Super Robot Wars æ: Martian Mecha Mega-Crossover

Oooooo kay. I take back all my unspoken arguments against trying for the harder checks. The dice presently love us.

Time for shenanigans.
 
Intermission 1: Mission Briefing
??????

Your name is...

...it'll come back to you in a second. You just woke up and your head is killing you.

You were flying. You remember that much. A...mobile suit. Realdo. Dual-cockpit, set up with a radar operator for--shit, Edgar!

You sit up quickly and immediately get a shooting pain through your head sharp enough that you want to vomit. You take some deep breaths and try to concentrate on your memories before you black out or lose them again.

You'd been flying patrol over the west Pacific. The Illustrious. Searching for the people stoking war against the Union there. They found you first - a pair of flight-mode MS coming out of the sun to rip into your flight right after the mothership came under attack. You'd been...one of them had transformed mid-air to drop behind you and shot your Realdo full of holes. You must have crashed.

Finally having found a thread to how you got to be where you are, you look around. You woke up on...a pallet in some kind of large hut. You think it qualifies as a hut, anyway, the roof is thatch and the floor is barely finished wood. There's strange symbols - birds and fish, you think, in a style you've never seen before - painted pretty much everywhere, and you hear people outside but see none around you.

Had you been captured? This isn't a Union facility, that's for damn certain. Well, if they - whoever they are - captured you, then they did a bad job of securing you. And there's weapons...well, "weapons", it's some kind of short spear...stacked in a corner there. You can grab one easily.


2nd Lt. Shin Kudo
Oh, right, that's your name

Your name is Second Lieutenant Shin Kudo, and you are getting the hell out of here.



Birds, birds, and more birds. Bird paintings, seabirds, and...chickens. What is this island? You've woken up on the beach, apparently, coming out of the building you were in to a thin stretch of sand between jungle and sea.

Your attempts to threaten the first person you see, an old man, with your acquired weapon are going poorly.

"You're not supposed to point that at a man. Well, not a married one, anyway."

You blink in confusion at his reaction to your demands to know where you are and who he is. What is he talking about? You gesture with your purloined spear again.

"I'll only ask you one more time. Where am--"

"Mayan," a woman's voice says behind you.

You whirl around and point your weapon at the interloper, who you see is a...young woman about your age backed up by a large pack of children?

You're starting to think this might not be a terrorist base.

"One who fell from the sky, this is not a place you should stay," she says. What a strange way of speaking.

"Is this island part of the anti-Union forces?" you ask, attempting to reassert the fact that you're an armed soldier. Well, a spear-having pilot, anyway.

She glares at you for a moment. "I am the hand led by the wind. The howling wind interrupted the holy pilgrimage, and that is how I knew that soldiers covered in blood would awaken. Mayan's winds will become cloudy, and kaduns will come alive in the trees."

What is she talking about? Is she some kind of priest? Is she walking toward you? Why can't you take your eyes off of her?

"If you have awakened," she continues, "leave this island immediately."

She reaches out and puts her hand on the spear.


...this piece of shit isn't even sharp, is it?

"Whatever. There should have been one more guy. Where is he?" you ask. Wherever you are, you're not leaving your radar officer with these people.

"You were the only one who drifted here." You hear an entirely different voice from above you. That's...a girl hanging from a tree by her legs. Okay. She hops down right next to you. "The currents are weird here, so he might have drifted around to another part of the island, or around it entirely. Sorry."

You turn and follow the younger girl's pointing finger. "Edgar...no..."

"Well, now that you know that, you should still leave," the first girl says. "A stranger's tears will also draw kaduns..."

"Sis," the younger girl interrupts, "you've being ridiculous. He hasn't healed yet!"

"Mao, be quiet."

You turn in time to see the older girl arch an eyebrow at her, apparently, sister, who says "If he bleeds in the water, that also is something that invites kaduns to the island, right?"

For some reason, the older girl seems to follow this line of reasoning. She closes her eyes and...listens? There's a long moment where she and everyone else is silent, and all you hear is the breeze and what you'd guess is maybe an osprey?

"An ocean kadun is strong," she says at length. "The wind says that you may stay here until your wounds heal."

"Awesome, you can stay!" the younger girl says. "I'm Mao Nome, and this is my sister, Sara..."

You ignore her. You've noticed the Realdo debris on the beach, and you're just gonna run over there and...collapse again.


Sara Nome (left) & Mao Nome (right)
Daughters of Mayan​



September 4, NCE 0122

By the next time you awaken, you've calmed down. Some. This whole thing is still an utter mess, but it's clear you're among people who don't bear you any immediate ill-will, other than maybe that...priestess? From how she talks, she must be some kind of local religious figure. The place you originally came to was at the edge of a village where people can be seen going about their days fishing, clam diving, and performing all the basic chores of living in a town without electricity...or indoor plumbing. That had been something annoying to learn.

The village seems to have generated a flock of kids that follow you around curiously while you try to take in some tropical air and help your wounds heal so you can get out of here, which fortunately for you, Mao Nome takes it upon herself to scare off. Unfortunately, that means you now have Mao Nome following you around.

"Hey Shin, what's a train? Is it true that it runs around on two sticks at high speed?"

"Hey Shin, is it true that there used to be machines that wanted to take over the world?"

"Hey Shin, do people really live on Mars? How do they breathe there? Isn't it a pain to live in outer space?"

"This island's really got nothing," you say. "If it at least had a phone line, I could contact the Union. And anyway, what are those?"

You gesture to a series of rather...unsettling cruciform idols adorning the path out of the village.

"Those are birdmen!"

"They look more like a plane than a bird," you say.

"Long ago, when the world was new," Mao intones, "birdmen flew through space. One of them dropped a sea turtle shell, which broke and became Mayan Island."

"A sea turtle became an island, huh?"

She giggles. "It's only a legend. Now tell me about the city you lived in!"

You consider it for a second, looking around the village...and spotting something.

"Hey, why do you have a satellite antenna when you don't even have electricity?"



As it turned out, the island used to have electricity, but the last person on the island who knew how to maintain their aging bio-diesel generator had been drafted in whatever the last conflict in the area was. Mayan Island, it seemed, was an island of children and the elderly. At any rate, you have a project: fixing the generator (and hoping the local Minovsky-Ahab pollution was as low as it ought to be) would let you get a radio message to the Union, and it seems like it would make Mao happy - convenient payback for her sticking up for you with her sister.

"I'd definitely appreciate it," Mao comments. "It's not every day that I have to help out a boy who threatens my sister with a love letter."

"...a what now?"

"That's what that spear is for. Every boy carves one, tries to make it look unique, and shows it off. Then he puts it in front of the house of the girl he likes at night to ask her out. If she pulls it in, she accepts. That's this island's custom," she explains.

You...laugh. You can't help but laugh uproariously at yourself for that.

"I threatened her with a love letter? Man, I'm an idiot."

"You being so serious about it made it way funnier, yeah."

"I wonder when the last time I laughed like this was..."

You work on the generator into the evening. It's not ready yet, but you should have it by tomorrow. You drift off in a hammock outside, listening to Mao's battery-operated radio play music from a Japanese AM station. Yeah, this will definitely work.



September 5, NCE 0122

You are once again Lilia.

It's been three days since the attack on the Illustrious by unknown aerial units. You, Skull Squadron, and Lee have spent the last half a week helping the Asuka and other Union vessels pull most of the survivors from the water, but there were still many unaccounted for or presumed dead.

"Get ready boys and girls, and--" Roy looks around, "anyone else, our next outing's a change from the S&R patrols. We've got a lead on the unknowns that hit the Illustrious, and we're doing recon to see what they're up to."

"Do we know if they're HRL or not yet?" Stuart asks.

"We've confirmed that they are using HRL-designed weapons, but as Mr. Fowler here can attest, that's not proof of anything," Roy says. "The League governments continue to deny all involvement, but they have stepped up their military readiness at their Orbital Elevator, so be prepared for possible intervention on their part."

"And the actual mission?" you ask, a little impatient with Union jingoism already.

"The actual mission is recon-in-force and the destruction of an anti-Union squad around this island," Roy says, bringing up a map on a holographic projector.


"''Mayan Island'?" you ask. "I thought Mayans lived in the Americas."

"False cognate," Dr. Turner chimes in. She's apparently joining Roy on this briefing despite being an anthropologist. "The people of Mayan Island are unrelated to the natives of central America (probably), although thanks to their small population, they and their island have been historically overlooked. Mayan Island doesn't even appear on political maps, although it's legally a protectorate of the Union as a whole. They have a population in the dozens, after large portions left to fight in the last decade of conflict, and a GDP of whatever's in the pocket of very dedicated tourists."

"So why are our supposed enemies there?" you ask.

"Because they know the same thing we do: that there's an alien artifact of great importance off the coast of this island," Turner replies.

Suitable gasps erupt from the pilots in the room, but you lean in to look at the map closer, noting the point that the doctor just marked.

"Cross-dimensional radar adapted from the ASS-1 confirmed a reaction from similar technology off the coast of this island yesterday," she continues. "Satellite photography conducted as a followup confirmed the presence of a floating recovery platform and several squads of Arm Slaves in the area. Your mission is to disrupt their operations and find their connection to the attack on the Illustrious - and if necessary, dispatch them with prejudice."

Roy takes back over. "We've established a path of attack through the mountains in the middle of the island which should give ample cover for both the VFs and Mr. Fowler's Shadow to ambush the AS squads protecting the operation and dispatch them at close range. Minimal risk of attack, or to the few civilian settlements on the island."

You take a brief glance at Lee. He's noticed the same thing you have, and nods.

TACTICS CHECK (DC 10): Roll 10 + 2 (Lilia) + 2 (Lee) = SUCCESS.

"Roy, aren't you forgetting something?" you ask. "We know the enemy has aerial attackers, and judging by reports from the Illustrious's sailors, they're probably their own version of Variable Fighters. Unless we accounted for those and you just didn't mention it, they're going to ambush us with them as soon as we start attacking, probably while you're in the mountains."

"We were expecting that, and the goal was to draw them out and engage them with our own VFs," Roy says.

"In that case, your path takes you way too close to the civilians. If you come in from the north, there's no risk, and I can hit them from a distance with cannon fire so you're not just stuck in a knife fight with no support."

Roy thinks on that, and nods. "Good catch, Lilia, we'll adjust our attack vector accordingly."

You're still a little iffy on risking your life, and civilians' lives, on what sounds like a high-stakes archaeological claim jump, but at least this should be a bit safer.

"Now, the details of this operation...."



TACTICAL INFORMATION

Your objective is to attack the enemy's offshore recovery platform near Mayan Island and force their destruction or retreat, so that intelligence-gathering operations can happen.

Both the Union's intelligence apparatus and Dr. Turner personally would appreciate you leaving the platform itself intact and just destroying the enemy units.

The enemy objective is to ambush and destroy your units.

The Asuka will not be participating directly but will be available for resupply.

Known opposing forces are as follows:

3x Rk-92 Savage Squad
2x Zy-98 Shadow Squad
1x MSJ-06II-A Tieren Ground Type Squad
2x Unknown Variable Fighter, unaccounted for but assumed to be lying in ambush

The environment is an inhabited but undeveloped volcanic island with a mix of mountainous, jungle, and aquatic terrain. The enemy forces are concentrated around a lagoon on the east side of the island, opposite the main settlement. You've convinced Roy to cross the island and attack at an angle that keeps your units far away from the settlement.

Graham Aker and his Union Flag are still aboard, but he insists on remaining in reserve in case the HRL or Celestial Being intervene directly. He seems to be looking forward to the latter possibility.

Planning

The following parts of the plan are automatic for this mission, and don't need to be voted on


[X]Automatic Unit Deployment
-[X]Support Crew
--[X]Negotiator: N/A (+0)
--[X]Tactician: Lee (+2)
--[X]Engineer: Nakajima (+1)
--[X]Support: Aries (+2)
-[X]Deploy Units
--[X]Theletos (Lilia)
--[X]Skull Squadron (Roy et al)
--[X]Zy-98 Shadow (Lee)

Strategy

Please refer to the character sheet under "Available Units" for details on individual unit capabilities.

[ ]PLAN: All-Out Attack
-[ ] Come in hot over the island with all units, and try to focus fire as many enemies as possible before they can bring in reinforcements
-[ ] Utilize the Theletos and VF-0's high speed, and the Shadow's stealth abilities, to surprise and shock the enemy.

[ ]PLAN: Shadow Games
-[ ] Move the Shadow in first for a point-blank ambush on the enemy's artillery units.
-[ ] Skull Squadron launches missiles from a distance to cover Lee's retreat, then moves in to mop up
-[ ] Theletos hangs back at a distance to snipe the enemy VFs when they show themselves, or to pick off other targets of opportunity

[ ]PLAN: Martian Decoy
-[ ] Open with bombardment from Theletos to get the enemy's attention and draw out their fighters
-[ ] Skull Squadron comes out of cover to engage enemies that are targeting Theletos
-[ ] Shadow hangs back and ambushes targets of opportunity after they are engaged

[ ]PLAN: Write-in



As before, for a mission plan, there's going to be a 12 hour moratorium, followed by 36 hours of voting. Enjoy the summarized first episode of Macross Zero in the meantime. Said OVA is the origin for Shin Kudo, Mao Nome, and Sara Nome. And the old guy.
 
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Me in other quests: "Why does no one vote for my plans?"

Me in my own quests: "Why does everyone vote for the sample plan I put the most effort into?"

It is a mystery.
 
Me in other quests: "Why does no one vote for my plans?"

Me in my own quests: "Why does everyone vote for the sample plan I put the most effort into?"

It is a mystery.
If I had to hazard a guess? Risk calculation.

If I recall, one of your plans was in Srw Null, right? A riskier version of another plan. Thing is, when it comes to dice, taking risks is probably something EVERYONE who has ever suffered a crit fail wouldn't want to do.

At least, that was my reason for picking the 'safer' option.
 
If I had to hazard a guess? Risk calculation.

If I recall, one of your plans was in Srw Null, right? A riskier version of another plan. Thing is, when it comes to dice, taking risks is probably something EVERYONE who has ever suffered a crit fail wouldn't want to do.

At least, that was my reason for picking the 'safer' option.
Eh, I was using hyperbole to trying and goad people into doing write-ins. Null I don't really have a consistent strategy. In 0 I was usually relatively risk-averse, but that's because I was running plans against TehChron who was generally very ambitious.

In this case I tried to give an aggressive, middle-of-the-road, and cautious option, so I probably shouldn't be surprised at people (in the absence of hard numbers) going for the middle of the road.
 
This post will collect dice rolls for Mission 1, Phase 1
Nerdorama threw 12 10-faced dice. Total: 73
6 6 2 2 1 1 7 7 10 10 10 10 7 7 4 4 3 3 9 9 8 8 6 6
Nerdorama threw 4 10-faced dice. Total: 22
5 5 4 4 7 7 6 6
 
Mission 1: The Stars on the Earth, part 1
You are Shin Kudo, and honestly, this generator situation wasn't so bad. At the very least, you've had something to do rather than dwell on your injuries and lost radar officer slash only friend you've made in the last decade.

Fortunately and unfortunately, you're almost done.

You stand up and start looking around for Mao Nome, as she seems to be the most interested party as far as electricity goes, and also the main person on this island who doesn't look at you like you have two heads for being a foreigner and a soldier. Unfortunately, you're quickly informed that she's gone to draw water from some place in the jungle - for ceremonial purposes as part of this island's weird religion, you assume, as there's definitely wells here that don't involve trekking up into the mountains.

Making your way back toward the hut where you were initially housed to recover from your wounds, you hear a strange sound...not that strange, actually. It's wood carving. Looking under the hut (house?), beneath the flood pylons, you find the strange priestess who'd accosted you yesterday, Mao's sister Sara.

"Hey. What are you doing down here?" you ask, social graces never having really been your strong suit.

You look at Sara's hands, which appear to be holding one of those ceremonial spears and a whittling knife.

"Girls make love sticks, too?" you ask. Mao hadn't mentioned that, but...you look, and see several of the things stacked in piles around this little open-air workshop.

"You have that many guys you want to show these too?" you ask. "Or, girls maybe--"

"No! Neither," Sara says, looking away. You've probably insulted her sensibilities as a priestess.

"...oh, I get it," you say. "Being a priestess doesn't pay well, right? So you make these for guys as a side job."

She doesn't answer, instead returning to her work whittling a stick to a point. On a whim, you sit down and find an uncarved stick and a spare knife, and begin whittling it yourself. You haven't really had much time for girlfriends, but it's something to do with your hands...

"By the way," you say. "I forgot to tell you yesterday: thank you for saving me."

That actually does seem to have been the right thing to say, as Sara nods in acknowledgement and smiles slightly, dropping her previous 'get the hell off my island' expression.

"...long ago, when the world was new," she says after a moment, "the ocean and the wind were there."

You raise an eyebrow at her continued use of what you guess is the island's scripture in casual conversation, and she explains: "when you make one of these spears, imagine the harmony between the ocean and the wind. That's what they represent. I--"

She suddenly stops speaking and tenses up, as if she's...hearing something? Seeing it?

Then she screams.

"Hey, get a hold of yourself! What's wrong," you say, standing up to catch her in case she's having a seizure or something.

"The wind...it's carrying a kadun that will bring destruction," she says.

You're about to ask for an explanation of what the hell a kadun is when you hear it, from over the mountains:

The sound of jet engines, and explosions.



Over the Mountains

Earth is beautiful, as freaky as surface water that you can't see the edge of still is to you.

You're led to believe that the Pacific islands you're flying over and around in Theletos are some of the least developed and polluted places left on the surface of the planet, and the green jungles and rocky volcanoes zipping past are definitely a site to see. Mayan Island, your target, is practically a world in itself, basalt and vegetation tumbling over itself in a chaotic compass. Even with the mountains shielding the local population from the mechanized destruction you're about to engage in, you feel a little bad bringing violence to such a beautiful place.

"Skull-1 to all units, prepare for combat," Roy says, his voice serious despite its natural bluster. Even the Minovsky-Ahab pollution here is light enough to allow for radio comms, although he's sticking to the laser band anyway to enable the ambush. You zip through canyons in a single file with the Skull Squadron variable fighters as they and you each signal your readiness, and check Theletos's chronometer to make sure you're on pace with Lee and his Shadow.

The other merc had taken a different route, his Shadow without flight capability but equipped with add-on water jets that allowed him to move underwater. With the correct assumption that any sonar sensors the enemy may have had were focused on the target of their retrieval mission, Lee was able to walk up onto the beach where the terrorist defenses were stationed and waltz up to their mobile suits - the big, bulky, ground-type models that the Human Reform League churned out by the thousands with the wealth of most of Asia and about a third of Mars's GDP.



You don't get to see the Electronic Conceal System on his Zy-98 flicker out as he leaps onto a Tieren and rips out its battery compartment with an Arm Slave-sized knife applied like a scalpel, but you're sure it's very impressive, as is his Shadow's leap to another mobile suit to smash it into the sandy ground with a flying kick.

SHADOW attacks TIEREN SQUAD with MONOMOLECULAR CUTTER
Roll 6+CQB 5+HIT 3=14 vs. ROLL 2+EVA 2+MOB 1-2 (Ambush)=3 Result: CRITICAL HIT
(DMG 2+CQB 4)-(DEF 1+ARM 1)=4. Result: NORMAL DAMAGE MAJOR DAMAGE from critical hit. Tieren Squad HP: 2000/6000

Radio bands immediately erupt into encrypted panic as the single remaining Tieren on the beach attempts to adjust to an attacker in its vicinity, and the enemy's own Arm Slave patrols start to react and find cover. At this exact moment, Skull Squadron sweeps out of the edge of the mountains over the beach, and lock onto the enemies to blast away and cover Lee as he falls back...

...only to immediately have to start braking as their electronics blare radar lock warnings of their own. Coming down out of the sun are the machines you expected to ambush you, a pair of Variable Fighters based on ancient Russian fuselage patterns and being led by a swarm of micromissiles.

0SKULL SQUADRON attacks TIEREN SQUAD with AMRAAM MISSILES
Roll 1+AIM 3+HIT 2=6 vs. ROLL 7+EVA 2+MOB 1=10 Result: MISS

SV-51α (IVANOV) attacks SKULL SQUADRON with MICRO-MISSILES
Roll 10+AIM 4+HIT 3=17 vs. ROLL 10+EVA 3+MOB 4=17 Result: HIT
(DMG 3+AIM 4)-(DEF 1+ARM 0)=6. Result: MAJOR DAMAGE. Skull Squadron HP: 4000/8000
IVANOV's Hit & Away: Move to close with SKULL SQUADRON


"DANG IT!"

Skull Squadron scrambles with practiced coordination, but Stuart and Randy both take nasty hits from the enemy's cluster munitions.

"Skull 1, I'm hit bad," Randy reports, trailing smoke. "Returning to base!"

"I can't maintain altitude! I gotta ditch in the jungle, pray for me boss!" Stuart adds, describing an awkward arc back the way you came, toward the center of the island.

This is bad, but you're focused on mitigating the situation. You had your job counter-ambushing the ambush of your ambush, and you've got your sights lined up on the second enemy VF. They're coming straight for you, it turns out...

THELETOS attacks SV-51α (POLYANSKAYA) with FUSION CANNON
Roll 7+AIM 4+HIT 2=13 vs. ROLL 4+EVA 3+MOB 4=11 Result: HIT
(DMG 4+AIM 4)-(DEF 1+ARM 0)=7. Result: MAJOR DAMAGE. SV-51α (Polyanskaya) HP: 0/4000

Variable Fighters, you've been informed, make use of a new technology called Energy Conversion Armor. A kind of reactive plating designed to ablate small obstacles moving at high speeds, allowing relatively flimsy aircraft-style fuselage to deal with things like small space debris and low-caliber bullets by pretty much ignoring them, in much the same way Nanolaminate can ablate particle beams to uselessness.

"How is it against lasers?" you had asked the Asuka's chief engineer before taking off.

"Frankly unless it's a physical object smaller than about 3cm, the armor might as well be made of hopes and dreams," Nakajima had said. "If you can hit a VF with a laser, you'll probably burn right through it."

You're rewarded with the satisfying sight of that being proven correct, and the fusion cannon cutting an ugly scar straight across the second enemy VF. It immediately begins trailing black smoke and turning its attack dive into a shallow recovery that may lead to the pilot ditching in the jungle along with Stuart or, if they're very good, gliding home to wherever their base is. They're not going to be participating in this fight.

"Nice shot, Lilia," Roy calls out, "but I think you've got the attention of the Arm Slaves."

True to Roy's assessment, the giant beacon of the Fusion Cannon has attracted the attention of the enemies on the ground now that they've had a second to recover from the shock of Lee's attack. Rather than focus on the small ambush unit, they aim their automatic rifles at the sky and try to swamp the floating artillery with massed rifle fire.

SAVAGE SQUAD attacks THELETOS with 37mm RIFLES
Roll 3+AIM 2+HIT 3=8 vs. ROLL 9+EVA 2+MOB 3=14 Result: MISS

SHADOW SQUAD attacks THELETOS with 37mm RIFLES
Roll 8+AIM 2+HIT 3=13 vs. ROLL 6+EVA 2+MOB 3=11 Result: HIT
(DMG 2+AIM 2)-(DEF 1+ARM 2)=1. Result: MINOR DAMAGE. Theletos HP: 6000/7000

Dancing in the air (and back behind cliffs for cover) averts most of the damage, although a few bullets from Lee's evil twins take advantage of your lack of experience at greater than 1/3G and start chewing at Theletos's armor.

The enemy are all aware of you now, and the remaining enemy VF shows no signs of disengaging to look after their wingmate, instead getting up close and personal with Roy and Tachibana, the remaining Skull Squadron pilots.

"Wait, I know that livery!" Roy calls out. "Ivanov? What the hell is he doing out here?"

"I appreciate that the enemy variable fighter ace is a problem," Lee drawls over encrypted radio, "but there are a distressing number of hostiles still standing on this beach, and I'm out of cover."

Your eyes flick back and forth between the separate duels between Variable Fighters and Arm Slaves that are about to happen...and then to a warning about incoming radar interference. That can only mean someone in a mobile suit is coming to join the party. And since no one on Earth really uses many mobile suits with Minovsky-Ahab reactors these days...

"Incoming unknown!" you call out. "I think it's Celestial Being!"


GUNDAM EXIA attacks Zy-98 SHADOW with GN BEAM SABERS
LEE uses FLASH
Roll 5+CQB 3+HIT 4=12 vs. ROLL 4+EVA 3+MOB 3+2 (ECS)=12 Result: AUTOMATIC MISS

???????'s CHAIN ATTACK Lv. 1
GUNDAM EXIA attacks SHADOW SQUAD with GN BEAM SABERS
Roll 7+CQB 3+HIT 4=14 vs. ROLL 6+EVA 2+MOB 2+2 (ECS)=12 Result: HIT
(DMG 3+CQB 3)-(DEF 1+ARM 0)=5. Result: NORMAL DAMAGE. Shadow Squad HP: 4000/6000

True to their stated intentions, the Gundam, trailing sparkling green particles, dives into the fray and immediately begins attacking both the Union-aligned mercs and your enemies, Lee only avoiding being pried open with a beam saber through a seemingly preternatural ability to not be in the way of the familiar-yet-strange green plasma. His doppelgangers on the other side aren't as lucky, the flying Gundam cutting a quarter of them apart with approximately the same difficulty as someone buttering toast.

"I'm already en route," you hear Graham's voice over your radio. "Leave the Gundam to me and focus on getting out of there alive."

"This isn't a time for showboating!" Roy calls out. "If we can force the enemy to retreat and leave ourselves, the Gundam will leave us alone."

You shut out the chatter for a minute. You're down two units, but still have a functional VF squad. The enemy's down more, but they have an ace, and there's a Gundam as a wildcard...one even nastier than Barbatos, and that thing was scary enough on your side.



You are back to being Shin Kudo.

Once you and Sara realized what was going on, you both understood what needed to be done. She'd get the villagers into shelter, and you'd go get Mao. It was second nature as a soldier, after all...you'd joined the Union's armed forces to protect innocent people from getting wrapped up in war, and even if the dogfighting seemed to be happening on the opposite side of the island, there was always a risk involved, like that smoking variable fighter swinging low over the jungle.

You call out for Mao as you reach her at the spring, and the younger girl pops up from where she'd been ducking and covering, glad to see a face she's known for a day, apparently. You immediately tackle her back to the ground as the damaged VF comes crashing through the trees over both of your heads. Whoever was flying it managed to keep it mostly intact by angling the working thrusters down on...legs? The thrusters are on the legs. Okay, you're not an engineer, whatever. There's a crashed Variable Fighter over there, a pilot scrambling out, and...and...

Soldiers breaking in. Strange uniforms. You'd never seen them before the star fell from the sky.

You were hit. Bleeding. Lying on the floor. There was shouting, and gunfire.

They fell. They fell. They fell they fell they fell

Before you know quite what you're doing, you're rushing toward the VF as its pilot staggers off into the woods away from it. There are innocent people here. An innocent person. There's no one here who can fight. No one but you. You have to protect them. You have to. You didn't before, you have to now...

The VF seems to be operational, if missing a wing. If the gun still works, you can...



Tactical Information

A Celestial Being Gundam is now intervening in this conflict. It will attack both sides until hostilities cease.

One of the enemy's Variable Fighters has been shot down, along with two of yours. Several enemy mobile suits and arm slaves have also been totaled.

Allies

Theletos (Lilia, HP: 6000/7000)
Skull Squadron (Roy & Tachibana, HP: 4000/8000)
Shadow (Lee, HP: 4000/4000)
Union Flag (Graham Aker, HP: 6000/6000) will be arriving next turn
Another ally will be arriving next turn

Opposing Forces (Anti-Union Terrorists)

1x SV-51α (Ivanov, HP: 4000/4000)
3x Rk-92 Savage Squad (HP: 3000/3000 x3)
2x Zy-98 Shadow Squad (HP: 4000/6000, 6000/6000)
1x MSJ-06II-A Tieren Ground Type Squad (HP: 2000/6000)

Opposing Forces (Celestial Being)

1x GN-001 Gundam Exia (???????, HP: 8000/8000)

Current Positions

Zone 1: Theletos, Skull Squadron, SV-51α (Ivanov)
Zone 2: Shadow, Savage Squad x3, Shadow Squad x2, Tieren Squad x1, Gundam Exia



Planning

Please vote for a plan for Phase 2.

-[X]Graham is gonna fight the Gundam regardless of your opinion on the matter

[ ]PLAN: Let Them Fight
-[ ]Have Lee retreat from the beach immediately and move underwater. This should keep the Gundam from engaging him and let it focus on killing your enemies
-[ ]Lilia casts STRIKE and snipes the remaining enemy VF out of the sky.
-[ ]Skull Squadron hits the deck, uses natural cover, and generally takes defensive shots of opportunity

[ ]PLAN: Gundam Killer
-[ ]Skull Squadron engages the enemy VF. Roy seems to know the pilot and will appreciate the chance at a two-on-one dogfight.
-[ ]Lilia casts STRIKE and snipes Celestial Being's Gundam and any enemy Arm Slaves who get in the path of the Fusion Cannon
-[ ]Lee finishes off targets of opportunity on the beach while staying in cover

[ ]PLAN: Write-in



Whew, sorry this is late. All the extra time in the world is useless if the muse refuses to cooperate in a timely fashion. Also: VFs and Arm Slaves are pretty flimsy compared to Mobile Suits, so enjoy this more explodey mission. Honestly I was gonna save Setsuna for later, but consider this a special reward for one-shotting an enemy VF.

D.D. "Daisy" Ivanov, Nora Polyanskaya, and the SV-51α are from Macross Zero. The Tieren, Gundam Exia, and Exia's mysterious pilot are from Mobile Suit Gundam 00. Savage and Shadow Arm Slaves are from Full Metal Panic.
 
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[X]PLAN: Let Them Fight
-[X]Have Lee retreat from the beach immediately and move underwater. This should keep the Gundam from engaging him and let it focus on killing your enemies
-[X]Lilia casts STRIKE and snipes the remaining enemy VF out of the sky.
-[X]Skull Squadron hits the deck, uses natural cover, and generally takes defensive shots of opportunity
 
[x]PLAN: Gundam Killer

I kind of just want to see roy get into a top gun style dogfight with a enemy ace, but the earlier plan is probably smarter even if it uses spirit commands on a much less dangerous enemy. Edit: It will also definitely make graham upcoming fight with the exia a lot easier, and taking out arm slaves is pretty useful.
 
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