Over the course of the month, Terrador talked with the nobility in the hopes of securing you an advisor for the more administrative tasks.
Glacies Avala
Titles: The Icy Politician
Age: 144
Martial: 8+2=13 - As a noble, Glacies had to learn how to command the 'lesser dragons', though she showed little talent for such things during the war.
Diplomacy: 13+2+3-2+3+2=21 - Knowing how to convince others to support her is the secret to Glacies' wealth.
Intrigue: 18-3+3+3=21 - Glacies is not afraid of making shady deals to increase her wealth.
Stewardship: 19-3+3+3+4+3=29 - Glacies' greed has led her to becoming extremely efficient with how she spends her money, as well as ways to increase her wealth.
Learning: 18+2=12 - Glacies is knowledgeable in trading and making deals in addition to the standard noble education.
Piety: 15+5+2-2+3=23 - Glacies is a master with Ice, though her greed weighs on her soul.
Combat: 13+5+3+2+2=25 - During the war, Glacies was more interested in increasing her wealth than actually fighting.
Dragon (Access to an element, 15P, +2D, +5C (scales with age), -3I, -3S, +3 to Armor): Glacies was born as one of the revered dragons. Dragons have kept the peace through natural might and elemental prowess.
Heroic Affinity - Ice (+30 to Ice element training rolls): Few are those who are talented enough to stand apart, above even those who would be considered exceptional. Glacies is a member of a prestigious group whose affinity for their element is so great that they stand apart from everyone else.
Ice Master (+5P, +3C, +50 to all Ice rolls): Through hard work, Glacies has developed a master's level of skill in Ice over the course of her long life.
Noble (+3D, +3S, +3I, +2 all stats): As a noble, Glacies grew up with the best education that her family could give her.
Greedy (-2D, +3S, -2P, -10% action cost) - Glacies has always been a rather greedy person, far too concerned with material wealth.
The Icy Politician (+3D, +4S, +3I,+10 to political related rolls) - Glacies is an expert at convincing people to support her and then taking advantage of their support.
Trader (+2D, +3S, +10% to income): By leveraging her family's wealth and their beautiful sculptures, Glacies has managed to increase her own personal wealth through trade.
Survivor (+3P, +2C): Glacies survived the end of the world and witnessed its rebirth.
Glacies was born into House Avala. Like all dragons in House Avala, she has some artistic talent, however early on in her life she found an obsession with gold. This greed has been the single most important driving force of her life, causing her to become extremely efficient with how she spends her gold as well as how to leverage her family's assets and skills to make even more gold. As a result of this, she has become exceptional at convincing other people to support her and then taking advantage of their support to make even more money. Before Warfang's destruction, she was well on her way to having a true trade empire and bringing much fame to her family.
Troma
Titles: The Walking Law Book
Age: 66
Martial: 14-2= - Despite her insanity, Troma has a surprisingly average grasp of warfare.
Diplomacy: 14+2-2-5=9 - Troma has more than once used her extensive knowledge of lawfare to get out of social situations she would rather not be in.
Intrigue: 16-3-2+3=14 - As a fear dragon, Troma had to hone some knowledge of subterfuge, though her insanity makes it difficult.
Stewardship: 19-3+4+5+2=27 - Troma has a knowledge of paperwork and law that some have jokingly described as 'magic'.
Learning: 17-2+3+5=24 - If it's a law that has or used to be in place, Troma has memorized both it as well as every situation it could be used in.
Piety: 15+3-2+3=19 - Troma is incredibly average for a dragon in all things spiritual.
Combat: 15+5+2-2+2=22 - When her knowledge of laws failed to protect her, Troma had to learn how to protect herself.
Dragon (Access to an element, 15P, +2D, +5C (scales with age), -3I, -3S, +3 to Armor): Troma was born as one of the revered dragons. Dragons have kept the peace through natural might and elemental prowess.
Good Affinity - Fear (+10 to Fear element training rolls): She is talented with her element, though by no means a prodigy of any sort.
Fear Expert (+3P, +2C, +30 to all Fear rolls): Despite being only of above average affinity, Troma has nonetheless put in the work to be considered an expert in his element.
Obsession - Paperwork (+4S, -2 all stats): Like nearly all fear dragons, Troma is insane. She has found some semblance of sanity in the monotony of paperwork. Without paperwork to ground her, she becomes stir crazy and restless.
Prosecuted (-5D, +3I, -20 to social rolls): Fear dragons were very much disliked because of what they represent and the uses of their element. As such Troma has little positive experience with other people and in fact has some skill in running away from people.
Master Bureaucrat (+5S, +3L, +15 to rolls related to laws, regulations, ect) - During the old government of Warfang that was ruled by a council of nobles, Troma used an encyclopedic knowledge of laws and regulations to protect her from prosecution from both the nobility and commoners.
The Walking Lawbook (+2S, +5L): Troma somehow managed to memorize every single law and how to use them, before Warfang's destruction.
Survivor (+3P, +2C): Troma survived the end of the world and witnessed its rebirth.
Troma was unfortunately born a fear dragon and shortly after awakening her element, she begun to exhibit signs of a growing insanity. This combined with the stigma against the dark elements, particularly Fear has made her a social outcast. It was her fascination with rules that mitigated much of this however, as more than once she has managed to force authorities to help by citing their own rules and regulations against them. Early successes in this vein led to her putting more and more effort into learning every single law or rule that could be useful as well as the ones that were too specific or obscure. Eventually this encyclopedic knowledge of Warfang's laws as well as every other rule or regulation in the city gained her some notoriety. She has jokingly been called 'The Walking Lawbook'
Terberis Granit
Titles: The Builder of Warfang
Age: 189
Martial: 8+2=10 - Terberis was considered too valuable to fight in the war and outside of minor lessons, has no experience leading others into combat.
Diplomacy: 13+2+3+3=21 - As a member of the nobility, Terberis is quite skilled with talking with others, particularly when it comes to leading construction efforts.
Intrigue: 18=3+3=18 - Glacies is a disappointment to her family when it comes to the intrigue games that nobles love so much.
Stewardship: 19-3+3+5+3=27 - Terberis is likely the best architect in the city, though his knowledge of other areas outside of construction is merely above average.
Learning: 18+2+3+2=24 - A lifetime of work designing and building al kinds of stoneworks, has led to Terberis being extremely knowledgeable in all of the different kinds of designs known and how to best use them.
Piety: 15+5+5+2+3=30 - Like all members of House Granit, Terberis has considerable skill in manipulating stone.
Combat: 13+5+3+3+2+2=28 - Terberis is theoretically solid in combat, but has no actual combat experience.
Dragon (Access to an element, 15P, +2D, +5C (scales with age), -3I, -3S, +3 to Armor): Terberis was born as one of the revered dragons. Dragons have kept the peace through natural might and elemental prowess.
Heroic Affinity - Earth (+30 to Earth element training rolls): Few are those who are talented enough to stand apart, above even those who would be considered exceptional. Terberis is a member of a prestigious group whose affinity for their element is so great that they stand apart from everyone else.
Earth Master (+5P, +3C, +50 to Earth rolls): Through hard work, Terberis has developed a master's level of skill in Earth over the course of his long life.
Stone Master (+5P, +3C, +50 to Stone rolls): Like all members of House Granit, Terberis has focused on the element's facet of stone to the exclusion of all else.
Noble (+3D, +3S, +3I, +2 all stats): As a noble, Terberis grew up with the best education that his family could give him.
Master Architect (+5S, +3L, -20% cost for actions involving construction): Terberis is House Granit's best architect and personally designed several buildings of the old city.
The Builder of Warfang (+3D, +3S, +2L, +10 to rolls related to construction): Terberis has led multiple major construction projects over the course of his life and has been awarded great acclaim through his success.
Survivor (+3P, +2C): Terberis survived the end of the world and witnessed its rebirth.
Terberis was born to House Granit. From an early age, he was educated in masonry and a standard noble education. Terberis showed great promise in the architectural side of construction and as he aged, he quickly began taking on his own minor projects. However a dragon of House Granit is expected to have considerable skill in the actual construction side of things and as such Terberis honed his own mastery of earth and the stone facet of it as he helped to construct and repair many of Warfang's buildings. His true calling however has always been architecture and over the years he has learned every conceivable design that is known to his family. His skill in architecture and growing mastery over stone has led him to taking on a variety of larger projects over the years and he has become known as the Builder of Warfang.
[] Glacies Avala
[] Troma
[] Terberis Granit