Storey Time

There's a draw in votes for rich kid/poor kid, so I'll give it a while longer in case anyone changes their mind, and if not, I'll roll for it.
Zen threw 1 2-faced dice. Reason: 1 poor, 2 rich Total: 1
1 1
 
9. Self-care
9. You are a filthy peasant. And you heal yourself.

"MINOR HEAL MINOR HEAL I DON'T WANNA DIE," you wail. Well, at least you aren't resigned to your demise any more, so that's... something.

In any case, your MP slams down as your HP increases, body shimmering faintly as the weak healing takes effect. You instantly feel much better, even though the Dire Rat takes advantage of your slowed kicking to - run. Giving up on its useless flailing, it decides to instead charge down the corridor, screeching furiously.

This is mildly concerning.

(Riding now Lv 5!)
(Minor Heal now Lv 3!)

[ ] It's time to blow this joint! Hurl yourself back off the monster and run for it!
[ ] I WANT TO STAY ON MR BONES' WILD RIDE
[ ] A vaguely intelligent decision?
 
[X] I WANT TO STAY ON MR BONES' WILD RIDE

I would have gone for option 3, but this doesn't feel like the right audience for that sort of thing.
 
[X] I WANT TO STAY ON MR BONES' WILD RIDE
-[X] BUT! In the interest of being... intelligent would be a stretch, but lets say mildly competent / flailing in the right direction? Anyhow. THE KICKING WILL CONTINUE UNTIL MORAL (mine) IMPROVES!
 
[X] I WANT TO STAY ON MR BONES' WILD RIDE
-[X] BUT! In the interest of being... intelligent would be a stretch, but lets say mildly competent / flailing in the right direction? Anyhow. THE KICKING WILL CONTINUE UNTIL MORAL (mine) IMPROVES!
 
[X] I WANT TO STAY ON MR BONES' WILD RIDE
-[X] BUT! In the interest of being... intelligent would be a stretch, but lets say mildly competent / flailing in the right direction? Anyhow. THE KICKING WILL CONTINUE UNTIL MORAL (mine) IMPROVES!
 
[X] I WANT TO STAY ON MR BONES' WILD RIDE
-[X] BUT! In the interest of being... intelligent would be a stretch, but lets say mildly competent / flailing in the right direction? Anyhow. THE KICKING WILL CONTINUE UNTIL MORAL (mine) IMPROVES!
 
[X] I WANT TO STAY ON MR BONES' WILD RIDE


I assumed the kicking went without saying.
 
10. Make bad decisions and stick with them
10. Cling on like a leech and kick like a mule. Become... leech-mule.

You can't let go now. Partly because you wouldn't know what to do after, and partly because you're not sure you can uncurl your fingers from their death-grip on the Rat's fur.

Oh, and because you keep kicking the monster. That too.

Your petrified wails echo off the the narrow corridors, punctuated only by further kicking with your beginner boots, as the Rat charges at top speed down the corridor, chitter-screeching with determination; it nearly slams into the wall at the end, jostling you sharply as it changes direction to turn the corridor, following the hallway past flickering torches, wooden doors and archways showing further corridors and rooms beyond.

Each floor, you dimly recall, has a limited amount of space on it, but no-one's ever made it high enough to see if there's a limit to the number of the Tower's storeys. You think the way back down to the entrance floor was back that way - though where the stairs up to the next floor are, you have no clue.

Not that it matters, really. The Tower only appears for one week every year, a special event, before it's gone. You'd made your account and logged in on the very last day of the event, so it should probably be vanishing - well, soon, actually. You're pretty sure those backstabbing scum had said that anyone still alive in the Tower got forcibly teleported out when that happened, so - you'll be fine!

The realisation almost overwhelms you, and you almost miss a kick. You'll be fine! You just need to hold on for a while longer, survive long enough for the Tower event to end, and then -

"SCREEEEEEEEEEEE!!" Your ignoble steed throws itself through an archway and into a dimly-lit room - massive, although made rather more crowded by the gnawed bones and rusty remains littering the floor, and the five other Dire Rats that look up at your arrival.

One of them squeaks as it sees the human on its fellow's back, name turning a brilliant crimson as they stare.

(Riding now level 6!)
(Kick now level 4!)

Current HP: 58/60
Rat HP: 42/80

5 new enemies found!

[ ] "... Bye." Scramble off the Rat and RUN.
[ ] Try and figure out a weapon! Somehow!
[ ] Attempt to look like a massive, intimidating badass rather than food.
[ ] Something useful?
 
[X] Try and ride the rat into the other rats. Those skill ranks have to do something, right?!
-[X] Cast minor heal on our noble(ha) steed if it hurts one of them. That's how training animals works, right?!
--[X] Right?!
 
[X] Try and ride the rat into the other rats. Those skill ranks have to do something, right?!
-[X] Cast minor heal on our noble(ha) steed if it hurts one of them. That's how training animals works, right?!
--[X] Right?!
 
tfw when you get time to write, go to tally, and it's a tie :V

Uh, I'll give a little while for any changes, then roll if not. Yippee!
Zen threw 1 2-faced dice. Total: 2
2 2
 
11. BEWARE
11. Intimidate the Dire Rats

With no weapons and no combat magic, you swallow hard. This... is going to be tough. There's only one way out of this that you can see.

Bluff.

Bluff like a fothermucker.

Drawing yourself up to your... unimpressive teenage girl height, you straighten your shoulders, puff out your chest and

[ ] glare threateningly down at the filthy beasts that dare enter your presence!
[ ] start waving your arms and violently screaming. No-one attacks a lunatic. You never know what they'll do.
[ ] curl your fingers into claws at them, hiss and growl. You are a cat. A big cat. Maybe a tiger. A Dire Tiger. That's scary for rats, right?
[ ] Something less suicidal?
 
[x] curl your fingers into claws at them, hiss and growl. You are a cat. A big cat. Maybe a tiger. A Dire Tiger. That's scary for rats, right?
 
[X] Stare at them with all the disinterest of a solo noob healer. The worse they can do is force us to respawn! (Ignore the earlier screaming that was, er, roleplaying. Yes.)
 
[x] curl your fingers into claws at them, hiss and growl. You are a cat. A big cat. Maybe a tiger. A Dire Tiger. That's scary for rats, right?
 
[X] Stare at them with all the disinterest of a solo noob healer. The worse they can do is force us to respawn! (Ignore the earlier screaming that was, er, roleplaying. Yes.)
 
[X] Stare at them with all the disinterest of a solo noob healer. The worse they can do is force us to respawn! (Ignore the earlier screaming that was, er, roleplaying. Yes.)
 
[X] Stare at them with all the disinterest of a solo noob healer. The worse they can do is force us to respawn! (Ignore the earlier screaming that was, er, roleplaying. Yes.)
 
12. Apathy
12.

... Well, then.

Adrenaline dwindles to nothing as you cross the breaking point. Screw it. What can they do? Kill you? So what?

Examining the situation in an instant, you come to a realisation that involves throwing your metaphorical hands in the air like you just don't care. Because you don't.

You gaze down upon the beasts with all the disinterest of a solo n00b healer. Yeah, so they're gonna kill you. So what? Big deal, assholes. You're just gonna respawn. Sure, you'll lose a level, but so what? Soon the Tower event will end, and these jerks'll be stuck inside until next year's reappearance.

Plus, according to game more, on the inside of the Tower, it's a hundred years rather than one year until it reappears, anchored to 'reality' again, so in realistic terms, the Rats would be long dead even by next year. Ha! And ha again!

Out-of-fucks radiate off you in waves of apathy, as you stare in glum derision at the monsters. Let them come. No-one knows pointlessness like a solo healer.

The Rats, meanwhile, have finally made sense (as much as possible) of your Rat-riding presence...

{Please roll 1d20 for Rat-reaction, aka Rataction. Two people roll, please!}
 
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