Evillevi
A Pikachu for everything - Shadow Pikachu,2015
MFRS and Thermal Expansion.And THAT is why the Omake I just wrote has him building a Dust farm. Remember that Minecraft physics mean you can farm forever? We just busted down the entire economy of the setting, especially as we can mass produce it.
Now, imagine what's going to happen when the guy who has a monopoly on your everything (We can certainly do that with enough work) asks you to go and help him smash some monsters so he can get you even MORE cool stuff. Hell, there's a mod for AE that lets you automate Thaumcraft! Imagine Ruby packing a nuke-proof forcefield with a scythe that cuts steel like paper!
Nether plan for me involves Ars Magica, and it's Mark and Recall spells. You mark a location, and when you cast recall, you pop to that location. It's also very cheap and casts instantly.
Magical Crops has a low starting output due to how much Essence you need for things, but once it gets going, it gets GOING. Especially if we automate it with EU.
Brewcraft can use Blaze Powder to make the potion effects of the booze last longer. Not necessary, though.
Which ones of those last 3 mods would get us the Soul Sand and Blaze Powder? With that, we can grow Nether Essence crops, which lets us craft damn near everything in the Nether.
Harvester outputs sludge which for a big enough farm will make something like a stack a day for all the nether stuff. And as implied so long as you have power you can do this from Day 1 (figuratively speaking, it's can be one of your first machines for the initial Charcoal Power Generation if you so desire)
De stabalised redstone + Glow stone in the Fluid Transposer get's you Blaze powder. In itself we can convert any amount of Redstone to Glowstone with the Alchemy Catalyst in Botania.
That said the Mark and Recall spells. Don't we lose them when we die. As in wouldn't we need a shit load of them to slowly inched our way into towards any place in the nether as Monsters start killing us by the droves.
PS: Do we even respawn and if so what are the respwane rules
PPS: Also you didn't actually say what's the thoroughput of Magical Crops (maximum practical possible output)
Also not how monopoly work. Well not unless you want us to go destroy their infrastructure which begs teh question of how you're going to do that on a group strong enough to protect you in the nether.Now, imagine what's going to happen when the guy who has a monopoly on your everything (We can certainly do that with enough work) asks you to go and help him smash some monsters so he can get you even MORE cool stuff. Hell, there's a mod for AE that lets you automate Thaumcraft! Imagine Ruby packing a nuke-proof forcefield with a scythe that cuts steel like paper
However that's not the point.
If you say it's hell, and you oponed a portal there, it's not unlikely that Ozpin just kills you and shut the portal down. As is the risk is too great to tempt it under all but the most controlled exceptions (as far as teh people of Remnant are concerned*).
*Largely because so far as anyone knows, the Grimm are functionally infinite in numbers. That you can kill them for XYZ amount of time doesn't stop the problem that those guys are human and will eventually fatigued. And that's with something like the Ursa Major and Death Stalker let alone however strong the ones in Hell are. Therefore it's in their best (literally)interest to keep the gate to hell shut at all times.