Only two people voting for math? Come on guys, you don't go into artillery with a history or science degree, you solve ballistics problems with math
understandable have a nice day
I mostly picked that because combined with strength it makes us a megane nerd who's also really thicc and stronk. Which is a funny image in my mind.Only two people voting for math? Come on guys, you don't go into artillery with a history or science degree, you solve ballistics problems with math
There's still carbon coating, yes? Or is this more Guro und panzer than Girls und panzer?Why would you be worried? Your first tanks are some of the finest in the world!
circa 1920 and the start of formal tankery competitions
you laugh, but the humble Renault FT (and variants, and foreign knockoffs) actually was one of the finest tanks in the worldWhy would you be worried? Your first tanks are some of the finest in the world!
circa 1920 and the start of formal tankery competitions
There's still carbon coating, yes? Or is this more Guro und panzer than Girls und panzer?
@7734 - I'm looking over your system reference document and I'm having a bit of trouble with making a tank. The whole point-buy thing makes sense to me, but I don't really have any way to put these numbers (for example, 8 front armor, gun calibre 6) to real-life equivalents. I want to build a Hellcat tank destroyer which means going fast, having an excellent gun, and armor that will stand up to a heavy MG at best but I can't get a feel for what that would mean in-game.
Don't forget distance and angling effects on armor!
These could maybe be done narratively, or by adding a random amount to armor to account for shot geometry.