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(Discontinued)

The date is the 7th of April, 1892, and it is not a 'spaceship', but a space ship. A ship that goes in space. A star-faring vessel. A buoyant craft that sails the astral seas.

Your name is Jacksfell Toutais and you were once a shipwright's apprentice. That is, until you received a letter in the mail informing you that you had been drafted into the service of Her Scarlet Majesty's Royal Navy. After passing basic training, you then found yourself an Ordinary Seaman aboard the HSMS Summiteer, a first-class cruiser of the Surveyor-class line.

Assigned to commerce raiding in the deadly Four-Finger Nebula, can you survive the glory-hungry ambitions of the Summiteer's Captain and make it back home in one piece?

(Heavily inspired by Treasure Planet, Space Battleship Yamato, and various steam- and dieselpunk aesthetics.)
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Entry 1 - My Name is Jack

I.F. Ister

Fortifying The Thread
Pronouns
He/They
April 7th, 1892, eight weeks before my birthday.

I suppose it's rather fitting I start a new journal now of all times, what with the rather large shift in circumstances from my previous entry. But, before I get into that, I imagine I should introduce myself incase any future reader should stumble across my chicken-scratch.

With that in mind, allow me to introduce myself to you, whoever you may be. My name is Jacksfell Toutais, but everyone just calls me 'Jack'. I'm not sure I like that nickname—I always thought that 'Jacksfell' was deserving of a much more dignified title—but, as these things so often do, it stuck like a high-powered magnet to a ship's hull.

Anyways, I am was a Shipwright's Apprentice under old Bartimaeus Clarkersen, one of the shipwrights in Her Scarlet Majesty's Naval Design Buerue Bearue Bureau—I always have trouble spelling that word, my apologies. I haven't yet come across a pencil nor eraser, so I've been forced to utilize a pen for the time being.

During my tenure under Master Clarkersen's tutelage, I managed to successfully a construct a rudimentary boilersoul and achieved proper cultivation for the very first time! Up until then, I'd been stuck making steam with an open flame, like some sort of Podunk rube.

I know, I know, reaching First Heat at 15 isn't all that impressive, sure, but it was a big step for a gutter dreg like me! Master Clarkersen had gotten fed up with how long it took me to fire up my clappers, so he'd shown me the proper boiler building techniques. I've made a lot of progress towards achieving Engine Expansion, too, in the three years hence.

Though... I'm not really sure how much more progress I'll make, now that I'm lacking Master Clarkersen's guidance...

...

I guess I should probably fill you in on my current situation, huh?

I mentioned above that I wasn't a Shipwright's Apprentice anymore, right? Well, it ties into that. You see, it all began nine weeks ago, when I was heading out to collect the morning post from the pneumatics hub—Master Clarkersen refused to have an input/outlet tube in the house, for he had something of a feud with the man responsible for inventing the current model.

The walk to the pneumatics hub was a long one, which was an unfortunate surprise as I always tried to time my transit so that the city-plates would finish shifting by the time I started travelling. Usually, I could make it to the hub servicing Residential Plate A-17 in only fifteen or so minutes.

With the changing seasons and lengthening days, the plates started their rotations at a later time so that the upper crust could enjoy the scarlet sunrise without having to share it with the lower plates. That's what Ford always said, back before Master Clarkersen took me in, but the schedule change always managed to catch me with my furnace cold. As such, instead of my usual fifteen minutes, it took me an entire hour to step through the hub's double doors.

As expected of an upper plate building in the Scarlet City, the pneumatics hub was gilded with red-gold and built of a mirror-like white stone. The doors were made of a dark wood I couldn't recall the name of and had a collection of dark steel lettering designating as a pneumatics hub. I believe the wood was imported from one of the recently colonized frontier planets—I'd heard one of Master Clarkersen's associates talking about having trouble ordering some—but that's all I know of it.

Had I still been the Jack from three years ago, I would've been struck dumb by the sight before me as I stepped through those doors. Opulence greeted my gaze in the form of a large lobby built in the shape of a semi-circle. Wood panels covered the walls as good, sturdy stone made up the floors. A green carpet showed the path to the walled row of clerks waiting to attend to whatever business a client might have.

Fortunately, three years is more than enough time to grow accustomed to finery—even for an slum-dwelling urchin like me! I didn't pay much attention to the other people in the lobby, as I was still fuming from the long walk. Had I, I might have noticed the peculiar presence of a pair of armed men dressed in red standing just inside the doorway. Had I done that, maybe I'd have avoided my current dire straits.

Spending so long in the upper crust had dulled my senses to a frankly disconcerting degree. To think I had grown so used to the lack of armed guards in stores and on the streets that I didn't even notice when there were two there! What would Ford say, had he seen me fail to even blink at the presence of two armed men?

...It's best to not think about Ford or what he'd say. I left that life behind. I won't be seeing him ever again, and that's a good thing.

...

Anyways, back to the story.

The clerk was a young woman with dark curls hidden under a flat-topped hat and a pretty set of emerald eyes. She was about my age and looked like she didn't belong in her uniform. She kept adjusting how the dress jacket rested on her shoulders and how the shiny buttons kept the one-size-too-small uniform tight against her chest—not that I was looking or anything! It was just obvious that her uniform was sized incorrectly, that's all!

Moving on, I told the woman I was here for my mail and handed her my copy of Master Clarkersen's steamkey as proof of identification. She nodded and turned to the tube directly to her left in the little clerk alvoce alcove in which she worked. Inserting the key into the apparatus, she turned it to the right and the infinitesimally small pocket of steam contained therein released directly into the piping. After a few moments' wait, a chipper ding! signaled that the machine was ready and the clerk opened it up to reveal that the mail had arrived.

It was as she handed the mail over and bid me farewell that I realized she hadn't returned the steamkey. When I told her of this little hiccup, her face turned the most beautiful shade of red I'd ever seen. The closest color I could compare it to would have to be the Scarlet Tower itself as it straddled the boundary between the earth and the heavens. Like the sunrise lights up the sky, her embarrassment illuminated her face like nothing I'd seen before.

If I had been thinking clearly at the time, I might have pondered why she shook so hard as she worked to reapply the lock and free the key from its grasp. She shivered and quaked like an old boiler that hadn't been serviced in a century—a warning sign that all good engineers should know by heart—but I was too entranced by the way her lips thinned and her brows furrowed to think anything of it.

Just as she finally manages to slide the key free, her nerves finally get the best of her. As the key leaves its lock, a sudden muscle twitch sends polished brass flying high into the air. With hands as slick with sweat as hers, there was no way she was going to competently be able to catch it, but she still tried nonetheless.

Her efforts, though appreciated, were ultimately futile. After all, even a cultivator at First Heat can catch something as slow as a falling key—not that I needed steam to do it. The trick to catching anything, as I'd learned in my youth, is not to chase after the item as so many try to do, but to position your hand so that it simply falls into your palm.

Like I was figuring the range calculations for a ship's guns, I deftly followed the key's arc and gracefully held out my hand just in time for it to fall gently into my palm. What wasn't so graceful, though, was the clerk's flailing motions as she near-leaped across her desk to try and snatch the key before it fell.

Her hand met mine and the gears in my head ground to a screeching halt. Not because I was holding her hand—though that was certainly nice—but because of what my fingers felt on her skin.

Most members of upper crust society have never worked a day in their lives. Their hands are soft and untouched by the rigors of hard labor. Any person working on the highest plate—even in the role of a service clerk—would be expected to have hands as soft as silk.

Her hands were rough and covered in callouses, but not the kinds of callouses one gets from tightening bolts or handling brooms. These were the kind of callouses you only get from working one very specific job that requires a certain set of very specific tools. Given her hands' lack of artisan's mark, there was only one way she could acquire callouses of that nature: picking locks.

The thief-in-clerk's clothing stiffened as realization flashed through those verdant eyes. Her fingers twitched against my palm as she felt the callouses my own hands had—the very same as hers—and the fear only heightened.

To be honest, I'm not sure what I was going to do next. Maybe I would've kept her secret? Maybe I'd have snitched? Heck, maybe she'd have even tried to out me before I could out her. Regardless, I never got the chance to find out.

A hand fell on my shoulder as a gruff voice grunted out a string of chilling words—the words that all youths fear; "Mister Toutais, Her Scarlet Majesty requests your service in Her Royal Navy."

There wasn't anything I could do, the Scarlet Empress doesn't make requests. I had a week to get my affairs in order—as is allotted to those such as myself who were in prior employ—and then I was shipped off to training. Training wasn't anything interesting, mostly just information I already knew from my time as Master Clarkersen's apprentice and basic physical conditioning as well as how to properly hold oneself in the presence of an officer.

Eight weeks later, I write these words as I ride one of the Scarlet Tower's hundred lifts to the stars. I'm to be an Ordinary Seaman aboard the HSMS Summiteer as she hunts for merchant vessels off the gulf of the Four-Fingered Nebula, on the three-way border between Scarlet Empire, Callaxian Concordat, and Solar Federation space.

The next three years of my life will be spent aboard that vessel. It could very well be my tomb. It's happened often enough in the Four-Fingered Nebula, after all. The Summiteer wouldn't be the first ship to be lost amongst those purple-green clouds.

The elevator makes a bleet! as it passes the halfway mark. Only a few more minutes to go now... As the next step in my life soon approaches, I'm left with a choice.

How will I spend the rest of the elevator ride?
[ ] A - Master Clarkersen has provided me with a collection of personal notes and archival documents regarding the capabilities of Federation and Concordat vessels. It would be wise to study them well before I'm forced to experience them first-hand.

[ ] B - Alongside those notes on enemy craft, Master Clarkersen also compiled all the information he had on the HSMS Summiteer. Learning the ins and outs of the Summiteer before I ever step foot on her decks would be invaluable.

[ ] C - Instead of studying, however, I could get to know the other people riding the elevator with me. Making friends now could be the best decision I ever make if we wind up fighting side-by-side in a boarding action.

0~0~0

Hello and welcome to Space Ship Quest! In this quest, you play as Jacksfell Toutais as he navigates his recent conscription into Her Scarlet Majesty's Royal Navy. Will he manage to make it back home alive or will he be just another name on the roll-call of the damned?

There are no dice rolls. That is to say, all you folks have to do is make choices and I tell you the outcome. Easy as pie.

This won't be a very long quest, as I'm running it to give myself a bit of a break from NorseQuest, but it is a quest that can very easily have sequels made. I imagine it'll take me only a few weeks or a month to wrap up what I'm calling 'Part One', which will primarily consist of Jacksfell's first patrol as well as getting to know the officers, crew, and world.

You may vote either with the full vote or just the letters. Either works. The vote will be called tomorrow and voting is open.
 
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The Absolute Basics of Boilersoul Cultivation
The Absolute Basics of Boilersoul Cultivation

Cultivation is the term used to describe the process by which one builds, maintains, and improves their boilersoul. A boilersoul is the colloquial phrase used to describe one's soul as it begins cultivation, though the boiler is only a part of the greater soul.

The are five realms of cultivation, six if you include the mortals. They are, from least to greatest, First Heat, Engine Expansion, Cycle Realization, Steady Pressure, and Full Steam. The rankings of intra-realm cultivators can sometimes be difficult to determine exactly and, as such, are qualified by the terms 'entry', 'low-stage', 'middle-stage', 'high-stage', and 'peak'. A peak cultivator is nearly ready to move on to the next realm while an entry cultivator having just entered their current realm.

Cultivation is performed through intake of working fluid (most commonly water), ignition of a fuel source, and rotation of an internal turbine, which provides power to the rest of the boilersoul and allows all the disparate parts to function. A mortal does this with a pot, a campfire, and a rudimentary spinner sometimes referred to as a 'clapper' due to the clapping sound it makes when in use. A cultivator does this with a complete steam generator.

In order to construct a steam generator in one's soul, you must first source parts with which to build it. After construction, you must now carefully monitor your boilersoul so it does not fail—or worse, explode—while in use. In order to make sure your boilersoul stays in top condition, you must source more parts to replace old ones with. The higher quality a part is, the longer it will often last, and the more expensive it will be as a result. That's the general rule of thumb, though there are exceptions to every rule.

Progression through the realms of cultivation is fraught with peril, for you must construct ever-larger and more complex steam generators to support your boilersoul's infrastructure. The more powerful a boilersoul, the greater a challenge managing it becomes.

These are the absolute basics of boilersoul cultivation. Jacksfell is at the middle-stage of First Heat. Quite respectable for an 18-year-old, all things considered.
 
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Entry 2 - First Days Underway
April 13th, 1892, seven weeks before my birthday.

It's been six days since I was last able to sit down and update this journal, my deepest apologies for that. As my ill-luck would have it, I had the misfortune to be under an officer most eager to please the higher-ups and repeatedly accepts additional tasks for his team to complete. Suffice to say, I haven't had much time to sleep let alone write!

Fortunately, I wound up falling ill with a light case of the astral flu. Nothing serious, don't worry; it was discovered before it could gum up my pipes too badly. Regardless, while the surgeons figure out if I'm patient zero or if there's some moron out there walking around a crowded ship while sneezing up a storm, I've got plenty of time to write!

I've been struggling on how to approach this iteration of the journal. Previous thrusts tend to be more 'stream of consciousness' than anything else as I just write down whatever comes to mind, but I suppose this is as good a chance as any to practice other styles of it.

The first day aboard the Summiteer was spent in orientation, as one can only expect. I and the other new arrivals were given a tour of the ship and shown where we'd be resting our heads. Nothing out of the ordinary so far. I even managed to get my hands on some spare oil to lubricate my old cartographical array, so I had a pretty good mental map of where everything was.

However, something rather... Concerning stood out to my eye. I'd noticed a certain issue in the design while studying it, one that suggested rather unsightly things of the design team. As the blueprints I was reviewing were six months out of date, I'd supposed that surely someone would have caught it before construction.

Evidently not, as the Summiteer has only a small pair of parts-forges. If she were a third- or second-class cruiser, that would be no issue at all. Cruisers of those classes and smaller vessels are often accompanied by parts-barges meant to supply the fleet with plenty of parts for the cultivation of the crew.

A first-class cruiser, though, is supposed to operate independent of supply lines. It shouldn't need to baby a barge because it can handle the parts needs of the crew by its lonesome. The parts-forges should be big, bustling places full of men hard at work, not these dinky, little, dimly-lit, cramped closets of a room.

With well over a thousand sailors, officers, and marines aboard the Summiteer, high-quality parts will be in short supply. It seems, however, that someone thought that was a bit odd and so made certain the Summiteer had plenty of resources in her stores, so running out of raw material won't be an issue.

As I'm only in the middle-stage of First Heat, getting parts rated for my boilersoul's strength shouldn't be overly difficult. Still, if there's anything I've learned from Master Clarkersen's teachings, it's that "ships are stupid and stupid things happen on them"—a direct quote from Master Clarkersen. If I go in expecting things to always be the same, I'm going to look properly stupid when stupid things happen.

And speaking of stupid things, whose grand idea was it to put a nascent shipsoul in an active combat role? You're supposed to give them time to grow, to gestate, before you ship them off to war! Stupid damned war planners, always rushing things along.

All things considered, though, the Summiteer is still a beautiful ship. She straddles the divide between the old wind and the new steam in a manner most peculiar. Rigging runs up and down her twin masts as her quartet of funnels fill the gap between. A prow like an axe carves through the astral sea as she sails, shiny and new and ready for war.

Summiteer's guns are many and her ammunition stores are plentiful. While she's got about thirty-four 6- and 3-inchers, the real prize is in the four 10-inch cannons mounted two to a turret on the fore and aft. Steamshells from those'll put holes in any Concordat ship smaller than a battleship, that's for certain!

Heck, even then we might have a chance if it's an older tub. If it's a newer one... Well, with twenty-one knots, we'll be able to outrun just about everything bigger than a cruiser! The technology simply isn't there yet to make a battleship go faster than twenty knots without making concessions in firepower or armor—both unthinkable to the admiralty.

Besides, it's not like anyone else save the Empire even has the dockyards to make a ship heavier than ten-thousand tons go faster than twenty knots. Well, the Archonate might, but they don't count.

I don't know when it is that you are reading this, but maybe I should give you some context? I've been assuming you're also an Imperial citizen, but maybe you're not? Or maybe you are and you just don't know your history?

Regardless, the best word to describe the Archonate is 'scary'. Specifically, the Archon is scary. The Archonate itself isn't anything special; they're just people like you and me. The Archon, though, isn't just like you and me. He's the one that brought the Empire to its knees. He's the one who killed the Red Emperor, ending the thousand-five-hundred-year-long golden age in a blast of steam, and still rules the Archonate to this day.

But maybe he's dead in your time? Eh?

...Well, a man can dream.

Anyways, after orientation I was then introduced to the people I'd be working with for the next three years. That is, unless anything unfortunate happens. War is chaos, after all, and anything could come to pass in my tenure aboard the Summiteer.

"And this is where we'll be staying!" The cheerful, overly chipper voice of Petty Officer Gideon Gallows—the man in charge of our motly motley crew—followed a waving hand as he showed the others and I to where we'd be resting our heads.

Gideon Gallows—a scion of an offshoot of some noble family—was someone I'd have been terrified of in another life. Tall, with broad shoulders and an even broader grin, Gideon was the kind of man I'd have been certain had some kind of ulterior motive to his otherwise friendly exterior. His chiseled jawline would have haunted my dreams as I desperately tried to figure out his angle.

Now, though, I know that freaks like Gideon exist, even if they're not especially commonplace. Master Clarkersen, after all, is similar enough to Gideon that I could feel at ease around him. Sure, Master Clarkersen is a far more gruff and grizzled soul, but that doesn't change the core of kindness lurking deep within.

Gideon led the party into the room and I got my first look at where I'd be sleeping for the next three years. Four bunks lay two to a wall in carved out alcoves. Separating top from bottom and bottom from floor is a pair of drawyers drawers, more than enough space to stow one's personal belongings. Set into each corner is a wardrobe to be filled with uniforms both dress and active. Steam pipes run across the ceiling, leaving the electric lighting sitting offset from the middle of the room.

"Is... this it?" The slimy, grease-dribbled voice of James Cruxley came with a wet, wheezing cough as he followed in my wake. Somehow the tallest in a group containing Gideon and myself, Jimmy's forced to stoop well past the reasonable as he makes his way inside. I'd say he's got an ounce or two of giant's blood in him, if it weren't for the weird lankiness to his skinny frame. I'm not the biggest of men myself—certainly not when compared to Gideon—but even I can wrap a hand around his wrist.

"Oh, it's not that bad!" The fourth and final member of our work-team was a bubbly young woman by the name of Lauren—or 'Laurie', as she likes to be called—I wasn't quite sure what to make of her when we met, but she gave off a sort of 'friendly big sister' energy, if you understand my meaning. While Gideon talks because he always has something to say, I got the feeling that Laurie talks simply to fill the void, not because she has anything pertinent to say.

At the very least, she'll provide good background noise for when I'm working. I'm not the most personable of people, you see, so I can only hope that she and Gideon don't grind my gears too hard. People can be so exhausting.

Regardless, as we'd spent most of the day in orientation and getting to know the ship, it was soon light's out aboard the Summiteer. Tomorrow, we'd be going underway.

As I lay there in bed—having claimed the bunk above Laurie's for my own—listening to Gallows snore, I couldn't help but feel trepidation for the future. After all, rarely do good things happen when one is Chosen by the Scarlet Empress. At least, for the persons involved.

I was given no details on why I was Chosen. I can only hope that it was for some manner of heroics on my part rather than being placed on a doomed vessel.

As I drifted off to sleep, the gentle hum of a nascent shipsoul filled my ears with an oddly soothing, almost discernible tune.

The next few days were all the same. We'd wake up to a recording of a bugle call, eat breakfast as we received our assignments from the officers, and then head off to work on whatever we'd be doing for the day. One day it was cleaning astral slime off the decks, another it was ferrying materials to the forges, while a third was shoveling coal into the boilers. Boring, repetitive work, but it was easy enough to turn one's brain off during.

After that, we were supposed to be allotted a two-hour bracket of time to ourselves to eat lunch, maintain cultivation, and just generally relax before we set back to work for the second half of the day. I say supposedly, because, as it turns out, Gideon dearly desires to make a good impression on the higher ups. The best way to do that, as he figured, was by volunteering the team to work extra shifts during our time off.

That's where I caught the astral flu from, for the record. I handled a lot of star-slime these past few days and exposure is supposed to be staggered out to prevent infection. Course, Gideon was apologetic as only a man as earnest as he can be. A team of nurses had to bodily drag him away to stop him from giving me a 'get well soon hug'—that the nurses moved him at all is honestly quite impressive, given he stands in the middle of Engine Expansion.

After the second shift of the day, we'd usually be granted an extra hour of free time before lights out. Once again, Gideon volunteered us for extra duties. Which he's said he'll stop doing, now that I'm suffering in a more severe way than mere exhaustion. The monster even offered us for nighttime duties, though we managed to, thankfully, talk him out of it.

With all the extra work I'd been doing, it was nice to get some time to actually sleep. God only knows what might've happened had I gone on watch!

...Actually, I do know what would've happened. I would've fallen asleep. There's no doubt in my mind that that is the outcome of that particular tale. I would've fallen asleep and paid dearly for it.

Nominally, the Watch Captain is allowed to punish watchmen falling asleep with whatever measures he deems fit. Normally, I'm told, the punishments are severe but reasonable. Things like latrine duty for the rest of the voyage or a court martialing, that sort of thing.

Watch Captain Ambrose, however, ordered the capital punishment of a watchman caught asleep on duty. I didn't know him, but I knew his name—it was all anyone was talking about for the entire day after it happened. He was called Toddilly Jacksons and was twenty-one years old, three years older than myself. This was his third voyage and maybe that's why his punishment was so severe. He should've known better, nine whole years of his life was spent in Her Scarlet Majesty's service. He should have known better.

According to my teammates, a squad of marines dressed in red jackets and black helmets bound and bound Toddilly to the rigging, stood before him all in a line, and drilled him full of steamshot. I'd heard the report of the rifles all the way down in the sickbay.

I... I'm not really sure how I feel about it. Basic had drilled the importance of staying awake on watch into my head over and over. Toddilly had put us all in jeopardy by falling asleep and that is more than enough of a cause to give him just about every kind of punishment under the stars. But... Was death really the right punishment?

Scuttlebutt says that Ambrose was scolded over his choice—which is as reliable as a dimestore boiler—so somebody higher up the chain might agree with me on some level.

Well, I guess it's not really my call, at the end of the day.

...

The lights just went out and I'm writing these words by the light of my ocular illumination apparatus. I expect to be scolded by a passing surgeon any moment now, so I'll have to end this entry here.

In three days, we'll arrive at the Four-Fingered Nebula, leaving me roughly nine hours to myself. The only question is: what will I be spending my time on?

Will I;
[ ] A - Spend time getting to know my team in greater depth, so that I can better coordinate with them when stupidity occurs.
[ ] B - Refine my fighting skills, so that I might better handle myself in the battles to come.
[ ] C - Attempt to secure a supply of spare parts, so that I can replace and repair any damage systems may accrue.

0~0~0

No moratorium.
 
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Entry 3 - The Four-Fingers
April 16th, 1892, seven weeks before my birthday.

The mood among the men is quite chipper as we go about our day and I am no different—just one more grin in the crowd. I write these words from the Summiteer's observation deck, my legs dangling off the side as I watch the stars pass us by underneath, above, and beyond the bounds of the shipsoul's protection. The reason for these good spirits is a simple, yet entirely welcome surprise: we arrived early to the Four-Fingers!

The Four-Fingers Nebula is a mostly orange-blue cloud of proto-star-stuff suspended in the empty void of the astral sea. Vaguely resembling a splayed-out hand missing the index, the inspiration behind its name is as obvious as a piece of shoddy welding. The nebula's gulf—a three-thousand nautical mile long stretch of space starting at the tip of the thumb, continues all along the interior of the hand, before ending just off the middle finger's nail—is a vital navigation point for the war material the Concordat needs to keep fighting its idiotic war against the Empire. Why they thought it was a good idea to challenge the Empire before they'd even finished licking their wounds from the Skinner's Run debacle is beyond me, but the Callaxians have never been the smartest bunch of war-mongers.

I suspect that a portion of our early arrival was at least in part due to the cleaning efforts of the team and I. Star-slime has the unfortunate result of making ships 'stick' to the astral sea. Rarely does it build up to anything truly impactful, but perhaps staying on top of it provided enough additional speed to cut travel time by a day?

Regardless, as is naval tradition upon arriving anywhere earlier than anticipated, the Captain announced a free day for all non-vital crew. The poor sods playing Stokermen down in the boilers won't have the day off, but such is life at sea. If the boilers run cold, the shipsoul falls to torpor, and we all die of exposure to the astral waves.

Sure, the life boats might save a few, but I wouldn't trust that the pressure found within wouldn't kill us just as dead as the sea. You're essentially riding inside a boiler, completely unharnessed by gravity, and expecting it not to kill you—ludacris! ludicrous!

Speaking of ludicrous things, when I sat down to write in this journal earlier today, I'd found that the user-pressurized pen I'd been using had run out of ink! I normally use pencils, as I can very easily fix the spelling mistakes I so carelessly make, but the Scarlet Navy apparently has something of a phobia of such intelligent devices as I can't find any no matter where I look! I even consulted the ship's Purser—Reginald J. Morganski, a wrinkle-browed older man lacking any semblance of humor—but received nothing more than a refilled ink cartridge as an answer! I assume that the luxury of pencils are reserved for the senior officers, much like the good alcohol—not that I partake in imbibing such things, so I suppose it's all hearsay on that matter.

Still, it allowed me to resume journaling, so I suppose it wasn't all bad. It also provided me an opportunity to offload a small portion of pressure I'd been building up in my pipes. With all the stress of life underway, I hadn't yet had the chance to loosen the valves. It's not anywhere close to the point of no return, but I've never much liked how pressurized tubes feel in the soul. I know, I know, pressure is good for one's cultivation effectivity, but that doesn't mean I have to enjoy it.

Regardless, as discussed in the previous entry, I planned to spend more time with my crewmates to both better understand and better coordinate with them when the proverbial excrement strikes the atmospheric agitator. As the day-off was the perfect opportunity for such activities, I approached Gallows on the matter. He was, perhaps worryingly so, absolutely ecstatic at the prospect of a 'team building exercise'—which is what he described it as, anyways.

Following our chat, Gideon had spent the rest of the morning working fervently to acquire the necessary materials for the 'exercise'. He'd even gone through the trouble of tracking down the other half of our watch team—on the Summiteer, watch teams were made up of two work teams, so eight men total—and managed to somehow rope them into the mess.

Here's how it went down;

A little while following a hearty lunch—which the mess had slipped some officers' seasonings into as a reward for the crew's hard work—we all found ourselves in an empty Activity Deck 3, which Gideon had pulled some strings to reserve it for our use. Normally, the activity decks—of which there are three—are always filled with off-duty sailors working out, sparring, or other physical activities, but today was different.

The first thing I saw as I followed Gideon in was the shine of polished brass. The second thing I saw was a pair of void-black auto-optics that cut right to my soul—the cold property of Watch Leader Hathwell, the woman in charge of both the other half of the watch team and the watch team in general.

Rose-Anne Hathwell is a grizzled sort through and through. This'll be her eighth voyage and she's reportedly killed half a dozen men in single combat during boarding actions. Given the brasswork polished to a mirror-like finish replacing the lower half of her face and the notched boarding axe dangling from her belt, that's a claim I believe entirely.

To be honest, Hathwell scares me more than I'd like to admit and it's not the fact she's near twice as strong as me that does it—she's at the peak of First Heat—it's her eyes.

She's got the kind of eyes that you'd see in the oldest of street kids, the ones that survived where others didn't. When I was younger, I used to believe that you'd be trapped in eyes like that if you looked too long. I don't remember if that was something someone told me or if I just came up with it on my own, but I can't help but feel unease whenever I catch her gaze.

Fortunately, I don't have to spend much time thinking of her eyes as Gideon quickly hopes hops atop a nearby crate and calls everyone's attention with a sharp clap of the hands. The smack of skin on skin sets our ears to rattling as the sound echoes off the mostly-empty planks of the activity deck.

Gideon—dressed in his set of officer's exercise fatigues, which is rather at odds with everyone else's semi-casual get-up—has a big smile on his face as he addresses the collected watch team. "Good afternoon, everyone, I hope you had a pleasant luncheon!" His hands stay glued to his hips as we muster a somewhat lacking 'yes sir' in response, "I'm sure you're wondering why I've gathered you here today and I'm pleased to announce that it's going to be fun!"

"Gallows," Hathwell's voice is a dry monotone as she folds her arms together, "stop talking and get to the point."

Gideon's smile doesn't waver an inch as he takes her words in step, "Good spot, dear Rose-Anne!" Nodding gracefully, he fills his chest with air as his tooth-filled smile somehow grows even wider, "I thought to myself long and hard on how we could better strengthen our camaraderie, our espirit esprit de corps, and recalled how a small and factionalized single-system polity like the Solar Federation can tussle with the likes the Crimson Empire and come out on top."

A bead of sweat trickled down the back of my neck as I called upon my knowledge of astropolitics and came to a rather startling realization. The Federation is less a single, organized polity and more a group of loosely-allied mega-corporations all vying for dominance over the Sol System and the various galactic trading networks. Individually, not a one could stand up to a light breeze let alone the predations of the galactic superpowers. However, as the old Crimson Emperor learned in a way-most-final, the moment an outsider dares try, they merge their individual economic and industrial strength into a single, empire-shattering behemoth of a union, utterly destroy whatever forced them to put aside their differences, and go right back to squabbling amongst themselves once the deed is done. Supposedly, the Federation is built upon an ancient Terran treaty called 'NATO'—whatever that stands for, anyways.

Regardless, Gideon surely can't mean what I think he means... right?

Gideon picks that moment to break the uneasy silence that had fallen across the gathered group of First Heat cultivators. "All of you, together, are going to be fighting me!"

You could've heard a pin drop in the silence that followed. We did, in fact, hear the apple Jimmy brought fall from his hands.

"B-boss," Jimmy stutters as his eyes bulge from atop his reedy neck, "you can't be serious!"

"Lies are for those not named Gallows!" Gideon responds with a phrase that sounded like he'd heard it a thousand times before—likely because he had.

...I just heard last call for dinner. I'll have to fill you in with how that went down in the next entry. Suffice to say, though, it went a little something like;

[ ] A - 'We got our asses kicked, handily' (+ Resistance to Morale Shock)
[ ] B - 'We managed to fight it out to a draw' (+ Improvisation Ability)
[ ] C - 'Somehow, against the odds, we won' (+ Combat Skills)

0~0~0

AN: Sorry for not posting yesterday, but here's one now!

No moratorium
 
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