Hold on a moment.
FATE SRD said:
To use Provoke, you need some kind of justification. That could come entirely from situation, or because you have an aspect that's appropriate, or because you've created an advantage with another skill (like Rapport or Deceive), or because you've assessed your target's aspects (see Empathy).
What is @MData's justification to effectively cow Grimlugg into line? I can't see him being intimidated by a puny humie psyker who's just being an annoying grot, especially when there's a fight to be had.
 
Hold on a moment.

What is @MData's justification to effectively cow Grimlugg into line? I can't see him being intimidated by a puny humie psyker who's just being an annoying grot, especially when there's a fight to be had.
As a police officer and former SWAT equilivant, half her job was intimidating people larger than her without a fight.

So Former Law Enforcer.
 
Well I mean that's my question. Miriam might be former law enforcement and all but mechanically this is totally ambiguous. If she's trying to create an advantage that's one thing but just a raw Provoke like that looks, well, like an attack. Against an ork. Currently piloting the ship.
 
The thing with Orks is, they respect strength and power from their leaders. Miriam may need to take something heavy and krump Grimmlugg upside the head a few times till he gets the point.
...
That and start lifting weights.
 
As a police officer and former SWAT equilivant, half her job was intimidating people larger than her without a fight.

So Former Law Enforcer.

That doesn't really work though.

Being able to intimidate people bigger than you as a cop is because the cop has the power of The System and The Law. This works towards intimidating crooks because getting caught and imprisoned is generally going to be something they care about(and if they don't, their Will is presumably absurd anyway)

This is not something that works for Grimlugg, because he is an Ork. His System and Law are based entirely on who is za biggest and strongest.

He doesn't really fit the format of 'criminal' and you aren't going after him with a bunch of back-up, so your stunt doesn't apply there.

The "to use provoke, you need some form of justification' comes almost entirely from the fact that no one thing will mean that it always functions, and it will often need to be set up.
 
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That doesn't really work though.

Being able to intimidate people bigger than you as a cop is because the cop has the power of The System and The Law. This works towards intimidating crooks because getting caught and imprisoned is generally going to be something they care about(and if they don't, their Will is presumably absurd anyway)

This is not something that works for Grimlugg, because he is an Ork. His System and Law are based entirely on who is za biggest and strongest.

He doesn't really fit the format of 'criminal' and you aren't going after him with a bunch of back-up, so your stunt doesn't apply there.

The "to use provoke, you need some form of justification' comes almost entirely from the fact that no one thing will mean that it always functions, and it will often need to be set up.
I think there may be a bit of a miscommunication.

I'm not saying that Miriam is good at intimidation because she's a cop. I'm saying that Miriam is good at intimidating because of the experience that she has experience as a police officer that she's bringing to this situation.

It isn't just the badge or the authority. It's the tone of voice, the volume. The sound of certainty behind it. That isn't something that just comes from a badge. It comes from experience.

Experience that she did gain in her time as a cop.

At no point in this quest has Miriam invoked being a police officer when using that skill. Because it is in no way relevant. Not with the pony Miriam intimidated into surrendering, who presumably respects human law enforcement as much as Grimlugg, and presumably not with anyone else.

If shouting someone into compliance requires that they respect human law enforcement, that that person has The System and The Law on their side, then I might as well not use it.
 
Intimidating someone requires that you are in a position to be intimidating. Sort of like how you can't just roll really high Rapport and get the fanatical enemy pony to surrender and join your team, you can't just roll really high Provoke and expect thr hulking superstrong violence driven alien to cower.

There are lots of different ways you could make it happen; an enemy that is cornered is vulnerable to it; most team members are vulnerable(Grimlugg being a unique exception), an enemy force who you outnumber is vulnerable, an enemy who already has at least one consequence is vulnerable, an enemy who Steel Company has beaten before and then escaped is going to be weak to it...
 
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So, the second time I get an amazing roll, a nearly perfect roll, and it's pissed away.

I don't know whether or not to cry, scream, or drink away my troubles...

Screw it. I might as well b e proactive. I'll start drinking.

While figuring out a way not to get killed by Grimlugg.
 
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Huh, didn't know I could do that.

...That is basically just saving that roll for later, right?

@Xellos

So, can I?

Just this once.

You can save that roll for your next turn in which you do some form of action that is logically viable, yes.

You can't save it up forever though. Has to be Miriam's next major action, whether that be Overcome, CaA, or Attack.

You don't have to burn it on a Defens if that comes first though.
 
Just this once.

You can save that roll for your next turn in which you do some form of action that is logically viable, yes.

You can't save it up forever though. Has to be Miriam's next major action, whether that be Overcome, CaA, or Attack.

You don't have to burn it on a Defens if that comes first though.
Got it.

On an unrelated note, I decided to finish rolling the d4 I accidentally rolled.

I got four 4's in a row.

I don't know if I need more of this kind of luck or less.
 
If Miriam were using that roll to convince Grimlugg to save his aggression for fighting in person on the ship rather than blasting it, I could see it working. She can't intimidate him, but she may be able to aim him.
 
*looks at the IC update after dinner while working on Moira post*

@MData
...Are you pondering what I believe you are pondering?

Because if you try it, I'm not going to magically GM stop you, but I won't manage the fallout for you either.
 
@Cyreni
Going to use one of the invocations of Sundered Hull on this.

Fight some more.

Fight +8
Mina threw 4 3-faced dice. Reason: Fight +4 Total: 10
3 3 2 2 2 2 3 3
 
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...Are you pondering what I believe you are pondering?

Because if you try it, I'm not going to magically GM stop you, but I won't manage the fallout for you either.
Not really. Miriam isn't going to kill Grimlugg. She's going to try to toss him out when they have a pilot who can steer the UFO without crashing it 14 times.

Though she'd wait until they picked the Moira group before even trying that. One, to explain her actions and why she feels that Grimlugg is a danger to the group long-term.

Two, to figure out just where to dump him that wouldn't cause too much damage to civilians or the human war effort.

Miriam's just trying to get a status report on how soon she can make that happen.

Though I realize that OOC, Grimlugg is going away soon, so it's kind of a moot point, but IC, Miriam would be thinking about these things.
 
Next post is going to be a an update for AMCS and the River fight. Unfortunately, I've been having some stuff to deal with. It should be up sometime tomorrow at the absolute latest.
 
Current Enemy Ship Stress
Physical [4] (ΟΟ)ΟXΟΟΟΟΟΟΟΟ
[P2][2][4][6]
[Sundered Hull] (0 free invokes)

The submarine is very durable.

Needs to Defend against Shoot+5 CaA, Shoot+4 attack, and Fight+6* this turn

*Unless @Mina wants to spend a fate point. Both Cyreni and tankdrop grabbed the two free invocations first. I mean, they both rolled and-

...Hold on a second.

@tankdrop24
I note that you've rolled for OOC action but you have not actually posted IC to take the shot. Either you do that or your roll will be rendered null and void with Mina claiming that invoke.
Xellos threw 4 3-faced dice. Reason: Barrier +5 A:4 Total: 9
1 1 3 3 3 3 2 2
Xellos threw 4 3-faced dice. Reason: Barrier +5 A:4 Total: 8
2 2 2 2 2 2 2 2
Xellos threw 4 3-faced dice. Reason: Barrier +5 A:4 Total: 9
2 2 3 3 2 2 2 2
 
@tankdrop24
I note that you've rolled for OOC action but you have not actually posted IC to take the shot. Either you do that or your roll will be rendered null and void with Mina claiming that invoke.
Oh, sorry, the other FATE game I'm in does things where you post the role OOC, then the GM would post results, then we post IC, so I got mixed up.

I'll get something up ASAP.
 
Hey, just an idea here, but I have no fate points. Daniel has....Six it would seem?

Not going to say this isn't kinda borne from selfishness, but it would kinda be a smarter play to use your own and leave the freebies to those that can't invoke stuff otherwise.
 
Hey, just an idea here, but I have no fate points. Daniel has....Six it would seem?

Not going to say this isn't kinda borne from selfishness, but it would kinda be a smarter play to use your own and leave the freebies to those that can't invoke stuff otherwise.
I was thinking that actually. If I remember correctly my roll was a bit mediocre both times, so it might actually be better for Tsumugi to use this.

...Eh, you know what, go for it, I'll figure something out next turn.
 
Hey, just an idea here, but I have no fate points. Daniel has....Six it would seem?

Not going to say this isn't kinda borne from selfishness, but it would kinda be a smarter play to use your own and leave the freebies to those that can't invoke stuff otherwise.
I was thinking that actually. If I remember correctly my roll was a bit mediocre both times, so it might actually be better for Tsumugi to use this.

...Eh, you know what, go for it, I'll figure something out next turn.

In that case, while both Grimlugg's and Chirico's efforts are a failure this turn, Tsumugi gets in 6-shifts of damage on the sub.
 
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