Strangers in a Strange Land [Mass Effect]

Yeah, I was going to use another really insane concept wherein I played the head of a merc detachment called Burt's Regulars, the eponymous Burt.

The catch? Guy's a cabbit in power armor.
 
My knowledge of Tenchi extends to no more than internet osmosis and the first two or three episodes of the original show, but I am given to understand that cabbits are seriously powerful? You'll have to describe capabilities fairly extensively, and you might have to nerf certain things, depending.
 
Yeah, they have the ability to turn into starships.

Burt never bothered with that, instead electing to walk everywhere as a two-foot-high IFV.

...it wasn't meant to be very serious, as you can tell.
 
Silly can be done. This isn't super srs bsns. In case the Kamen Rider application being taken as entirely valid right next to a Sith hadn't implied as much. :p

Anyway, full starships are expensive things. Starships are powerful, especially alien starships full of technological goodies. If you don't think it 'd be a problem, maybe switch out what Burt is with something less overpowering? It can be as silly as you please, as long as it isn't too powerful.

Then just write up a list of capabilities and we'll consider pricing.
 
Yeah, exactly. He doesn't bother with the ship thing, instead walking around in this open-topped combat suit, wearing a beret and telling the story about why one of his ears appears to be blasted off.

He's a walky shooty brute who punches what he can't shoot with machine guns and missiles. His armor was supposed to be based off Einhander, where this battle suit has oversized hands on extend-o-arms so he can wield whatever weapon he comes across. He'd probably try to build his own chapter of the Regulars in the MEverse and start crap with the Blue Suns and Eclipse and the like.

With no mass effect technology or omnitools or the like, being here can actually only improve him.
 
Alma Wade?

Not a full power one of course, otherwise the reapers would just "NOPE!" the fuck out of the Universe.

Or a Maid from the Maid RPG.

Or Roberta from Black Lagoon. You don't have to bring revolutionary technology to make things interesting.
 
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Elemental's augs would be a lot cheaper, though.
Yeah, most likely, but I think the armour might actually be more expensive than the Space Marine's, so it might even out.

I would say, broadly, he's got 3 assets (not counting alternate form upgrades right away.
-Magic via his Magic Rings. The nice thing here is, if you want to get super-granular, you can just cost out individual rings.
-Transformation via WizarDriver and Style Rings. Depending on costing, we could start him out with just Standard Flame Style, or give him all 4 Elemental Standard Styles. We can discuss what upgrades can and can't be brought into play later.
-His WizarSwordGun (silly name, but the thing's effective).

I'm debating giving him the ability to make his own rings, though I'd be willing to discuss how we could "price" it such that he'd have to seek out special stones or gems or whatnot to really get that going.

Alternatively, if you're okay with him being loaded for bear and fully upgraded right from the start, we can do that. Like I said, the nice thing about his powerset is we can get very granular with saying what he does and doesn't have.
I'd be fine with him making his own rings, you'll just have to buy a Theory asset and a corresponding skill(s). And it's a pretty good adventure hook! However, I'm going to be pricing the rings individually.

Based on your description of his armoured form, I'd probably price the WizarDriver at 40 or 50, with the Flame Style, the rest are going to be priced individually. Not a 100% sure about this, so I'd like to ask how many Mass Effect dudes you think he could beat with each style?

As for the WizarSwordGun, I am going to say 20. It seems fairly versatile and goddamn magic.

Edit: I'ma also considering playing as a 40k Stormtrooper, but his/her weapons would be hella-expensive :(

Somewhat, but should be affordable. It would be the gun itself (assuming it's a Hellgun or hot-shot lasgun), power cell, and heat sink. Probably 30, 20 and... 40, respectively, and you can halve that if you're only taking those as Items. Carapace shouldn't be expensive, as it's basically heavy ME armour without the barriers. You'd still have a ton of points to sink into skills.

That "as well" is confusing me. Does it mean the armor should be 20 or that the gun should be 10?

Typo. Beskar's 10, Ripper's 20.

I think I let the hyperbole take over when I wrote that. This is what I had in mind when I thought about professional and expert level.



Oh. Huh. Well, that isn't nearly as subtle as I interpreted it as.

Gah.

I am tempted to play.

But the two choices I have in mind is one based on my Avatar, with access to a power source of quantum refractors.

The other is based on Taylor/ Skitter of Worm series, to talk to Rachni

No clue on stats..

First will require elaboration, second will curse the bastard who came up with fully sealed armour. :p

Name: Selath Kiros/Darth Kiros
Appearance: Togruta(race), Armor (with helmet), Armor (without helmet)
Virtue: Whatever it takes.
The Mandalorian War could be considered one long brutal battle. The Mandalorians gave no quarter or mercy to anyone; and to protect the billions and billions depending on them, none were given in return.

Vice: Wrathful.
Sith Lords are notorious for their volatile - and very dangerous - temper if it is roused; Kiros is no exception to that rule.

Pillars:
Self-Delusion: Hero. (3)
When she fought the Mandalorians, she did that believing she was saving billions of people from them. When she fought against the Republic, she did that believing she was freeing them from both the foolishness of the traitorous Jedi and the corruption and incompetence of the Republic.

Band of Brothers. (2)
Coming from very close tribal groups, Togrutas in general found individualism strange (albeit necessary in leaders); being in a group, working together towards a common goal, is something that is basically a second nature to most.

I am a Jedi. (0)
After their inactivity; their betrayal of everyone who decided to fight to protect the innocents; and general callousness regarding the war, she wants to have nothing to do with them.

Assets:
Force Capable.
Force Theory.
Force training techniques.
Lightsaber.
Fully sealed Beskar armor (made from salvaged pieces).
Mandalorian ripper (link).

125 (force stuff) + 15 (lightsaber) + 10 (beskar armor) + 20 (Ripper) = 170

Force: TK
Unskilled(Starting) -> Can move small stuff like a book.
Trainee(2 Points) -> Can move bigger, heavier objects. Precision is also higher (to make an example, one now can constrict a ribcage, but not just the neck).
Trained(4 Points) - > Bigger size, greater precision (normal force choke), can affect multiple targets.
Professional(8 Points) -> There are not that many things you can't move, everything else is upgraded too.
Expert(16 Points) -> Going into the same league of Yoda or Sidious.

Force: Enhancement
Unskilled(Starting) -> Faster, stronger, more durable and able to jump higher. But not by much, it is almost unnoticeable in fact.
Trainee(2 Points) -> As good as one can get by their race standard.
Trained(4 Points) - > What most Jedi were seen do.
Professional(8 Points) -> Jedi Master level.
Expert(16 Points) - > Yoda or Sidious.

Force: Mind
Unskilled(Starting) -> Can generally sense high emotional levels.
Trainee(2 Points) -> Has a better idea of what the other is feeling, and can influence it to a point.
Trained(4 Points) - > Standard Jedi mind trick with all it's limitations.
Professional(8 Points) -> The mind trick is faster and not as obvious (less handwaving and robot like repeats of the order).
Expert(16 Points) - > Only a vague gesture is needed and the response is more natural like.

Force: Lightsaber Combat
Unskilled(Starting) -> Can wave it in the enemy's general direction and - if the Force is willing - not lose a limb in the process.
Trainee(2 Points) -> Nowhere near an accomplished swordsman, but skilled enough to be dangerous.
Trained(4 Points) - > Competent in the use of the lightsaber and capable of deflecting blaster shots with a reasonable degree of success.
Professional(8 Points) -> Darth Maul level of skill.
Expert(16 Points) - > Dooku.

Weapon Handling: Pistol
Unskilled(Starting) -> Pull the trigger and the thing goes all "pew pew pew".
Trainee(2 Points) -> Shots are more accurate and aiming is more natural and fast.
Trained(4 Points) - > Competent in it's use like any other soldier.
Professional(8 Points) -> Elite or Veteran soldier level.
Expert(16 Points) - > Shoots as well as any special force soldier.

Force: Esoteric - Lightning
Unskilled(Starting) -> A few sparks. Maybe.
Trainee(2 Points) -> Can envelope the hand in lightning (taser level?).
Trained(4 Points) - > A bolt of energy strikes the target. Not deadly, but very painful.
Professional(8 Points) -> The lightning is stronger and repeated hits can be fatal.
Expert(16 Points) - > Takes less time to use the technique and it's lethality is increased.

Force: Esoteric - Precognition
Unskilled(Starting) -> Intuitive insights about incoming important events (stock broker able to correctly guess the flow of the market by instinct).
Trainee(2 Points) -> Flashes about certain events, start of combat precog.
Trained(4 Points) - > Jedi Knight.
Professional(8 Points) -> Jedi Master.
Expert(16 Points) - > Sidious or Yoda.

Diplomacy:
Trainee(2 points) -> Kiros never really finished her training in it, and the War certainly did not help refine it. Still she is a bit better at it than most people.


================

Modified the Force: Mind tech tree, added a few more. If there are no problems present this should be the definitive version.

Not seeing any problems.

Considering this, I think I would be more inclined to bringing a healthy Wilton Knight or Charles Graiman. That would involve Theory related to Lasers, Nanotechnology, Material Science, Electromagnetic Physics, and AI. (Or whatever suitable Categories would include those.) Along with a fairly heavy Research skill.

You'll have to give me some details on what these are capable of.
Virtue: "Against All Odds"
They say I'm a hard man to get a handle on. Maybe they're right- I'm not much of a talker. I let my actions speak for me. Maybe it'd be simpler if I took the easy path; but I can't. To do the right thing, I'll forge my own way, despite any opposition.

Is this better? Worried it's still too vague.

Demon Usage is how the MC uses demons in battle, and taking advantage of abilities like swapping them, summoning new ones to replace the fallen or even fusing them in the middle of combat.

SMT Magic basically follows the same system as Persona (physical, elemental, buff/debuffs, etc). SMT IV has the MC learn spells from his demons and cast via the Gauntlet COMP. Starting with a limit of three spell slots, he can upgrade the COMP to a max of eight slots, game mechanics-wise at least.

Demon Summoning is to represent actually knowing the mechanics that underline the Demon Summoning Program. I gave it to Burroughs, since as an AI I imagine she actually knows what the program does rather than just "press button, demon appears," and can help with recreating it/explaining the theory (RP-wise).

Burroughs is fairly humanish. In-game she starts off as a navigation tool, updating things like quest statuses and the map. As the game continues, she shows off more of a personality (bragging about you to the other AIs and pledging her support no matter what path you take) and is a source of plot exposition. She also teaches the main character about the modern world, for example explaining to him what "guns" are and how to use them (Flynn was raised in a medieval society as a serf for most of his life). She was also created by
by the same man who created the Demon Summoning Program, Stephen, a minor recurring character in the SMT series.


So essentially the Demon Summoning Program replicates and compresses ancient rituals used to summon supernatural beings into a computer program. Instead of having to draw painstakingly precise magic circles and recite long incantations, all it takes is the press of a button. This is not necessarily a good thing (there's a reason why all the main SMT games take place in an apocalyptic or post apocalyptic setting :p). How complicated the program is varies from game to game. In SMT IV you have the custom built COMP Gauntlets, but you also have the people of Tokyo using the program via smartphones. The Demon Summoning Program also allows for the use of magic, though its not very well explained.

As for interaction, that's a bit difficult given the nature of magic. Being able to create fire and ice is pretty neat, but not super impressive compared to biotics. Healing and buffs/debuffs are useful, but don't scale very far past the infantry level. On the other hand, end game demons include gods like Shiva, Thor and Amaterasu. So uh, up to GM's discretion on how powerful high tier stuff is?

Right now I'm considering dropping Plasma Rifle and combining Demon Summoning Principles with Gauntlet COMP for Item/Blueprints/Theory, given how overlapped those two are.

Well... that's going to be fairly expensive, just by virtue of "holy shit my omni-tool can now summon demons!" I'd like some details on just how dangerous the demons are and what can they do.
 
Name: 1st Lt. Nathan Fullerton
Appearance: [Armor] [Regular]
Virtue:
Iron Will: Lt. Fullerton is not someone who backs down from a challenge, or gives up when the going gets rough. He will push past whatever challenge attempts to stop, he will never give up, he will never go quietly. When he takes on a task he will see it completed or he will die in the attempt...and he's not dead yet, despite many attempts to the contrary.

Vice:
Ruthless: Any ideals that Lt. Fullerton may have had died in the destruction of Stuttgart at the hands of the Scrin. Watching as thousands of innocents were butchered by otherworldly invaders left the young Commando scarred. All that was left was an absolute will to complete the task at hand, no matter how brutal or destructive that task might be as long as he feels it is for the greater good. In pursuit of his goals he is almost completely without scruples.

Pillars:
- Duty without Honor (3): To live the shadowy life of a Commando is not a life for someone uncomfortable with the dirty realities of the world. It is a cold and thankless task, fraught with moral dilemmas, that nevertheless requires absolute loyalty to the GDI cause.
- Defender of Humanity (1): The war against the Scrin has stirred something with the Commando, a decision to defend Humanity, not just GDI from the evils that threaten it from without...and within.
- Power through Peace (1): Despite everything he has been through, Fullerton still has some degree of respect for GDI's founding ethos as a peace-keeping organization and he agrees that peace and stability are goals to strive for
Skills: 24/24 Points (+28)
Combat:
- Special Operations (16)
- Tactics (8)
Diplomacy:
- Interrogation (8)
- Leadership (8)
Technical:
- Field Maintenance (4)
- Information Security (4)
- Structural Engineering (4)
Knowledge:
Starting Assets
200/200 Points (200-16 = 172)
- GD-39X Rail Carbine
- Mitsubishi Kevlar5 Poly-Ceramic PA-X Unit w/ Integrated Data General Rugged System (DGRS) Sensor Fusion Helmet system and a hard point mounting system with an integrated Dai Nippon Skunk Works PCS/Jenner jump jet unit.
- Experimental Nanite Injections: Provide durability, healing factor and reaction times orders of magnitude above human norm, especially when used in conjunction with body armor
- General Electric EX-27 Personnel Mounted Explosive Manufacturing Unit: Utilizes advanced nanite technology to manufacture high explosives and detonators from raw materials, providing an effectively indefinite supply of explosives

I had some trouble with this one so any comments or suggestions would be great.

Now, I have a few more ideas, namely something from 40k, debating between Stormtrooper, Sister of Battle, or an Inquisitor. How would Psykers work?
 
Name: Haruto Soma, Kamen Rider Wizard
Appearance: [Portrait/Untransformed], [Wizard Flame Style], [Wizard Hurricane Style], [Wizard Water Style], [Wizard Land Style]
Virtue: "Hope Is Stronger Than Despair"
"I've faced dark times in my life. Losing my parents, going through the Sabbath, seeing the ones I couldn't save. But through it all, I knew that Hope was there. I clung to Hope, and I've become stronger for it. I will never let myself give in to Despair. Not once."
Vice: "Darkness In My Soul"
"I survived the Sabbath, but not unchanged. The source of my power is Dragon, and he is always restless, waiting for a chance to try and push me down a dark path. Even if I don't give in to Despair and become a Phantom, if I don't watch myself I might give in to my anger or other darker emotions, and Dragon might start to influence my actions more directly."
Pillars:
"I will be your Last Hope." (3)
"I have all this power, and I've used it to save many people from giving in to Despair and becoming Phantoms. Even if that's not a threat, I will always be the person who can bring hope to those who have none."
"Power brings responsibility." (1)
"I have this power, I need to use it responsibly. I could do great harm in the world if I wanted, but instead I want to use it to better the people around me. Even if not all of them appreciate what I do."
"I will protect my friends." (1)
"My friends are part of what's given me hope over the years. I've come to a strange place, but I swear I will find my way back to my old friends. And along the way, I will make new friends, and I will use my power to help them, too."
Skills: 24/24 Points
Combat
Infantry Combat: Professional (-8)
Vehicular Driving: Trained (-4)
Diplomacy
Persuasion: Trained (-4)
Public Speaking: Professional, Inspirational Speeches (-8)
Assets: ??/200 Points
-WizarDriver (??): Allows transformation, helps cast spells.
-WizarSwordGun (??): High-caliber pistol that can transform into a sword. Can be used in non-transformed state; power increased when transformed. Can be used to perform a "finisher" for the Style he is transformed into at the time, utilizing elemental damage.
-Machine Winger (??): Stylish high-speed bike with off-road capability.
-Wizard Magic Rings (??): Various rings that can be used to cast a single spell.
--Driver On: Activates the WizarDriver to perform spells, transform, etc.
--Connect: Used to retrieve items, via portal, from other places. Most commonly used for the WizarSwordGun, Machine Winger, and (later on) Drago Timer.
--Defend: Conjures a barrier, with a form/composition dependent on his current transformation state.
--Big: Used to enlarge hands (or, theoretically, feet), or the WizarSwordGun, for extra attack power.
--Copy: Creates mirror duplicate that copies the primary's movements and attacks, with some limited independence. Can also copy his weapon to allow dual wielding.
--Bind: Conjure magical chains to restrain an opponent, with a form/composition dependent on his current transformation state.
--Extend: Elongate a limb to aid in attacks.
--Light: Conjures a blinding flash of light to illuminate dark areas.
--Liquid: Only compatible with Water Style or Water Dragon. Temporarily transmutates Wizard's body into a liquid-like state to make melee attacks useless or to grapple with a foe.
--Drill: Primarily used with Land Style or Land Dragon. Allows Wizard to spin at high speeds to burrow through the ground.
--Dress Up: Changes the wearer's clothes into an outfit appropriate for the setting (i.e., a formal suit for a fancy party, a student's uniform to enter a school).
--Excite: Temporarily enhances Wizard's muscles to spectacular results. If in Rider form, Wizard becomes a hulking giant that can easily destroy minor enemies.
--Fall: Creates a hole for Wizard or anyone/anything else to fall into. If he so wishes it to, Wizard can make the hole appear temporarily to avoid being directly followed.

-Wizard Style Rings (??): Control which form Kamen Rider Wizard manifests when transformed.
--Flame: Flame style, fire element attacks with WizarSwordGun. Offensive-focused form, though mostly balanced, favoring strength and agility.
--Hurricane : Hurricane style, wind/lightning element attacks with WizarSwordGun. Mobility-focused form, with high speed and excellent jumping, but the lowest strength and endurance of the 4 forms. Can briefly hover in place.
--Water: Water style, water element attacks with WizarSwordGun. Agility focused form, with a secondary emphasis on strength. Allows free movement underwater.
--Land: Land style, earth element attacks with WizarSwordGun. Defensive-focused form, with emphasis on strength and endurance, but by far the lowest speed and jumping ability.

-Ring Creation Theory and Blueprints (??)

-Magical Theory (??)

(This is still a draft, and I'm also running with the idea that this is with Haruto already being transposed into ME-verse, meaning he's not around his normal support structure, friends, etc.
With Skills, I tried to go for "really good at fighting unarmed, with his sword, and with his pistol-thing; good at convincing people; really good at inspiring people; good at driving a motorbike". I figure I'll need to add some skill(s) for him maintaining his existing gear and upgrading it (aka making new rings).
I'm not sure how to represent him needing special stone to make his newer rings.
I've ordered the non-style rings in one list, from most desired to least, and then the Style separately.
I have not included the Dragon Styles, Special Ring (which conjures the dragon parts), Blizzard/Thunder/Gravity ring (major elemental attacks, I suppose Flame could have one too), DragoTimer, Infinity Ring, or PlaMonsters (small assistant creatures for spying, tracking, retrieving small items, etc). I figure all of those can be negotiated in at later times. Alternatively, we can begin adding those things in if everything above comes in below-budget still.)
 
Yeah, exactly. He doesn't bother with the ship thing, instead walking around in this open-topped combat suit, wearing a beret and telling the story about why one of his ears appears to be blasted off.

He's a walky shooty brute who punches what he can't shoot with machine guns and missiles. His armor was supposed to be based off Einhander, where this battle suit has oversized hands on extend-o-arms so he can wield whatever weapon he comes across. He'd probably try to build his own chapter of the Regulars in the MEverse and start crap with the Blue Suns and Eclipse and the like.

With no mass effect technology or omnitools or the like, being here can actually only improve him.

Give a bit of a write-up a try, and let's see how it goes! :)


I don't see any particular reason why not.

Not a full power one of course, otherwise the reapers would just "NOPE!" the fuck out of the Universe.

Well, up to probably city-scale might be doable? Depending on exact effects and such. I'm not super familiar with Alma.

Or a Maid from the Maid RPG.

I have Maid, and I doubt it's crunchy enough to stand up to conversion. Tenra Bansho Zero might, or Kamiya's other thing Golden Sky Stories (though the thematic clash would be awful, and I can't honestly recommend trying), but Maid is likely too wacky to fit into the Asset system without basically destroying what makes it Maid.

You could totally do a character inspired by Maid, although I urge everyone to be at least a little bit serious. :p

Or Roberta from Black Lagoon. You don't have to bring revolutionary technology to make things interesting.

Any Black Lagoon character could work. If you think you have the writing chops, Balalaika and some of her troopers are an option too! ;)
 
I'd be fine with him making his own rings, you'll just have to buy a Theory asset and a corresponding skill(s). And it's a pretty good adventure hook! However, I'm going to be pricing the rings individually.
I figured as much. Hopefully the above sheet is good in general, and helps break things down a bit.

Based on your description of his armored form, I'd probably price the WizarDriver at 40 or 50, with the Flame Style, the rest are going to be priced individually. Not a 100% sure about this, so I'd like to ask how many Mass Effect dudes you think he could beat with each style?
Hm. Well, the regular Styles, I'd say all probably have about equal numbers they could beat? If we're talking regular "grunts" (humans, turians, salarians, batarians in average armor with no special abilities or weapons), I'd say...10 or so?
Specialists of the above, probably 3-4.
Same numbers for the Geth.
Krogans, Yahg, Geth Destroyers, Asari Commandos, the like, I'd say 1-3, depending on the particulars of the enemy, how they attacked, etc. Land Style could probably come close to matching Krogans or Yahg for toughness, but probably not really match strength (though it'd be the closest, methinks).
Dragon Styles are pretty close to OP. They would at least double the numbers he could take, and he gets extra utility and power from his dragon part attachments and the souped-up elemental attacks.
All Dragon Style kicked a dude to the Sun.
Infinity Style is even more cray-cray.

As for the WizarSwordGun, I am going to say 20. It seems fairly versatile and goddamn magic.
Fair enough, though I personally would argue maybe 15. A lot of its power ends up coming from being used while transformed. It also is semi-automatic only, though ammo isn't a thing from what I can tell.
 
Since Usandru suggested I should take a 40k concept if I liked the idea and could make it interesting, I've had the following idea : why not a Warhammer Fantasy character?

In that case, a Khorne-Aligned Chaos Lord(ie, an 8 to 9 feet tall super-viking that could break a Krogan like a twig) who sees it as his holy mission to break the chains of slavery and oppression. And convert them to Khorne as he leads them in an uprising against their masters. Blame Daenerys for that idea. Overall, a pretty nice, if you get past the nine-feet tall murder machine part.

Coming to Khar'Shan this summer.



Character Creation
Name: Azatesh the Unchained
Appearance:

Virtue:
Azatesh was born a mere thrall, the property of another. His entire life was nothing but hardship and death... Until he made his fury manifest and with Khorne-given might rent his chains - and his master - asunder. He abhors slavery and tyranny, believing that only the Gods deserve such devotion and will tirelessly fight against such injustice.


Vice:
Azatesh will not refuse any challenge of martial prowess you pose him. He will probably not recognize any "terms" involved in the challenge, but will not back down from a fight. Similarily, his honor prevents him from simply letting a fight end with both him and his opponent walking away.


Blood for the Blood God, Skulls for the Skull Throne! - 2
He is a faithful warrior of Khorne.

Freedom or Death - 2
Azatesh bows to no one.

The Shadows are your Armour - 1
He used to avoid his master's attention in hopes of subverting him, and at first he tried to subvert the Children of Sigmar through subterfuge, and while it had largely failed him, he is still willing to give it one last try in this blank new world, one not yet used to Chaos.



Chosen of Chaos : Citadel space has known countless extraordinary warriors over the Millenia. From Asari Commandos and Justicars with a lifetime of martial endeavor supporting their martial prowess to Krogan warlords able to snap their enemies like dry twigs. Yet, they have never even come close to knowing the true powess of a Chaos Lord, champion of Centuries of battle in the Chaos Wastes and showered in the unholy blessings of his Dark Patron.
While not able to face down an entire army on his own, Azatesh is a warrior beyond the most terrible nightmares of the Citadel Races, with raw physical might and durability that would make a full-grown Yahg warrior look feeble, the unholy grace of the inhumanly augmented Cerberus Phantoms and raw martial skill beyond mortal keen. He can be slain by a well-prepared foe, but it is no mean task. (I'm willing to spend up to 100 asset points into this. It'd include his armor since it's permanently fused to him.)

Carnage & Slaughter : His twin axes, blessed by Khorne and the blood of countless exceptional warriors. Sharp enough to cut through any armor like tissue paper, they are also supernaturally resistant to damage, allowing Azatesh to use his full strength without ever risking to even scratch them.

Total of 48 points spent
Engine of Destruction - Expert(16) : Specialities in Single Combat and Fighting Hordes of Foes.
Unholy Charisma - Expert(16) : Specialties in Proselytism and Leadership.
Strategic Accumen - Expert(16) : Specialties in Irregular Warfare and Conquest
Tactical Expertise - Expert(16) : Specialties in Shock n' Awe and Ambushes

He's not totally finished, notably because I'm waiting for reactions on the concept and opinions on the Assets.
 
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First off, third version of Flynn's Virtue

Virtue: "Making My Own Path"
They say I'm a hard man to get a handle on. Maybe they're right- I'm not much of a talker. I let my actions speak for me. Perhaps it'd be simpler if I took the easy path; but I can't. Even if it means fighting deadly foes or going up against society, to do the right thing and follow my heart, I'll forge my own way.
Well... that's going to be fairly expensive, just by virtue of "holy shit my omni-tool can now summon demons!" I'd like some details on just how dangerous the demons are and what can they do.
Summoning the demons themselves varies a bit from game to game. In the main SMT games what usually happens is that someone fucks up with the Demon Summoning Program and opens a portal to the Expanse/Demon World, and supernatural shit starts pouring in. The player's COMPs don't directly summon; rather by persuading, intimidating and/or bribing get the wild demons to form a contract, joining their COMP to be summoned later (the COMP has a limit on the number of demons you can hold).

Alternately, in Devil Survivor we have COMPs that do directly summon from the Demon World, but the demons pulled are hostile and violent. Only by defeating them can you forcibly form a contract. In both cases, you can't recruit/summon/fuse demons unless you match them in level. RP-wise that limitation could be a matter of "magical strength" or some similar mechanic where the demon refuses to join/obey if they feel you aren't strong enough or match their values (Law vs Chaos vs Neutral).

There's not too much information on demons fighting conventional forces as the games usually take place after the invasion has overwhelmed everything, leaving a handful of survivors. At a guess, I'd say that demons are pretty tough, but can be defeated by regular arms in the low-mid tier, barring overwhelming hordes. As they get stronger, they get more esoteric and have abilities based on their legends like Thor's ability to control lightning. If we want to go with strictly what they can do in the games, here's the spell list I'd like to be pulling from.

Basically I'm fine with making demons weak/strong as needed for the game. It's enough to explain that ME-verse has/lacks enough Magnetite for them to fully manifest their powers or something.
 
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Nuke you until you glow, then throw anti-matter bombs until the planet becomes another Peragus II. Does that satisfy you as an answer? :D:p

Jokes aside, seems a bit overpowered the way you described it. Maybe tone it down a little?


Okay, I might have slightly stretched what a chaos lord can do, but keep in mind that Warhammer Fantasy Chaos Lords are the kind of guys that can take the most elite named characters of other armies and win. They are just slightly weaker than Daemon Princes. Even if you're counting things conservatively, a Chaos Lord is probably on par with a Brute or a Yahg in terms of raw physical strength and endurance.
 
Okay, I might have slightly stretched what a chaos lord can do, but keep in mind that Warhammer Fantasy Chaos Lords are the kind of guys that can take the most elite named characters of other armies and win. They are just slightly weaker than Daemon Princes. Even if you're counting things conservatively, a Chaos Lord is probably on par with a Brute or a Yahg in terms of raw physical strength and endurance.

Yahg level should (I think, I am not Usandru who helped develop this or MightyDwarf) be ok. It was the "casually breaks krogan warlords and Yahgs" part I was dubious about. Yahgs are nasty costumers naked, and a Krogan Warlord is no slouch either.
 
Yahg level would be moderately expensive, especially as something that can't be taken away somehow, but perfectly within what would be possible inside of 200 points.

Besides, a chaos lord from WFRP still has to contend with guns and cruise missiles and orbital bombardment and gunships and tanks and... yeah.

Yagh level is good, but this is interstellar sci-fi. Make too much trouble and you will get stomped, unless you're a peer-level competitor polity.

Can the chaos warlord deal with a combined arms force of company size? Battalion size? Very quickly the advantages of high technology and many, many years of military development become extremely apparent.
 
In progress draft. Note that I may be interpreting her character and the events of the show slightly differently...

Name: Rukino Saki
Appearance: Here
Virtue: "An Idol's Protection"
As a girl who had once been a top idol, Saki possesses the desire to protect the people around her. To Saki, caring for her friends and fans is her duty as an Idol.

Vice: "I'm Right Here"
As a girl who had once been a top idol, Saki longs for people to acknowledge and show her that they care for her. She is vindictive towards people who refuse to acknowledge her, or look down upon her.

Pillars:
I am an Idol - (2)
As an Idol, Saki wishes to love and protect those she cares for from afar, as it is an Idol's responsibility to spread her love equally.
Devotion to those she Loves - (0) Broken
When it all ended, Saki found that she had lost too much of what she had. Her best friend had betrayed her. Her fans saw her as a monster. And most importantly, the young man she fell in love with was dead.
Will you Marry Me? - (3)
Even though Haruto had died, even if he had said those words out of obligation for what he believes to have done to her, Saki could never forget that he had spoken them.

Skills: To be done

Assets: To be done
 
Can the chaos warlord deal with a combined arms force of company size? Battalion size? Very quickly the advantages of high technology and many, many years of military development become extremely apparent.

Depends on how you define the size of a company(it's pretty variable), but if he's alone fighting several hundred trained Mass Effect soldiers with combined arms, he probably isn't going to win in any kind of situation when the enemy forces can make full use of their superior numbers.
Well, if we could reduce it to a pure melee fight he'd have good chances, but that ain't gonna happen.
Note that this assumes that they aren't going to run after they start suffering losses at a rather daunting rate and do bring anti-armor(or at the very least, anti-krogan) weaponry to bear. He is gonna avoid a charge à la Last Samurai if he can, after all.

With Urban Warfare and hordes of Khornate Cultists on his side? This probably needs the involvement of another player or an NPC on par with the PCs to take out directly(ie without invoking the chunky salsa rule with big ordnance).


That being said, I based his very... robust... power level off the fact that an Evangelion with an S2 engine, ie a walking I WIN card, even if the enemy is willing and able to deploy orbital bombardment, is 200 asset points and me being willing to spend a 100.

EDIT : this is my estimation of what I think is appropriate, I'm open to tweaking things.
 
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Name: Ordo Hereticus Inquisitor Velayne von Astarkia
Appearance:

Virtue:
Humanities Guardian: Velayn is totally committed to her role as an Inquisitor. Despite the great difficulty it has placed on her, preventing her from forming personal attachments or lead anything resembling a normal life, she is utterly to Humanity. She will gladly lay down her life in service to Humanity, and will defend it at any cost, using any resource at her disposal.

Vice:
Human Above All Others: The Imperial Cult teaches that it is Humanity's destiny to inherit the stars, to rest control from the foul Xenos without, and the Heretic within. Velayn believes this will all her heart, and needless to say this makes working with Xeno's...even when united in a common goal...difficult to say the least.

Pillars:
- The Imperial Cult (3): Velayne is a fervent believer in the Cult of the Emperor, while not quite to the burning faith present in some of her peers, she has seen far to many people to the tempting lies of the ruinous powers for that level of blind faith, she still believes in the Emperor's Divinity wholeheartedly and follow's the Cult's teachings with every breath.
- The Primacy of the Imperium (1): As much as she believes in the Emperor, Velayne is not quite so wholehearted in her support for the worldly Imperium. While she will gladly lay down her life for the Imperium she is not blind to its flaws. It is not a perfect system by any means, but the Imperium does what it can to fight the ever-growing darkness and despite its imperfection, it is Humanities best defense against the Heretic, the Xeno and the Traitor
- Inquisition Mandate (1): While Velayne takes her duties as an Inquisitor very seriously, she is not blind to the black marks on the Organization's history, nor does she believe that Inquisitors are infallible. she has fought to many of her own Order turned traitor, corrupted by their desire to fight Chaos...with Chaos.

Skills: 24/24 Points (+60)
Combat:
- Infantry Combat (16)
- Tactics (8)
- Strategic Command (8)

Diplomacy:
- Interrogation (8)
- Politics (16)
- Charismatic Leadership (8)

Technical:
- Equipment Maintenance (4)

Knowledge:
-

Starting Assets
200/200 Points (-60)
- Bolt Pistol + Ammo
- Inferno Pisol + Ammo
- Power Sword (Just Item)
- Artificer Armor Sororitas-Style (Just Item)
- Rosarius (Just Item)
- Imperial Prayer Items (Purity Seals, Prayer Book, Holy Oils etc.)

Any Comments? Costs and Such, i was wondering if I had enough to have as few SoB lackey's to tag along...
 
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I'm very interested in taking part and although it's too late in my time-zone for me to post a full character sheet, I'll nonetheless post a brief summary of my ideas for a character:

Brotherhood of Nod Commander
A character that would work as a force-multiplier in combat, despite not physically doing any fighting, through Tactics and Strategy (with an emphasis on being a sneaky bastard). They would basically take it upon themselves to rebuild Nod from scratch, and as such would ideally end-up as somewhat of an Illusive Man-esque character (spy network and all). Transferred technology would likely include Nod cloaking tech (better than Mass Effect stealth systems), lasers, possibly cybernetics and, of course, Tiberium.

I'm also considering having a senior member of the Black Hand as a field leader and 'right-hand man', as well as either a Shadow or Commando as an elite, lone operative.
 
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