That's not true. There's almost two thousand fanfics on fanfiction.net. About Kerry, Raynor, Mengsk, Amon, and nothing else, but it's not like people aren't attached. I don't understand why, since those characters are all shit anyway.
But the Overmind and cerebrates are such a novel concept, despite their brief canonical appearance, that I'm honestly surprised nobody besides myself displays any interest in them. Unhappy Anchovy went on and on about how interesting they are as a story tool.
But all the zerg fanfiction is about Kerry's boyfriend issues. Because nothing says "swarm of biological horrors invading to add your distinctiveness to their own" like boyfriend issues.
Kerry is a shit character who ruins the zerg and her deranged personal vendettas against her ex-boyfriends is completely at odds with the zerg's concept. Overmind and cerebrates are awesome characters who actually synergize with the zerg's concept. Why is it that nobody besides myself has ever considered keeping them around and exploring that instead of stupid Kerry boyfriend issues?
What gives?
Well, 2,000 fanfics sounds like a big number, and I mean it's not exactly a small one. But that's 2,000 fanfics over two decades, and meanwhile Overwatch has nearly 4,000 and it's only been around for four years. Warcraft is only four years older than Starcraft, and it's got nearly seven and a half thousand fics. To look at a game from a similar story genre but from a different developer, Halo has about 9,000 fanfics, and it's a few years younger than Starcraft. I can't give you a perfect scientific answer as to why, but clearly there's something that makes people want to write fanfics about stuff that Starcraft is short on relative to other franchises.
Though, when we're talking about what story elements or lack thereof drove this, we should also consider stuff like the fact that Starcraft dropped off the map for a fucking decade. Fanfiction is fed by fandom, and fandom is usually fed by regular releases. Having one game, some DLC, and then almost nothing for ten years, especially when those ten years were the 2000's when internet fandoms were really blowing the fuck up, is not going to make the sort of large and lively fanbase that'll churn out fanfiction.
As for why zerg fics tend to focus on Kerrigan, I think that's because most fanfiction is character driven. A big cause of that, I think, is that as humans, we're more likely to get really invested in specific characters moreso than concepts and cultures, so we're more likely to write fanfic focusing on characters rather than on cultures. And really, even if you do want to write about a specific culture or concept, you're probably going to need characters through which you'll explore those. Like it's not
impossible to explore those with minimal use of characters, but it's a lot harder. While you could focus on the cerebrates or Overmind as your viewpoint characters, they're way less fleshed out than Kerrigan, so there aren't as many hooks for you to write a story around. Like, cerebrates especially would essentially mean writing an entire character from the ground up, as opposed to building off an existing one.
But also, like I said earlier, if people want to write about weird alien monster hiveminds, there's plenty to choose from, and most of them will have enough wiggle room in canon for an author to fit their particular idea of interpretation onto it. Like, with your own ideas about the Zerg, you talk about them like this is what the Zerg
are, but they're really more of your own specific interpretation of the Zerg. Well, your interpretation or Anchovy's interpretation, depending on how you look at it. They're interpretations
based on canon, but there's a lot of extrapolations and filling in blanks that canon or other writers could handle differently. Heck, sometimes canon
did handle it differently. So a lot of those ideas could be used with other hiveminds with the same degree of faithfulness.
But with characters, it's harder to partition off or focus in on some specific aspect of them in the way you can a culture. A person is a much smaller, tighter thing than a culture, so different aspects of them are much more interwoven and influence eachother more strongly than their equivalents in a culture would. Essentially, if you have an idea about Kerrigan, it's probably an idea that can only be explored through
Kerrigan, not some other character. I mean sometimes another character can explore that idea, but it's much less likely than say, having an idea about the Zerg that you could also explore via the Tyrranids. Especially since ideas about cultures tend to be rooted in the vaguer high concept aspects of them, while character ideas are often rooted in those interwoven influences.
To give examples, you yourself have actually decided that your ideas for the Zerg are easier expressed through an original setting, and I think that's a good demonstration of this sort of principle in action. You have ideas about how hiveminds might work, particularly what certain worldviews would look like through a hivemind, and how those worldviews might work in practice. It's inspired by the Zerg, but you don't need the Zerg for it, and you ultimately decided that preexisting Starcraft canon was ultimately just limiting the ways you can explore it. But say someone wants to write a fic about how Kerrigan's inhuman nature, first as a ghost and then as a Zerg, has been alternately a way to control her and a way for her to liberate herself, and how that complicates her identity, and how that colors her relationship with Raynor, and his very human ideas of independence. Where in the story about an alien culture, those years of prior Starcraft storytelling are a restriction on the story you want to write, in the character fic those years of storytelling are the entire reason the fic is able to exist.
Really?
If that's true, then why am I having such a hard time finding a different setting which supports the concepts I originally liked about Starcraft unless I write it myself?
I'm incessantly complaining about Starcraft because there isn't another setting I can switch to where I can recreate the elements I originally liked. And when I try to see if anybody else is interested in the same things I am, I generally get apathy.
Every now and then I’ve noticed that on the internet, or in the internet, when someone mentions the game Halo/Starcraft someone else mentions how it stole it’s faction ideas from Starcr…
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Although Starcraft is a perfect example of this well worn trope about humans vs aggressive hegemonizing swarms vs Tribal-Wizard-Warrior-Poet-Scientists, it's not interchangeable with every other work that recycles the trope.
Starcraft has, sorry,
had unique elements that made it stand out. Even if individual elements were derivative, It had a unique
arrangement that I haven't seen recreated elsewhere yet. At least not enough for me to switch other my monomania.
And the elements I liked aren't even all that complicated.
- An interstellar confederation of human colonies jockeying for power, rampant strip-mining, cyborgs and mutants and what not, cybperpunk in space, etc. Doesn't that basically describe most modern scifi or am I wrong?
- Tribal-Wizard-Warrior-Poet-Scientists with an imperialist/environmentalist bent.
- Aggressive all-consuming space bugs that evolve rapidly by studying the species they consume, seek perfection through self-improvement and dominating the universe, and to top it all off they have characters with personalities to distinguish them from all the other aggressive hegemonizing swarms in scifi.
- They fight. Each other. Factions within themselves. Etc.
All things considered, you'd think this would be quite common. It's a simple premise. It's tailored for video games.
You'd think.
But it's been surprisingly hard for me to actually find fiction that meets those criteria.
What's been the hardest to find are the horrible all-consuming space bugs
with personalities. The only other fiction I've been able to find in that vein are the
Vang novels by Christopher Rowley.
I find it really hard to believe that this concept isn't more common in military scifi. What gives?
Well, I think part of your frustration comes from wanting something
very specific. Like, all the individual tropes are pretty common, but if you want morally complicated interstellar human empires, we've got a lot of them. If you want cool honorable alien warriors, we sell 'em by the dozen. If you want world-eating space bugs, there's a whole swarm of those. But if you want all of those at once, it shrinks your options considerably. But you actually do still have a good bunch of options, even with criteria that specific. But those options still aren't good enough for you, because you want specifically Starcraft. But you also specifically don't want Starcraft, because you don't like Starcraft. So like, you can see why you're kind of a tough customer to please on this, yeah?
I think part of why you're so hung up on this is that you've got this whole narrative built up in your head about why you don't like the story. Like, look at this:
"Oh hey, we wrote these horrible bug monsters led by a culture of mad scientists and social darwinists. So original and ripe for exploration, amirite? Evil campaigns are tight. I know what a perfect improvement would be: let's kill them all off and insert a psycho succubus based on my ex-girlfriend! And while we're at it, lets annihilate all the other cultures we've been world building up to this point in our internal writing binders to prop up our fav characters who are totally not self-inserts. That's totally not a stupid idea that only showcases how fucking incompetent I am. All the kids on wattpad will be so impressed!"
It's not enough for it just to be a story you don't like, you've built up this profile on a person you've never actually met where every story beat you don't like is correlated with some crippling character flaw of theirs. You've written this villain who destroyed the version of Starcraft you have in your head that's perfect in the way only something that doesn't exist can be.
To expand on that last half a sentence, this idea you have of a Starcraft that lives up to its full potential is currently just a bunch of vague concepts and plot threads that have yet to be sullied by the process of fleshing them out in detail, those details being used to construct an interesting idea for a story, that story being translated from an idea into a script, and then that script needing to be warped and edited to fit the realities of game development. This narrative you have about the incompetent Starcraft writers assumes that with the worldbuilding they had, it should've been easy to write a good story.
But if that were true, this thread wouldn't exist. The preexisting Starcraft stuff has done a lot of worldbuilding groundwork for you, and you even have the extant Starcraft story to serve as an example of what not to, so if it should've been easy for the writers, it should be trivial for you. But instead, you've created several threads on an internet forum trying to ask strangers for help and advice on this project, because it turns out writing stories is pretty hard.
Past all the spite, it sounds like you do find a lot of these sci-fi ideas genuinely interesting, so I don't want to discourage you from writing. But it's not going to be easy*, you can't be sure it's going to be good, and you can't be sure people will like it. I recall you lamenting the lack of attention some of your other threads got; something about "do people even want interesting sci-fi stories?" And the answer to that is of course they do, but you didn't have one yet. You had a couple pages from an unfinished world design document, centered around a very specific sort of sci-fi story that you're hyperfixated on, and that you were hoping other people were hyperfixated on too. But ultimately, if you want your story written, you're just going to have to knuckle down and write it yourself.
And the thing is, writing is a skill like any others. It needs to be studied and practiced, so your first bunch of stories are probably gonna be kinda bad because you're still learning. Even once you've found your stride, well, take a look at UF or Quests. Look at how many threads get like, five updates with three unique posters in the thread and then peter out. If people don't pick up your stories, it's not because they just don't appreciate good sci-fi, it's because there's thousands of writers out there just like you, working just as hard to be noticed, and so you're going to have to just deal with that rejection and keep trying.
I guess the shorter way to put it is this one quote or line that I forget where it's from. "Few people want to write, but everyone wants to
have written." You're gonna need to figure out which of those you are.
It's probably from Mark Twain. I feel like whenever there's some snappy quote like that I can't remember the source of, it's always Mark Twain.
*You've actually made it particularly hard on yourself with your choice of story. You haven't written much before this, right? A lot of rookie writers get the idea to write this big epic fantasy or sci-fi story because those are rad and have lots of big ideas that are cool to think about in abstract, but it also means writing a story much longer and more complicated than most other types of story, and they get way in over their heads without realizing it. It might be best to start smaller; maybe focus in on one or two of your ideas that could be explored on a smaller scale and write a short story on that.