Steel and Humanity (A Kantai Collection Quest)

Technically the HMS Vanguard was the Last Battleship ever build and Commissioned. So the UK has the distinction of building the last Battleship ever built by any navy. Here is the link. HMS Vanguard (23) - Wikipedia All others were either canceled while under construction or canceled entirely.
Ah, my mistake then. Still built in the forties though which was my point. Imagine a modern battleship; nuclear powered and propelled by jet engines, in this universe (fic) they could have multiple turrets of railguns.
 
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For the moment summoning battleships is easier than building new ones since it's both cheaper and faster. Not to mention the leveling effect keeping shipgirls from becoming obsolete as easily.

For the future? Who knows...
 
Alright so since no one else is offering characters, we've got at least one choice to make.

Choose XO
[] Matthew Horner
[] Charles Cuttingworth


Also @Canadian Patriot LBJ has no Marine detachment at present, hence no Marine detachment officer, so I'm afraid that particular vote is sort of a dead one.

Additionally, no one offered up a character for Supply Officer, so I'll be making one up myself if no one wants to offer any ideas.

Not gonna be updating yet, so if you guys have alternate characters you'd like feel free to toss em in, Votes will be made for conflicts.
 
I wonder if due to the Abyssals, battleships will start to be reintroduced?
I highly doubt it. Battleships are the exact wrong way of going about fighting Abyssals. Even assuming the Navy doesn't go for something like my "drones paint targets while ships fire from safe distances" plan Battleships still have all the problem that caused their retirement.

At their height battleships served three roles:
  1. Shore Bombardment: With their mighty guns nothing could match the range or sheer destructive power of a battleship. This made them perfect for providing the initial artillery coverage for landing operations or just making any hostile coastal facilities go away. With aircraft capable of carrying bombs thousands of kilometers, cruise missiles capable of equal distances, and now destroyer grade railguns capable of reach over a hundred kilometers away battleships just can't compete.
  2. Anti-Air: Blistering with 49 Oerlikons, 80 Bofors, and 20 5" cannons an Iowa-class battleship could fill the sky with lead and make it a hellscape right out of a pilot's worst nightmares. Nowadays though fighters don't need to get that close, they can drop a missile from well behind the horizon (air launched Harpoons have 280km ranges) and that missile can cross from the horizon to the ship in under a minute.
  3. Anti-Battleship: One of the defining characteristics of battleships was the ability for their belts to absorb anything less then another battleship's main guns. Therefore the only way to fight a battleship was with another battleship. The raise of bombers (hitting the vulnerable decks), advances in torpedo and submarine technology, and the general trend for offense to outpace defense means that there were now a variety of cheaper alternatives to fighting a battleship then a battleship of your own.

The biggest problem however is that Abyssals aren't giant monsters that need big guns to wound and big armor to avoid being swatted. The reason modern day navy's didn't steamroll them is that Abyssals are basically immune to radar, the basis for basically all modern day guidance systems, and are mostly pretty small. As I understand it the Destroyers we faced are one of the few exceptions to Abyssals being roughly human sized. Without precision radar technology hitting a human sized target at anything other then point blank range is incredibly difficult.

If you are going to try and pit non-magical technology against Abyssals the answer isn't bigger and nastier ships; it's high precision weaponry that doesn't rely on radar mounted on a cheap but disposable platform. Torpedo boats with either laser guided missiles or, if you can somehow power one, a railgun would be about the best design I can think of.




Of course this is all assuming you want to try and fight with ships rather then shipgirls. Frankly speaking from a military perspective shipgirls are better in just about every way. Shipgirls are better offensively as due to their MSSB their radars work and their guns work as if targeting full sized ships rather then girl sized ones. Shipgirls are better defensively because their radars work so they are far less likely to be caught and they have era appropriate armor backed up by MSSB. Most importantly though Shipgirls are better logistically and I'm not talking about how they can repair damage in days instead of months/years.

The Zumwalt-class destroyer, thanks to it's awesome automation, requires less then half the crew of a normal destroyer and yet still has a minimum complement of 130 crewmen. Even if every single one of those crewmen was paid the absolute bare minimum pay ($1,430.40/month for E-1s with < 4 months service) that would still clock in at $2,231,424 a year in pure wages. Throw in the cost of missiles (over 1 million each), bullets ($68,000 per Excalibur), maintenance (est. $500,000/year based on googling), and the cost gets even more ridiculous. Even if each and every shipgirl got a million dollar salary and cost another million in food/maintenance, both ridiculously beyond reasonable figures, that would still be less then just the personnel cost of the lowest crewed Destroyer.

The only reason to keep human navy vessels running is pride.

That being said I want to try and keep LBJ from sinking (because is there any other way we would go out except fighting?) as long as possible. Despite it not being the most logical or optimal move I want to keep fighting on as an outdated, because that is what every non-shipgirl ship is now, destroyer against the odds. There are plenty of quests where we play as Shipgirls after all, this is the only one where we try and match shipgirls with a ship.
 
That being said I want to try and keep LBJ from sinking (because is there any other way we would go out except fighting?) as long as possible. Despite it not being the most logical or optimal move I want to keep fighting on as an outdated, because that is what every non-shipgirl ship is now, destroyer against the odds. There are plenty of quests where we play as Shipgirls after all, this is the only one where we try and match shipgirls with a ship.
Oh yeah I agree, I don't want to go down easily. This is unique to every other Kantai quest as far as I'm aware, so I wanna go as long as possible.
 
As I understand it the Destroyers we faced are one of the few exceptions to Abyssals being roughly human sized

Not really actually? It's the ship/girl duality. When you look at a shipgirl, you can sorta see the ship, but you can also see the girl. When you look at an abyssal, you can sorta see a girl, but you can also see a ship. the reason they're so hard to paint on radar isn't because of their size, it's because on some level they aren't actually there. Magical Unsparkly Abyssal Bullshit in other words. Shipgirls match them toe to toe because they operate on the same plane and thus a shipgirl's radar can detect an abyssal just fine.

To try and explain it maybe a little better, Abyssals are like inverse shipgirls. You look at a shipgirl, you see a girl, but you also see like... The shadow I guess? Or Presence? Of the full ship. Because they're both at the same time. You look at an Abyssal, you see a black evil ship, but you can also see the shadow/presence of a girl.

Or to try and put it more concisely, Shipgirls are girls with the powers of ghost ships, Abyssals are ships with the powers of ghost girls. I realize that's actually a terrible way of putting it but hopefully you get the idea?

Oh yeah I agree, I don't want to go down easily. This is unique to every other Kantai quest as far as I'm aware, so I wanna go as long as possible.

Thank you! That's pretty much what got me onto it. I like naval combat and stuff in that general wheelhouse a lot and I also got into Kancolle around the same time so I figured 'how can I mix these together?' and when I found out no one else seemed to be doing this idea, I decided to take a crack myself.
 
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I highly doubt it. Battleships are the exact wrong way of going about fighting Abyssals. Even assuming the Navy doesn't go for something like my "drones paint targets while ships fire from safe distances" plan Battleships still have all the problem that caused their retirement.

At their height battleships served three roles:
  1. Shore Bombardment: With their mighty guns nothing could match the range or sheer destructive power of a battleship. This made them perfect for providing the initial artillery coverage for landing operations or just making any hostile coastal facilities go away. With aircraft capable of carrying bombs thousands of kilometers, cruise missiles capable of equal distances, and now destroyer grade railguns capable of reach over a hundred kilometers away battleships just can't compete.
  2. Anti-Air: Blistering with 49 Oerlikons, 80 Bofors, and 20 5" cannons an Iowa-class battleship could fill the sky with lead and make it a hellscape right out of a pilot's worst nightmares. Nowadays though fighters don't need to get that close, they can drop a missile from well behind the horizon (air launched Harpoons have 280km ranges) and that missile can cross from the horizon to the ship in under a minute.
  3. Anti-Battleship: One of the defining characteristics of battleships was the ability for their belts to absorb anything less then another battleship's main guns. Therefore the only way to fight a battleship was with another battleship. The raise of bombers (hitting the vulnerable decks), advances in torpedo and submarine technology, and the general trend for offense to outpace defense means that there were now a variety of cheaper alternatives to fighting a battleship then a battleship of your own.

The biggest problem however is that Abyssals aren't giant monsters that need big guns to wound and big armor to avoid being swatted. The reason modern day navy's didn't steamroll them is that Abyssals are basically immune to radar, the basis for basically all modern day guidance systems, and are mostly pretty small. As I understand it the Destroyers we faced are one of the few exceptions to Abyssals being roughly human sized. Without precision radar technology hitting a human sized target at anything other then point blank range is incredibly difficult.

If you are going to try and pit non-magical technology against Abyssals the answer isn't bigger and nastier ships; it's high precision weaponry that doesn't rely on radar mounted on a cheap but disposable platform. Torpedo boats with either laser guided missiles or, if you can somehow power one, a railgun would be about the best design I can think of.




Of course this is all assuming you want to try and fight with ships rather then shipgirls. Frankly speaking from a military perspective shipgirls are better in just about every way. Shipgirls are better offensively as due to their MSSB their radars work and their guns work as if targeting full sized ships rather then girl sized ones. Shipgirls are better defensively because their radars work so they are far less likely to be caught and they have era appropriate armor backed up by MSSB. Most importantly though Shipgirls are better logistically and I'm not talking about how they can repair damage in days instead of months/years.

The Zumwalt-class destroyer, thanks to it's awesome automation, requires less then half the crew of a normal destroyer and yet still has a minimum complement of 130 crewmen. Even if every single one of those crewmen was paid the absolute bare minimum pay ($1,430.40/month for E-1s with < 4 months service) that would still clock in at $2,231,424 a year in pure wages. Throw in the cost of missiles (over 1 million each), bullets ($68,000 per Excalibur), maintenance (est. $500,000/year based on googling), and the cost gets even more ridiculous. Even if each and every shipgirl got a million dollar salary and cost another million in food/maintenance, both ridiculously beyond reasonable figures, that would still be less then just the personnel cost of the lowest crewed Destroyer.

The only reason to keep human navy vessels running is pride.

That being said I want to try and keep LBJ from sinking (because is there any other way we would go out except fighting?) as long as possible. Despite it not being the most logical or optimal move I want to keep fighting on as an outdated, because that is what every non-shipgirl ship is now, destroyer against the odds. There are plenty of quests where we play as Shipgirls after all, this is the only one where we try and match shipgirls with a ship.
Not really actually? It's the ship/girl duality. When you look at a shipgirl, you can sorta see the ship, but you can also see the girl. When you look at an abyssal, you can sorta see a girl, but you can also see a ship. the reason they're so hard to paint on radar isn't because of their size, it's because on some level they aren't actually there. Magical Unsparkly Abyssal Bullshit in other words. Shipgirls match them toe to toe because they operate on the same plane and thus a shipgirl's radar can detect an abyssal just fine.

To try and explain it maybe a little better, Abyssals are like inverse shipgirls. You look at a shipgirl, you see a girl, but you also see like... The shadow I guess? Or Presence? Of the full ship. Because they're both at the same time. You look at an Abyssal, you see a black evil ship, but you can also see the shadow/presence of a girl.

Or to try and put it more concisely, Shipgirls are girls with the powers of ghost ships, Abyssals are ships with the powers of ghost girls. I realize that's actually a terrible way of putting it but hopefully you get the idea?



Thank you! That's pretty much what got me onto it. I like naval combat and stuff in that general wheelhouse a lot and I also got into Kancolle around the same time so I figured 'how can I mix these together?' and when I found out no one else seemed to be doing this idea, I decided to take a crack myself.
I've always sort of imagined it as "they're mostly girls but part ship on land and mostly ships but part girl while underway". As for Abyssals, I've always imagined them as sort of... Warp-ish? Space-Hulk like? I'm not really sure how to explain it. They're twisted abominations of steel and sinew forced together by the malevolent forces of the universe. Anyway, my line of thinking for battleships was "If they're forcing us to fight retro then we'll go full retro".

Either way, we still need a tie-breaker for the XO.
 
They're twisted abominations of steel and sinew forced together by the malevolent forces of the universe.

And also ghosts. Can't forget ghosts.

But yeah that's a pretty good way of putting it. Abyssals shouldn't exist, which means that a normal radar can't decide if they do or don't and only actually detects them about half the time as a result.
 
Not really actually? It's the ship/girl duality. When you look at a shipgirl, you can sorta see the ship, but you can also see the girl. When you look at an abyssal, you can sorta see a girl, but you can also see a ship. the reason they're so hard to paint on radar isn't because of their size, it's because on some level they aren't actually there. Magical Unsparkly Abyssal Bullshit in other words. Shipgirls match them toe to toe because they operate on the same plane and thus a shipgirl's radar can detect an abyssal just fine.

To try and explain it maybe a little better, Abyssals are like inverse shipgirls. You look at a shipgirl, you see a girl, but you also see like... The shadow I guess? Or Presence? Of the full ship. Because they're both at the same time. You look at an Abyssal, you see a black evil ship, but you can also see the shadow/presence of a girl.

Or to try and put it more concisely, Shipgirls are girls with the powers of ghost ships, Abyssals are ships with the powers of ghost girls. I realize that's actually a terrible way of putting it but hopefully you get the idea?
Truth be told I've seen alot of authors interpret this in alot of different ways from just girls with guns that are accurate to their original size, to magic amplifying them to mimic the ship's original power, what you've done here, they can only have their powers while on water, etc.

The vagueness that the developers use in Kantai allows for a ton of possibilities.
 
So does this mean that every other officer beside Matt is going to be a scarred badass? Seriously I looked through all of the the pictures and they all have at least a big one.:grin:
 
So does this mean that every other officer beside Matt is going to be a scarred badass? Seriously I looked through all of the the pictures and they all have at least a big one.:grin:

Well...they are fighting on board a steel hull against a bunch of evil sea monsters/ghost hell bent on killing them all. They would have to share in a certain degree of badassery just to survive.
 
Back to Shore
New Characters!
-[X] Executive Officer/Navigator, Lieutenant Commander Matthew Horner.

Considered a little young for the position but diligent thus far, Matthew always saw himself captaining his very own ship even as a child, thanks to a long line of sailors in his family. Unfortunately with the rise of the abyssals and the overshadowing of the navy from 'shipgirls' he almost saw that dream die. But now even as an XO, Matthew seeks to help his captain's ship hold her own in these harsh seas.

-[X] Weapons Officer (Lieutenant)
Alexander Pask
Wounded during the ship's combat, his performance saw that he was promoted to the position of the ship's weapons officer. While outwardly intimidating and can be a harsh disciplinarian when needed, at his core he is a kind man who cares for the sailors under him.

-[X] Operations Officer (Lieutenant)
Sarah Atinway
With an education in computer sciences and fully trained for her duties, few can doubt her skills when it comes to sorting information. Dedicated to her work and maintains a disciplined disposition at all times.

-[X] Hospital Corpsman, Chief Hospital Corpsman James Baxton,

The "old man" of the ship, James has long served with the Navy for close to forty years and isn't willing to stop even now with the domination the abyssals. Do something stupid to get hurt and he'll make sure you feel like an idiot by the end of it, do something stupid but brave... well you'll get half hearted lip.

-[X] Supply Officer (Ensign)
Connor Ashenfall

One of the younger members of the Officer Corps, Ashenfall is eager to please and takes to his duty with an almost joyful glee. However, there are a few horror stories about him driving even Petty Officers to tears with attacks of mass paperwork.



The gold-orange light of sunrise fell over you as you made your way past the watchful eyes of CFB Esquimalt's shore batteries, your steel form escorted by a pair of girls skating along the water, one on either side.

St. Louis Class Cruiser Milwaukee (or 'Millie' as she preferred to be called) took your starboard flank, keeping one eye and as many guns as she could pointed out to sea in case some opportunistic abyssal decided to try and follow up on the destruction it's fellows had wrought. Meanwhile Sherman Class John Paul Jones sailed to the rear of your port side. Your rudder cables and propeller shafts were patched back up enough that you were confident they wouldn't snap on you during the trip back but even so your crew didn't dare risk any speeds higher than 15 knots. 'Better safe than sorry' and all that jazz.

You weren't sure if you agreed with Captain Picard's estimation of how little your machinery could take (and boy was it a novel notion to be agreeing or not agreeing in the first place) but after what you'd accomplished, it seemed like it would have been sort of underwhelming to have to be towed by your older sisters (cousins? aunts?) to make it back to dock.

Some of your crew had slept after your escorts had arrived but between tending the wounded, patching what could be patched of your battered hull and internals, and the mingled senses of triumph in victory and sadness at the loss of two of your crew kept many of them awake for the remainder of the journey. Even entering the sheltered passages of the islands couldn't quite dull the nervous energy that lingered within. Even five hours later once you were finally into dock many still hadn't rested and so the crew that assembled on the pier outside were only barely managing to remain at attention.

The immediate duties were obvious. Chief Medical is already away, overseeing the critically wounded sailors as they're brought to a proper hospital. Captain Picard's report needs to be given to senior command and given that people were still trying to figure out precisely how naval doctrine needed to be changed to fight Abyssals Lieutenants Atinway and Pask would be joining him to make reports of their own. Ashenfall would need to coordinate with supply offices and quartermasters to try and replenish expended munitions and given the skeleton crew of the ship he would probably end up having to pull double duty and coordinate with Lt. Cmdr. Horner in trying to account for the price of the repairs. Only Lieutenant Winters is going to be getting any immediate rest, and that's because she's going to be coordinating the repair crews once they start work on you.

Said repairs will take considerable time however, weeks at the very least, more likely months even with your victory to push some additional support your way. Your crew will have some time off, but there are certain things that still need to be done and opportunities that can be taken while you're here.

Assign Crew to Shore Tasks while Undergoing Repairs

It doesn't take long for the news of your victory to get out and in a matter of days there are reporters at the gate requesting to talk to the crew. In the interests of trying to keep questions from getting out of hand the decision is made to hold a press conference featuring at least one of LBJ's Officers.
[] Write in up to two people to send.

After mentions of your apparent partial summoning make their way to the division stationed on the base in charge of attempting summonings they request to speak further with someone from your ship in order to hopefully learn a little more about the events of the night.
[] Write in any number of people to send to them.

Two of your gunnery crew were killed in the line of duty during the explosion that blew apart your aft. Their families will be informed of course but it might be worth lending a more personal and heartfelt touch to it by having someone visit them to pass on the information in person.
[] Write in someone to be the messenger of bad news.

[] Write in any additional tasks you want to suggest to be taken by unassigned crew. Any crew not assigned to a task will just have some more time for Recovery and Relaxation during this month's repairs.


Crewmembers that can be Assigned:
  • Chief Hospital Corpsman James Baxton
  • Operations Officer Lieutenant Sarah Atinway
  • Executive Officer Lieutenant Commander Matthew Horner
  • Captain Johnathan Lukas Picard
Lieutenant Marie Winters is needed in capacity as Chief Engineer to oversee repairs. She cannot perform any additional tasks this round.
Ensign Connor Ashenfall and Lieutenant Alexander Pask are needed in their capacities as supply officer and weapons officer respectively to negotiate and enact resupply of expended munitions, particularly the missiles you used. They cannot perform any additional tasks this month.
 
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It doesn't take long for the news of your victory to get out and in a matter of days there are reporters at the gate requesting to talk to the crew. In the interests of trying to keep questions from getting out of hand the decision is made to hold a press conference featuring at least one of LBJ's Officers.
[X] Captain Johnathan Lukas Picard
[X] Executive Officer Lieutenant Commander Matthew Horner

After mentions of your apparent partial summoning make their way to the division stationed on the base in charge of attempting summonings they request to speak further with someone from your ship in order to hopefully learn a little more about the events of the night.
[X] Operations Officer Lieutenant Sarah Atinway

Two of your gunnery crew were killed in the line of duty during the explosion that blew apart your aft. Their families will be informed of course but it might be worth lending a more personal and heartfelt touch to it by having someone visit them to pass on the information in person.
[X] Chief Hospital Corpsman James Baxton



 
It doesn't take long for the news of your victory to get out and in a matter of days there are reporters at the gate requesting to talk to the crew. In the interests of trying to keep questions from getting out of hand the decision is made to hold a press conference featuring at least one of LBJ's Officers.
[X] Executive Officer Lieutenant Commander Matthew Horner
-[X] Operations Officer Lieutenant Sarah Atinway

After mentions of your apparent partial summoning make their way to the division stationed on the base in charge of attempting summonings they request to speak further with someone from your ship in order to hopefully learn a little more about the events of the night.
[X] Captain Johnathan Lukas Picard

Two of your gunnery crew were killed in the line of duty during the explosion that blew apart your aft. Their families will be informed of course but it might be worth lending a more personal and heartfelt touch to it by having someone visit them to pass on the information in person.
[X] Chief Hospital Corpsman James Baxton

Well it's usually up to the Capitan to deal with such unfortunate matters regarding falling in the line of duty. For the rest I'm pretty impartial, though I don't know if the doctor should really go division... that would actually best for the captain to go seeing how he was the one who saw her. As for the rest of the crew? Not sure yet.
 
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It doesn't take long for the news of your victory to get out and in a matter of days there are reporters at the gate requesting to talk to the crew. In the interests of trying to keep questions from getting out of hand the decision is made to hold a press conference featuring at least one of LBJ's Officers.
[X] Executive Officer Lieutenant Commander Matthew Horner
-[X] Operations Officer Lieutenant Sarah Atinway

After mentions of your apparent partial summoning make their way to the division stationed on the base in charge of attempting summonings they request to speak further with someone from your ship in order to hopefully learn a little more about the events of the night.
[X] Captain Johnathan Lukas Picard

Two of your gunnery crew were killed in the line of duty during the explosion that blew apart your aft. Their families will be informed of course but it might be worth lending a more personal and heartfelt touch to it by having someone visit them to pass on the information in person.
[X] Chief Hospital Corpsman James Baxton

Well it's usually up to the Capitan to deal with such unfortunate matters regarding falling in the line of duty. For the rest I'm pretty impartial, though I don't know if the doctor should really go division... that would actually best for the captain to go seeing how he was the one who saw her. As for the rest of the crew? Not sure yet.
You have the captain investigating the summoning.
 
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