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Since our food is at Deficit, won't we lose morale if we don't take Gone Hunting?
It won't be an immediate drop. But it's definitely a problem.Since our food is at Deficit, won't we lose morale if we don't take Gone Hunting?
Seeing as you joined recently and have only 4 posts:
[X] Plan Filling, Counting, Honoring, and knowing who could start shit before they do so.
Heh. Unfortunately for their sanity, Spyro both did not have much control over what he was doing and lacked any knowledge of geology to try and guide the process.I see a River! That might be important...
Also you have to think that geologists the world over in like 20 generations from now are just gonna look at the planet and be like... "How? None of these plates match up? Is that old story about Purple Dragons rearraigning the continents true?"
So we got Warfang surrounded by mountains and a cluster of ruins to our south.I see a River! That might be important...
Also you have to think that geologists the world over in like 20 generations from now are just gonna look at the planet and be like... "How? None of these plates match up? Is that old story about Purple Dragons rearraigning the continents true?"
Wonder who that could be~
This seems wrong, poor Wind affinity giving a Malus to Fire Training rolls.Poor Affinity - Wind (-10 to Fire element training rolls): He is of below average talent with his element, learning much slower than others his age.
Meh candidate.Ventis
Titles: N/A
Age: 36
Martial: 10=10 - Ventis is quite possibly the worst leader you have ever seen. It almost makes you wonder if he is sabotaging his own efforts or if he is just that bad.
Diplomacy: 18+2+1+3-1+1+3=27 - Most dragons are content to simply live their lives in comfort. Ventis however actively goes out of his way to talk with people and seems to actually enjoy debating with others.
Intrigue: 14-3+2+2=15 - Over the years, Ventis has become quite skilled in seduction. Makes one wonder why he still has not found a mate.
Stewardship: 11-3=8 - Ventis is completely average at running his own affairs.
Learning: 12=12 - Ventis has never had an actual education and thus has little interest in learning new things outside those dealing with people.
Piety: 15+2+3=20 - Like all dragons Ventis is quite attuned to the spiritual. Unlike other dragons, he does not seem to care about developing this connection to the world.
Combat: 12+3+1+2=18 - Ventis had to learn how to protect himself in order to survive the war.
Dragon (Access to an element, 15P, +2D, +3C (scales with age), -3I, -3S, +3 to Armor): Ventis was born as one of the revered dragons. Dragons have kept the peace through natural might and elemental prowess.
Poor Affinity - Wind (-10 to Fire element training rolls): He is of below average talent with his element, learning much slower than others his age.
Wind Adept (+2P, 1C +30 to all wind rolls): Ventis has only just begun to scratch the surface of what is possible with his element.
Attractive (+1D, +5 to rolls with the opposite sex): Ventis was born a naturally handsome dragon, turning heads wherever he went.
Gregarious (+3D, +5 to diplomacy rolls): A natural skill at talking with people has allowed Ventis to capture the hearts and minds of his audiences.
Lustful (-1D, +2I): Ventis has always been a rather lustful dragon and were it not for dragons typically only taking a single mate in their lifetime, it is likely Ventis would have quite a few children by now.
Skilled Seducer (+1D, +2I, +10 to rolls with the opposite sex): A lifetime of lecherous tendencies has developed into true skill at charming dragonesses.
Amateur Diplomat (+3D, +5 to diplomacy rolls): Ventis is somewhat of a hobbyist when it comes to trying to convince people of things.
Survivor (+3P, +2C): Ventis survived the end of the world and witnessed its rebirth.
Ventis was born to a mostly average family whose only true claim to fame is their beauty. As a dragon of below average talent for his element, he has always lagged behind other dragons his age. It is with his natural looks and his charismatic personality however that Ventis found his niche. In spite of his lack of talent for his element, more than one would-be bully has become fast friends with him. Ventis is both attractive and charming, liable to worm his way into the graces of even the iciest of dragonesses and have them swooning over him in no time. With his charm and sheer charisma, it is a wonder that Ventis has yet to find a mate despite what seems like dozens of dragonesses vying for the honor.
If we can get her to want our goals, she'd be good with specialty of dealing with nobility.Fross Hayle
Titles: Lady of House Hayle
Age: 237
Martial: 12+2+1+2+2=19 -
Diplomacy: 16+2+3-3+5+5+3=31 -
Intrigue: 14-3+3+1+3+2=20 -
Stewardship: 13+3+1+5+3=25 -
Learning: 13+2+1=16 -
Piety: 15+5+3+2+1+3+3=32 -
Combat: 12+5+3+2+2+1+3=28 -
Dragon (Access to an element, 15P, +2D, +5C (scales with age), -3I, -3S, +3 to Armor): Fross was born as one of the revered dragons. Dragons have kept the peace through natural might and elemental prowess.
Good Affinity - Ice (+10 to Ice element training rolls): She is talented with her element, though by no means a prodigy of any sort.
Ice Master (+5P, 3C +50 to all ice rolls): Through hard work, Fross has developed a master's level of skill in Ice over the course of her long life.
Reflection Expert (+3P, +2C, +20 to reflection rolls): Like all members of House Hayle, Fross has great skill in its more defensive aspects.
Noble (+3D, +3S, +3I, +2 all stats): As a noble, Fross grew up with the best education that her family could give her.
Proud (-3D, +1 all stats): Fross has always been a proud person which has made her somewhat difficult to get along with, though has also served to push her to new heights.
Master Negotiator (+5D, +3I, +10 to negotiating with nobility): It is Fross who takes front and center when House Hayle is negotiating with the other Noble Houses.
Lady of House Hayle (+2M, +5D, +5S, +2L, +3P, +3C): Fross is the Lady of House Hayle and has helped her mate Flurris manage the family's estate as well as negotiate with the other nobility.
Expert Manager (+2M, +3S): Throughout her long life, Fross has become an expert at managing other people.
The Art of the Deal (+3D, +2I): Fross is highly skilled at using negotiations to get exactly what she wants, manipulating others to make it seem like what she wants is merely a compromise.
Survivor (+3P, +2C): Fross survived the end of the world and witnessed its rebirth.
Fross was born into the noble house of Hayle. Though merely of above talent with her element, Fross has shown great aptitude at using the defensive aspects of her element like the rest of her family. From an early age, Fross has shown a natural aptitude for managing other people and has over the course of her long life become House Hayle's best negotiator.
Upon becoming mates with Flurris and the Lady of the House, Fross has taken over much of the family's dealings with the other nobles and has become quite adept with helping to manage the estate. Despite her skills, she is quite prideful and more than one negotiation has been made more difficult than it needed to be because of her pride. Overtime however she has somewhat overcome this by making it seem like she is compromising, when in fact she is getting exactly what she wants.
Good candidat and shares Spiros inter-species respect.Lustris Lux
Titles: The Light Bringer
Age: 147
Martial: 12+2+1=15 - Lustris is merely average in matters of martial ability, despite often being a mediator with other races.
Diplomacy: 16+2+3+3+3+3=30 - Like all of House Lux, Lustris is both honest and a friend to the races that others consider 'lesser'.
Intrigue: 12-3+3-2-3=7 - The light shall not be blinded by the darkness.
Stewardship: 13-3+3=13 - Lustris has little time to spend on matters of the estate and numbers.
Learning: 13+2+5+2=23 - Lustris is a scholar of the strange interplay between the elements of fire and electricity; light.
Piety: 15+3+5+2+2+3+3+3=36 - Lustris' connection to his element is strangely diminished like the rest of his House, however he shines brightly with its light aspect.
Combat: 14+5+2+3+2+2=28 - To say that his combat style is strange and unusual would be an understatement. As a member of House Lux, he fights in a halo of blinding radiance.
Dragon (Access to an element, 15P, +2D, +5C (scales with age), -3I, -3S, +3 to Armor): Lustris was born as one of the revered dragons. Dragons have kept the peace through natural might and elemental prowess.
Horrible Affinity - Electricity (-20 to electricity element training rolls): His connection to his element is diminished greatly and even the most average of dragons is far above him.
Electricity Expert (+3P, 2C +30 to all electricity rolls): Despite being more than old enough to have mastered his element, Lustris is merely an expert.
Light Master (+5P, 3C, +50 to all light rolls): Lustris has delved deep into the interplay between Fire and Electricity - Light.
Noble (+3D, +3S, +3I, +2 all stats): As a noble, Lustris grew up with the best education that his family could give him.
Honest (+3D, -2I): Like all members of House Lux, Lustris is a very honest person who will always tell the truth.
Friend of the Dragonflies (+10 to rolls involving dragonflies): Long has House Lux been friends to the dragonflies. All dragonflies, whether they are of the nearby colony or not, recognize House Lux as friends.
Rekindle the Pacts (+3D, +2P, +10 to rolls with non-dragon races): Far too many dragons forget the ancient pacts that were sworn between them and the other races. Let those pacts be rekindled by our light.
Illuminant Scholar (+5L, +3P, +20 to Light training rolls): House Lux has a strong connection to light, and Lustris has taken this even further, delving into the depths of the light aspect.
The Light Bringer (+3D, +2L, -3I, +3P, +20 to rolls to detect subterfuge, Aura of Truth): Like a ray of light piercing the clouds and cutting through the darkness, no lies shall be uttered in his presence.
Survivor (+3P, +2C): Lustris survived the end of the world and witnessed its rebirth.
Lustris was born to the lesser house Lux. An electricity dragon amongst other electricity and fire dragons. Lustris grew up raised around the Aurora dragonfly colony and has a tight bond with them. Like all members of House Lux, his natural affinity for his element is unnaturally abysmal. Upon awakening his element, he was trained not in the electricity element, but in its facet; light. At a young age Lustris showed a strong connection to light and has always been able to see through lies and deceit. As he grew older, Lustris delved deeper and deeper into the mysteries of light and honed his talent for seeing through deception to the point that deceit cannot even be uttered in his presence anymore.
The casual disdain of the nobility towards the other races has always offended him and Lustris has become disgusted by it, even amongst his own house. In the deepest recesses of the library and House Lux' own tomes, he found a reference to pacts that ancient dragons once swore to the other races and has sworn to rekindle them. It is by Lustris' own claw that House Lux has forged tighter bonds with the other races. No race is closer to House Lux than the dragonflies and though only the Aurora colony is fully aware of this, all dragonflies no matter the colony are drawn to House Lux as friends.
The Intrigue score (7) is utter garbage and might become relevant in diplomacy work.[X] Lustris Lux
Great diplomacy and traits, what's not to love?
Some of that is Lustris, not Ventis. Lustris gets bonuses with other races, particularly dragonflies. Ventis has a more general bonus and bonuses with the opposite sex.52 on Ventis for Diplomacy with opposite sex. +10 for any rolls with other races with a further +10 for any rolls with dragonflies. That should include any non-Diplomacy actions the advisor is assigned which coordinate with non-dragons.