Prologue: Sole Survivor? Part Three
You move quietly through the silent Cryo-Bay, the breathing that leaves your lungs the only noise you can hear, coupled with that of your heartbeat. The shadow appears to be standing still against the wall, some manner of silhouette (Smart Test Difficulty 5) which you reckon could, perhaps, belong to a humanoid figure in a supine shape. Perhaps crouched. Perhaps on the ground.
You near it, and as you do you notice its contours more clearly; there's something sticking out like a blade of grass, a shadow of one to be more precise. You cannot discern more until you get real close, which is what you are doing anyway, as that's where the local Cryo-Bay controls are.
The door to the room opens with a soft hiss. Yet in that dreadful silence it's enough to nearly make you jump, so carefully you were trying to pay attention to everything that moved, or heard, or skittered-you glance up at the ceiling, briefly, and are thankful there's nothing there. But it's good that you looked.
One never knows.
Inside the room, you can now witness the origin of the shadow itself. It's a dead body, its back and chest ruptured and gnawed, maggots of some kind feasting on its flesh, flies buzzing around. One would think that in space, there wouldn't be so many insects, but those buggers can appear from nowhere sometimes.
There is another door in the small prefab. It either leads to a supply closet, or the chemical bathroom. You don't really have the whole place memorized anyway.
The source of the shadow isn't just the headlamp placed on the nearby desk, but a small pocket flashlight, which the dead man had probably been using with one hand, and which slipped from his grasp once...something happened to him.
On his desk, you notice that the wet papers weren't really paper to begin with, but some kind of slick, blood and skin remains of what perhaps was a gory meal of some kind. The stench would be horrible, if the cold didn't keep it from getting worse.
The terminal's screen is broken, but not the computer itself. You could work around it if you had a 3D Flash-Forger, but you don't. On the other hand, there should be a bigger 3D Printer somewhere close by; the Flash Forgers are meant for small stuff, but the bigger ones are at fixed locations, and tend to work with...bigger equipment.
What matters most however is that the shadow of a blade of grass wasn't really one; it's the guy's ID-Card, covered in blood and having found its way somehow in-between its ribs. The ID-Card are big, palm-sized plastic sheets that hold a picture for identification by humans and a Quick Response code for the robotic security.
Doctor James Atherton.
He was perhaps the physician in charge. Now he's dead. The small flashlight he was using was clearly meant more for a doctor's examination than anything else, but you crouch and grasp it, and as you do-
(Smart Success Difficulty 4)
-You hear something skittering. Something skittering closer to you. Though perhaps still a minute away. It must have seen you in the light cast by the desk lamp.
Perhaps.
The desk lamp flickers back and forth, and you have choices to make.
Immediate Actions (These Cost little to no time. Multiple actions cost more time.)
[X] Spy surroundings
[X] Seek a specific Item or Tool
[X] Scream if there's someone around.
[X] Stay Silent.
[X] Hide in closest hiding spot.
Minutes-long Actions.
[X] Attempt to repair the closest terminal.
[X] Walk to closest undamaged Cryo-Pod.
[X] Walk to closest damaged Cryo-Pod.
[X] Head for exit that follows blood trail.
[X] Look for the 3D Flash Forger in the Cryo Bay Local Control Room
[X] Try to open the Morgue Bulkhead Terminal with Doctor Atherton's access key.
[X] Barricade the door of the Prefab.
Time-Variable Actions:
[X] Write-In.