[X] [Iridian] Act
-[X] 5 of Clubs
[X] [Ratri] Pass
[X] [Moropóro] Pass
-[X] 5 of Clubs
[X] [Ratri] Pass
[X] [Moropóro] Pass
I quite enjoy this concept. Regardless of whether or not she is the one to grant Seok-hwi her power directly, it places Nana in a relatively unique position of being a mascot figure and a magical girl at once - but unlike the cases of existing precedent for that happening, she does not need to wait until the mid-season to make the leap from one role to the other. Spending the bulk of the episode in her hedgehog form only to transform at the end would make for a powerful moment, and I like the idea of the series having a somewhat misleading pre-release campaign where trailers and other promotional material treats Seok-hwi and Estela as the primary co-leads, while carefully concealing or avoiding showing Nana's human and magically transformed forms, to make the moment even more impactful.Iridian hasn't changed into a human form yet, after all. Her first on-screen transformation can happen in a later scene. Ideally around the climax.
Would it not make sense to use at least one face card for the opening scene? Clubs is the goal for the general episode, but the specific scene seems to be predicated on a 7 of Diamonds, which neither option satisfies.Guys, please don't use a face card for Ratri yet. Only one character can win a scene and we need them to win with Clubs.
@Crimson Flight May we use sparkle points to alter a scene's suit, not just those of the cards the characters play?
Furthermore, I feel that since clubs is associated with bonds between characters, using it in a purely solo scene would be pointless. The two most sensible options are either to have at least one additional character participate, or else keep Nana solo but change her card played to one of the Diamonds suit. Since the votes are trending in the direction of the prior plan, I will accordingly support this plan:Club: A story dealing with relationships between friends, family or members of a community. It relates to your Bonds. Perhaps you're hanging out with the baseball team.
As much as I would like to say I'm doing it fresh, this is the premise of the current Precure season lmao. Komugi is a pet dog and main mascot who turns into the lead and she has drama with the main antagonist.Regardless of whether or not she is the one to grant Seok-hwi her power directly, it places Nana in a relatively unique position of being a mascot figure and a magical girl at once - but unlike the cases of existing precedent for that happening, she does not need to wait until the mid-season to make the leap from one role to the other.
The scene card's suit sets the vibe of what's happening. In this case, it's diamonds, so a mascot and some merchandise fell from the sky and they look very marketable. You need a character to beat its number, otherwise the diamond suit will be the winning card. If I had played a clubs scene card and none of the characters could beat it, my card would have taken the scene but it would've contributed to the clear condition anyway.Would it not make sense to use at least one face card for the opening scene? Clubs is the goal for the general episode, but the specific scene seems to be predicated on a 7 of Diamonds, which neither option satisfies.
Bonds can apply to NPCs too. Random strangers, animals, etc.Furthermore, I feel that since clubs is associated with bonds between characters, using it in a purely solo scene would be pointless.
Feel free to tell me what vibes you like to have in the scene but I don't think I've mentioned boosting anything based on that, and the book doesn't exactly have something explicitly laid out for such.Additionally, I cannot find it now, but I thought I recalled mention of players also being able to influence or boost the scene through suggestions or playacting in addition to the raw cards played. While I imagine that must work differently in the intended tabletop setting than by quest, I still want to ask if attempting that would be welcomed here?
I see. Regardless of precedent, this feels like a good direction for Nana.As much as I would like to say I'm doing it fresh, this is the premise of the current Precure season lmao. Komugi is a pet dog and main mascot who turns into the lead and she has drama with the main antagonist.
The scene card's suit sets the vibe of what's happening. In this case, it's diamonds, so a mascot and some merchandise fell from the sky and they look very marketable. You need a character to beat its number, otherwise the diamond suit will be the winning card. If I had played a clubs scene card and none of the characters could beat it, my card would have taken the scene but it would've contributed to the clear condition anyway.
So for example, if none of the characters best this diamond card, the scene is taken with diamond, and we're still zero towards the clear condition of the whole episode. If a clubs beats this card, the character takes the scene, we progress towards the clear condition, the character keeps that winning card for later to upgrade stats. If a non-club beats this scene, the character doesn't contribute to the clear condition, but they keep the card for upgrading their stats later.
It's a push and pull between having a character do something fun in the spotlight based on their suit, and having everybody try to work together to meet the clear conditions. Not taking a scene with the right suit is fine but it's definitely a trade-off there. Sometimes people have characters do things of the suit so play a lower card to make sure not to overtake the person they want to take the scene.
I think I understand better now, thank you very much for the explanation.
My apologies, I must have mixed it up with something elsewhere.Feel free to tell me what vibes you like to have in the scene but I don't think I've mentioned boosting anything based on that, and the book doesn't exactly have something explicitly laid out for such.
Holy— those Face Cards are definitely no joke. This was a wonderful character moment, however. It established Seok-hwi's soft side immediately, and her natural Magical Girl-ness.And as she tried to lift it up –
"Yeowch!"
Red dripped softly onto the sand.
Cradling the groaning creature against her, Seok-hwi could feel its sharp quills dig into her bare hands, breaking the skin to draw little globules of blood. Each and every one of its rainbow spines stood on end, jabbing painfully at her no matter where she touched. It was shocking, unexpected – took her by complete surprise! But even so, she didn't let go.
She couldn't let go. Not when it so obviously needed her help.
Witnessing the push and pull between artistic ambition and the demands of selling toys on the mainstream TV network is what keeps me coming back to Sunday morning children's television every year.Holy— those Face Cards are definitely no joke. This was a wonderful character moment, however. It established Seok-hwi's soft side immediately, and her natural Magical Girl-ness.
I really loved the prose here! And Seok-Hwi's actions with the Face Card were lovely, and it was worth any controversy coming up.
We need to win next scene with a Clubs card, though. Just to get back on schedule and make sure we have good Ratings and Sparkle Points.
Even if you don't actually meet the Clear Condition it's not as big a deal, just getting cards towards it keeps our Ratings up.Hmmm yes, a nice little debut for two of our main characters, also I think I now understand how the cards work. This really looks interesting, hope we can reach the necessary total to pass.
Witnessing the push and pull between artistic ambition and the demands of selling toys on the mainstream TV network is what keeps me coming back to Sunday morning children's television every year.
Probably. But well see what happens once the Producer draws their next cardAlso I can't freaking believe that 2 out of our 3 characters have Face Cards, none of which are Clubs. First episode's probably gonna require at least one suit change using a Sparkle Point.
Just so you don't need to worry too hard, roughly based on the rate of deck depletion, you have around 13 scenes left and you can basically guarantee two Clubs with the Jokers for both the cast and producer (they become relevant when transforming is necessary and the villains begin to move).
I mean you might get unlucky and the needed cards don't pan out, but it does give some leeway.