Notes on the Hall of Mirrors
Anyway, I'm going to update sometime this weekend. See you then!
Well, I'm still planning to do that, but I've spent most of my free time today writing up some of my thoughts on the Hall of Mirrors and the challenges you and your friends faced in there. So it might take me a bit longer to update. Hopefully not, though.

In the Hall of Mirrors, each confrontation was designed to attack one of your party members' specific vulnerabilities and/or insecurities. Let me explain how and why:
1. Frida has spent most of her life aimlessly wandering across time and space: mooching around, seeing the sights, enjoying herself, and occasionally putting on a musical performance if she needs some spending money. I've occasionally hinted that she's not entirely happy with her lifestyle, that she feels kinda lonely and alienated*, and she's beginning to worry that she hasn't really accomplished anything with her life. These are all underlying problems which Frida usually keeps hidden under her happy-go-lucky exterior, but that doesn't mean they're not there.
*At least, that's how she felt before she started hanging out with her fellow time travellers in Terminus.

That's why, in the Hall of Mirrors, Frida was confronted with an alternate universe version of herself who'd been spectacularly successful to the point of becoming the supreme ruler of multiple worlds and leader of a vast army. The point was to show her what she could have achieved with her life if used her powers effectively and she'd taken the opportunities offered to her. (However, this also gave Frida an opportunity to show what she had accomplished with her life. Evil!Frida might be a cruel dictator with unlimited power over the lives of millions of people and a harem of beautiful young men and women she can slobber over, but her musical talents have atrophied. Regular!Frida is a great musician and that's something she can be proud of. That's something to be cheerful about, right?)

2. Because of the way he and his comrades were very badly treated by the humans who 'owned' them, Glitch doesn't like humans very much. This dislike usually manifests itself as scathing mockery of the "meatbags" he lives with, but he's basically harmless to people who aren't trying to hurt or kill him. In the Hall of Mirrors he saw an alternate universe version of himself who was so poisoned by his need for revenge that he planned to wipe out all life in the universe. He was asked if he wanted to side with this evil doppelganger. His answer was a firm 'no'.

3. Back home, Garrar was considered a great warrior. He's a strong and brave warrior whose default reaction to any problem is to charge in without thinking of the consequences. However, in the futuristic world of Terminus (where most of his potential foes carry guns), his combat skills are dangerously obsolete. Early on in this quest, he was ambushed by a group of Doomsmen who shot him and would have killed him if Frida hadn't been there to save him and carry him home. It wasn't really his fault, but maybe he could have been warier of his enemies sneaking up on him.

His confrontation with his alternate universe counterpart was similar to Frida's in that the main question he was asked was, basically, "What have you accomplished with your life?" However, it was also meant to highlight the fact that if he wants to survive from here on he can't just be a big, dumb fighter. There's no reason why he can't put his combat skills to good use and be a valuable contributor to your team, but he needs to get smart and change his tactics. Instead of recklessly charging into danger, he needs to be stealthy, hide behind cover and strike from ambush. Maybe get a gun as a backup weapon. Either buy a personal force field generator or get Evie to make one for him (but she's probably too busy at the moment).

Garrar is a bit of a liability at the moment. But he doesn't need to be. Hopefully, his experiences in the Maze will give him the impetus he needs to change for the better. ;)

4. On the surface, Al-Khidr seems wise, patient and very much in control of his emotions and actions. But that doesn't mean he's got nothing to worry about. I've tried to hint at this but I don't know if anyone noticed it before 'the young man' confronted him with it, but Al-Khidr isn't quite secure in his own identity. Occasionally, he thinks, "It's been hundreds of years since I was that young doctor in medieval Cairo, so who am I now?" or "Am I really worthy of being called "Al-Khidr"?" or "Would God be angry that I've taken the name of one of his messengers as if it were mine own? Maybe I shouldn't have just accepted it when people started calling me that."

I've tried to be subtle about this because these aren't questions that he asks all the time, just nagging questions at the back of his mind. But it's still a weakness which his 'mirror image' tried to exploit by persuading him that he wasn't real, just a projection of an eldritch alien being from beyond the stars.

5. Evie's hang-ups are much more obvious. For thousands of years, across time and space, she's been fighting to save her people from extermination, a Sisyphean task which has left her a burnt-out, despairing heap of emotional wreckage which just happens to look like a slender, beautiful, pointy-eared woman.

Her 'mirror image', Valathar was probably gentler than the Chronarchs would have wanted him to be, but he had his own reasons for asking these questions (paraphrased): "Why are you doing this? If everyone you care about is already dead and the elven race will be irrevocably changed even if you managed to save it, who are you doing it for? What do you hope to achieve in the end and how will what you're currently doing help you to get there?"

Valathar wanted to warn Evie that the Chronarchs have a nasty sense of humour and they don't play fair, but because he was forced to work within the constraints they put on him he was only able to obliquely hint at the things he wanted to say.

Inspired by the 'genocide ending' of Undertale, I was planning to turn Valathar into a bonus boss if you'd chosen to be evil in this quest. There's no way Frida could beat Evie in a straight fight, but it wouldn't have been difficult for you to manoeuvre Evie into a position where she was so overwhelmed with grief and despair that that she decided to end her own life. Valathar would not have been a happy bunny if you'd done that.

You may think, "Wait, how would Valathar be in a position to do that? Isn't he just an alternate universe projection from the Hall of Mirrors? If Evie was already dead by that time, how could he be her mirror image?"

To which I reply, "Yes, you're right to wonder about that." :evil:
 
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You, know, I kinda doubt Evie can normally die at the moment. I mean, probably, but I wouldn't be too surprised if she just happened to survive decapitation or something.

Also, haha, Evil!Frida. I have half-a-mind to betray everyone in the end and seize the godhood for ourselves!..
And then basicallly do the same things we trust Evie to do instead.

Now I wonder if anyone has to become a god at all.
 
In the Hall of Mirrors, each confrontation was designed to attack one of your party members' specific vulnerabilities and/or insecurities. Let me explain how and why:
Some of them worked better than the others. Garrar and Al-Khidr were presented with a real conundrum.
In contrast, Frida and Glitch have basically said lol!nope the moment they saw their counterparts. Kinda hard to doubt what you've done with your life if your alternate selves have done nothing that you think would be worth boasting about. What would our Frida do with a thousand worlds? The mere thought of administering them must cause her a headache all on its own.

The answer is, inevitably, "even though I have room for improvement, I am still better off the way I am", but some of our party members had to work harder to reach that conclusion.

Evie... seems to have been left without one altogether? At least for now.
I was planning to turn Valathar into a bonus boss if you'd chosen to be evil in this quest. There's no way Frida could beat Evie in a straight fight, but it wouldn't have been difficult for you to manoeuvre Evie into a position where she was so overwhelmed with grief and despair that that she decided to end her own life.
But why would Evil!Frida do this to her best disposable asset? :evil:
 
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134. The Teleportation Gate
Some of them worked better than the others. Garrar and Al-Khidr were presented with a real conundrum.
In contrast, Frida and Glitch have basically said lol!nope the moment they saw their counterparts. Kinda hard to doubt what you've done with your life if your alternate selves have done nothing that you think would be worth boasting about. What would our Frida do with a thousand worlds? The mere thought of administering them must cause her a headache all on its own.

The answer is, inevitably, "even though I have room for improvement, I am still better off the way I am", but some of our party members had to work harder to reach that conclusion.
There were multiple layers to all of the challenges. Frida nearly got herself killed when she tried to fight her way out of hers, for example.

Also, self-belief/self-confidence strikes me as being a vital trait for a wannabe god, which is something else the challenges were designed to test.

Anyway, let's carry on:

*

The Teleportation Gate
It's a flat, featureless plain, large enough that you could pack several football pitches into it and still have space left over, surrounded on all sides by rough stone walls that stretch up to a high cavern ceiling. The floor is covered in layers of soft grey dust, so fine that you feel yourself sinking deeper into it with every step you take. In the centre of the plain, there is an archway on a raised stone platform with steps leading up to it. The light through the archway is kinda weird and distorted, so you can't tell if you're looking through to the other side of the plane or if it's a gateway to another dimension.

Lying on the steps, there's a mouldering skeleton half-dressed in mismatched rags. You hear a sharp intake of breath from Al-Khidr. It seems like he recognises the dead man, somehow. 'Vikentiy?' he murmurs, stooping to examine the dead body.

'He told me his name was Vicente,' says Evie questioningly.

'He introduced himself to me as "Old Vince",' says Garrar.

'I HAVE NO IDEA WHO YOU'RE TALKING ABOUT.'


'A member of the Time Travellers' Society. We thought he'd been killed by Lothangrim's undead minions,' explains Al-Khidr. He points to where the bones have been cracked and broken, seemingly rent asunder by sharp claws. 'We were right, it seems.'
'My friends, it's like you've never seen a dead body before!' Garrar exclaims. 'You're forgetting what's really important.' He kneels down next to the decayed corpse, quickly stripping it of anything that might be valuable. 'Always, always grab the loot! That's some advice you can have for free.'

'Be careful with that,' says Al-Khidr, looking slightly disturbed at the big barbarian's unseemly eagerness to rob the dead. 'He was one of us. We should take the body with us and give him a decent burial. And… I suppose we should check if he left a will, or a final message to his family, or anything like that.'

'Yeah, that's what I'm doing,' says Garrar, rummaging in the pockets of the dead man's robe. 'Ooh! A wallet!'

'How much?' you ask.

'Just a few scrip. Hardly worth bothering with.' Garrar shakes his head dismissively. 'And some scraps of paper, look.' He pulls out a folded wad of yellowed paper.

'That might be important,' says Al-Khidr. 'Can you unfold it without ripping it?'

'Probably not.' Garrar passes it to the Muslim swordsman, saying, 'You do it.'

With exquisite care, Al-Khidr picks apart the compressed mass of crumbling paper, smoothing it out as best he can. 'It's… not a letter or a will,' he says at last. 'These look like diary entries or sections from an autobiographical piece.'

You raise an eyebrow. 'Anything we need to know right now?'

'I hope not. The ink is badly faded. It'll take some time for me to decipher more than a few words.'

'GUYS, I DON'T WANT TO ALARM YOU, BUT THERE IS AN UNUSUAL WINGED INSECT CIRCLING AROUND US. I HAVE BEEN UNABLE TO IDENTIFY ITS SPECIES. IT DOESN'T MATCH ANY OF THE RECORDS I HAVE IN MY MEMORY BANKS,'
says Glitch. His mechanical voice sounds strangely cheerful. 'IT RESEMBLES A HOUSEFLY, BUT ITS LARGE SIZE, GOLD COLORATION, AND SHARP FANGS DRIPPING WITH VENOM SUGGEST THAT IT IS AN ABNORMAL SPECIMEN.'

'Glitch! Why would you even say that if you didn't want to alarm us!' you cry, looking around for the "unusual winged insect". You see a glint of gold wavering in the air, flying in rings around you and your companions. When it slows down enough that you can examine it more closely, you have to agree that it's a rather large and gross-looking bug.

'ALSO, THAT ANNOYING BUZZING NOISE ISN'T JUST FRIDA'S VOICE. THE FLY MAKES A SIMILAR NOISE.'


'Thanks a lot, Glitch!'

'YOU'RE WELCOME.'


'You think that's large?' asks Garrar, laughing boisterously. 'You've never encountered a giant fire beetle, have you? Or a giant stag beetle? Or–'

'OR ANY OTHER KIND OF "GIANT" BEETLE? NO, I HAVEN'T. NOR WOULD I DESIRE TO.'


'I don't think it's a normal insect,' says Al-Khidr. 'Vikentiy told me he became a time traveller when he was bitten by a golden insect. In fact, he said that the insect was always following him and that it would bite him at irregular intervals; whenever he was starting to settle down in one place, it would send him hurtling across time and space to another random location.'

'Your friend Vince sounds like a paranoid loon,' you say, watching the golden bug with great care and trepidation. 'But that doesn't mean he was wrong about this thing. So… like, do you think if it bites us it'll infect us with teleport fever or something?'

'DON'T BE ABSURD, FRIDA. THERE'S NO SUCH THING AS TELEPORT FEVER.'


'Yeah, well, an insect that can make people randomly time-travel after it bites them shouldn't exist at all.' You huff impatiently. 'Compared to that, "teleport fever" isn't such a silly idea. And I know that you know that and you're just trying to wind me up.'

'WE'RE A HAPPY FAMILY.'


'We should have brought some bananas,' says Evie. That's such a non-sequitur that you feel you have no choice but to comment on it.

'Er… what do you mean by that?' you ask.

'One of my old travelling companions told me, "Fruit flies like an arrow, time flies like a banana,"' Evie explains. For a moment, she hesitates. 'Or perhaps it was the other way around? It was so long ago, I can't remember.'

You roll your eyes. 'Ha bloody ha, very funny. Everyone's a comedian today.'

'If the fly is bothering you, I'll just kill it,' says Garrar, marching over to do just that.

'Not a good idea,' you say, grabbing his arm. You're not strong enough to hold him back, but he's sufficiently surprised by your touching him that he comes to a halt. 'Something tells me that if it was as easy as that, old Vince wouldn't have kept teleporting after the first time.'

'Well, what should we do about it?'

'Ignore the fly. It's not harming anyone,' says Evie in a soothing voice. 'Leave it alone. Unless it attacks you. Then, you should probably kill it.'

While this dialogue was going on, Al-Khidr was engaged in wrapping up Vikentiy's remains in a bundle which he can carry with him. Having completed this task, he gets up and glances around with a quizzical eyebrow. 'Frida, wasn't there another reason why we came here?'

'Oh, yes. I was forgetting.' Calling out to the invisible Master of the Maze whom you're sure is still watching you even now, you ask, 'So, what's with the archway? What's the reward?'

Looking like he did when you first saw him in the Place of Doors, swathed in a heavy cloak and hood which hides his face from view, the Master of the Maze appears on the platform in front of the archway. 'Welcome to the End of Time,' he says. 'This is your prize. It's a teleportation gate.'

'And where will it take us?'

'It has certain artificial restrictions placed upon it by the Chronarchs. It won't take you up to the Crown until you've defeated or co-opted your rivals on the lower levels: Lothangrim, Baldanders, and Cripple Yan. But after that, it will take you anywhere on this world.'

'Right. So… after we've gone through it, how do we get back?'

'It's a one-way transportation system. You'll have to make your own way back.'

'How do we use it?'

'Just stand in front of it, where I'm standing, and say where you want to go.'

'Can we look through the portal before we use it?'

'Yes. Also…' The Master of the Maze hesitates, seeming momentarily unsure of himself. 'After you defeat the False God, only one of you will be able to claim the prize. The others can come back here and use this device, if they wish. After the False God is defeated, it will transport them anywhere in time and space – or across to another dimension – anywhere.'

'But wherever they choose to go, it'll be a one-way ticket, so they'd better choose carefully.'

'Precisely.'

You tap Evie on the shoulder and ask, 'How long do you think it'd take you to create a device that'd enable us to teleport back here?'

'Um… I could do it… eventually,' she says tentatively. 'But… there are so many demands on my time right now.'

'Well, it's something to think about. A way to circumvent the "one-way ticket" limitation.'

'If you're going to cheat, please have the decency to do it when I'm not standing right in front of you,' says the Master of the Maze, sounding faintly amused.

'Hey, one of Evie's friends recently told me that "Walls have eyes and ears." I don't think there's anywhere in this place I could say anything that you wouldn't hear,' you say with a shrug.

'Good. You've learnt well,' he replies, disappearing as swiftly as he arrived. Now, there's no one else on the platform and the teleportation gate is free for you to use.

What will you do next?

[] Use the teleportation gate to travel to…
-[] Vault Three. It's getting late, you're tired and hungry and you need to rest.
-[] The Government Building. It's time to confront Baldanders.
-[] Vault Six. It's time to confront Lothangrim.
-[] Cripple Yan's spaceship, The Hospitaller.
-[] Somewhere else (write in).

OR

[] Try to capture the 'time fly'.
[] Order Garrar to kill the 'time fly'.
[] Use your Telekinesis to grab the 'time fly' out of the air.
[] Use your Mastery of Sound to stun the 'time fly'.
[] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[] Lure it into a trap so you can catch it.
-[] Lure it into your extradimensional storage space.
-[] Lure it somewhere else (write in).
[] Attempt to read the scraps of paper which Garrar found on Vikentiy's body.
[] Do something else in the Maze (write in).
 
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Time fly? Time fly!

Frida needs to lighten up, she's kinda grumpy.

Mmm. How about Government building? Or we can stop by and go say hi to Glitch's progenitor, maybe he'll even say something useful.

Hmm.
Master of the Maze "hesitates".
Also, he appears to know Evie.
Also, he sounds shifty, I don't like him.

Whatever happened to this universe's Valathar, I wonder...
 
Time fly? You mean time flies? :)

Anyhoo, i guess we should start with that
[X] Attempt to read the scraps of paper which Garrar found on Vikentiy's body.
 
'He was one of us. We should take the body with us and give him a decent burial. And… I suppose we should check if he left a will, or a final message to his family, or anything like that.'

'Yeah, that's what I'm doing,' says Garrar, rummaging in the pockets of the dead man's robe. 'Ooh! A wallet!'

'How much?' you ask.
This exchange was brilliant. High five, Frida.

'I hope not. The ink is badly faded. It'll take some time for me to decipher more than a few words.'
I think it's safe to say that it's best to start from the end. We are wondering what was he doing here.

Wait, I suppose it makes sense that a time-travel attempt in the city would transport one to the End of Time, but why would it work when all other time machines fail immediately?

Huh, maybe the fly allows one to bypass the trap? No, but then Vikenty would be out of here by now. An irregular interaction, then? It's worth investigating. I suppose it's useless to try and trap an insect that enables teleportation... or is it?

[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.

Where we'd be luring it to, exactly?
 
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[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.

The time fly can enjoy our extra-dimensional space assuming it doesn't instantly kill any living thing like a D&D bag of holding. We couldn't put Garrar in there when he got shot but that might have been an effect of his size, not his being alive.
 
Whatever happened to this universe's Valathar, I wonder...
What do you think happened to him? :whistle:

Frida needs to lighten up, she's kinda grumpy.
This exchange was brilliant. High five, Frida.
Heh, I'm slightly disappointed that no one has commented on my favourite joke in the last update:
Glitch: 'ALSO, THAT ANNOYING BUZZING NOISE ISN'T JUST FRIDA'S VOICE. THE FLY MAKES A SIMILAR NOISE.'

But maybe that was a little too cruel? No wonder Frida is grumpy if she has to put up with that sort of thing.

[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.

Where we'd be luring it to, exactly?
Into some kind of trap, maybe? I've added a few possibilities to the list of vote options.

The time fly can enjoy our extra-dimensional space assuming it doesn't instantly kill any living thing like a D&D bag of holding. We couldn't put Garrar in there when he got shot but that might have been an effect of his size, not his being alive.
Your extradimensional storage space wouldn't instantly kill any living thing you put inside it, but it only has a limited air supply. That's a problem if you want to put a full-grown human being such as Garrar into it, but might be less of a problem if you want to use it as a temporary cage for a tiny fly.

What do you want to do?
 
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But maybe that was a little too cruel?
It's a bit crude. Glitch is at his best when he is "accidentally" insulting or infuriating while trying to be "helpful". I found his announcement of the threat funnier for that reason. How do you know it's not a mere housefly? Oh, you know, it's a bit larger, of a slightly different color, AND ITS FANGS ARE DRIPPING WITH VENOM. Not to alarm you guys or anything. :whistle:

[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Lure it into your extradimensional storage space.

Do we have anything in our extradimensional storage space that we might need sometime soon? We probably won't want to rummage in our "bag" once/if we get an annoyed insect inside.
 
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My sense of humour is a bit crude, sometimes. Or perhaps more than just 'sometimes'. :p

Do we have anything in our extradimensional storage space that we might need sometime soon? We probably won't want to rummage in our "bag" once/if we get an annoyed insect inside.
I've listed all of your equipment on your character sheet.

See here:

EQUIPMENT
A plastic wallet containing 82 scrip.
Fancy hat (is actually a time machine)
Trumpet (+2 to Musician and Mastery of Sound skill checks)
Your lucky necklace
Two rolls of duct tape (+1 to repair checks, 10 uses remaining)
Maps of the Belly and the Bowels of Terminus
Repair tools: spanner, screwdrivers, pliers, and a soldering iron
A single-shot handgun
Ten bullets
Permit (in the Belly, it allows access to Hightown, the government building, and the museum)
Evarvae's active camouflage device (gives you Invisibility +6)
A book called A Practical Guide to Robot Repair (+2 bonus to skill checks made to repair, maintain, or dismantle robots. Does not apply in combat.)
A book of Advanced Logic Puzzles
A book called Death, Undeath, and the Afterlife
A book called Psychic Powers for Dummies
A book called The Songlines
A book called The Hymn of Creation
Jar of ground coffee
Box of teabags
Pen, Pencil, Notebook
Pair of scissors
An oxy-fuel welding torch and gas cylinders
Bottled emotions: Envy x1, Hatred x1, Hope x3, Loneliness x2, Longing x1, Malaise x2, Spite x1
Ignoring the things Frida has on her person, are you likely to need any of that stuff anytime soon?

Also, does anyone else want to vote? Please vote!
 
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This can only end well.

[X] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[X] Use the archway to send the time fly to Vault Six.

What can I say?
Nothing, really.
 
-[X] Use the archway to send the time fly to Vault Six.
Hm. The only living person we can reasonably expect to be there would be Lothangrim the Necromancer, assuming he hasn't become a lich or something.

It would be incredibly funny to have him randomly teleport in the midst of Ticktockmen and get savaged. It would be much less funny to have him gain access to this room and by extension, the entire city save the Crown. After all, Vikenty seems to have been bitten and got transported here, and not anywhere else - and then promptly died of his wounds, I assume.

Care to give your reasoning? I admit, your decision is unorthodox enough that I might go for it just because...
 
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Hm. The only living person we can reasonably expect to be there would be Lothangrim the Necromancer, assuming he hasn't become a lich or something.

It would be incredibly funny to have him randomly teleport in the midst of Ticktockmen and get savaged. It would be much less funny to have him gain access to this room and by extension, the entire city safe the Crown. After all, Vikenty seems to have been bitten and got transported here, and not anywhere else - and then promptly died of his wounds, I assume.

Care to give your reasoning? I admit, your decision is unorthodox enough that I might go for it just because...

I intended to send the insect to Lothangrim... and remain in the room.
He has an army in Vault Six and a fortified position, and I kinda really can't be bothered to fight a necromancer in their lair.

But yeah, I mostly voted for the heck of it. Also because it was the only use of the time fly I could come up with. Getting bitten so that we'd teleport here is kinda pointless since we'll need to travel as a party and all.

But again. Mostly for funsies.

Edit: also, the looks of sudden exasperation on our friends' faces when they realize what we've done...
Like "Way to go, Frida!"
Or "We just went through a harrowing experience so a fight with a necromancer was what the doctor ordered. Thanks, Frida."
:V
 
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I don't know if he gets teleported here, but the chance is pretty high. I think even if we don't lay an ambush (it's not guaranteed that he'll appear here) we could at least put one of our comrades on watch duty so they'd kill or capture him when he does.

...Al-Khidr and Glitch probably are the only ones who have the patience for it, and I am not sure Glitch has the fighting skills to take him down.

[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.

But yeah, funsies will be had either way.
 
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I'll allow it, but keep in mind that it may not work out as you intend. You don't know everything you need to know about how the time fly's power works, for instance. And there are a number of potential flaws in your plan, some of which have already been mentioned, but... well, I'll leave you to figure them out for yourself. ;)

Still, if this is what you want to do, please go ahead. It might be fun.
 
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.
 
I'll allow it, but keep in mind that it may not work out as you intend. You don't know everything you need to know about how the time fly's power works, for instance. And there are a number of potential flaws in your plan, some of which have already been mentioned, but... well, I'll leave you to figure them out for yourself. ;)

Still, if this is what you want to do, please go ahead. It might be fun.

I live for fun. Let's just hope Frida doesn't die for it.

Lol, I can come up with some flaws myself. It's just the idea is so profoundly absurd I sorta hope it'll work out in the end.
 
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.

Brilliant!
 
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.
 
Huh, that was quite a read.

I like all of our companions.
 
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.
 
Huh, that was quite a read.
In a good way, right? :)

Well, I hope you enjoyed it.

I like all of our companions.
Good to know I'm doing something right.

[X] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[X] Use the archway to send the time fly to Vault Six.
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.
[x] Attempt to lure the 'time fly' with something out of your packed lunch which you haven't finished eating.
-[x] Use the archway to send the time fly to Vault Six.
All right, looks like we're going for it.

I'm going to need a dice roll. A basic Charisma check, since Frida doesn't have any relevant animal handling skills or bug control powers.

Please roll the dice for me: 2d6+4

Is Frida charismatic enough to persuade a supernaturally powered insect to fly through a portal? You'll find out next time I update. ;)
 
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Please roll the dice for me: 2d6+4

Is Frida charismatic enough to persuade a supernaturally powered insect to fly through a portal? You'll find out next time I update. ;)

Alrighty dice, I give you entertainment, you give me high values. Let's roll.
Edit: thanks, dice, I'm glad we understand each other so well.
Raiseth threw 2 6-faced dice. Reason: Time flies like a banana Total: 11
5 5 6 6
 
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