I tried to look at it as if it were a maze, i.e. the puzzle is that we need to find a "path" leading to a single solution, but the problem with that approach is that for it to work, each tile/cell needs to contain directions to the next one, and I do not understand the principle behind it. >_<

Tried horizontal/vertical movement from each number to the next. Went from 1 to 6 in the bottom-left corner, and... there is no 7, is there? So that was never going to work.
 
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I tried to look at it as if it were a maze, i.e. the puzzle is that we need to find a "path" leading to a single solution, but the problem with that approach is that for it to work, each tile/cell needs to contain directions to the next one, and I do not understand the principle behind it. >_<

For now, I think it's a crossword, where you pick one letter from each row, ( or column, but there are 8 row, and it's Vault 8, so. ) and since there's only one solution, it shouldn't contain letters that repeat in this row ( or column ).
But fucked if I know which word it is.
 
Oh.

I've been looking at it wrong. Transform the numbers into letters, then try to find a path so that it makes words. I found "Disable the..."
and will be looking for more.

I've seen words in it before, "Bane", "lies", or maybe "flies true", but couldn't connect them to anything. Let's see what we can find starting from the upper-right corner...

Edit: "Disable proximity mines..." looking for more still.
 
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Oh.

I've been looking at it wrong. Transform the numbers into letters, then try to find a path so that it makes words. I found "Disable the..."
and will be looking for more.

I've seen words in it before, "Bane", "lies", or maybe "flies true", but couldn't connect them to anything. Let's see what we can find starting from the upper-right corner...

Edit: "Disable proximity mines..." looking for more still.
Oh man, i think it's simpler.

[X] Highlight OPENTHEDOOR


As an afterthought it might be wise to DISABLEPROXIMITYMINES as well :)
And DISABLESENTRYTURRET staring near upper right
 
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And for that matter, DISABLESENTRYTURRETS.

...I was searching for something-something-DISCBAY, but apparently this takes precedence.
 
Oh man, i think it's simpler.

[X] Highlight OPENTHEDOOR


As an afterthought it might be wise to DISABLEPROXIMITYMINES as well :)
And DISABLESENTRYTURRET staring near upper right
And for that matter, DISABLESENTRYTURRETS.

...I was searching for something-something-DISCBAY, but apparently this takes precedence.
Congratulations. Well done, all of you. I'm very pleased and proud that you got there in the end. :)

I think that's worth another 5xp. I'll add it to Frida's store.

So... how was that? Six hours well spent?
 
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It was cool, finally i managed to take part in puzzle solving before Nevill solved it on his own :)

But he did it again, i only helped a little.

Give us that precious loot now!
 
Well, I missed all the fun, but I'm sure I wouldn't have been of any help. Congrats to everyone who worked on solving the puzzle! (and Chandagnac for coming up with the puzzle)
 
So... how was that? Six hours well spent?
Five of them were spent chasing the wrong tail.

I admit, these puzzles where you don't lay down the rules for them from the start are the toughest to crack... even though they are a little infuriating. I did see the words inside (since I was looking for patterns when I tried out various cyphers; I even specifically searched for "open" and "door"! >_<), but I thought in terms of horizontal and vertical lines, and so they didn't make much sense and I dismissed them as coincidence. Chopak's first solution was a perfect red herring, since it used a ROT8 cipher, and we are in Vault 8, making it a clever external hint about the solution method, exactly the kind I'd expect from a devious puzzle. Naturally, two more hours were wasted on searching for anything like this.

Even when I tried out the maze approach, I saw words like "throne" and "dynamit[e]" without E at first, not the actual solution. It didn't occur to me outright that there could be several unconnected threads, and I'd probably still be searching how to continue the string "Disable the proximity mines, run order..." if Chopak didn't point it out.

Overall, a good tabletop puzzle, would probably work better with a room of people trading ideas back and forth in real time.


Now, for the actual vote.

[x] Yes, it's nice to show gratitude.

If it's all in our mind, maybe the only equipment we need to keep us warm is a good drink!
We don't have much else to do with our money anyway.

[x] Yes. Highlight three word sequences, OPENTHEDOOR, DISABLEPROXIMITYMINES and DISABLESENTRYTURRETS
 
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[x] Yes, it's nice to show gratitude.

Oops, I missed that vote. And yes, it's not as if we are using our money a lot.
 
[x] Yes, it's nice to show gratitude.

Alcohol is almost as versatile in its uses as duct tape.

It's also flammable.
 
Give us that precious loot now!
Well, you're probably going to be disappointed... :oops:

Overall, a good tabletop puzzle, would probably work better with a room of people trading ideas back and forth in real time.
I don't think any of my real-world friends would have bothered to put in nearly as much effort as you did. Still, for what it was, I think it worked pretty well.

Now, for the actual vote.

[x] Yes, it's nice to show gratitude.
I'm just going to assume that Frida will buy a couple of bottles of cheap beer. The Last Drop has got quite a large selection of synthetic beverages, but none of them taste quite right and the difference between them doesn't really matter too much.

If it's all in our mind, maybe the only equipment we need to keep us warm is a good drink!
It's not all in Frida's mind. The cold is real. It's just that there is a psychic effect as well.

Alcohol is almost as versatile in its uses as duct tape.

It's also flammable.
Oh, you want something flammable enough to set on fire? Maybe a bottle of synth-vodka, for old time's sake? Slightly more expensive, but all right. It can be done.
 
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I dunno, if we wanted vodka we shouldn't have sold the real thing.

But it probably should do as a flammable material.
 
174. The Real Treasure Was the Friends You Made Along the Way!
The Real Treasure Was the Friends You Made Along the Way!
'All right, thank you. You've been very helpful,' you say.

'Can't I interest you in buying anything, miss?' he asks. 'We've got all kinds of synthetic beverages. Anything take your fancy?' He indicates the bottles on display behind the bar.
As a way of saying "thank you", you purchase a bottle of synth-vodka. It tastes like swill, but it's strongly alcoholic and you can use it to set fire to things. Well, such is your intention. You certainly don't intend to drink it.

It costs five scrip, but you hand it over without quibbling. You have plenty of money and it's not like you were using it for anything else.

Before long, you're standing before the imposing frontispiece of Vault Eight. To one side, there's a screen and a keypad mounted on the wall. You know how this goes: there's a puzzle you have to solve. Hmm… how to go about this?
You stare at the screen for what seems like hours. At long last, you think you've cracked it. You use the keypad to select a sequence of numbers, moving around the grid one space at a time: four, nine, nineteen, one, two, twelve, five, sixteen, eighteen, fifteen, twenty-four, nine, thirteen, nine, twenty, twenty-five, thirteen, nine, fourteen, five, nineteen. If you convert those numbers into the letters of the alphabet (A=1, B=2, C=3, etc.), it spells out "DISABLEPROXIMITYMINES". Another sequence can be converted into "DISABLESENTRYTURRETS". Finally, when you're sure that there are no other unpleasant surprises waiting for you, you press to "OPENTHEDOOR".

For the first time in centuries, the massive Vault Door opens. There is a rumbling, a cracking, and an unpleasant screeching sound. A large section of wall slowly lifts aside, allowing you entry through a small aperture. You step forwards, into darkness.

There were four automated sentry turrets guarding the entrance hall, heavily armed and extremely dangerous. Not any more, though. They've been deactivated. Utterly silent and still, covered with a film of rust and corrosion, it's as if they were deactivated a very long time ago. Maybe they were: you don't know for sure.

You don't see any proximity mines, even deactivated ones, which is probably the point. Maybe they're hidden under the floor or inside the walls. Even using your psionic powers as a sonar, you can't get a feel for where they might be.

Anyway, to cut a long story short, you head deeper into the Vault and are surprised to find dozens of locker rooms. It's as if you've walked into a leisure centre. Well, they're not really 'locker rooms' so much as 'rooms where the walls are covered in dozens of lockers'. Um. Wait, aren't they the same thing?

It takes a little time and investigation, but you find out that each locker contains seeds or samples of genetic material from a different species of plant, animal or fungi. Actually, more than that: some of them appear to have bacteria or other microorganisms inside. For the men and women of the Rekindlers, who dream of being able to resurrect this dead planet, the contents of this Vault would be a priceless treasure. Although, unless they've got access to cloning technology, it probably wouldn't be much use to them either.

'Treasure hunting is as much about luck as anything else,' you remark philosophically. 'There are some who find gold and jewels. Some find the lost relics of ancient civilisations. And some get nothing. Me, though? I've found as much bull semen as I could possibly want, ever. Yippee.' You give a disconsolate sigh. 'I suppose we all get what we deserve, in the end.'

Well, it's not all bad news. You could go to the Rekindlers and offer to give them the contents of this Vault in exchange for them giving Evie all the supplies that she needs. Or you could come back here with Evie and dismantle the sentry turrets and proximity mines (if the proximity mines even exist) and anything else which might contain mechanical parts she could use. And you haven't explored the entire Vault from top to bottom just yet. You haven't got time. Nevertheless, all things considered, you can't help but feel disappointed.

You leave Vault Eight, closing the door and making sure that it's locked again afterwards. Then, you begin the long journey back to Vault Three.

By the time you get back, you're exhausted. You go straight to bed and fall into a dark, dreamless sleep.

What do you want to do first thing tomorrow?

[] Go to 'The Hole'.
-[] Investigate the recent murders.

[] Go to Dung Village.
-[] Visit the market and buy mechanical parts you might need for repairs.
--[] Attempt to buy warm protective clothing.

[] Go to Vault One.
-[] Offer to give the Rekindlers the contents of Vault Eight in exchange for as much help and materiel as they can give you.

[] With Evie, go back to Vault Eight.
-[] Dismantle all the turrets and anything else which might be made up of useful materials.
--[] Carry these supplies back to Vault Three and let Evie get on with her work.

[] Go to Rats' Alley.
-[] Visit the Doomsmen. Ask to speak with Nihil.

[] Go shopping in the Belly.
-[] Attempt to buy warm protective clothing.

[] Go to the Museum.
-[] Ask Nonette if you can borrow one of the exhibits.

[] Go back to the current headquarters of the Ticktockmen.
-[] Attempt to take control of them.

[] Visit the government building.
-[] Attempt to speak to a member of the Council. (Write in: who?)

[] Visit the Pandemonium Bar.
-[] Ask the demons for help.
--[] In particular, ask them for help in accessing Vault Nine.

[] Go to Vault Four.
-[] Attempt to gain entry to the Doomsmen's old hideout.

[] Go to Vault Five.
-[] See if there's anything left of the gang known as 'the Rooks'.

[] Attempt to gain entry to one of the unopened Vaults.
-[] Which one do you want to visit? Vault Seven or Nine? (Choose one)

[] Do something else. (Write in: what?)
 
[X] With Evie, go back to Vault Eight.
-[X] Dismantle all the turrets and anything else which might be made up of useful materials.
--[X] Carry these supplies back to Vault Three and let Evie get on with her work.

I love the smell of guilt trips in the mornings.
Unless something utterly unexpected happens, we will probably be able to go to the Rekindlers, too.
Besides, maybe on the way we should ask Evie what precisely else she would need, after dumping a bunch of rusting turrets, invisible and intangible proximity mines and a cyborg's corpse on her.
Because we need to ask two favors from them, you know, we still didn't dig Glitch out of the rubble, so if we knew what things Evie would need more than others, that'd help with bargaining.


It tastes like swill

That means you tasted it, you enterprising alcoholic Frida, you.

I don't judge, except I do.
Drinking vodka without eating anything is fucking unhealthy.
 
Drinking vodka without eating anything is fucking unhealthy.
Should have waited until we opened the vault, there's bound to be something you could use as a snack among the seeds. :whistle:

[x] Go to Vault One.
-[x] Offer to give the Rekindlers the contents of Vault Eight in exchange for as much help and materiel as they can give you.
--[x] Anything they dismantle from the Vault itself counts as payment too.

Evie is busy with materializing Grimwood, and we still have a dead android for her to work on. I don't think we should load her with even more work.
Let the Rekindlers work on it since we are sending them to the Vault anyway.
And since we are digging out Glitch, maybe there is something left of Lothangrim's cloning room that Rekindlers could reuse... (Oops?)
 
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[x] Go to Vault One.
-[x] Offer to give the Rekindlers the contents of Vault Eight in exchange for as much help and materiel as they can give you.
--[x] Anything they dismantle from the Vault itself counts as payment too.

That puzzle was tricky...
 
That means you tasted it, you enterprising alcoholic Frida, you.

I don't judge, except I do.
Drinking vodka without eating anything is fucking unhealthy.
Don't worry, Frida only drinks to excess! Nothing to worry about!

--[x] Anything they dismantle from the Vault itself counts as payment too.
What do you mean by that? Payment for whom?

And since we are digging out Glitch, maybe there is something left of Lothangrim's cloning room that Rekindlers could reuse... (Oops?)
As always, hindsight's a bitch.
 
What do you mean by that? Payment for whom?
We need materials. One of the options has us go with Evie to dismantle Vault Tech for spare parts.
Instead of bothering Evie why not tell the Rekindlers they can pay us in materials including the ones scrapped from the Vault and go do something else? We are a bit pressed for time with all the sidequests on our plate.
 
[x] Close Vault Eight and go to Vault One.
-[x] Bring Evie along and to give the Rekindlers the contents of Vault Eight in exchange for as much help and materiel as they can give you.
--[x] Anything they dismantle from the Vault itself counts as payment too.

Just in case we miss anything Evie might need or want, I'd like to bring her along to choose stuff. It's probably going to be more effective than just picking and choosing at random, right? Better safe than sorry and all?
We should probably close the vault behind us so no one enters while we're away. I'm paranoid, so sue me!
 
We should probably close the vault behind us so no one enters while we're away. I'm paranoid, so sue me!
Come on Frida isn't that scatterbrained, even after drinking some synthetic vodka, right? She would have though of doing that anyway.


[X] Go to Vault One.
-[X] Offer to give the Rekindlers the contents of Vault Eight in exchange for as much help and materiel as they can give you.
 
[x] Go to Vault One.
-[x] Offer to give the Rekindlers the contents of Vault Eight in exchange for as much help and materiel as they can give you.
--[x] Anything they dismantle from the Vault itself counts as payment too.
 
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