Sport Tanks and the Shangri-La

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In the halls of Shangri-La Boarding School for the Youth, the decision has been made to form a Competitive Sport Tank Group, and someone has to be the Captain.

Somehow, this is you. Oh dear.
Rulebook 0.1 & Information Post I
So this Quest is a pretty large step away from my usual Quest format, and there's a very good reason for that. Since I like to do recreational design for tabletop wargames and role-playing games, I've been looking for a way to playtest said constructions during The Quarantine Times. Enter @open_sketch and her rather ingenious way to test prototype builds and campaign writing on the fly, by running it as a Quest here.

Therefore, enter this Quest as the first playtest of Bonnie Blue Ribbon, my latest and greatest attempt to hybridize the sports anime feel with the battle high school energy using the medium of tanks. Anyone who's familiar with Girls und Panzer will recognize the seed corn of this idea, and the system is designed to be fast and frantic or calm and campy depending on how the players are handling things.

Schedule-wise, this Quest is going to try to stick to an update every few days in battle, after which will be a week or two of downtime for me to correct any problems, continue typesetting the rules for ease of use, and write the next encounter. After each battle, I'll also be posting the GM docs on each battle for crowd analysis so y'all can use your heads to work this out too. Playtests don't work unless everyone's willing to speak their mind, and I hope dearly everyone can bring something to the table to make this a better system.

As a Quest, and as a QM, do note that I'm mildly particular on voting. During narative time and character creation, please refrain from plan voting. During battles, however, plan voting is instated, as well as write-ins. Please don't abuse this power, and remember it is only for battle sequences.

With that all said, first up are the 0.1 rules draft, and the working charts sheet. Godspeed, everyone!

docs.google.com

Bonnie Blue Ribbon Draft 1

OPENING CRAWL Ellie: Alright, I’ve passed the Spot check, and the enemy is broadside on to me. Gonna take the shot! GM: Alright, roll the shot, range mod is -2. Ellie rolls the shot, and gets a 14 on her dice Ellie: Got fourteen, minus two for range, so… twelve. The GM smiles, and moves the to...
docs.google.com

Tank Charts

 
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Rulebook 0.2
Rulebook 2 and Perk List v1 is done!

Changes
- Added range bands
-Added gun definitions
-Added ammo types
-Reworked custom tank generation
-Tweaked some costs
-Changed some formulas
-Added assumption of sandwiches.
-Added perk list

NOTE: Because I can't be arsed to create standing doccuments for everything, the Perk Sheet is a living doccument. This means at some future points it will have outdated information, and more importantly there will be information there that may not previously have been there. Don't salt at it when I create a perk that will have been useful two matches ago or somesuch, please.

docs.google.com

Bonnie Blue Ribbon Draft 2

OPENING CRAWL Ellie: Alright, I’ve passed the Spot check, and the enemy is broadside on to me. Gonna take the shot! GM: Alright, roll the shot, range mod is -2. Ellie rolls the shot, and gets a 14 on her dice Ellie: Got fourteen, minus two for range, so… twelve. The GM smiles, and moves the to...
docs.google.com

Bonnie Blue Ribbon Perks List

PERKS Terrain Perks Kansai Dorifto: Reduces +8 penalty for urban driving to +4 at full speed. Tank On Slicks: Negates Rain penalty for driving checks. Perkele: Negates Winter penalty for driving checks. People’s Mud Guards: Negates Mud penalty for driving checks. Winged Hussars: Gain +1 hex s...
Because I'm not working it into the Gdoc today

 
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