Setting up Formation
It is time to set up stations and patrols through the system. If you don't interfere, units are set up as you have brought them before. This may make administrating them more manageable but can lead to problems. Splitting up administrative formations to form purpose-built units leads to better results. Don't worry about the unit attributes. For example, set up an anti-pirate patrol with a high Pursuit attribute.

First, let's take a look at stations and patrols.

Stations
These are permanent locations of high importance. They serve as a reserve for patrols and points of force concentration. Most likely, they are points of high military value, such as significant planets, space installations, or others.

Patrols
These are used to control large areas of space or regions that don't have high military value but are still important. Usually, examples would be asteroid belts or jump points with high traffic.

Task Force
Task Forces are always highly costly and should only be set up for a purpose. These are temporary stations or patrols for the name-giving task. For example, if you have a powerful pirate group attacking traders in the system, you might set up a task force to hunt them down.

To set up a station or patrol, simply follow the format below:

[ ] Plan Name
-[ ] Station/Patrol/Task Force Name
--[ ] Unit 1/Detetchment 1
--[ ] Unit 2/Detatchment 2



Following are all the important places within the Temaris system that your Navy could cover. Note: not all of them have the same prestige level, meaning they aren't seen as necessary by the public as you might view them. If a station/patrol has high prestige, the budget cost is lower, showing the support you receive from the government for it. A low prestige can mean that politicians often criticize the navy for having a presence there, even if it is of high military value. They don't always understand your reasons.

Please select the station/patrol you wish to send a force to. You can take all of them or none and concentrate your navy on your homeworld. As this displays the deployment set up by your predecessor, don't worry if some of them show themselves as a wrong choice, you can always blame a retired veteran for it! Ah, politics … even the navy isn't saved from it.

Temaris Prime
Prestige: High
Military Value: High
Budget Cost: Low
Background: The prime world in the Temaris system and capital of the Tamaris sector. An important center of culture and commerce for the wider sector. It holds the government of the Temaris system and the Sector Senat.

Old Temaris Station
Prestige: Normal
Military Value: Normal
Budget Cost: Low
Background: An old way station between Temaris Prime and the outer system built during the New Sith Wars. Originally it served as a stopping point to the outer system for system-bound ships. These days it is mainly used as a refueling station.

Nagai
Prestige: Low
Military Value: Low
Budget Cost: High
Background: Nagai is the second habitable planet in the Temaris system and is considered a backwater world by the inhabitants of Temaris. Primarily used for agriculture, it feeds most of the system, but that is were its importance ends, and in times of the Galactic Trade, that isn't much.

The Inner Belt
Prestige: Low
Military Value: Low
Budget Cost: High
Background: Once a hot bad of pirate activity and many fights, the Inner Belt has since been pacified by the Navy almost two hundred years ago. It still holds some of that outlaw charme from then, even if it is primarily a mining place.

Ord Sa'Nagi
Prestige: Low
Military Value: Normal
Budget Cost: High
Background: Ord Sa'Nagi is a lifeless world orbiting between the inner and outer belts. In the New Sith Wars, it had been heavily fortified by Darth Valoris to defend the Tamaris system from attacks by other Sith or Jedi who had to pass by it. Some of these fortifications can still be found and are occasionally occupied by squatters.

The Outer Belt
Prestige: Low
Military Value: Low
Budget Cost: High
Background: Currently, the mining operation frontier within the system lies in the outer belt. Still untouched by any larger company, many of the asteroids are mined by independent prospectors with their own justice system. With this quasi lawless stated, it isn't regarded well deeper in the system.

Jumppoint Inner System
Prestige: Normal
Military Value: High
Budget Cost: Normal
Background: The inner system jump point is were most traffic arrives via hyperspace, near Temaris Prime. It allowed quick access to the most important places within the Temaris system and was discovered only one hundred years ago by a Jedi Knight. Since then, it has grown significantly in importance.

Jumppoint Outer System
Prestige: Low
Military Value: Normal
Budget Cost: Normal
Background: For the longest time, this was the area were ships left the hyperspace and headed into the system. Thanks to the high taxation set on large vessels at the inner jump point, it is still used for most bulk freighters heading into the system.



Ship Register

Dreadnought-class Heavy Cruiser Division
Damage 40; Toughness 40; Pursuit 10; Screen 10; Unit Strength 25
  • Temaris Pride
  • Shield of Nagai

Carrack-class light cruiser Squadron (4 Ships) -> 50 Points (#)
Damage 30; Toughness 30; Pursuit 20; Screen 15; Unit Strength 15
  • Resolute
  • Valiant
  • Prowler
  • Vigilance
  • Sentinel
  • Echo Runner
  • Swiftwind
  • Starfire

CEC CR90 corvette Squadron
Damage 25; Toughness 25; Pursuit 10; Screen 20; Unit Strength 10
  • Thunderclasp
  • Radiant Star
  • Silver Serpent
  • Swiftwind
  • Wraith's Whisper
  • Firefly
  • Aurora Sky
  • Horizon Runner
  • Starshadow
  • Nebula Dancer
  • Stellar Dawn
  • Solar Flare

A-6 Interceptor Wing (4 Squadrons)
Damage 5; Toughness 5; Pursuit 20; Screen 5; Unit Strength 5
  • Solar Gryphons
  • Shadow Hawks
  • Crimson Thunder
  • Nova Phantoms

Z-95 Fighter Wing (4 Squadrons)
Damage 10; Toughness 5; Pursuit 10; Screen 10; Unit Strength 5
  • Ironclad Sentinels
  • Stormbreakers
  • Vanguard Serpents
  • Phoenix Blades

Aurek-class tactical strike fighter Wing (4 Squadrons)
Damage 15; Toughness 5; Pursuit 5; Screen 10; Unit Strength 5
  • Thunderstrike Squadron
  • Viper Legion
  • Blackfire Squadron
  • Starfall Vanguard
  • Shadowstorm Squadron
  • Ironwing Corsairs
  • Nova Fury Squadron
  • Silent Sabers
  • Crimson Skystrikers
  • Solar Flare Squadron
  • Eclipse Hunters
  • Celestial Serpents
 
So my idea is to have the dread, CR-90 and strike fighters form 2 groups and stationed around Prime and Old Temaris Station

Then the remainder cruisers and fighters will form 4 equal groups, 1 patrolling each jump point, one to Ord, with the last one being the reserve to help cycle troops for breaks and stuff.

I know this makes up spread thin, but it gives good coverage and each group should have enough punch for anything not a dedicated attack group
 
Frist R&D project is gonna need to be a low cost system defense craft meant to buy time for the patrol and response fleets to arrive. Baisicly we need Coast guard cutters in space.



Say about 100 to 130 meters long, a pair of single barrel turbo lasers turrets (dorsal, venteral) near the bow and a ring of 4 duel laser cannon turrets at the midline on blisters so that they can have full anti strikecraft coverage?
 
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Frist R&D project is gonna need to be a low cost system defense craft meant to buy time for the patrol and response fleets to arrive. Baisicly we need Coast guard cutters in space.



Say about 100 to 130 meters long, a pair of single barrel turbo lasers turrets (dorsal, venteral) near the bow and a ring of 4 duel laser cannon turrets at the midline on blisters so that they can have full anti strikecraft coverage?

These kinda match?
Frigate

Corvette
 
Not really... They both look like missile ship designs and don't really have the kind of turret coverage I'm thinking off. I'm talking about a pure "gun" desgin because it's cheaper to supply.

an MCRN corvette class without the torpedos would be closer to my idea but not quite right.


Edit: the frist of those two looks like it would be a hybrid carrier/missle Frigate with that large hanger and by my count 60 VLS cells.
 
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Not really... They both look like missile ship designs and don't really have the kind of turret coverage I'm thinking off. I'm talking about a pure "gun" desgin because it's cheaper to supply.

an MCRN corvette class without the torpedos would be closer to my idea but not quite right.


Edit: the frist of those two looks like it would be a hybrid carrier/missle Frigate with that large hanger and by my count 60 VLS cells.

A squadron of them could no sell a lucrehulks entire fighter compliment at current given vulture droids don't really attempt to dodge incoming fire and just do mass assaults, so that's 200 ish dead fighters per volley if they are AAA Concussion Launchers and given concussion missiles are cheap enough to arm disposable units with a dozen plus each that's a pretty good trade on cost.
 
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A squadron of them could no sell a lucrehulks entire fighter compliment at current given vulture droids don't really attempt to dodge incoming fire and just do mass assaults, so that's 200 ish dead fighters per volley if they are AAA Concussion Launchers and given concussion missiles are cheap enough to are disposable units with a dozen plus each that's a pretty good trade on cost.
I'm not saying don't do it, it's just not fit for the "space coast guard cutter" concept I'm advocating. Also my pitch doesnt conrflict with your frigate pitch; in the long run would be a decent support for that Frigate.


Actually why not embrace that? Devlop my patrol Cutter concept frist so we can start patching holes in our patrol routes, then the hybrid Frigate to add some more meat to the fleet and finally make Patrol Flotilias/divisions/squadrons composed of one hybrid Frigate, it's attached fighters and 4 patrol cutters.
 
@Jax What kind of infrastructure do we have to build ships? Did we buy all these ships or do we have a license to build any of them? Rendili is well known for licensing its Dreadnought and letting people build their own variants. Given the ubiquitous nature of our other ships and fighters I imagine that they are frequently licensed to anyone who will pay. Are our ships standard or a local variant?
 
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@Jax What kind of infrastructure do we have to build ships? Did we buy all these ships or do we have a license to build any of them? Rendili is well known for licensing its Dreadnought and letting people build their own variants. Given the ubiquitous nature of our other ships and fighters I imagine that they are frequently licensed to anyone who will pay. Are our ships standard or a local variant?
You don't have any military industry currently that goes beyond simply maintaince. Any major overhauls and so require your ships to travel to such places like Kuat.

But you can modify your ships. Ford simplicity you can assume that all ships/fighters are the Base model.
 
Actually why not embrace that? Devlop my patrol Cutter concept frist so we can start patching holes in our patrol routes, then the hybrid Frigate to add some more meat to the fleet and finally make Patrol Flotilias/divisions/squadrons composed of one hybrid Frigate, it's attached fighters and 4 patrol cutters.
Found a better one for yours?
 
Well, haven't seen a plan yet so try this one on for size.

[X] Something Clever
-[X] Temaris Prime
--[X] Permanent station
--[X] Dreadnought-class Heavy Cruiser (Temaris Pride)
--[X] Carrack-class light cruiser squadron (Resolute, Valiant, Prowler, Vigilance)
--[X] Aurek-class tactical strike fighter wings (Thunderstrike Squadron, Viper Legion, Blackfire Squadron, Starfall Vanguard)

-[X] Old Temaris Station
--[X] Permanent station
--[X] CR90 Corvette Squadron (Thunderclasp, Radiant Star, Silver Serpent, Swiftwind)
--[X] A-6 Interceptor Wing (Solar Gryphons, Shadow Hawks, Crimson Thunder, Nova Phantoms)

-[X] Nagai
--[X] Permanent station
--[X] CR90 Corvette (Starshadow)
--[X] Z-95 Fighter squadron (Ironclad Sentinels)

-[X] Inner Belt
--[X] Patrol (From Old Tamaris Station)
--[X] CR90 Corvette (Nebula Dancer)
--[X] Z-95 Fighter squadron (Stormbreakers)

-[X] Ord Sa'Nagi
--[X] Permanent station
--[X] CR90 Corvette (Stellar Dawn)
--[X] Z-95 Fighter squadron (Vanguard Serpents)

-[X] Outer Belt
--[X] Patrol (From Old Tamaris Station)
--[X] CR90 Corvette (Solar Flare)
--[X] Z-95 Fighter squadron (Phoenix Blades)

-[X] Inner System Jumppoint
--[X] Permanent station
--[X] Dreadnought-class Heavy Cruiser (Shield of Nagai)
--[X] Carrack-class light cruiser squadron (Sentinel, Echo Runner, Swiftwind, Starfire)
--[X] Aurek-class tactical strike fighter wings (Shadowstorm Squadron, Ironwing Corsairs, Nova Fury Squadron, Silent Sabers)

-[X] Outer System Jumpoint
--[X] Patrol (From Old Tamaris Station)
--[X] CR90 Corvette Squadron (Wraith's Whisper, Firefly, Aurora Sky, Horizon Runner)
--[X] Aurek-class tactical strike fighter Wing (Crimson Skystrikers, Solar Flare Squadron, Eclipse Hunters, Celestial Serpents)


Rational:
* Highest protection goes to Temaris Prime and the Inner System Jumppoint.
* Old Temaris Station as a relatively important and (presumably) central location gets a unit to protect the fuel station and serve as a fast response unit to reinforce other locations if necessary.
* Out System Jumppoint gets a less powerful but still potent defense fleet.
* Other locations get a token patrol

@Jax Can we put together patrol paths? So rather than have a squadron stationed at the Inner Belt and Outer Belt, we have a larger squadron that patrols between them. Totally understand if it would make the bookkeeping too annoying to track.
 
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@Jax Can we put together patrol paths? So rather than have a squadron stationed at the Inner Belt and Outer Belt, we have a larger squadron that patrols between them. Totally understand if it would make the bookkeeping too annoying to track.
Well, part of that is covered by the difference between a Station and a Patrol (which you left out in your plan). But what you describe is more a Task Force or a permanent Force you wish to set up. It is possible, but will double the cost and not an option currently. But you can do it, with the first regular turn.
 
Well, part of that is covered by the difference between a Station and a Patrol (which you left out in your plan). But what you describe is more a Task Force or a permanent Force you wish to set up. It is possible, but will double the cost and not an option currently. But you can do it, with the first regular turn.

Ah, missed that bit.
I've updated the plan.
@Havalt300 and @JumpStationApoll if you want to review
 
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Do we need to be concerned about range for our fighter squadrons? We have no carriers, but we have patrol options in several parts of the system far from any possible refueling or resupply.
 
[X] Something Clever

Also we need to look up some form of Monitors and Defence Stations like Golans.

Place a few near our High Value Positions and Jamp points and it will free up large number of ships and fighters for bigger Patrol Fleets and QRF forces.

We also want at minimum a singular(hopefully more in future) Fleet as a reaction force to any surprises, be it heavy enemy attack force or attacks from multiple points .
 
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We have no shipyards. That means we are gonna have to cool our jets on major ship upgrades and focus R&D on things we can do with local industries both to cut costs and build up potlical captial.

This means we might need to focus on muntions or light freighters scale vessels since those might be easier to get production lines for and sponsoring the set up of a small shipbuilding firm that produces consumer light freighters we can up gun might have long terms pay offs.
 
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We have no shipyards. That means we are gonna have to cool our jets on major ship upgrades and focus R&D on things we can do with local industries both to cut costs and build up potlical captial.

This means we might need to focus on muntions or light freighters scale vessels since those might be easier to get production lines for and sponsoring the set up of a small shipbuilding firm that produces consumer light freighters we can up gun might have long terms pay offs.
Frankly? Our fleet is already fucking enormous by the standards of this era. We are not hurting for hulls.
 
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