Sunrise - a Khepri in the Dark Lands Quest (Worm/Warhammer Fantasy)

[]:
[X] no
I'm really not sure where we should go so I will probably edit this later when someone has made an argument that I like. For the rest, the best enemy is the dead enemy, especially if it is chaos, also if we want to be scary, it is possible to kill in macabre ways to instill fear in our enemies (and I probably rejoice along with fear in our allies) so well, better just kill them in the most cruel possible way(hey is chaos).
 
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Ha! Even these fellows recognize the feathery majesty of Simaloyer and give her due respect!

Now, on more serious topics, we can't say for sure that we can take on the 10,000 enemy forces, especially if those Daemonsmiths they were talking about can actually target us with their powers. Of course, we might be able to Escalate and unlock enough of our other powers to completely bulldoze them. But either way, if we plan on staying, our best bet would be to get ourselves some force multipliers and overrun the place. Recruiting the slaves and what-not, or stealing supplies and arming ourselves would work.

If we plan on getting out of doge, having supplies would also be essential. So whatever we do, we should raid for stuff. What to target, though, is the question...

[X]No.
And whether we should use our abilities to the max is a no brainier. Death to slavers!
 
Hm. I'm of the opinion we should go by guardhouse (arm our entourage) => other slaves (we need numbers) => armory. And we need to do it quick.

Also, @Jurric , how much of the number of Chaos Dwarves are non-combatants (like, children, elderly and the likes) ?
 
Also, @Jurric , how much of the number of Chaos Dwarves are non-combatants (like, children, elderly and the likes) ?

Well if I understand the wiki right, some of their children might not be combatants. That's about it. They all train for war in addition to their crafts, and they just get tougher as they age.
 
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[X] No

Holding back when outnumbered and our powers have limited use is a terrible idea.

And chaos dwarfs are irredeemable, chaos worshipping slavers. Fuck em.
 
We fought a single dwarf with runic gear and only our precog saved us from being killed by it. Once the deamsmiths arive with more runic armed dwarfs thing will get harder and we got the slaves already freed to keep save.

With the arrival of a new batch of slaves there are a lot of guards at the central market, the normal ones plus those that collected the slaves a force strong enough not only to take slaves but also to prevent someone else from stealing those slaves from them.

[X] To rob a guardhouse
Kill the guards take their supplies armor and weapons and get away afterwards before we are overwhelmed we can return later once we know more about the world the limits of our powers and the powers of our enemies.
 
Thank you, that does look like a four-winged person, but I don't think Taylor would dress like that willingly.

She was in what was essentially a silk body stocking/sock before, even if it was armored, on the other hand you could give her enchanted equipment that looks like that and she would wear it just for the benefits if she didn't have something better.

The other thing is that Elva could maybe put something like that on if Taylor ever allows her to control her body again, then Taylor comes back at which point she may have no choice gut to go along with it.
 
[X] To the central marketplace
[X] Yes

I think its best to try and keep mercy for as long as we can.

For now I'm going to the market place because we'll certainly find supplies, and can probably steal a lot.

That said, we need a map! Otherwise we're going to be lost as ****.
 
I am so incredibly hyped for this quest, I cannot wait. @Jurric, you've got an absolute gem of an idea here, and your writing so far is clear, flowing and highly entertaining. I strongly hope this is one of the quests that goes the distance.

So, first, a note for the thread, because I can already forsee it becoming a problem in the future:

And chaos dwarfs are irredeemable, chaos worshipping slavers. Fuck em.

Ok, so Warhammer canon (from my limited experience) does tend to be really, really short on examples of good characters from the chaos/greenskin factions. And similarly, we're going to be in a lot of situations where "kill all the Dawi-Zharr" can be easily argued to be the best course.

That said, the mods here do not look kindly on the kind of statement IronFist just made here. I've seen several other threads get shut down and put under harsher than normal rules due to crackdowns on statements that either advocate for genocide (yes, even of entirely fictional races) or paint an entire race with the same brush (again, including the fictional ones).

The way to deal with this is, to my understanding, to keep all arguments in favour of killing lots of members of a group framed purely in tactical terms. So,

"We need to kill all of the Dawi-Zharr and their allies in the city, we can't leave pursuers behind us as we escape" is ok, but

"We need to kill all of the Dawi-Zharr in the city because as a group, they're evil" is not.

(Mods, please let me know if I'm incorrect on this.)

SO!

On to analysis.

One half of the vote is easy: Simply put, we have no reason to believe we will gain any advantage from leaving our enemies alive. All we will be doing is hampering our escape. Even a cursory look at Elva's memories would tell us this, so I don't consider this OOC.

[x] No

Now, regarding what to do next:

As I see it, we have three broad options on what to do going forward.

A) We could toss some warehouses, then do our best to sneak out of the city, save our hides and help people later.
- I'm against this idea, for a few reasons. First, we're in a dwarf city. Yes, Chaos Dwarves, but still dwarves. Dwarves do not skimp on fortifications or any kind of defenses. We are extremely unlikely to come across any kind of easy exit to the city - one way or another, we're gonna have to fight. That's going to attract attention - even more than we've already drawn. Which means we'll be on the run in a desert, with virtually no shelter or food available, being tracked by frickin' chaos dwarves and hobgoblins. It's going to make it extremely painful to establish ourselves.

Further, we'd be leaving as 100-less-casualties undernourished slaves. It just ain't enough, even with survival supplies.

B) We could take enough to get ourselves in better shape, then leave
- This is a better option, and it's what the "Rob a guardhouse" votes generally fall under. We'd do what we can to better our lot - maybe free*some* slaves, arm ourselves, rob carts, supplies, etc., then leave. The problem here is this gets us a lot of attention, and we'd still be leaving behind huge amounts of chaos dwarves to chase after us.

However, remember that we're primarily humans, and the guardhouses/armory would be manned by dawi-zharr and hobgoblins, neither of whom share a human body shape. If we want human-shaped weapons and armour, our best bet is the warehouses or the central marketplace.

or, C) We seize the opportunity, and take the city

And yes, this is clearly my favoured option.

Here's my logic: Taylor is, famously, just about the ultimate crowd control cape. With enough bugs she can literally take down armies in minutes, just by suffocation. On top of that, slaves currently outnumber their masters by about 2 to 1 in this city, and reinforcements aren't expected for awhile. If we start a rebellion of all slaves across the city (Which we can coordinate with our bugs), yes, we'll probably lose huge chunks of the slaves. But it's not like that's still not better than having your soul sacrificed to the torture bull. And when we're done, we'll be the only ones left. We can ransack the city at our leisure, completely arm and armour our forces, grab magical artifacts to reverse-engineer, take all the supplies we need. And when we've done that, we can either claim the city as the center of our new kingdom, or we can just walk out unopposed with wagon trains of supplies.

This is an utterly golden opportunity to start our kingdom on the strongest possible footing. We can't pass this up.

As such, I want to take an action that will put us in the best position to snowball the rebellion.

[X] Write-In: Track down the records, recordkeeper, or both, of these warehouses. Once found, use them to zero in on the most useful merchandise - specifically human-sized armour, weapons and medicine. Next, locate keys or the tools necessary to strike chains, and head for the nearest concentration of slaves, freeing and arming them too.
 
Ok, so Warhammer canon (from my limited experience) does tend to be really, really short on examples of good characters from the chaos/greenskin factions. And similarly, we're going to be in a lot of situations where "kill all the Dawi-Zharr" can be easily argued to be the best course.
I will note that for Orkoids its complicated by seemingly a biological need to fight, the Dawi Zharr are as they are due to Hashut basically taking advantage of Dwarf psychology. They're certainly not innately evil and certainly can't join the Karaz Ankor again, but there's room for them to not be so evil, especially if they can buck Hashut.

[X] Write-In: Track down the records, recordkeeper, or both, of these warehouses. Once found, use them to zero in on the most useful merchandise - specifically human-sized armour, weapons and medicine. Next, locate keys or the tools necessary to strike chains, and head for the nearest concentration of slaves, freeing and arming them too.
I like it, but it does run into two potential complications I can see.

1. Taylor presumably cannot read the Zharr variant of Khazalid, so we're going to need to find someone who can.
2. Recordkeepers are likely also Dawi Zharr, which will make getting them to talk very tricky.

We might get lucky and find a non corrupted Ankor Dwarf, so who knows.

If I could add in something if we're planning on doing a rebellion campaign we should try to find hiding spots, fall back positions etc.

Also if we find a way to look for supplies, gunpowder would be good.

@Jurric how far does Taylor's new bug range extend BTW?

Which means we'll be on the run in a desert
Side note volcanic wasteland, not a desert. Its never that simple.
 
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Alright aside from the numbers here's the three most relevant pieces of information.

Astragoth Ironhand himself took most of the garrison into his throng, he marches on Crookback Mountain.
warhammerfantasy.fandom.com

Astragoth Ironhand

We will remake the world into our domain, a land of cinder-ash and the blackened bones of our enemies, until only we remain and those broken bodies that cower at our feet.Astragoth Ironhand [1a] Astragoth Ironhand, High Priest of Hashut, the minor Chaos God of fire, greed and tyranny, is the...

This guy is a problem. TLDR he's the oldest living Sorceror Prophet, which means he's mostly stone so goes around in a mechanical suit for mobility. He's old in a proffession where people usually die young and strong.

Good news is he's currently attacking the capital of Clan Skab, who are meant to be the equals of Clan Morrs and known for their Stormvermine so that should keep him occupied, but assuming he wins (or looses) we'll be a big target.

warhammerfantasy.fandom.com

Ghark Ironskin

Ghark Ironskin is the Tyrant of the Ironskin Tribe who has traded and allied with the Chaos Dwarfs of Zharr-Naggrund. This alliance has provided him with a massive fitted suit of plate mail with great curving horns and a hissing mechanical Rhinox that some whisper is possessed of a daemonic...

Now this guy is also a problem and unfortunately he is right here. He's a very strong ogre tyrant who like many of the worst ogres has been buffed by buying really good weapons and armour (the man also rides a mechanical daemonic rhinox.)

He apparently has an obsession with metal, so in theory we could bribe him into our service, but given his long standing relations with the Dawi Zharr I imagine not. That said Ogre Tyrants are well Tyrants. If you can beat the Tyrant the rest of the tribe (in this case the Iron Skins) can be cowed into service, so in theory beating him could net us an army, albeit a rather stupid and expensive one assuming we can't get their worms under control.

This does bring up another possibility one we can't implement right now, but one I do want to bring up for the future.

warhammerfantasy.fandom.com

Greasus Goldtooth

"Today the Orcs, tomorrow the world. Let them all tremble..." —Greasus Goldtooth, Overtyrant of the Ogre Kingdoms, after the Battle of the Fire Mouth.[1a] Greasus Goldtooth, or to give him his formal title, "Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the...

Now Goldtooth isn't around right now, that would be his father Gofg, but it does raise a good point. The Dawi Zharr are many things, but they are absolutely mind bogilingly wealthy!

Between the vast mineral wealth of the Dark Lands, the fact they basically sit on all trade between the east and west of the continent, raking in vast amounts selling daemon engines to chaos lords even with the number of slaves they import they still have more money than they know what to do with. Assuming we can get the treasury of the tower we could theoretically bribe a lot of ogre mercinaries to work for us.

I'll discuss the other parts of the tactical situation later.

are overseeing the transfer in the central marketplace.
This tells me that we've only got so long and we should really avoid the central market for now, as that's likely where their daemonsmiths and sorceror prophets are.
 
Side note volcanic wasteland, not a desert. Its never that simple.

Eh, to-may-to, to-mah-to. :p

I do think gunpowder would fall under weapons.

Regarding hiding spots, I actually disagree. I think if we're going to pull this off, momentum is our very best friend. We need to explode across the city, taking the dawi-zharr by surprise and never giving them the chance to organize.

If at any point we retreat or hide, we let them take the initiative, and then we're really screwed.

Right now, above all else, we need to move fast and break things.

This tells me that we've only got so long and we should really avoid the central market for now, as that's likely where their daemonsmiths and sorceror prophets are.

This is a very good point though.

@Jurric how far does Taylor's new bug range extend BTW?

It's about a dozen blocks now.
 
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Right now, above all else, we need to move fast and break things.
Fair enough, but we should at least try to either map out the city, or find a map of the city.

This is a fortress after all, chances are we can find at least one choke point around the market to try and keep them hemmed in for longer.

This is a very good point though.
It is also where Ironskin and his peeps are.

I will note though if there are any slaves that go for instant sacrificing/other horrible things or slaves who are currently not as broken, they'll be there now.

Also if you want to find information on what is in the ware houses, then I think our best bets are probably the government buildings or the merchant's district...I mean where else are they going to keep those records?

Merchant's district might be better since there's potentially merchants who are human/from the empire and speak Reikspeil, assuming Taylor doesn't have a passive thinker power that lets her understand languages, since we somehow understood the tin hat man.

Edit: I'll also note that them getting organised isn't really a problem, they'll get organised, most of them are concentrated in one area.

Realistically we need to either keep them clumped up or force them to spread out.

If they're in a ball they can't manuver to catch us and we can chip them down.

If they're spread out they can be overwhelmed.

Problem is if they reach equilibrium.
 
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[X] To the center of government

I mean, agreed on the escalation, but what is this going to get us? Right now we're a hundred unarmed slaves, and the elite guard/some of the most powerful sorcerors will be there.. Additionally, there won't be any useful supplies.

I'd say the center of government should be a middling-to-last target on the list.

Also if you want to find information on what is in the ware houses, then I think our best bets are probably the government buildings or the merchant's district...I mean where else are they going to keep those records?

I would expect there to be a small administrative building within the warehouse district itself.

or find a map of the city

And it wouldn't surprise me if such a building had such a map.

I'll also note that them getting organised isn't really a problem, they'll get organised, most of them are concentrated in one area.

Realistically we need to either keep them clumped up or force them to spread out.

If they're in a ball they can't manuver to catch us and we can chip them down.

If they're spread out they can be overwhelmed.

Problem is if they reach equilibrium.

Hmm. Yeah, I guess organized was the wrong word.

What I mean is that we can't let them go from reacting to us, to forming a strategy and setting out to deal with us. In military terms, we need to screw with their OODA loops.
 
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@Jurric, is there anyone amongst our group who can read Khazalid?

Also, @Doomed Wombat, given that we can magically understand the languages spoken to us, I think there's a good chance we can read them too. Failing that, we can seize the records and then go find a regular dwarf among the slaves to read it for us.
 
Also, @Doomed Wombat, given that we can magically understand the languages spoken to us, I think there's a good chance we can read them too. Failing that, we can seize the records and then go find a regular dwarf among the slaves to read it for us.
Given how powers can often have very inconvinent areas where that's just "nope" I'd rather not base our plan on the assumption of being able too.

And yeah...we're not finding a regular dwarf in the normal slave population. Odds are good we won't find one at all.

If you want to find a Karaz Ankor Dawi our best bets are either the incoming slave caravan or the temple of Hashut, since they're taken straight to be tortured then sacrificed. Unsurprising given that a lot of their religion and culture is just **** the Karaz Ankor.

We're more likely to find an elf, since they're kept alive for skills and as alchemical resources.
 
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