Space Princess

[x] Aggressive Approach, after firing and hoping to disable the plasma cannon, engage in full speed and attempt to sink the mothership and cruisers in direct energy engagement, trusting your escorts to keep the lancers off your back long enough for you to deal with the mothership and force the pirates to surrender.
 
[x] Aggressive Approach, after firing and hoping to disable the plasma cannon, engage in full speed and attempt to sink the mothership and cruisers in direct energy engagement, trusting your escorts to keep the lancers off your back long enough for you to deal with the mothership and force the pirates to surrender.
 
[x] Aggressive Approach, after firing and hoping to disable the plasma cannon, engage in full speed and attempt to sink the mothership and cruisers in direct energy engagement, trusting your escorts to keep the lancers off your back long enough for you to deal with the mothership and force the pirates to surrender.
 
[x] Aggressive Approach, after firing and hoping to disable the plasma cannon, engage in full speed and attempt to sink the mothership and cruisers in direct energy engagement, trusting your escorts to keep the lancers off your back long enough for you to deal with the mothership and force the pirates to surrender.

They got the bigger gun, gotta rush it or be pounded to scrap at a distance.
 
[x] Aggressive Approach, after firing and hoping to disable the plasma cannon, engage in full speed and attempt to sink the mothership and cruisers in direct energy engagement, trusting your escorts to keep the lancers off your back long enough for you to deal with the mothership and force the pirates to surrender.
 
[x] Aggressive Approach, after firing and hoping to disable the plasma cannon, engage in full speed and attempt to sink the mothership and cruisers in direct energy engagement, trusting your escorts to keep the lancers off your back long enough for you to deal with the mothership and force the pirates to surrender.
 
[X] Aggressive Approach, after firing and hoping to disable the plasma cannon, engage in full speed and attempt to sink the mothership and cruisers in direct energy engagement, trusting your escorts to keep the lancers off your back long enough for you to deal with the mothership and force the pirates to surrender.
 
[x] Aggressive Approach, after firing and hoping to disable the plasma cannon, engage in full speed and attempt to sink the mothership and cruisers in direct energy engagement, trusting your escorts to keep the lancers off your back long enough for you to deal with the mothership and force the pirates to surrender.
 
The Battle of Volken
Approach to Volken
Dragoon XLU-1


The standard type of Imperial Starforce dragoon was non-existent. However, the regulations that covered Starforce units had an extensive chapter on sub-light parasite warships. The most common dragon type was effectively equivalent to vector beam destroyer with faster engines, and much cheaper to build. The most common design was the SF53 Longspear class first designed three hundred and twenty one years ago, by the Forgewright Corporation at the Ring in Starholm. Their base hull was effectively a flying brick that was often customized by the more ascetically concerned noble Starforce officers to look good when fighting, and consists primarily of weapon modules on the fore and side of the craft, a cramped command and engineering space and massive oversize Klayston MK35 dual-core half-drive system which consisted about forty percent of the mass, a price to pay for being one of the fastest real time drive units in space.

However, currently Major Tahminah Mina bint Yasmin al-Lasalle was not using the high speed of her dragoons, as she was currently keeping them in formation slightly ahead but still within the protective envelopment of the Regiment's combine defenses as they sped towards the incoming lancers as they made their way towards the enemy mothership. Already her command plot was picking up three waves of missiles fired from long range, ugly combination of the fact superior Brethen technology and the fact they were closing on them.

In the virtual and holodramas in the Empire, they would make dragoon commanders out like aerospace fighters, controlling the entire craft from a single cockpit. The truth was more complicated, true there was a cockpit in the helm station located in the fore of the craft, Tahminah however as the commander of the dragoon sat in a mini CIC in the middle on wireframe deck over ontop of fire control and sensors in the pit below, surrounded on all side by holographic windows displaying an overwhelming amount of data, though her chair could slide into wall it was backed up against and turn into a secondary cockpit for control if she wanted to take personal command or escape pod if the dragoon blew up, which long ago she had resigned herself to the possibility that would probably happen someday. Dragoons despite her enthusiasm for the concept were ultimately attritional units, quick to build and manufacture compared to a comparable destroyer.

She tapped a communication key and opened up a tacline to her squadron, [[We're quickly approaching weapon range, you all got your assigned targets, keep frosty and do it like we practice, remember no predictable vectors, and once you get them in range try and lure them away from the fleet.]] she pauses, this isn't her first battle she been in, when she was a cornet she saw several weeks of fighting on the Red Line on-board a cavalry cruiser, but this was the first time she was commanding a dragoon squadron in battle. [[Remember, to shoot to kill and show the pirates no mercy. Ad Victorium!]]

She adjusted her long black braided hair quickly before tapping the seal on the side of shipsuit collar, causing the smart material to slide up and form a transparent helmet with HUD features, as the ship began to depressurize for combat. At the moment she can only watched and wait as the first strike of the battle approached, helpless till the lancers got into range.

~~~
Command Cruiser Falymndir

Arguably the Falymndir was the most important ship in the formation. Over one and half times the size of the heavy cruisers if still smaller than the fast battleship the Princess held her flag on, the Command Cruiser was testament to every tech advancement that the Phoenix Empire had put into a ungainly hulk of a ship. Dotted with sensor arrays ranging from mundane radar and lidar, to esoteric drive wave directors and graviometric arrays, the staggering amount of data was feed into supercomputers where several bound limited AIs working in parallel translated the raw information into something that was useful. Which then was feed to the plot of the flagship and to captain of the ship, one Captain Jimba Gulan-Hasert, a rare commoner and non-noble in the Starforce, and one of the rising stars handpicked by Duke Feril some months before sending the Princess out on this voyage.

Captain Gulan-Hasert was painfully thin looking man with premature white hair peppering his dirty blond mop, he kept in some order, and alternated between a martinet with his crew when they failed and good nature almost jester like figure when they succeeded, and so while crew of the Falymndir was one that seemed superficially licentious and wild like many Starforce units, they were also equally very good at their jobs when the time came, as nobody wanted to be punished like the troublemakers where the first weeks of him taking command.

The CIC of the command cruiser looked more control station for a ground base or fortress, seven levels of workstations rising up on top of each other connected by steps cutting through middle of them, to the apex where the captain and several of the chief analysis stood, directing the flow of data to relevant destinations. Right now most of the computing power was directed to organizing the regiment's point defenses. Over thirty heavy missiles in three salvos had been fired by the Rifters and the first were due to arrive... now.

Dedicated point defense vector beams along with main batteries opened fired across the regiment, acetonic blue lights arcing out at the streaking flares of antimatter driven destruction, silencing over half their number, but the first wave impacted into the heavy cruiser Triumphant, shields flaring briefly in a single moment before getting explosively overloaded and shorting out allowing the last remaining to impact its hull, controlled burst of AM, shredding armor segments off its hull, and scorching the exterior. Already damage control systems and teams were out in force, directing drones to replace burnt out sensor and vector beam alignment discs, as the regiment moved to engage the second wave. Gulan-Hastert resisted the urge to bite his fingernails as he watched the ships engage again, unable to affect change.

Missiles came screaming in though on a different target this time, however this time despite the loss of the Triumphant's defenses working with the network was far less successful strike, only smashing the shields of the Terrible and doing minor damage to armor. The third wave then came in aimed at the third heavy cruiser Trident, knocking down its shields again, but again little damage. One look at the plot and Gulan-Hastert could see the strategy, the enemy lancers would soon be on them and while lances were devastating against unshielded opponents, they were merely short range lasers against ship with shields up.

"Captain, we're picking up heat build up on the enemy mothership, its obviously starting the preparation for firing its siege canon." an analyst cried out from the third level of the CIC.

"Lock onto the heat source and tie in the fleet missile targeting coordinates, and initiate launch as soon we're in range." Gulan-Hastert ordered, placing his hands against the plot and leaning against it as the ships crossed the invisible point in space that allowed for reasonable chance of a firing lock.

Across the regiment, even as the lancers were zooming into weapon's range, silo bays and hatched opened up, streaking out of their launches propelled by drive fields that emitted enough radiation and bad exotic particles to melt a person in less then five seconds, flew out past the fleet, and then past the incoming wave of lancers, whose smart systems fired their point defenses as they past, and then the enemy mothership, which distressing had higher then projected levels of point defense. However, the missile strike had caused the enemy reinforce power to the shields, causing the heat-build up to die down, at least buying the regiment time to deal with the lancers.

"Collate data from the first strike, we got lucky to get so many on target and I am pretty sure we were on the verge of the burnout, but I want next strike to go down their goddamn throats. Also move us in closer to the Terrible and..."

"Incoming new missile strike from the mothership target: Triumphant!"

"Damn it how many missiles can it shoot during a battle?" Gulan-Hastert wondered, and would find out to his dismay, a lot.

~~~
Lancer Caller-of-Darkness

Caller-of-Darkness had been born into the Deep Black. Born in one of the off the books Rifter deep space colonies that everybody knew about but never talked about because it wasn't what Rifter society pretended to be, it was a home to radical ultrahumanists that had pushed boundaries beyond even which the more libertine of the Rifter society would deemed allowable, Caller had been born of an experiment to see about melding of man and machine to greater heights and their entire body since they were decanted had been this lancer unit, the pitiful atrophied body floating in a tank long ago discarded and forgotten about.

They felt so much more then their pitiful humanoid brethen and felt sorry for them, let alone the baselines that their brothers and sisters fed upon, so they told themselves that the joy they felt from killing was a good joy that it was merely cleaning up the universe of undesirable sacks of fleshlings. Right now they were leading a pod of three of other its siblings on a course to intercept the enemy dragoons, while the other more human lancers focused on the taking down the weakened cruisers before the shields came up.

Long ranger lasers flared at the pod, whose superior ECM, and maneuverability and instinct from their nature allowed them to dodge or tank the hits on their reinforced shields before shifting power back to weapons. Caller noticed that their more human brethren assaulting the Starforce main line had suffered more, with several damage lancers and two outright destroyed by the impressive gunnery from the battleship. The lancer considered how much joy it would be to kill that ship, but remembered the orders from Tuk that that ship was to be left along to be burnt by the plasma canon before getting boarded.

Their attention was on the incoming Longspears which were coming as their vector beams cycled, however acceleration and distance would mean that the lancers would be on them in range before they could fire again. Then they looked at horror as the lead dragoon designation changed from Longspear to ??? as it fired salvo of three missiles on direct fire sprint mode straight at it.

They were howling at the unfairness of it all as the missile strike came straight home against its unshielded hull before the true darkness over took them. The Starforce had after-all only regulations on minimum standards for dragoons. A dragoon bought by overprotective parents and lords of Douai-Samarkand saw that the dragoon their oldest daughter had brought with her into Starforce career before hopefully returning home to rule could eat anything less than a cruiser alive for breakfast.

~~~
Heavy Cruiser Triumphant

Captain Daryl Everlight, heir to the Barony of Everlight, knew his ship was in trouble as the surprise missile salvo from the Rifter mothership impacted into his battered cruiser again despite the hellacious point defense fire that Gulan-Hastert had been helping to direct, as the wave of lancers that had made it past the skirmish line was dancing around his cruiser firing their lancers sending high velocity armor piercing shards into cruiser's vulnerable interior.

"Combine sensor arrays 1-5 gone, Missile bays one to three are inoperable, vector beam array three is toast, shield generators are not responding to command, presume total burnout, we're losing drive strength and will be slowing down. And the enemy is coming around for another attack after hitting the Terrible." his XO, Senior Lieutenant Lady Samantha Hellstrom-Hou, third daughter of the Hereditary Director of Tulbrain replied in person, clutching the bloody stump where her was lost. He would say she should be in the med bay, but that had been lost along with fire control and her arm. The painkillers and suit autodoc would keep her alive and functional, though if they survived she was going to have a major crash.

"Kill the drives, and direct full power to the vectors and target the lead lancer once we have a clear shot." Between the sensors fritzing out, the loss of the datalink with the command cruiser, and lancers hugging the larger ship closes, and the sensor obscuring effects of battle, they had lost sight of their prey.

"Aye..." she didn't get to finish the statement as the ship shook and the lights went dead as she fell onto the floor, followed by sound of explosions vibrating the deck. Emergency power kicked back on and interior datanet showed up. Half the ship was only reporting in, and for a good reason, a lancer shot had just bifurcated the middle of the Triumphant.

"That lost shot snapped us in half." Everlight winced, and then thumbed all hands channel, "All hands, all hands abandoned ship, repeat abandon ship." he reached down and offered hand to Hellstrom-Hou's good arm, and got her back on the feet before draping it around his shoulder and heading to nearest pod himself. Two terrifying moments later he got to nearest unlaunched pod and maneuvered her inside before stepping out to make sure the rest of the CIC crew was getting to pods, before looking out the porthole and hoping that battle was going better for the regiment then it did his ship.

~~~
Black Brethren Mothership Darselitz's Blade

Gorutian Tuk swore as the last of his first wave of lancers died, having accomplished only killing one of the enemy heavy cruisers and damaging a couple of their destroyers. Thankfully as the battle had started turn against them, it convinced the stragglers on the planet now wasn't the time to steal his loot but band together with him to deal with the incoming threat. He had five left, four from the planet, and fifth one that had been hastily been put back together after it was in his hangar bay for refit when the raid broke. At the moment his mothership was still firing missiles, the benefit of his ship being so huge, it had generous magazines and alot of autofeeders that could keep up a blistering pace of missile fire that would rival some forts. The downside was he had only ten tubes, and the Starforce Regiement's anti--missile capability had pretty much reduced his salvos to annoyance, occasionally he got luck and knocked down shield and maybe do some armor damage, but he had no follow up as they made their last approach to his position.

If he could, he would of made a run for it, but unfortunately the mothership was too far deep in system to escape to the pirate way and Hrang would have his head if he lost everything and came crawling back, so might as well go down swinging and made a critical mistake, his anger at the situation keeping him on a general broadcast. <<Restart the main cannon arming sequence, if I'm going down going to take that piglet of a Princess with me>>

With that proclamation over the net unfiltered, the last shreds of discipline within his ranks vanished, the omnicruiser escorts realizing now would be the time to attempt escape began to change vector away from the last stand of the Blade and the lancers that had been forming up to make a stand turned tail to run and dock with the cruisers, leaving the mothership to its lonesome as it began to charge to fire its plasma cannon, shields dropping to normal rate as point defense went into overdrive to shoot down the Imperial missile strike coming in.

Half the missiles went wide, fooled by superior ECM of the Rifters, and the remaining half shot down by point defense vectors, the remaining impacted against the invisible shield, straining it hardly. In between the front wings of the ship, a ball of plasma began to form. Then another wave of missiles slammed into the weakened shield at full force before he could get the shot off. As the plasma cannon overloaded, Tuk tried to piece together what happened, and came to the conclusion he made a sloppy mistake.

In keeping the plasma cannon trained on the enemy flagship he had to maintain predictable vector and with the hulk of the mothership, it meant the effective range of ballistic sprint fired missiles had increased just enough to fire off a shot before he could. I'm getting too old, wouldn't of made that mistake a century ago. He thought a moment before the plasma cannon generator's overload slammed into his coffin sending him to eternal darkness.

The shooting had yet to finish, there was still enemy units on the field, but the battle was over.
~~~
The battle has been won over Volken thought not without cost. How did the last stage end?
[] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away
[] The overload blew up the mothership, allowing you freedom to chase after and deal with the fleeing omnicruisers

The battle has allowed you and your officers to hone themselves or shown new officers to appear on you radar. Pick three of the following
[] You gained experience in squadron command
[] Major Hessian gained experience gunnery
[] Major al-Lasalle gained experience in helm
[] Major al-Lasalle gained experience in gunnery
[] Captain Everlight joins your retinue as named character, with skills focused towards defense
[] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War

What complication occurred during this battle
[] A courier from Osakan Reach saw the battle and left to report on your whereabouts
[] A stealthship from the Brethen was in system to check on why Tuk was late saw the battle
[] A hidden enemy [redacted]

~~~Status of the 8492~~~
[All missile units fired 3/4 missile salvos, 2 combat reloads in storage]
[F] Battleship: Raging Phoenix
Heavy Cavalry Cruiser: Duchess of Llyendile
Command Cruiser: Falymndir
Heavy Cruiser: Triumphant [Sunk]
Heavy Cruiser: Terrible [light armor damage, lost a vector beam and some internals]
Heavy Cruiser: Trident [medium armor damage, lost forward sensors, and missile tube and internal damage]
Destroyer (3 Missiles): Archer of Myseina
4 Dragoons (3 Lasers): Hong Ma Cavaliers [1 dragoon damaged]
Destroyer (3 Missiles): Archer of Nosukina
Destroyer (2 Lances): Lancer of Nosukina [Heavy damage, lost a lance]

Triumphant was just a sign that sometimes the dice hate you. Initial missile strike even with fleet defense cutting it down by half was nearly all crits which battered it heavily, leaving it weakened to fall to the lancers despite a heroic effort to fight them off. Your flagship was MVP in terms of offensive, in erasing lancers when they got into laser range despite their speed and ECM thanks to Hessian's gunnery bonus.
 
[x] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away

[x] Major al-Lasalle gained experience in helm

[x] A hidden enemy [redacted]
 
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away
[X] You gained experience in squadron command
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense
[X] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War
[X] A hidden enemy [redacted]

The formatting issues on this site are pissing me off.
 
Last edited:
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away

[X] You gained experience in squadron command
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense
[X] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War

[X] A hidden enemy [redacted]
 
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away
[X] You gained experience in squadron command
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense
[X] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War
[X] A stealthship from the Brethen was in system to check on why Tuk was late saw the battle
 
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away

[X] You gained experience in squadron command
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense
[X] Major al-Lasalle gained experience in helm

[X] A hidden enemy [redacted]
 
The battle has been won over Volken thought not without cost. How did the last stage end?
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away

The battle has allowed you and your officers to hone themselves or shown new officers to appear on you radar. Pick three of the following
[X] You gained experience in squadron command
[X] Major Hessian gained experience gunnery
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense

What complication occurred during this battle
[X] A hidden enemy [redacted]
 
Last edited:
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away

[X] You gained experience in squadron command
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense
[X] Major al-Lasalle gained experience in helm

[X] A hidden enemy [redacted]
 
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away

[X] You gained experience in squadron command
[X] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense

[X] A hidden enemy [redacted]
 
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away

[X] You gained experience in squadron command
[X] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense

[X] A hidden enemy [redacted]
 
[X] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away

[X] You gained experience in squadron command
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense
[X] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War

[X] A hidden enemy [redacted]
 
[X] The overload blew up the mothership, allowing you freedom to chase after and deal with the fleeing omnicruisers
[X] You gained experience in squadron command
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense
[X] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War
[X] A stealthship from the Brethen was in system to check on why Tuk was late saw the battle
 
Fleet Dossier: League
Starfleets of the League of Free Star
While many of the man on the street opinion level of the League of Free Stars is one of derision perpetuated by the stereotype of sprawling expanse of systems under a dysfunctional and weak central government, they tend to assume that the Stellar Free Navy is a joke. They would be wrong. However, while the League Navy is one of the many organized warfleets in the League, decidedly the strongest and most deadly as both the Phoenix Empire during its ill-fated noble adventure into the League saw to their dismay and the Republic found under a century ago when the mega-corporation run by Lavi conglomerate overstepped their lines in the Diamond Belt.

While the Covenants of Liberty makes maintains a central government an exercise in futility, the Originators of the League were forward looking and created in the Covenant of Liberty last section, a constitutional organized navy structure that an entity to itself. The League itself would be divided up into zones of defense, or in population culture sectors, where an League will set up a Admiralty HQ and direct defense and internal policing. Each of these local Admiral's is appointed by a local County government, most often the High Sheriff and by tradition and some Covenant questionable laws is always an uniformed League Navy from another sector. The Admiral of a sector has in theory almost dictatorial levels of control over his forces and the sector, but is limited again by tradition, the Covenants of Liberty, and local factors such as bloody insurrection, which considering the size of the League, its long history, has unsurprising happened several times. While vastly decentralized command across the nation, the Navy maintains a strong cohesion by having all officers attend the same academy on again off again capital of Sweetwater, and maintains an extra-Covenant War Committee of senior admirals that determine which sectors get added help and overall makeup of the fleet, whose ships come from Navy private-public partnership yards that are only authorized to build designs from the acceptable list of ships.

Officially the League maintains its has thirty thousand starships, however the League is geographically twice the size of the Republic and is far less densely populated then the other two major powers thus much of that number is diluted with imperial war planners believing that only five thousand available to call upon in case of conflict with the Phoenix at the start and pressing concerns with internal factors as well the plethora of minor states outside of the League would tie down most of the rest of the numbers during any short conflict.

Doctrine
The doctrine of the League Stellar Navy is a high mobile defenses when on the defensive and intense deceive battles of annihilation when on the offense. As such, the Navy puts a strong emphasis on speed and long range heavy hitting firepower. Thus the primary offensive weapon system of the League is the missile system with relying on powerful vector beam arrays as close second. Peace time organizationally, a sector will have several heavy squadron of ships of capital ships anchored at choke points, with roving patrols of cruisers to keep a eye on any developing situations and respond to crisis as needed. Wartime the fleet would gather at the sector HQ before being send towards the front, with the League preferring to buy time with space to achieve conditions favorable for combat.

On the offensive in both operations against Jardin and the Empire, the Navy will break the opposition force and then rush into the enemy's interior line to force a settlement. In both cases the situation was such that political forces at array were not conducive for the opponents to bother to struggle further, so it remains how to see it would be against a peer opponent in protracted struggle. The necessities of the never-ending Jardin-Imperial war is such that its unlikely to see it tested.

Ship Designs
Compared to imperial fleet, League naval ships are faster, larger, and less armored (though more shielded), with heavy missile and vector laser array. The League is a top heavy navy, the smallest ship that the League Navy has would be considered a light cruiser. The League Navy maintains with its normal classification scheme designs several specialists designs that are unique to it. The newest of these designs is the so called "Strike Cruiser'. Built around an enlarged League Heavy Cruiser frame the Strike Cruiser has been described by Imperial observers "as if Command Cruiser was given steroids". Its forgoes the usage of all energy weapons expect one solitary vector beam mounted on ventral side and has numerous missile bays and docking collar for four BOJAMs. It also has two large single use racks of missiles designed for an overwhelming alpha strike. The Strike Cruisers are still a new design only a few years old and most formation facing the Imperial border do not have them or if they do maintain them with their heavy fleet elements.

A ship that has been seen and was used to great affect was the so called Arsenal Stars. They are effectively are dreadnought size missile boat with innovative auto-feed system. They were used to devastating affect in the few battles they have seen action in, but imperial observers have notice some flaws with the design. First to maintain the speed that the League Navy demands of its capital battleline, the armor is comparatively thin for a dreadnought. Second with the sheer amount of missile storage, any internal damage is estimated to be devastating. Third the ships are expensive to build and probably taxes the limit of NSAI capabilities of tasking. As such they have only been deployed in battles in which the League Navy has already achieved a superiority via other means and used the superlative fighting capability of the Arsenal Star as a executioner sword then a game changer.

The third unique League Navy design is the so called System Control Ship. As mentioned before the League is a very top heavy navy for doctrinal and political reasons. However there are times in which needs to require to lock down a system traffic and doesn't want to detach a valuable cruiser squadron to do so or let the local officials handle it, they deploy the SCS. The SCS is a battleship size mothership with an advance electronics warfare suite carrying the firepower of heavy cruiser that is capable of carrying twelve BOJAMs.

The BOJAM, or Boat: Jammer Attack Mission, is the type name that the Navy gives its parasite warships. The original BOJAM was built nearly four hundred years ago, and since then despite numerous campaigns to change the shorthand nomenclature the name has stuck with the fast attack crews. The League BOJAM is functionally often the same as standard dragoon class, with a bias towards less weaponry and more electronic warfare capabilities. BOJAMs assigned to Strike Cruisers or Arsenal Stars have a dedicated high speed transfer data laser link systems tied to advance fire control software that allow the mothership to fire missiles in ballistic mode at nearly double range with the BOJAM scouting .

La'Vienne Security Services
The LAVI mega-corporation thanks to the League's view of letting everybody be allowed to defend liberty according to Covenants of Liberty, has a corporate security star fleet that can rival some high dukes within the Empire. Legally unable to own warships within the Republic, the massively wealthy conglomerate which owns a number of yards has over nine hundred hulls, with another six hundred to thousand local hired security contractors. LAVI has increasing shaky control of several of the Diamond Belt sectors worlds, an vast expanse of heavily industrialized worlds within the League that have become in many way company town planets. Its from this secure cluster of industry and resource extraction that has help allow LAVI to keep a commanding edge in the Republic and beyond. However, while the mega-corporation has bought out the local League government including its sector admiral, a low key insurgency has grown into some systems full fledged rebellion, leaving League Navy assets divided on who to support. Thus the current LSS focus is on winning the fight.

In terms of doctrine and ships, the LSS uses modified Jardin Navy designs, with the core of its fleet of two hundred ships being built to Black Eagle standards and in fact they constantly headhunt Black Eagle commanders who show a flare for ruthless tactics and loose moral standards. The majority of their forces are hired elements, which are built on traditional League lines of lasers and missiles. A recent development has been the supposed creation of a flight of four dreadnought class vessels built on same design that Guilter has ordered for his fleet. Officers of the core Jardin fleet consummate professionals though tend to be very brutal when given the opportunity, the local security operators are a mixed bag though with LAVI reputation diminishing in greater League society, its attracting the wrong element, which LAVI local officials are aware off, but the need for numbers precludes from doing much other then begging the home office for reinforcements. Current missions are primarily commerce defenseless and seek and destroy missions of rebel cells, though there has been few squadron level battles occur that has not always ended with LSS victory, though to date core Jardin based LSS formations have remained undefeated in battle in straight up fight.

The Stellar Revolutionary Army
The third main organized fighting force within the League. A loose conglomerate of rebels against LAVI or other undemocratic sector governments, this umbrella organization encompass professional anarchists to socialists, to some cases local cultists to any other malcontent against the current situation in the League. Ironically one of the major groups that is the most organized and active across the entire League are the Federalists who are seeking to overthrow the League so they can set up a strong central government. Estimates of their fleet power are hard to come to, but it ranges from one thousand to three thousand ships, though the majority of armed civilian ships then dedicated warships. Organizationally they maintain a loose steering committee that meets every six months to direct forces to specific campaigns.

In terms of doctrine, the prevalent role of the SRA is hit and run tactics and commerce raiding. Thus many of the civilian looking ships they serve as Q-Ships, hitting when they have the advantage of surprise or numbers to get away before response gets away. Military ships tend to be League navy hand me downs or private built warships that tend towards pure vector beam armaments (as even in the League getting access to anti-mater generation is no easy feat for civilians). Currently the main problem for the SRA is their inability to change whatever local tactical success they have in LAVI control space to strategic gains though with the rise of Gadsen that might change.

Gadsen Fleet
The masked rebel known as Gadsen has in the last year taken the League by storm. Claiming that the League was in dire straights from potential invasion by the Republic and that LAVI was in cahoots with Guilter, the rebel firebrand has sworn to drive out Jardin. There are many rebels that make many such statements, but none of them have what she does.

A working Ark.

Believed to be the Liberty Ark from the days of Exodus, this overtechnolgical monster of a ship (over fifteenth kilometers long and three kilometers wide and over a kilometer on its z axis) has obviously seen better days, with vast swaths of the Ark still under repair or abandoned, but its advance drive mechanism a working wormhole drive is is reportedly still functional and the weapons it still maintains still outperforms any conventional ones. With freedom of movement and a charismatic demeanor, Gadsen has obtained at latest report the services of the Ilianis Sector fleet under the command of Admiral Dwight Stoneman. However, imperial agents can not confirm the appearance of the Ark and so far Gadsen has yet to make appearance to drive out Lavi, instead her agents have been spotted across the League convincing League and local SRA commanders to send forces to a supposed hidden location near Sweetwater to gather for the opening stage. Whether this is real or not has yet to been determined.

Sector Level Forces
Each Sector or more traditional term, Stellar County, has its own local officials who maintain their own police and paramilitary forces, under the control of a magistrate often the High Sheriff. However, the insane variation of what a County is and local customs and situation means that the local forces are highly variable in quality and size. An idealized average would be roughly two hundred long range heavy destroyers or light cruisers. Equally variable is the homegrown pirates in the League as they ranged from scum-dogs to planet attack oriented banditos to Black Brethen affiliated groups.
 
Local Map of Victoria surronding during the Oskan Reach Rebellion

Kalymnos Junction
High Traffic system ruled by the Consortium

Nu Trier
Icy Dystopian World

Vornikras
Industrialized space libertarian world

Redjack
Pirate's moon

Killan's World
Warring world of nation-states, planet raided quite often

Folken
City planet taken over 50 years ago by exiled nobility, highly militaristic

Farisburg Fort
Old Federal Fortress the last remaining League of Free Stars World fortress built during the conflict with the Empire.

Jion Starzone
Long dead star, super rare materials mined in the wreckage of the system, several habitat colonies live there.

Randal
Terraforming in progress homesteader world.

Yvnes
Highly trans-genetic religious cultist world.

Rigby's Atoll
Scoundrel hangout

Golgoatha
Primitive world of technobarbarians

Mithril
Industrial world controlled by the Junction Consortium

Triven
Anti-Tech Religious agriculture world

Ventris
Upcoming former technobarbarian world
 
If this bad boy is anything like the Star Doom, it's a treasure!

[x] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away
[x] You gained experience in squadron command
[x] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War
[X] Major al-Lasalle gained experience in helm
[x] A hidden enemy [redacted]
 
[x] The overload knocked power off the mothership, leaving it open for boarding and capture but the omnicruisers and lancers got away
[x] You gained experience in squadron command
[x] Captain Gulan-Hastert joins your retinue as named character with skills towards E-War
[X] Captain Everlight joins your retinue as named character, with skills focused towards defense
[x] A hidden enemy [redacted]
 
Fate of Volken
Sorry for the delay, Feburary's a bad month for me in terms of RL commitments, and then had a spate of writer's block regarding this update.

Volken Orbit

You sip your tea at your personal office workstation as you take a break from the flood of reports that you have to deal with now the battle is over. The office is set to be decorated at the moment as it was a breezy old room in the palace with fine rich oak furnishing, red carpet and sunlight and birds chirping through the window. Pictures of famous admirals and emperors staring down stately all across the room with Seil manning a smaller workstation near the door. It was three hours after the battle that had anticlimactically ended, the battered and crippled Rifter mothership yielded easily as the remaining pirates fled the system towards a previous unknown pirate way. The espatiers boarding the massive Rifter vessel reported only backup power was on and most of the Rifter crew either dead or paralyzed as the shock-wave from the power surge back washed into their linked implants. You were now the proud owner of a pirate mothership, if sightly crisped and fried. Thankfully the explosion backwash had not destroyed the cargo bays containing the loot from the fallen world and it was enough autofacs, blueprints and datacrystals and other high end, high price goods to fund a small fleet if you were not to return it.

Already prize crews including most of the survivors of the Triumphant were securing the ship. Preliminary engineering reports onboard the capture mothership, suggested that it would take about a week to get the bitter fried smell out of the ship, but basic functions could be also restored within a week. Shields, would take at least a month to replace all the emitters. Weapons systems was a mixed bag, the missiles were ready to fire, and it been the Angel's own luck that backfire didn't set off the magazines which would of destroyed the ship, the main cannon itself needed time in a real dry-dock to fix. The main problem was crewing the monster.

Rifters used alot more automation than was allowed by civilized states, and even with the surviving crew of the Triumphant moved onboard, there was not enough crew run full shifts if it was fully operation and doubly not so in its battered condition. Still though the crews were happy, the prize money from the captured mothership would see even the poorest barely out of training recruit moved up to ranks of millionaires once they returned home. The problem was that. Returning home. Your communication panel blinks again and you sigh, there was of course more pressing problem at hand. That of Volken itself.

The Black Brethen had done a number to the planetary government and the dynasty that ruled it, House Nehal. An old Phoenix based family that had saw itself a few centuries ago on the losing side of some palace intrigue, which saw them quietly put themselves self-imposed exile and conquer Volken which at the time had been a planet at war with itself between planetary nation states taking the title of Prince. House Nehal succession problem had spiraled from the fact old Prince Vladimir had no children but his six sisters all had children and the tradition was that Prince or Princess got to handpick their successor or bring it up to election of the greater members of House Nehal. Since Vladimir had fallen ill of a stroke and was barely aware these days it would of fallen to the family election, which could see no majority of votes, so in such cases common throughout history and in fact even the Phoenix itself from time to time, the claimants had went to the other option of securing their path to the throne by arming up and preparing for civil war. The Black Brethen destruction of most of their military force in orbit and aerospace had not diminished House Nehal's self destructive appetite but in fact made the situation even more dire as the attack had also killed off Prince Vladimir (crushed underneath rubble from his fortress collapsing around him). Right now even as their major cities were rubble and looted, the surviving house troops across the planet were now making their way to their lords strongholds to await orders to resolve the issue with bloodshed.

Your arrival had put a new wrinkle into the situation, with your assembled forces as well as prestige of being the "Savior of Volken" you could potentially play kingmaker. Now your com-lines was getting overwhelmed with House Nehal members calling to congratulate you as well as of course to subtly attempt to get your endorsement. Of course, at the moment, Colonel al-Lasalle had forwarded you a tactical plan for another solution to Volken's unstable government. Right now with House Nehal troops taking advantage of friendly orbital cover they were now exposed. You could from orbit smash the majority of the units, and under the cover the fleet guns reduce the remaining fortresses of the planet and take control of yourself. You had checked with de Brightstar about the legality of it. Technically Volken was part of the buffer-zone between the League and the Empire and thus had its Independence guaranteed. However, while it would never realistically be acted on in normal circumstances, House Nehal had been outlawed after their exile, meaning you could knock them down and simply declare a new planetary government that was independent of the Empire but still shared the same liege-lord of you. From the reports you had from intelligence, there would be no love lost if Nehal fell to you or anybody else from the general population.

Of the prize in question itself, Volken was for wild space, a very wealth planet that had sizable educated population and high tech facilities, which was why it attacked a Black Brethen fleet of such a size. The next few months would be tough on the population but if you returned the loot from the mothership hull they would be well set for the future. Or alternatively you could finish up immediate SAR operations, and just head to Junction with your prize in tow and leave Volken to their own fate. The Empire did have a civil war it was about to fight, even if you were on the wrong side of the map to affect it at the moment.

The comline buzzed again, as you sat there, you made your choice and reached over to...

Volken
[] I shall play kingmaker, I will interview the most viable candidates and determine what one will best suit my goals. This will require at least two to three week. Would allow the Darselitz's Blade to get up to skeleton crew readiness.

[] I shall conquer the planet, House Nehal's time is over and they're outlawed anyway. I can sit here in Volken and fort up till the way to the Empire is cleared. Significant time sink. Would allow probably the full restoration of the Blade.

[] I have no desire to be involved in wild space more than I have to. I shall take my prize and go to the Junction. The Blade would travel as a barely functional prize ship till you get to Junction.


Fate of the pirate's loot
[] I shall return the Darselitz's Blade loot to the planet. No need to exploit the suffering of others for my own benefit.

[] Keep the loot and sell it at the junction to gain a major fortune, this could allow me to maintain my fleet as it is now for the foreseeable future as well maybe hire mercenaries at the Junction.


Rename the Darselitz's Blade
Its a rifter's name, people can suggest a new name. Otherwise its going to be up to my discretion.

Level Up / Vote results last time
You gained experience in squadron command
Gained Captain Gulan-Hastert and Everlight as part of your Named character crew.
An unknown enemy is doing something (will be its own post probably next update)
 
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