Steps Towards Nirvana: Rebirth [Naruto, Reincarnation]

your friendly neighborhood QM is unwell. nothing serious, just some fatigue, fever, and sickfog. if I still can't update tomorrow, I'll post either a preview or one of my stored interludes.
 
Voting Closed.

I'm still vaguely sick, but managed to write a good chunk of the update.

You look back at your teammates. Tsunade smirks, Shikako shrugs. Good enough for you.

"We'll do it."

Bena smiles, as does Jiraiya behind her. Not-Orochimaru doesn't react.

"We're going to go sell our boat, if you'd like to play muscle?"

You shrug, nodding. Sure, you can stand there and scowl.

"Kumo-san," Bena calls, approaching a combined group of three Kumogakure teams. They bristle, hands on weapons.

"Yeah?" The boy who speaks up has bleach-blond hair sticking up in short spikes, and a tanto resting at the small of his back. Like the rest of his group, he wears his hitai-ate on his brow.

"We're currently selling a boat," Bena says smoothly, not seeming to notice the aggression behind their attention. "We thought Kumogakure's ninja could make good use of it."

"How much?" He crosses his arms. "Dunno how much money you expect a genin team to bring to an Exam like this."

She smiles. "Four tokens."

Two of the genin in the back immediately protest. The leader holds up a hand, and they simmer down.

"You want four tokens for one boat?" He raises an eyebrow, tilting his head in disbelief. "When we could just run over there?"

Bena shrugs, as if it doesn't matter to her one way or another. "You're welcome to try water-running across foreign territory without a map or a means to scout. I'm sure either the Iwa or Uzushio alliances would be happy to make a deal."

That gets the attention of the two-team Iwa alliance nearby, and the six nearby Uzushio genin who were arguing about leadership.

"Four tokens is only steep if you doubt your ability to get them back," she says smoothly. "There are more than sixty Kumo tokens in play. Surely you can get four between now and the end of the Exams."

"Or," says a larger Kumo genin, "we can kick your ass and take it."
 
Road To Chuunin 6
[ ] Agree to Team Homura's plan to ambush returning teams

You look back at your teammates. Tsunade smirks, Shikako shrugs. Good enough for you.

"We'll do it."

Bena smiles, as does Jiraiya behind her. The Orochimaru clone doesn't react.

"We're going to go sell our boat, if you'd like to play muscle?"

"Sure."

"Kumo-san," Bena calls, approaching a combined group of three Kumogakure teams. They bristle, hands on weapons.

"Yeah?" The boy who speaks up has bleach-blond hair sticking up in short spikes, and a tanto resting at the small of his back. Like the rest of his group, he wears his hitai-ate on his brow.

"We're currently selling a boat," Bena says smoothly, not seeming to notice the aggression behind their attention. "We thought Kumogakure's ninja could make good use of it."

"How much?" He crosses his arms. "Dunno how much money you expect a genin team to bring to an Exam like this."

She smiles. "Four tokens."

Two of the genin in the back immediately protest. The leader holds up a hand, and they simmer down.

"You want four tokens for one boat?" He raises an eyebrow, tilting his head in disbelief. "When we could just run over there?"

Bena shrugs, as if it doesn't matter to her one way or another. "You're welcome to try water-running across foreign territory without a map or a means to scout. I'm sure either the Iwa or Uzushio alliances would be happy to make a deal with us."

That gets the attention of the two-team Iwa alliance nearby, and the six nearby Uzushio genin who were arguing about leadership.

"Four tokens is only steep if you doubt your ability to get them back," she says smoothly. "There are more than sixty Kumo tokens in play. Surely you can get four between now and the end of the Exams."

"Or," says a larger Kumo genin, "we can kick your ass and take it."

The conversations around you go silent. Half the genin have already left the harbor, but the majority of the ones remaining are Konoha teams. You know they wouldn't help you out in a fight unless it was life-or-death, but that doesn't mean they won't jump on a weakened Kumo team who started trouble.

Bena lets the moment stretch, lets the Kumo team realize how outnumbered they are. You raise your head and broaden your stance, and feel the rest of your friends move into more threatening body language as well.

"That wouldn't get you the location of the boat," Bena says, seemingly unaffected by the tension. "And if you think those present would you let you torture it out of us, well… Konoha doesn't abandon her own."

That gets a nod or a murmured word of agreement from the surrounding Konoha teams. There's a difference between letting you get your butt kicked, and standing there while someone kicks you in the ribs until you talk.

"Hold on." The Kumo teams start to argue.

Slowly, the conversations around you start to resume, though most genin are openly still paying attention to you and the Kumo alliance.

"Think they'll buy it?" You murmur to Bena, knowing your mouth is hidden by your high collar.

"Someone will." She doesn't bother lowering her voice or trying to obscure her mouth. "There aren't any other boats, and the teams who are confident in their water-walking have already left."

Sure enough, the leader of the Kumo team looks resigned when he turns back to you. "Three tokens. No more."

"We'll pay four," one of the Uzushio genin says immediately. Another pipes up, "One of 'em is a Suna token, too."

You don't know how they got a Suna token already, but you don't doubt it and it's easy enough to verify before you sell.

Bena raises an eyebrow. "If you're not quick, Kumo-san, we'll take one of the other offers."

"Fine," the genin grinds out. He collects four tokens from his fellows, showing the Kumo stamp on each one. "Bring out the boat, and we'll pay you."

Jiraiya turns to the Orochimaru-clone. "Go get the boat."

The clone runs off, and the remaining teams spend a few tense minutes waiting. The real Orochimaru comes back with it in tow, and you have to muffle a laugh in your sleeve.

It's a rowboat. There's enough room for all the Kumo genin if they squish, but it's gonna be uncomfortable the entire way.

"What the hell is that?" The leader demands, gawking. "That's not a boat!"

"It floats," Bena says calmly. "It even has good oars."

"We'll still pay for it," says one of the Iwa genin. It's a pretty good deal for a six-person team including the brick of muscle genin you saw yesterday.

The Kumo genin throws up his hands, then flings the four tokens at Bena. "Take it, Konoha bitch."

Rude. You know whose butt you're gonna kick later.

Bena bends to pick up the tokens, handing you two of them.

"Thanks," you say. She waves off your thanks, and leads your combined groups away from the harbor.

"The Yuga team already left," Jiraiya says, as soon as you're out of sight, "but there's nothing we can do about that now. Gotta focus on the flags, and getting a good spread of tokens."

You nod. "Yeah. I think we should take some extra teams out, but we can't fight everybody."

"We could," Tsunade mutters. Everyone ignores her.

"Perhaps we should be here during the day, and rest at night," Orochimaru suggests. "It will allow some teams to slip through, as well as keep us in peak condition."

No one objects, and it sounds like a good plan to you. You're letting Konoha teams through, and you don't want to be fighting constantly.

"We won't be the only ones to think of this," Shikako warns. Between the three of you, she's the only one really handicapped by the restrictions on property damage.

Jiraiya shrugs, seeming unconcerned. "Then we fight 'em. More tokens for us."

There's not much for you to do while you wait. Your kikkai spread out through the area, Tsunade keeps an 'eye' on things, and everyone listens. Most of you aren't the best at stealth, so you just stay out of direct sight, chatting softly while the day wears on. If any of the teams can avoid both Aburame kikkai and a Senju chakra sensor, they're probably too strong for you to fight anyway.

No one comes back that day, so you head towards the inn. That night, you find a note from Sensei on one of the beds. It says that he'll be staying elsewhere until the end of the Second Exam, and wishes you luck. That's not too surprising, now that you think about it; nobody wants to risk the jounin-sensei interfering in the Exams. It makes it a lot easier to fit all six of you in the room, too.

The next day, the first Kiri team comes back, the one that dove straight into the water. They emerge from suddenly-churning water, and the six of you go still. Your chakra-draining kikkai latch onto two of them, and by agreement your team lets them get halfway across the concrete before striking.

With a flex of chakra you rush into the middle of the group and separate them.Tsunade springs out from one side, while Orochimaru sends a puppet from the other to flank them. Reality ripples around you as Bena casts a genjutsu, and you know both Shikako and Jiraiya are lurking around the edge of the fight.

Only there isn't a fight. The three of them are on the ground twitching before you can really catch up with the situation, and you blink down at them. Three Kiri genin taken out in seconds, without two of your group even needing to get involved.

"We might've gone a little overboard," Jiraiya says sheepishly, rubbing the back of his head.

You shrug, kneeling to go through their pockets. The genin are a little beat up, but they'll be okay.

Between the three of them, they have the expected three Kiri tokens, a flag, and one Uzushio token. Shikako tries to talk you into looting them for money - or their weapons - but you don't really see the point. Taking their stuff makes it personal. Taking stuff that's useless to them outside the Exam limits your actions to the Exams. At least, you hope so. People hold really weird grudges sometimes.

"Should we… do something about them?" Tsunade asks, frowning. "I don't want to waste chakra on some bruises, but letting them just lay there is kinda…."

"Leaving them here will only alert other teams," Orochimaru says.

"It's not far to the nearest hospital," you say, "and they have enough wire that I can tie them up."

"Orochimaru, if you'll go with him?" Bena asks her teammate, who nods. "The rest of us will stay here and keep watch."

It doesn't take long to grab their wire, hog-tie them, and wrangle it so you can pick two up. Orochimaru has his puppet pick up the last one, and the two of you set off.

You're strong and Orochimaru's puppet can easily handle a slender kid, but you still have to keep yourself balanced, so you end up jogging instead of running (civilian running; you wouldn't wanna alarm anybody) or roof-running. It only takes a few minutes, and you dump the genin in front of the hospital's door, then turn around and run back. It's mid-morning; someone will see them soon.

When you get back, there's another team at the harbor. Maybe you should be looking at their weapons or planting your kikkai or something, but all you can think is 'Holy crap, are all Suna-nin this buff?'.

The three Suna genin are jacked, to borrow an English word. You know they were wearing more clothes when your kikkai took a tour of the other genin, because wow would you remember three guys with only loincloths and some imaginative leather straps. And ones with that much muscle. You can't possibly overstate the amount of sun-bronzed muscle on display here.

If you were physically older, you might have a different train of thought, but you're ten-going-on-fifty, and your mind is busy trying to figure out what kind of diet desert-dwellers could possibly manage to get that much definition and bulk.

Someone smacks the back of your head, and you blink to see Tsunade giving you an incredulous look. She flicks the tip of your nose, then points to the three Suna-nin, as if you could possibly not see them. They've got some kind of body lotion or oil that makes them glint in the sun that pierces through Kiri's fog.

The rest of your friends are taking cover behind a building that looks out over the harbor. When you meet Jiraiya's eyes, he mouths 'they haven't moved' with a look that's half-panic and half-confusion.

"You might as well come out," one of them says, cupping his chin in one hand. His voice rolls out smooth and deep, and you spare a second to be jealous of the teenager. "We know you're out there."

You make eye contact with Tsunade and Shikako, gesturing for them to follow you. You're not sure how they know you're here but you may as well try to keep Team Homura hidden.

"There you are," he says, sounding satisfied. "The ambush predators."

Now that you're looking at them as more than just mind-boggling slabs of muscle definition, you notice the differences between them: the one who spoke has luxurious black hair down to his waist and a white scar stretching from his right shoulder down to his left hip, the Suna-nin to his right has a smattering of shiny gold piercings, and the one on the apparent leader's left keeps his hair pinned up with steel senbon. Your kikkai report back that every time one of them tries to climb on the Suna-nin they die, so you guess these are the three that had the poisons from earlier. You're not sure how or why your kikkai would die from touching the skin of the Suna-nin, but ninja have surprised you a lot in five years.

"How did you know we were here?" Tsunade demands, crossing her arms.

Mister Piercings laughs. "Someone would have thought of waiting at the harbor. We expected a team from Kirigakure."

"What luck," Senbon Hair adds, "that we meet our objectives!"

You frown. "Your objectives?"

All three of them smirk, but none of them answer.

"We do need Suna tokens," Shikako drawls. Tsunade makes an agreeing noise. You look from the Suna-nin - silently smug - to your team - ready to rumble - and shrug. Might as well, you guess.

You rush forward - not quite daring to jump in the middle - and in an instant, Senbon Hair unseals something with a puff of smoke. You find your flying kick countered by a vaguely humanoid puppet, and backflip away from it.

Four more puffs, and four more puppets appear. Long Hair controls two dog puppets, while Senbon Hair adds a child-sized puppet to his mannequin-like one, and Mister Piercings controls a snake. All five puppets clack in unison, their joints clicking together.

"Come," Long Hair says, arms held above his head and fingers poised, "dance with us!"

You glance at Tsunade, and the two of you move in.

The three of you have been working together for years. You and Tsunade know each of the other's strikes and patterns, and you've got an almost-supernatural sense for when Shikako will throw down a trap seal or a brace of kunai. Yet every punch is countered, every kick dodged or blocked with ease, explosions evaded like they were never a threat. The Suna-nin twitch into pose after pose, bodies moving the minimum needed to control their threads. They're so fast you know they'd decimate a slower team, or one with weaker teamwork, and their puppets move together just as seamlessly as you do.

You gesture for the three of you to disengage, and you move out of striking range.

"This isn't working," you say, letting the collar of your coat obscure your exact words. Not that it really matters; it's pretty obvious you're not getting anywhere.

"Secret weapons?" Shikako suggests, meaning Team Homura.

You frown. You're not really sure how Team Homura would help. More bodies might be good, but the Suna puppeteers are keeping a pretty small fighting area, going for the turtle defence. It's the same reason you haven't used your kikkai bunshin; they're just going to get in your way. If one of you specialized in elemental ninjutsu, you could maybe break them up with a fireball or gust of wind or something. But you guys just aren't well-suited for this kind of opponent.

"Specifically," Shikako says pointedly, "the secret weapon that your little friends ignore."

'Your little friends' are the kikkai, but what…? Oh. Genjutsu. Yes, that might help.

With a flashed hand sign behind your back, you call up a set of kikkai bunshin and jump back into the fray. Tsunade and Shikako disengage, switching to mid-range support, just as reality ripples from one of Bena's genjutsu. Over the years, she's had no success in catching the kikkai's many-faceted hive mind in a genjutsu, making you the safe choice to engage when she casts something with an area of effect. She's found that if she overloads a genjutsu, you'll realize you're in one but be too emotional to break out of it for a few seconds, but there's no danger of that here.

There's no way the Suna puppeteers don't notice that you've changed tactics, but it's not until your fist shatters one of the dog-puppets that they realize something is wrong. Long Hair frowns, unsealing another dog. That costs him a precious few seconds, seconds in which you rip an arm off of the child-mannequin.

"Cycle," Long Hair commands. Their attacks regain the fluidity from before as they cycle their chakra to flush the genjutsu from their systems. It seems like the stalemate is back to where it was, but there's something….

It takes you a bit to figure out, but there's a short pause when one of the puppeteers has to dispel the genjutsu on himself. There's a pattern to the order and timing they do it in, one you can't quite figure out.

"Shikako, tell me when to hit them!" You call, switching to English. You never thought you'd be so grateful for teaching your friends the basics.

"Snake guy, three seconds!" She shouts back.

One, two, three-- there! The stutter in the puppets' movements happens right on cue, and you jump in to take advantage, feet slamming into Mister Piercings' face. He drops like a deadweight, and you spin to punch Senbon Hair while he's still frozen in shock, knocking him out as well. By then Long Hair has recovered enough to be ready for you.

You square off, but before either side can make a move Tsunade pops in with shunshin, grabs him by his overlong hair, and slams his head into the ground. You wince, but it's pretty gentle for her, and she is a medic. He goes still, and all three Suna genin lay at your feet.

Tsunade kneels to check them over, while Shikako and Team Homura walk over.

"That was not a regular genin team," Jiraiya grumps. You agree; you know you and Tsunade's taijutsu is nearly jounin-rated, and the three of them kept up with you plus Shikako's fuinjutsu.

"I wonder what they meant by you being their objectives?" Orochimaru says.

"Think about that later," Shikako cuts in. "Kento, go scrub your hands; they were using poison. Jiraiya, Orochimaru, grab a tarp and roll the genin onto it. We're going to put them in the flag dropoff building. Tsunade, did you already flush the poison?"

Tsunade makes an affirmative noise, standing, and everyone moves to handle their tasks.

"I think I need to sit down for a while," you say sheepishly, once everything's been taken care of. Agreement ripples through your group, and you retreat to get a bit of rest.

Now that you took down the Suna squad, you've got two flags, and you could go turn them in if you wanted. It kinda feels like a waste, though. The Second Exam is supposed to take two weeks, and you're only on day two. Even avoiding the big groups and letting Konoha teams pass, you can get another couple fights. The more tokens you have, the better.

"I think those guys were trained to take you out," Jiraiya says.

"Or any group from Konoha," Orochimaru adds. "Though probably you."

You scrunch up your face. "Why us?"

Everyone else just stares at you, but Jiraiya takes the question seriously.

"Depends," he says thoughtfully. "The easy answer is that it's because you're the Hokage's students. Konoha hasn't really made a secret of that. It could be that they want to take out a Clan Heir, or just a Senju. Or a thing against the Aburame or Nara. Could also be them wanting Konoha to look bad. If our Academy restrictions work, then Suna and Kiri will look bad for talking shit about them."

"So you go after the strongest team, and if you take them out…" Tsunade wrinkles her nose.

"Then obviously the restrictions are just more Konoha bleeding-heart weakness," Bena finishes.

A Konoha team comes ashore in a battered boat. They glance at you, then head to the flag drop station without a second look. You're sure not every Konoha team will be willing to keep the peace but this one doesn't seem like they want trouble.

When you feel rested, your joint teams get up and fade into the background, taking your positions from before. It's not hard to keep just out of sight from the docks, and it isn't like you need to see them directly to keep an eye on them.

Not too long after you set up watch, Tsunade frowns. You tilt your head at her questioningly, and she shakes her head, eyes unfocused to concentrate on her chakra sensing. Between everything else, she hasn't had much time to sharpen her sensing skills, but they're still pretty good.

"One team," she says, after a few minutes of frowning. "Probably Iwa. They're… trying to go around the docks. They either know we're here or think someone must be."

"If they know we're here, they don't think they can take us," Shikako points out.

"Could just wait for them at the flag drop building," Jiraiya suggests.

"Potential property damage," Orochimaru says. Jiraiya screws up his face, and you don't blame him; you remember the Swordswoman's warning against that. None of you want to be ejected from the Exams before you even get a chance to show what you can do.

Five of you mull it over, while Tsunade tracks the team.

"Try for an ambush," you say finally, "but pull out if they get too close to the building."

The others agree, and you set off with Tsunade in the lead.

At first you're going about half-speed since Tsunade is the only one who can sense them. Then your chakra-draining kikkai latch on, and you rush in to take them out.

You burst onto the scene to see a mid-teens Iwa genin staring at you with wide eyes and flappy hands. "Hold on, wait, we can talk about this--"

Before she can finish her teammate disappears into the ground, while the other charges you.

Well, that makes this a lot easier.

Your team bursts into action: Shikako throws a kunai with pinpoint accuracy, you charge the more muscular of the two genin, and you hear Orochimaru ready his snake puppets

Out of the corner of your eye, you see the older genin throw herself to the ground with a yell of "I surrender" before falling unconscious - probably Bena using genjutsu on her. Then you are in front of your target, fist embedded in his gut. He wheezes out a breath, and doesn't have a chance to get it back before one of Orochimaru's puppets darts forward and wraps around, wood constricting painfully. The genin goes limp.

You turn just in time to see Shikako slam down an exploding tag over the ground where the last genin disappeared. A heartbeat later, it explodes, tossing the doton-using genin into the air. You jump to catch him, getting your arm around his neck in a chokehold just in case, but he's already unconscious when you touch him.

"Well," Jiraiya says, "that was easy."

[*]

You drop the three genin, minus their flag, off at the flag dropoff building, which you agree is a more convenient place than the hospital. Plus, you're not entirely sure that a Kiri hospital would treat an Iwa team who isn't visibly injured. Better to put them somewhere mostly-safe and let Kiri's proctors figure it out.

They only had Iwa tokens on them, along with a flag that you secret away. You don't need it for either of your teams, but you're not sure if getting rid of it will disqualify you somehow.

Time goes by quickly. You leave big groups and Konoha teams alone, only jumping the single teams. None of them put up much of a fight, and you collect a lot of tokens. Four days before the cutoff, though, you start getting uncomfortable. This is… really, really easy. If it's this easy to knock down entire teams, the combat Exam - assuming this follows the same format as the others your Sensei told you about - is going to be just as easy.

"We could stop," Jiraiya offers when your teams meet up. "I mean. We've got plenty.of tokens, enough flags, and we took out a lot of teams."

'A lot' being a total of eleven teams. The Kiri team that you ambushed at first, the Suna puppeteers, the Iwa team, and eight more since then. Eleven teams you personally took flags from, out of about one hundred sixty total teams.

"Yeah," you say, rubbing the back of your head. "This is kind of like… beating up little kids." Some of them had been teenagers, and one team of adults, but it felt like beating up kids.

"There could be a performance aspect to this part of the test," Orochimaru offers. "They didn't say it would be timed beyond the cutoff date, but the proctors are presumably always watching. We don't want to be among the last to check in."

"Harvesting low-hanging fruit does not impress," Shikako adds.

With that decided, you breathe a sigh of not-so-secret relief and the six of you turn in your flags to a bored-looking Kiri ninja. No one troubles you on your way back to the inn.

After everything, your teams end up each having six Kumo tokens, five Iwa, five Kiri, three Konoha, three Suna, and three Uzushio. There were five tokens left over that couldn't be split evenly: one Kiri, one Iwa, one Uzushio, one Taki, and one Ame. Since neither of you had either Taki or Ame, Team Homura took Ame and your team took Taki. The Uzushio token is more valuable than either the Iwa or the Kiri (since there are less Uzushio teams here than Iwa or Kiri), so your team takes the Uzushio token, and Team Homura takes both Kiri and Iwa.

You now have four days before the end of the Second Exam. Normally you'd train in your free time, but you can't risk a potential training accident. Neither do you want any nosy Kiri ninja (or visiting ones) spying on your training sessions. It would be nice to go exploring, but you doubt you would be allowed to with the Exams still ongoing. So… you're kind of limited.

Pick one option per day (four total, any option can be repeated):

[ ] Hang out with a friend (pick one)
[ ] Scope out the competition
- [ ] Write-in specific team/village to look out for, or leave this blank for general scouting
[ ] Just rest*

*This results in skipping the last four days entirely

Teams Hiruzen & Homura vs Iwa Team

Flat Encounter Roll (no Luck added): Iwa team, composition hidden

Team Hiruzen Stealth
Kento 21 (Agility 6 + Stealth 5 + roll 5 + circumstance 5): chuunin-level
Tsunade 23 (Agi 10 + Stealth 3 + roll 5 + circ 5): chuunin-level
Shikako 55 (Agi 15 + Stealth 15 + roll 20 + circ 5): jounin-level

Team Homura Stealth
Jiraiya 34 (Agi 5 + Stealth 10 + roll 14 + circ 5): tokubetsu-level
Bena 30 (Agi 9 + Stealth 7 + roll 9 + circ 5): tokubetsu-level
Orochimaru 21 (Agi 15 + Stealth 3 + roll 3 + circ 5): chuunin-level

Iwa Scout Awareness: oh shit that's a lot of people lurking at the docks

Counter-Awareness: Chakra Sensing
Tsunade 19 (Perception 5 + Awareness 4 + Chakra Sensing 4 + roll 6): hmm
Kikkai: Cannot swim, therefore cannot sense Iwa Team

Iwa Team: losing their shit
Iwa Team: decide to try going around

Iwa Team Stealth
Doton Specialist 14 (Agi 4 + Stealth 2 + roll 8): genin-level stealth
Scout 28 (Agi 10 + Stealth 9 + roll 9): chuunin-level stealth
Earthbreaker 16 (Agi 2 + Stealth 2 + roll 12): genin-level stealth

Konoha Teams Sensing
Tsunade 33 (Per 5 + Awareness 4 + Chakra Sensing 4 + roll 20): nice try kids
Kikkai: Latched on, they're not getting away now

Iwa Team Perception: can't hear Konoha teams in time

Konoha Teams Reflexes
Shikako 31 (Reflexes 25 + roll 6)
Kento 26 (Reflexes 11 + roll 15)
Bena 25 (Reflexes 19 + roll 6)
Orochimaru 24 (Reflexes 22 + 2)
Jiraiya 21 (Reflexes 15 + roll 6)
Tsunade 18 (Reflexes 15 + roll 3)

Iwa Team Reflexes
Doton Specialist 18 (Reflexes 7 + roll 11)
Scout 38 (Reflexes 22 + roll 16)
Earthbreaker 9 (Reflexes 7 + roll 2)

Total Reflexes Order
Scout 38
Shikako 31
Kento 26
Bena 25
Orochimaru 24
Jiraiya 21
Tsunade 18
Doton Specialist 18
Earthbreaker 9

Scout surrenders
Shikako Kunai 31 (Agi 15 + Kunai 5 + roll 11) vs Earthbreaker 18
Kento Krav Maga 43 (Str 17 + KM 18 + roll 8) vs Earthbreaker 28
Bena Genjutsu vs Scout, autosuccess because Scout is not resisting
Orochimaru Puppeteering 43 (Agi 15 + Puppeteering 15 + roll 13) vs Earthbreaker 29
Jiraiya Fuinjutsu (Int 10 + Fuinjutsu 13 + roll 11) vs Doton Specialist 15, Doton Specialist snared
Tsunade Taijutsu 29 ([avg Str&Will] 9 + Taijutsu 15 + roll 5) vs Doton Specialist 21
Doton Specialist goes underground
Earthbreaker is KOd

Scout is KOd
Shikako Fuinjutsu, autosuccess because DS cannot roll high enough to avoid damage

Turns shuffled a bit for narrative convenience, but it was never going to end any way other than Hiruzen/Homura domination

Flat encounter rolls (seven teams encountered): 2 Iwa, 2 Uzu, 2 Kumo, 2 Kiri

Iwa: 5
Kiri: 5
Konoha: 3
Kumo: 6
Suna: 3
Taki: 1
Uzu: 4

Tokens required for one auto-pass: Kusa, Ame, Yuga

--

Shoutout to @Kairos123 for cheerleading this update, and credit goes to @LostDeviljho for the Suna puppeteer concept.
 
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