Suffer Not the Witch (Warhammer 40k Psyker Quest)

[X] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)

[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.

I don't really care for a name so I won't vote for that.
 
[x] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)

[x] Biomancy. Channelling the energy of the warp through the physical form allows you to manipulate flesh and bone with a thought, bolstering your capabilities and draining those of your foe.

[x] VINCENZO LEONARDO BORGIA

Italian Pasta Boi: The time has come!


No deadweights for this madlad!
 
[X] Veritor. Despite its sinister reputation, Malfi remains a civilised world, and with civilisation comes law and those who enforce it. Yours was a softer and more restrained hand than some, your victories won through guile and reason and only ever as prizes granted by the culprit's peers. (++Social, +Mental)

[X] Necromancy. The dead leave echoes in the Immaterium, a smear of psychic grease on the kitchen counter of the gods. Your talent grants you privileged access to such mortal detritrus. You can hear the last moments of a stray bloodstain, crack the secrets from a dead man's lips, and bear a lingering soul like a horse bears a rider.

[X] Konrul Fata Obiezione (Konnie to your friends, most of whom are dead)
 
[x] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)

[x] Biomancy. Channelling the energy of the warp through the physical form allows you to manipulate flesh and bone with a thought, bolstering your capabilities and draining those of your foe.

[x] VINCENZO LEONARDO BORGIA
 
[X] Tutor. Those of ambition seek both advancement and reminders of victories already won, and among the greatest accolades of the latter is a noble's education. You taught your charges of politics and lore and the shape of the cosmos, and tried not to despair at the uses to which they inevitably put it. (++Mental, +Social)

[X] Telepathy. The subtle realm of the mind is yours to command, the mere possibility of your perception and manipulation of both thought and emotion enough to make you feared, regardless of your deeds.

I'd like to try out a character who can go mind controlling their enemies as a first resort.
 
[X] Veritor. Despite its sinister reputation, Malfi remains a civilised world, and with civilisation comes law and those who enforce it. Yours was a softer and more restrained hand than some, your victories won through guile and reason and only ever as prizes granted by the culprit's peers. (++Social, +Mental)
[X] Biomancy. Channelling the energy of the warp through the physical form allows you to manipulate flesh and bone with a thought, bolstering your capabilities and draining those of your foe.

Name: Robertino Guglielmo
 
[x] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)

[x] Biomancy. Channelling the energy of the warp through the physical form allows you to manipulate flesh and bone with a thought, bolstering your capabilities and draining those of your foe.

[x] VINCENZO LEONARDO BORGIA

lets f'n goooooooooooo
 
[X] Tutor. Those of ambition seek both advancement and reminders of victories already won, and among the greatest accolades of the latter is a noble's education. You taught your charges of politics and lore and the shape of the cosmos, and tried not to despair at the uses to which they inevitably put it. (++Mental, +Social)
[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.
 
[X] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)
[X] Telekinesis. By enforcing the superiority of mind over matter you may exert and manipulate physical force and energy. Magnitude is often less challenging than precision, but in extremis even gravity might be bent to serve your will.
 
[X] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)

[X] Biomancy. Channelling the energy of the warp through the physical form allows you to manipulate flesh and bone with a thought, bolstering your capabilities and draining those of your foe.

[X] VINCENZO LEONARDO BORGIA
 
[X] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)

[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.

[X] VINCENZO LEONARDO BORGIA
 
[X] Tutor. Those of ambition seek both advancement and reminders of victories already won, and among the greatest accolades of the latter is a noble's education. You taught your charges of politics and lore and the shape of the cosmos, and tried not to despair at the uses to which they inevitably put it. (++Mental, +Social)
[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.
[X] Verity
 
You know, it sounds like we are in the Calixis Sector, which has rather a glut of Inquisitors. Thankfully, it is right next to the Koronos Expanse, where the Inquisition's power is (relatively) weak. We may be able to obtain employment from a Rogue Trader there as well, and they are the sort of individuals who can tell an Inquisitor to go to hell and get away with it. Some are also known to hire rogue psykers.
 
[X] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)

[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.

[X] VINCENZO LEONARDO BORGIA
 
[X] Tutor. Those of ambition seek both advancement and reminders of victories already won, and among the greatest accolades of the latter is a noble's education. You taught your charges of politics and lore and the shape of the cosmos, and tried not to despair at the uses to which they inevitably put it. (++Mental, +Social)

[X] Telepathy. The subtle realm of the mind is yours to command, the mere possibility of your perception and manipulation of both thought and emotion enough to make you feared, regardless of your deeds.

[X] Rosalia Constantine
 
[X] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)

[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.

Honestly if we manage to find a rogue trader to work for that would be the ideal solution, they could protect us from the Inquisition without us having to work for Chaos.
 
[X] Tutor. Those of ambition seek both advancement and reminders of victories already won, and among the greatest accolades of the latter is a noble's education. You taught your charges of politics and lore and the shape of the cosmos, and tried not to despair at the uses to which they inevitably put it. (++Mental, +Social)
[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.
[X] VINCENZO LEONARDO BORGIA
 
So to do a bit of a run down for people who don't know W&G as opposed to the previous Fantasy Flight Warhammer systems, Psychic powers are still really strong but not as "I am the Omni-Psyker who can crack a planet in half with a wave of their hand" as something like Black Crusade's system was.


Biomancy:
The main effect of biomancy is either direct damage, boosting your ability to deal damage, or inhibiting your enemies ability to deal damage while having some supplementary abilities.

The core powers of Biomancy are:
: This is the damange dealing power of Biomancy, where you literally rip the health out of a foe and give it to yourself at a small loss of efficiency.

: Exactly what is sounds like, but while it can be used to regrow fingers, eyes, and even whole limbs that process takes hours to days. The biggest effect is that it is the best healing power in the game as it provides constant healing per round in the tabletop and while the difficulty number is daunting the more icons you get the better the power becomes.

An extra action per round, better defense, and you effectively can always act first in a given round but at the cost of taking damage every round as your body is pushed to its limit but Action Economy matters for a reason.

Shape Flesh is also here and is very much the utility aspect is should be. From gills to wings from skin like power armor or just a brand new face Shape Flesh has it for you!
This doesn't match up with my copy of Wrath and Glory. Life Leech and Regeneration are in here, but Warp Speed is called Living Lightning and Shape Flesh is wholly absent.
 
Last edited:
This doesn't match up with my copy of Wrath and Glory. Life Leech and Regeneration are in here, but Warp Speed is called Living Lightning and Shape Flesh is wholly absent.

Wrath and Glory got two releases/editions, one by Ulysses and the other by Cubicle 7, which is probably where the differences come from. I have the Cubicle 7 version, which is what I will be referencing.
 
[X] Veritor. Despite its sinister reputation, Malfi remains a civilised world, and with civilisation comes law and those who enforce it. Yours was a softer and more restrained hand than some, your victories won through guile and reason and only ever as prizes granted by the culprit's peers. (++Social, +Mental)
[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.
 
To explain my own choices a little more, on the off-chance that anyone cares...

I like Duelist as a background because the combination of combat and social experiences are quite appealing, and gives the protagonist a little agency. If they have some ability to fight and to communicate with others that's good, because it has more of a practical effect on being able to influence the world around them. Leaning hard into mental expertise seems like it's likely to result in a powergame'd psyker character, which is an idea that I loathe. I wouldn't hate Veritor as a choice though.

I'm not a big fan of Divination as the protag's primary powerset as I don't think that the ability to see the future very frequently translates to interesting stories. It's too introspective, too detached from the action and present of what's going on. It can be done well, sure, and I have no doubt that @Maugan Ra can write an interesting story in spite of it, but it's not the kind of thing that I think generally makes for an interesting read.

Telepathy is in a similar boat; being able to read the minds of just about everyone the character comes into contact with, and dominate others to bend them to their will, is just narrative poison to me. I understand that the protagonist would have limits to their power that present it from being such an easy 'I Win' button, but it's another one of those powers that, when used correctly, should often resolve what might have been an interesting conundrum too easily. Telepathy is only really interesting to me when it's extremely weak; we've been told that this is a choice of the protagonist's core (strongest) powerset, so if telepathy is their core power, and is still weak enough to be interesting, than their other powers would be even weaker.

Telekinesis isn't a choice that I hate. I could go for it but there's not much really drawing me to it.

I like Biomancy the most though. It's a power that has a lot of narrative uses while not seeming like it's too overpowered. It has combat and utility appeal, but in the world of 40k that won't make you invincible if you get on the bad side of something/someone powerful. I think it also goes well with the Duelist background.

Vincenzo Leonardo Borgia, because, Malfi. It's the planet of the vendetta, and doesn't that mean we need an appropriate Italian-esque name?
 
[X] Tutor. Those of ambition seek both advancement and reminders of victories already won, and among the greatest accolades of the latter is a noble's education. You taught your charges of politics and lore and the shape of the cosmos, and tried not to despair at the uses to which they inevitably put it. (++Mental, +Social)

[X] Telepathy. The subtle realm of the mind is yours to command, the mere possibility of your perception and manipulation of both thought and emotion enough to make you feared, regardless of your deeds.
 
[X] Tutor. Those of ambition seek both advancement and reminders of victories already won, and among the greatest accolades of the latter is a noble's education. You taught your charges of politics and lore and the shape of the cosmos, and tried not to despair at the uses to which they inevitably put it. (++Mental, +Social)
[X] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.
[X] Verity
 
Adhoc vote count started by Scia on Aug 13, 2021 at 8:05 AM, finished with 72 posts and 50 votes.
 
Huh. Very close vote between Tutor and Duellist... I think Duellist is currently in the lead by one, if I'm reading all the individual line votes correctly?
 
Back
Top