only useful in missions where the size of the TSF would be a detriment.
Weapon Loadout:
- WS-16 Assault Cannon: Chaingun fitted for 36mm hypervelocity rounds. In spite of their smaller diameter these rounds are actually larger than the 60mm Vulcan rounds and are edged for high-performance and decent penetration while also retaining their threat against soft tissue. As a result the gun is almost the same size as 80-120mm machineguns wielded by Mobile Suits, sacrificing power for ammunition and rate of fire. In addition the gun can have various attachments like a 300mm grenade launcher or a compact beam spray gun. Alternatively the Assault Cannon can have a special targeting system and barrel adapter placed on it to serve as a sniper rifle.
- Type-74 Carbon Blade: Large curved sword utilizing E-Carbon to serve as a powerful melee weapon. Given the mech's origin it's no surprise the sword heavily resembles a Japanese katana.
- Sonic Blade: Mech-sized knife-like weapon which has extreme cutting power thanks to using sonic vibrations. While not a standard equipment of the Gekishin, it's easy enough to acquire and unlike beam sabers they are far less energy demanding, with a cheap rechargeable and replaceable fuel cell providing it with power for 3 minutes. Although this comes at the cost of reach and offensive strength. Sonic Blades are only secondary melee weapons next to the trusty Carbon Blade. Although unlike physical blades the sonic field provides resistance against beam/plasma saber type weapons thus dueling them makes the Sonic Blade the pilot's preferred choice. Due to its compact size the Sonic Blade can be stored in the same containers as Carbon Knives.
- Type-65 Carbon Knife: Utility tool and weapon of last resort. It's extremely sharp and made of the durable E-Carbon albeit its lightness and short reach doesn't really make it a very effective weapon. It's better than nothing, though.
- Type-92 Supplemental Armor: Basically it's a physical shield, made of E-carbon and composites and often treated with decent amount of semi-transparent coating against lasers. Some variants replace this with the more expensive anti-beam coating but it's rare. In addition it often has explosive reactive plates which can both serve as protection and a possible offensive tool in melee.
- Grenade Dispensers: A few rows of small rocket-propelled grenade launchers hidden under moving panels for protection and concealment. These are primarily defense, mostly used for dispersing smoke or anti-beam charges. Albeit rarely they can also pack fragmentation grenades.
- Missiles: When necessary the Gekishin can carry a large missile container backpack holding 32 warheads. Aside from that there are a number of other missile systems the Gekishin can equip, albeit all of these have the drawback of adding drag and extra mass thus reducing its mobility. Not to mention missiles being expensive and straining on logistics. Gekishins and TSFs in general only carry missiles when it's explicitly required.
Description: With the BETA's landing in Central Asia the Federation soon found their current Mobile Suits aren't enough. To counter the threat they needed a fast, low altitude flying and agile mech which is preferably even cheaper to produce than GMs and can operate for extended periods without logistics support. Japan thus came up with the idea of Tactical Surface Fighters (TSF for short) which combined the capabilities of a Mobile Suit with that of a gunship and even a jet fighter. Thanks to the new mech and its production in great quantities the Federation managed to stop the BETA's advance and the frontlines stabilized. In spite of their best efforts though the battle still rages on.
Gekishin is a first generation TSF and thus their resemblance to old Mobile Suits is obvious. Compared to its second and third generation peers it's ugly, unaerodynamic and overall slow. The received various upgrades but overall its performance is sub-par, people jokingly call it as the "Gekishit". That being said compared to the current mass produced GM models the Gekishin is actually a fairly decent surface combatant, its weak armor is well compensated by its incredible speed and mobility. Just like the GM, the Gekishin is an old rugged mech with easy maintenance and rookie-friendly controls. Naturally as somebody freshly graduated from the military Takeru's piloting his own Gekishin.
Pilot Name: Takeru Shirogane Source Material: Muv-Luv (alternate timeline, wikia article) Gender: Manchild Age: 18 Height: 175cm (5'9") Classification: Human Multiversal Anomaly, A Massive Tool
Backstory:
High school senior, videogamer and a multiversal traveler? After another boring day Takeru went to sleep only to wake up in a whole other universe. Still thinking he's just dreaming he casually waltzed into school (now transformed into the Federation's top secret Yokohama Base), got beaten up, held in prison and then by a brilliant spin of logic he enlisted to the military? Why? Because they have giant mechs. As a Virtual-On nerd Takeru could sacrifice anything just to pilot giant robots in real life. And he absolutely just did that. Normally, he'd have been executed or be let to rot in prison but apparently Takeru is so crazy he's got the attention of the XO and local mad scientist, Yuuko Kouzuki. Why she's even bothering with an idiot like Takeru is nobody's business and our braindead idiot doesn't care. He only wanted to pilot giant robots. So he suffered through basic training, got his ass kicked daily, sacrificed all his freedom and even accepted to be sent out as a disposable pawn to the frontlines. Yeah... he isn't the sharpest tool in the shed, doesn't he? And as per military custom they promoted the dumbest member to the leadership position. Takeru now commands the fresh 1123rd Squadron and is eager to experience his first real fight.
Skills and Piloting Style:
While perhaps even sub-par in all soldiering skills, Takeru has a shocking talent for piloting TSFs. By his admission the controls are fairly similar to the arcade game he used to play. Takeru is dumb though so ignore whatever he says. Yuuko Kouzuki might have an answer but whatever theory she came up with is likely considered top secret so fat chance you'll ever learn it. That being said, Takeru DOES treat piloting his mech like a videogame. He does move cancels, combos and other ridiculous inputs. This went on to the extend Yuuko had to engineer an entire new OS for him. That being said if anything Takeru's agile in combat, capable of pulling off reckless maneuvers others might deem impossible. He's a rookie in combat but when it comes to movement he could surprise even the most hardened veterans. If weren't assigned the position of squad leader he'd definitely become a Storm Vanguard. If he'd acquire some fighting experience Takeru has a high chance of turning out to be an ace.
Period In the Source Material It's Drawn From: Before the end
Background:
A powerful Dolem, the Xephon is no mere 'mecha'. It is the other half of Ayato Kamina's body and soul. In that way it is similiar to all Dolem. Unlike the other examples of Dolem it is more transitory and on average powerful in battle and much more powerful outside of that confine. For one day when Ixtli finds it's true desire and the promised day comes it shall truly merge with him, permanently assuming the title of RahXephon and creating a new world with it's song.
The Xephon is as old as this iteration of this world is, though it until now it existed in the Mulian's dimension.
Appearance Description:
Pilot Name: Ayato Kamina
Pilot Backstory:
A now eighteen year old high school student, and more importantly an artist, living in Tokyo with his mother. He's relatively popular, good looking, talented, and rich...but he feels alone despite the presence of his friends. Even his distant, but still present, mother doesn't seem to be the person he wants to connect or reconnect to. The world he lived in even seemed fake and confined; with him being stuck on what supposedly was the last city on Earth.
And then he met Haruka Shitou, a woman working for the UN's subdivision TERRA. Two organizations that supposedly no longer exists. serving countries that didn't exist. She quickly told him that his city was in fact taken over by an alien life force, called the Mu, who had destroyed various cities and countries around the world before sealing themselves off in Tokyo; behind a dimensional barrier called Tokyo Jupiter. He fled with her during a TERRA infiltration of Tokyo, escaping into a strange mecha called the Xephon. Though during the escape he not only found out that his Mother was not only one of these Mulians but their leader.
Ayato now helps TERRA defend against Mulian strikes on the wider world and more importantly, stops them from abducting him.
For some reason though it isn't just the Mulians who have an interest in him, but Bähbem Foundation who helps fund TERRA. Not to mention these strange visions he's having of a former classmate named Reika Mishimia, telling him that he's something called an instrumentalist and will soon 'retune' the world.
Pilot Skills and Personality (No Out of Character Nonsense):
Ayato is a friendly and mostly easy going young man. Sometimes the angst of war (or his 'relationship' with Haruka) catches up with him, but even then he tries to help others before himself. He can be quite reserved with his emotions at times as well. Once again this partly has to do with the stress of war but also being in love with his (29 year old) superior officer Haruka Shitou and his other ladies troubles, like fearing the girl he loved from class Reika is gone. Despite this, he takes his painting very seriously, much more so then than his piloting.
Ayato is an extremely gifted painter and drawer. If he wanted to there is no doubt he could excel at music, it's his destiny as an Instrumentalist after all. His skill as a polite is likewise, based on his connection to the suit and his creatively (devising more uses and forms for his energy attacks)
With Transformers' multiverse being as convoluted and insane as it is, it seems like an easy breeding ground for all sorts of OC-stand-ins. So this guy is a hybrid character.
Mecha Name: Sixshot
Mecha Type: Real
Size (height): 15m robot mode, 8m wolf mode
Tonnage (weight): 31 tons, Cybertronians are near-impossibly light and fleet-of-foot for things their size; no doubt thanks to their nature as Primus' progeny.
Source Material: Transformers G1 derivative
Background: Hailing from an unknown universe in the Primax cluster, this Sixshot was pretty much just like how he was in most G1 verses; being a Decepticon-made living superweapon who enjoys the power that entails. But the main difference with most other versions of himself is, is that he's gone rogue and the Cons don't exactly want a point-one-percenter of his power and skill running about with highly dangerous and esoteric cybertronian technologies on a galactic joyride.
Signature Feature: Six-changing and ease of modification, his spark is capable of enduring even full-body overhauling like an Armored Core.
Altmodes:
Mecha-Wolf: A powerful assault mode that gives Sixshot the ability to literally smash through a city block without slowing down and giving him energon-charged teeth and claws that can hew through mech armor just as well as his Katanas, though at the cost of not having any ranged weapons aside from the slow-firing plasma missiles along with having difficulties in maneuvering or coming to a stop. Maximum running speed of 202 km/h
Astro Magnum: Inspired directly by Shockwave's alt-mode, Sixshot can turn into a gigantic hovering handgun that can easily level a Mountain or cut a colony in two with a single, immensely powerful blast of charged particles and Energon traveling at massively FTL speed. SPARK CORE COMPROMISED, INSUFFICIENT POWER FOR PARTICLE ACCELERATOR ARRAYS. ALTMODE UNAVAILABLE.
APC: Sixshot's least used form, this low-profiled and long bodied APC, while not quite as fast as his Mecha-Wolf form or as destructive as his AA gun mode, is however rather hard to hit, deceptively agile and can seat about 12 humans inside the frontal section in relative safety while still retaining heavy frontal firepower, making it ideal as an assault vehicle or as a means of quick, safe and efficient escape. Goes up to 165km/h on flat roads.
Mobile AA Gun: His slowest, but most destructive form; this mode can easily clear out entire skies full of enemy starships, fighters and bombers with volleys of gravitational singularities, while smaller than the full-charge version but just as dangerous. Ground targets also aren't safe from his wrath, as his front-mounted plasma guns can easily contend with most armor. GRAVITON WEAPONS INOPERABLE, TRACK PODS DAMAGED. ALTMODE UNAVAILABLE.
Starfighter: Sixshot's quickest and most agile form, it retains great firepower even for its speed thanks to the rapid-fire laser cannons inside the nose of the craft, the plasma missiles on the sides and the Graviton blasters on the wings for taking out hardened targets. For all it's speed, it sometimes suffers from going too fast and it isn't unusual for Sixshot to suddenly transform in mid-air into robot mode in order to tank whatever he's about to hit using his energon shield. Goes up to Mach 3.1 in the atmosphere.
Weapon Loadout :
Energon Sabers: Energon-charged swords made out of near-unbreakable Cybertronium alloy, these lethal weapons can easily cut through ship and mecha armor like butter while also being quite good at cleaving energy shields in half no thanks to the electrical interference caused by the energon field surrounding the blades. Their scabbards also double as plasma guns in his vehicle modes.
Graviton Blasters: Unbelievably destructive and illegal weapons that utilize the power of gravity to cause things to literally collapse under their own weight, rendering shielding systems and armor generally useless against them, at full power, they can unleash a gravitational singularity that can pulverize an asteroid several miles across. Fortunately, these weapons are slow-firing and their gravity pulses are relatively easy to dodge compared to Sixshot's swords and limbs, they also happen to hurt the Six-changer due to their AOE and he rarely uses them against singular threats, preferring to take them down using his katanas and martial arts skills. GRAVITON REACTORS COMPROMISED, ENERGON POWER PACKS RUPTURED. CURRENTLY INOPERABLE.
Monomolecular disc catapults: Mounted on hidden launchers in his forearms, these gravity-impulse launchers shoot out monomolecular discs at hypersonic speeds that can shred through several skyscrapers before coming to a stop at full power, or near-silently chop a car in half without even wrecking the road it was on at the minimum.
Plasma Missile pods: A pair of three-tube missile launchers that fires high-speed plasma-warhead projectiles that can vaporize an entire tank company each. While deadly and incredibly difficult to evade no thanks to their powerful tracking abilities, they are rather slow to rearm and reload even for someone of Sixshot's power. AMMUNITION FABRICATORS INOPERABLE, AUTOLOADERS DAMAGED. MISSILE PODS REQUIRE MANUAL LOADING.
Energon Shield: A powerful active energy barrier that can deflect both energy and kinetic attacks, the barrier is quite capable of tanking several Beam Rifle blasts one after the other. SPARK CORE COMPROMISED, REQUIRES IMMEDIATE REPAIR. SHIELDS ARE AT BELOW SUB-OPTIMAL PERFORMANCE LEVELS.
Background Story: Deserting the Decepticons after growing bored of several million years fighting the same opponents again and again along with desiring greater independence, the Six-changer decided to make a name for himself by becoming the greatest mercenary in the galaxy; usually by butting into interplanetary wars and by siding with the losing side for the challenge or taking contracts to hunt down the rarest and most dangerous creatures and personalities in the known universe. Though it was not always an easy or simple life, Sixshot got what he always wanted in the life of a scoundrel and a mercenary dog: The thrill and excitement, the recognition; With numerous star systems owing their prosperity or destruction solely due to his intervention and a trophy room in his ship being the envy of bounty hunters, poachers and rich idiots the galaxy over and lastly, a sense of contentment and perhaps true happiness. It seemed as if Sixshot was to become a legend for better or worse among his race, up there with the Thirteen or the Metrotitans; but then, he suddenly disappeared without a trace; not even his ship was found and it was the size of a Capital ship despite being only big enough to accommodate the Cybertronian, his belongings and a couple of drones. The denizens of his universe put two and two together and deduced that the mercenary had met his end in a most inglorious way: A catastrophic accident with his Transwarp drive. Some were disappointed, others rejoiced. In the end, his passing was quickly forgotten by all but those whom owe their current hardship or progress to him.
Pilot Name: Any self-respecting Decepticon will kill anyone who dares assume that he would let an Organic take control of his body.
Personality: In a word, Sixshot is... Listless. Never one to rest upon his laurels, he always seeks new challenges to pit himself against and with an entirely new universe to explore and filled to the brim with warriors clad in armor and machines that matches his size and strength? This must be cyberutopia! Despite his enthusiasm for combat, Sixshot is still a practical Con' at heart and when it comes down to it, he'll fall back to fight another day without losing any sleep cycles over it and would do missions with as little fuss and complications as possible, seeing a mission well done as much of an achievement as killing a giant space worm the size of a small planetoid with nothing but an energon knife and a canister of engine coolant.
For all his bluster and pride as a mercenary, Sixshot is surprisingly frugal when it comes to money, only spending as much as he needs to and paying only a fraction of his riches on creature comforts, mostly on decorations and mounts for his trophies as he believes that luxury will make him soft. And related to his pride, he shows respect to worthy enemies; allowing them to be buried by their comrades at arms but is extremely intolerant of those would trample over the honor and pride of warriors and soldiers and doing so would make a quick enemy of the Cybertronian.
Pilot/Mech Skills:
Hard light: Sixshot possesses a built-in holomatter projector of unusual potency and power that allows him to create "clones" of himself that can be physically felt and attack, but are far more feeble than he is; having a fraction of his strength and can be destroyed with a single; rather weak blow. The projector also allows him to camouflage himself or send out holomatter avatars to scout ahead without giving his position away.
Infiltrator: For someone so large and powerful, he is surprisingly sneaky and evasive. Being able to sneak into places that really shouldn't fail to notice the 15 meter tall Transformer and quietly perform all sorts of mischief behind enemy lines.
Master of Metallikato (Self-proclaimed): While he shows exceptional hand-to-hand combat skills, a closer look reveals that his technique is too crude, showy and brutal to be Metallikato, Circuit-Su or any of the Major Cybertronian martial arts; indicating that he learned to fight as he went though countless years of combat.
Ive been trying, and failing, to get my mind wrapped a coherent narrative for this story and the more i try the more good ideas Id have to be funneling from a project that I *really* have been wanting to work on a for awhile
So, with that in mind I'm going to let this go
And instead hand it off to @Guy of G who seemed actually excited about running this