Sunrise - a Khepri in the Dark Lands Quest (Worm/Warhammer Fantasy)

[X] To the center of government
[X] No

This is Warhammer and we are dealing with Chaos Dawi. I think leaving people alive at this point will be just asking for trouble in the future.
 
[X] Write-In: Track down the records, recordkeeper, or both, of these warehouses. Once found, use them to zero in on the most useful merchandise - specifically human-sized armour, weapons and medicine. Next, locate keys or the tools necessary to strike chains, and head for the nearest concentration of slaves, freeing and arming them too.
[X] No
 
Thank you, that does look like a four-winged person, but I don't think Taylor would dress like that willingly.
I mean, she's currently inhabiting a slave's body. Who's probably wearing rags. So whether willing or not...

And it doesn't have to necessarily be considered as up-to-date clothing, can just use it as a general appearance (I thought it was rather apt for a mini-human-Simurgh). Chances are Taylor's gonna cycle through a variety of equipment anyhow as she acquires better gear.

If you're dead set on using the Lucifer/guy image that's fine, but you did say it only matched what you were imagining "a bit" so I thought you might want people to offer some alternatives without you having to do the searching.
She was in what was essentially a silk body stocking/sock before, even if it was armored, on the other hand you could give her enchanted equipment that looks like that and she would wear it just for the benefits if she didn't have something better.
This too.
Spent the day learning how to use Inkarnate so I could make up a map. It's still a bit rough, tell me what you think?
Only thing is that it looks like you misspelled "Central" as "Centeral"

As far as this recent update goes, it sounds like this new batch of slaves might have potential for recruitment as a makeshift militia, since they likely won't be broken the same way the slaves that have been there for any length of time are.

Unfortunately, this means that our likely best source of recruits is also in the currently most heavily fortified/guarded area. As such we may benefit from tackling other tasks first, so that they lessen the number of guards/Daemonsmiths in the area.

As far as strategy goes, I'm kind of thinking that we scrounge up recruits/resources as they send "hunting parties" after us. That way we can thin their numbers while building ourselves up - Taylor has the unique ability to know where roughly every dwarf in the area is located, and so can actively maneuver herself and her forces into the best position possible and to counter any maneuvers the opposing force might make. The only problem at the moment I can see being that she allowed those dwarves to get away (shouldn't she have been able to just look at Elva's memories and realize they aren't deserving of mercy/letting them get away is a bad idea?) - they were ordered to rally at the plaza, so if we're lucky they won't have sent a runner and we can tackle them to prevent any info from us being spread.

So my thinking is that maybe we leave the slaves to ransack/go through the warehouses (since they're currently pretty much useless in a fight)(maybe break the locks ourselves before leaving - though I'm thinking the slaves ought to be able to manage that with the axe that's there), meanwhile we go and pursue/hunt down the party that ran away before they can get too far. At the same time, we may want to consider just decimating all the goblins in the slums before the dwarves can recruit/protect them, then using their bodies to breed more insects.

As for the mercy/no mercy vote... I mean IC with Elva's memories it makes sense for her to show no mercy, and OOC I can't really think of any reason to show it... not as if the Chaos Dwarves are liable to start worshiping us (not sure that we'd even want them to).
 
If you're dead set on using the Lucifer/guy image that's fine, but you did say it only matched what you were imagining "a bit" so I thought you might want people to offer some alternatives without you having to do the searching.

Thanks for the effort. The picture did suit well, but I think I'll stick with the Lucifer one. I like the expression more.
 
Can she not bank it once she's started using it?
She can, it lasts for two months as I understand it.

@Jurric the map is fantastic!

As for the image I think its a good one, it legit feels kinda light wizardy given that they tend to go white haired and pale no matter what they started off as, though we're probably going to need to address the likely massive dysphoria she'll be experiencing.

Also a suggestion, for the future again specifically on the subject of weapons because everyone in WHF needs WARGEAR!

I'm also not joking, generally speaking you can get away with not having magic, but everyone needs cool duds in the setting.

For this reason I am proposing that Taylor arm herself with a Sword and a Spear!

Why this set up you may ask well, three reasons, two of which are a bit more serious one is just personal preference.

1. Because its a reference to Nika, who I think is a pretty appropriate reference given that the quest is named Sunrise, Taylors own associations with the Sun and the fact that she's going to come and free the slaves and (hopefully) bring smiles to their faces.
2. Its actually a not that impractical combo. Spears are comparatively simple weapons to learn how to use and very effective. Doubly so with Taylor's prefered style of going for weak points with as much force as possible. Tripply so since they're probably some of the best options we could hope for in regards to plunging attacks. Sword requires higher skill to learn, but its an excellent fall back option and there's a lot of good swords out there, although I wouldn't be sad if the sword ends up being replaced with something else.
3. I want to see more spear users! There are not enough of them!
 
Voting is now closed.
Adhoc vote count started by Jurric on Aug 14, 2021 at 11:53 PM, finished with 64 posts and 23 votes.
 
[X] To the center of government
[X] No

It's kill or be worse than killed around these parts. I'd rather not have our soul torn out when our back is turned, and there's no real reason to hold back against anyone we're fighting, even if they are desperate slaves.
 
[]:
[X] no
I'm really not sure where we should go so I will probably edit this later when someone has made an argument that I like. For the rest, the best enemy is the dead enemy, especially if it is chaos, also if we want to be scary, it is possible to kill in macabre ways to instill fear in our enemies (and I probably rejoice along with fear in our allies) so well, better just kill them in the most cruel possible way(hey is chaos).
Yeah no lets not be like our enemies please, that will only attract Khorne/ Slannesh I would think. Acting like chaos is a good way to get chaotic people and deamons trying to recruit us which we can just avoid.

Although honestly, I am simply also just against killing anyone we don't have to for a few reasons but apparently this isn't common sense so.

A: We are more likely to be rembered by more people who are alive, word of our good deads will spread more if there are more people to recall them.
B: It's not something we can fix if we end up offing the wrong person or pissing off the wrong polity and there are a few for whom we absolutely do not want such attention if we can avoid it. Do you think we will be seen as less of a threat worth throwing bodies at if we start off looking liable to rampage through whole realms?
C. It's a waste of time because merely maiming the enemy may occupy them far more, a dead soldier is also a soldier not sapping the supplies of our enemies.


Not again, why is space battles not showing me the larger updates on this thread? I am watching it.
 
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Yeah no lets not be like our enemies please, that will only attract Khorne/ Slannesh I would think. Acting like chaos is a good way to get chaotic people and deamons trying to recruit us which we can just avoid.
To try and comment on this, (I agree with the other point) being "like" our enemies in regards to chaos is essentially required, unless you go the to the other extreme of the spectrum and become an evil like Nagash, sufficiently assholeish that you're eldrich even to them.

Fighting and killing people isn't going to bring the attention of Khorne down on our heads that quickly, and daemons trying to recruit us once we make a name for ourselves is likely a given regardless of how we're acting before then, because they like to twist and manipulate people. Hell Khornate daemons are more likely to take an interest in Taylor if she doesn't try to kill.

Remember Khorne cares not where the blood flows only that it flows. Its why Khornate daemons don't bother with cults and that kind of manipulative corruption as much as far as they're concerned as long as people are willing to fight them and they can kill and be killed they've already gotten what they want, what makes them want to bring someone down/recruit them is pacifism and non-violence.
 
Ah, oh the other point being broadly that we should avoid killing people we can avoid killing? That is I don't see a huge problem killing say dwarves and goblins attacking and pursuing us and our recruits(y'know assuming we can't scare them off) but those that say actively don't I think we should.
edit: we still should not if we can reliably incapacitate them.

As I think has been pointed out the Chaos-Dwarves are unusually malevolent as a group compared even with say the ogres who usually just want food and or /hieracry who can indeed be placated by...reasonable means.
The only means I've seen Dawwi-Zhar placated was by selling them slaves which we are obviously not going to do.

I'm worried about leaving our protagonist with the impression that all dwarves act like this though.

Or was the other point about bringing slannesh on us? which would be really really bad if we say indulge in making their deaths as nasty as possible because that is way more of a slanneshi than khornate thing.
Besides if anyone here think these dudes will care about brutality, even in the sense of being intimidated, one has to remember they fight the skaven fairly often I don't either side in such conflicts really expects any quarter, or tends to give it. Say flaying someone I think will just make them angrier.
 
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X] Write-In: Track down the records, recordkeeper, or both, of these warehouses. Once found, use them to zero in on the most useful merchandise - specifically human-sized armour, weapons and medicine. Next, locate keys or the tools necessary to strike chains, and head for the nearest concentration of slaves, freeing and arming them too.
Make a beeline for the slave sleeping areas while doing this to save time.

Continue holding back enough to leave your enemies alive?
[x] Yes And no
Don't hold back when facing serious opposition but try to capture some of them especially their smiths, need to keep the fear going to keep the powers working at least till a workaround can be created down the line
 
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X] Write-In: Track down the records, recordkeeper, or both, of these warehouses. Once found, use them to zero in on the most useful merchandise - specifically human-sized armour, weapons and medicine. Next, locate keys or the tools necessary to strike chains, and head for the nearest concentration of slaves, freeing and arming them too.
Make a beeline for the slave sleeping areas while doing this to save time.

Continue holding back enough to leave your enemies alive?
[x] Yes And no
Don't hold back when facing serious opposition but try to capture some of them especially their smiths, need to keep the fear going to keep the powers working at least till a workaround can be created down the line
The vote is over. The QM stop it a few days ago and am wrigthing the next CH rigth now.
 
There are worse people/things and/or gods that could be the god of Terror of Malus.

Also... QA is the ultimate multitasker, so high magic is probably possible. Maybe in the future.
 
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Even 'just' one of the winds through a swarm, assuming QA can cast through them would be fucking horrific.

Azyr: precognition. Hysh: probably counter productive to fear powers. Ulgu: oh man. Ghur: instant insects? Etc.

High magic is a end game achievement when you're knocking on hell's door or replacing the Vortex by something else.

Pity about the arcane marks.
 
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