135. Frida, You Magnificent Bastard, I Read Your Book!
The best/the worst ? I could see this quest being adapted into a rpg maker game, quite easily too.

Garrar would be happier, more fights to have in such a format.
Sounds like fun. If only I had the time, patience, and technical skills needed to put together an RPG Maker game.

*

Frida, You Magnificent Bastard, I Read Your Book!
'If you're going to cheat, please have the decency to do it when I'm not standing right in front of you,' says the Master of the Maze, sounding faintly amused.

'Hey, one of Evie's friends recently told me that "Walls have eyes and ears." I don't think there's anywhere in this place I could say anything that you wouldn't hear,' you say with a shrug.

'Good. You've learnt well,' he replies, disappearing as swiftly as he arrived. Now, there's no one else on the platform and the teleportation gate is free for you to use.
You stare at the buzzing golden fly, considering what to do with it, and then an idea occurs to you. Taking out the box of salad which Al-Khidr prepared for your lunch – and isn't it peculiar that he can always find fresh vegetables even in the middle of a radioactive wasteland? – you fish out a few leaves and bits of cucumber, holding them in your outstretched hand as if you were offering a treat to a dog. Then, when the fly hovers closer to you, seemingly interested, you back away slowly, up the steps and onto the platform.

'Vault Six,' you say, activating the teleportation gate. Glancing behind you, you catch a glimpse of a place that reminds you of where you first met Dr. Szechhh: it's dark, littered with rubble and broken machinery, and almost everything is covered in a thick layer of dust.

When the mysterious fly follows you, zooming so close to your hand that – for a moment – you have to swallow your fear that it will sink its "sharp fangs dripping with venom" into you, you whirl around and throw the entire box of salad through the open gate. As well as the loose pieces you're holding. All gone.

A moment later, the fly goes after it. Once it's through the gate, you can't see it anymore. You sent it away, into the fortress of one of your enemies.

'What was that in aid of?' asks Al-Khidr. 'If you'd told me that you didn't want salad, I could have made you something else. Or… I suppose you could have gone halfsies on Garrar's rat fricassee, if that's what you would have preferred.'

'Erm, yeah. I don't mind sharing,' says Garrar, without much enthusiasm.

'It's all part of my cunning plan. Lothangrim's probably the only living human being left in his fortress. If the fly wants to take a bite out of anyone, it'll have to take a bite out of him, right? So, if we stay here, we can ambush him when he's alone and surprised and hasn't had time to prepare any kind of defence,' you explain. 'Clever, huh?'

Everyone else is stunned. Or possibly distracted and thinking about something else. Either way, they're rendered speechless.

Al-Khidr holds his head in his hands as though nursing a migraine. In a tone of strained patience, he asks, 'How long do you expect us to wait here?'

You hesitate. 'Well… how long do you expect it'll take?'

'I have no idea. For a number of reasons. Firstly, that fly was hovering near us, but it wasn't acting aggressively. Vikentiy told me that it seemed exclusively attracted to him: while he was alive, it went to great lengths to pursue him and bite him, but it ignored everybody else. Now he's dead, I'm not sure how its behaviour will change. Will it choose another target? If so, who and why? There are too many things about this situation that I don't know.' He sighs heavily. 'Secondly, the vaults are large structures, big enough to contain hundreds of rooms. Unless the portal goes directly to where Lothangrim is hiding, the fly might never even get near him. Can it get through locked doors, or force fields, or any of the traps Lothangrim is bound to have put in the way? I have no way of knowing, but I'd be interested to find out. Thirdly–'

'What if he's no longer human!' Garrar excitedly interrupts. 'Back where I'm from, necromancers were always trying to turn themselves into liches. Sorta like undead skeletal mages you can't permanently kill unless you destroy their fill-ack-tree. Maybe he's turned himself into one of them! He's evil enough!'

'WHAT'S A "FILL-ACK-TREE"?'
asks Glitch.

'A magic jar containing a piece of their soul,' Garrar replies.

'Lothangrim is not to be underestimated. He is clever and resourceful,' says Evie. 'It is entirely possible that he might capture the fly, learn how to synthesize the chemical which gives its venom such unique properties, and then use it to improve his undead minions.' She cocks her head to one side, considering. 'It's what I'd do, if I were him.'

'What are you suggesting?' you ask.

'Teleporting zombie shock troops.'

You laugh, but she looks blankly at you and it doesn't seem like she's joking. 'What, you're serious? You've fought them before? Or something similar?'

She gives a shrug. 'Probably.'

Al-Khidr gazes bemusedly at her until it becomes clear that she's going to say anything else. Then, awkwardly, he turns to you and says, 'So, there you have it. Plenty of reasons why Lothangrim will probably never come here. We can't afford to wait forever, Frida.'

'ON THE OTHER HAND, IF THERE'S ANY CHANCE THAT THE EVIL NECROMANCER MIGHT BE TELEPORTED HERE, WE CAN'T AFFORD NOT TO WAIT. I DOUBT YOU'D WANT TO LEAVE IT UNGUARDED IF HE COULD USE IT TO TRANSPORT HIS UNDEAD HORDES PAST THE CITY'S DEFENCES.'


'The longer we wait, the greater the chance that the fabric of reality will be torn asunder and this entire world will suddenly cease to exist,' says Al-Khidr, frowning. 'I wish you'd discussed your plan with the rest of us before putting it into action, Frida.'

'DADDY IS VERY DISAPPOINTED IN YOU.'
Your robot companion waggles a long, articulated metal finger at you. 'NAUGHTY, NAUGHTY.'

'There's no need for that, Glitch,' says Al-Khidr in a long-suffering tone. 'Especially not if you're going to make it sound weirdly sexual.'

'UH... RIGHT,' says Glitch. He looks astonished to have been told off by the normally mild-mannered and non-confrontational bookseller. 'I SUPPOSE WE'RE ALL UNDER A LOT OF STRESS HERE.'

Garrar crosses his arms and puts on a determined expression. 'Right. So… looks like there's only one thing we can do. Attack Lothangrim and kill him before he can find out about this place. Use that gate to teleport into Vault Six, past the outer layer of defences. Right now, while he's sent most of his horde out to fight the ticktockmen. We could strike into the heart of his fortress, chop him to pieces, destroy his fill-ack-tree if he's got one, and then… uh, sneak out while his undead minions are still wondering what's going on. Good plan, huh? What say you?'

What do you decide to do? (Choose one)
[] Wait here in the hope that Lothangrim will be bitten by the time fly and teleported to 'the End of Time'.
[] Head back to Vault Three. Rest for the night.
-[] Assume that Lothangrim won't be bitten by the time fly.
[] Post a guard here while the remainder of your group heads back to Vault Three to rest for the night.
-[] Who do you want to be the guard? (Write in: who?)
[] Agree to Garrar's plan: assault Vault Six. Attempt to kill Lothangrim as soon as possible.
[] Do something else (write in).
 
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Eh, okay, Garrar's plan is as good as any.

Let me explain my reasoning behind thinking that Lothangrim should be teleported by the time fly.

Since the time fly didn't attack the minute we saw it, I assumed it only bites people who try to attack it first.
Since Lothangrim is a necromancer and an evil dude, I gathered that his attacking a weird insect suddenly appearing in his Evil Lair is a safe bet.
And since he didn't appear here... I guess that's a bust.

[X] Wait ten more ( subjective, weird-extra-dimensional-mazey) minutes
[X] If nothing happens
-[X] Agree to Garrar's plan: assault Vault Six. Attempt to kill Lothangrim as soon as possible.

Heaping ruin upon disaster.
Or someone could make a sane and sensible vote...
 
Let me explain my reasoning behind thinking that Lothangrim should be teleported by the time fly.
Just leave someone behind to trap this place up to gills with disabling nonlethal traps. That we'd know a way to disable, but Lothangrim wouldn't.
Then if we ever figure how to come back again, we won't shoot ourselves in the foot - and we'd secure the strategically important location from any other would-be pretenders.

I volunteer Glitch for the trapper-guard duty. May the thought of outsmarting a meatbag warm his circuits.
 
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[x] Work with Evie to design a few traps that could be disarmed by the one who placed them (in case we ever decide to come back here).
-[x] Leave Glitch to deploy them overnight while the remainder of your group heads back to Vault Three to rest.

Well. If being bitten by the fly wasn't deadly before, it is now!

Upon reflection, if we know a way to disable the traps from going off on us, the non-lethal clause can be waived. There aren't many people we'd want alive after coming here, and if we don't know how to get back, being trapped here is a death sentence anyway.
Two rolls of duct tape
Repair tools: spanner, screwdrivers, pliers, and a soldering iron
A single-shot handgun
Ten bullets
Jar of ground coffee
Pen, Pencil, Notebook
Pair of scissors
An oxy-fuel welding torch and gas cylinders
Clearly we have all we ever need to make anyone stepping inside regret it!

Gas cylinders and scissors could likely be made into frag grenades; the gun could be retooled into a multi-shot one and attached to some sensor or other, and coffee is bad for your health, so it qualifies as poison! :V
 
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[X] Nevill

And uh, btw, we can return here whenever we want to, as I gathered, as long as we find an entrance to the Maze, and we already know of two.
 
[X] Agree to Garrar's plan: assault Vault Six. Attempt to kill Lothangrim as soon as possible.

Both because it feels like a waste to just go home with the teleporter. And because this is the endgame. Time for bossfights now that we've levelled up!
 
[X] Agree to Garrar's plan: assault Vault Six. Attempt to kill Lothangrim as soon as possible.

Both because it feels like a waste to just go home with the teleporter. And because this is the endgame. Time for bossfights now that we've levelled up!

Maybe.
I'll think on it some more.
 
I dunno. Our guys mentioned they were getting tired, and I don't particularly want to drop in enemy territory.

I had the idea of going to one of the sealed Vaults instead. We promised Steelhand we'd do something like this, and I bet it's easier to open the Vault from the inside. Maybe if we wanted Rekindlers and their weapons on our side in this conflict?

But the road to (and from) the Vaults is dangerous, and takes time, so there is also that.
 
Garrar is -planning-. I say, he definitively learned the lesson!
He's doing his best.

You never let me have any fun, Chandagnac. :V
By which you mean: I don't let you get away with doing whatever you want without consequences.

Let me explain my reasoning behind thinking that Lothangrim should be teleported by the time fly.

Since the time fly didn't attack the minute we saw it, I assumed it only bites people who try to attack it first.
Since Lothangrim is a necromancer and an evil dude, I gathered that his attacking a weird insect suddenly appearing in his Evil Lair is a safe bet.
And since he didn't appear here... I guess that's a bust.
Lothangrim is a busy guy and his evil lair is a big place. The chances of him noticing the time fly are not high.

Just leave someone behind to trap this place up to gills with disabling nonlethal traps. That we'd know a way to disable, but Lothangrim wouldn't.
Then if we ever figure how to come back again, we won't shoot ourselves in the foot - and we'd secure the strategically important location from any other would-be pretenders.

I volunteer Glitch for the trapper-guard duty. May the thought of outsmarting a meatbag warm his circuits.
The End of Time isn't an ideal location for traps. There's too much open space. Instead of a narrow gap which your enemies must pass through if they want to reach their objective, it's a large, flat, featureless plan. You'd have to set a lot of traps to completely surround the teleportation gate, otherwise it'd be easy to spot where you've put the traps and then skirt around them.

There aren't many people we'd want alive after coming here, and if we don't know how to get back, being trapped here is a death sentence anyway.
I'm not quite sure what you mean by that, but you've just reminded me that I wanted to upgrade Frida's Maze Runner trait one last time:
Maze Runner 4 - When you go through the Maze, you don't have to roll the dice to determine where you'll end up. You get to choose which of its locations you want to go to or which of its exits you want to leave by.

Gas cylinders and scissors could likely be made into frag grenades; the gun could be retooled into a multi-shot one and attached to some sensor or other, and coffee is bad for your health, so it qualifies as poison! :V
You could make a few traps, but not very many. It may seems like an impressive list of stuff you've got in your extradimensional storage space, but it doesn't add up to a lot of material you can use.

Both because it feels like a waste to just go home with the teleporter. And because this is the endgame. Time for bossfights now that we've levelled up!
Yeah, that's the idea. ;)

I had the idea of going to one of the sealed Vaults instead. We promised Steelhand we'd do something like this, and I bet it's easier to open the Vault from the inside. Maybe if we wanted Rekindlers and their weapons on our side in this conflict?
It's a possibility. Whatever you want to do, I'll allow it, but I'll go with the plan that gets the most votes.

Anyway, this is an important decision, so I'm going to leave the vote open for a while longer. Please vote!
 
[X] Agree to Garrar's plan: assault Vault Six. Attempt to kill Lothangrim as soon as possible.
 
[X] Agree to Garrar's plan: assault Vault Six. Attempt to kill Lothangrim as soon as possible.

I like Garrar being offensive.
 
Omake: Garrar's Charm Offensive
I like Garrar being offensive.
Um. Are you sure about that? o_O

Okay then, if that's what you want...

Me: "Garrar, I need you to be as offensive as possible from now on."
Garrar: "All right, then. Pee! Po! Belly! Bum! Drawers!"
Me: "You know, there's more to being offensive than saying rude words."
Garrar: "Well... that's not what your mom said. Last night."
Me: "Eh... It's a work in progress."
 
Um. Are you sure about that? o_O

Okay then, if that's what you want...

Me: "Garrar, I need you to be as offensive as possible from now on."
Garrar: "All right, then. Pee! Po! Belly! Bum! Drawers!"
Me: "You know, there's more to being offensive than saying rude words."
Garrar: "Well... that's not what your mom said. Last night."
Me: "Eh... It's a work in progress."

(;
 
136. Going Commando
I consulted the urban dictionary to find out what the backwards winky face was supposed to mean. It said "If people use (; as a wink face, you should disown them immediately." So yeah, consider yourself 'disowned', xa na xa. Not entirely sure what that means in this case, but... whatever. o_O

*

Going Commando
Garrar crosses his arms and puts on a determined expression. 'Right. So… looks like there's only one thing we can do. Attack Lothangrim and kill him before he can find out about this place. Use that gate to teleport into Vault Six, past the outer layer of defences. Right now, while he's sent most of his horde out to fight the ticktockmen. We could strike into the heart of his fortress, chop him to pieces, destroy his fill-ack-tree if he's got one, and then… uh, sneak out while his undead minions are still wondering what's going on. Good plan, huh? What say you?'
'All right, we'll do it your way,' you say, after a moment's thought. 'Let's go, everyone!'

'If you think that's wise,' says Al-Khidr with a nod.

You step in front of the gate and say, 'Vault Six,' opening the portal again. Then, after quickly glancing around to make sure that your companions are coming with you, you dart through it. Into the lair of the dread necromancer, Lothangrim, you go, stumbling forward onto the dusty floor.

Evie follows close behind, gliding over the rough surface as gracefully as if she didn't have to cope with any kind of disorienting spaciotemporal transition, offering a hand to steady you. Gratefully, you accept, taking this opportunity to steady yourself and get your bearings. Okay, so… the room is pretty much exactly as you expected: darkness, rubble, broken machinery, layers of dust. Your box of increasingly-wilted salad lies discarded on the floor, slightly nibbled. The golden fly is nowhere to be seen, but you can still hear it buzzing around somewhere nearby. And… suffusing this place like a noxious shadow, you can smell rotting flesh.

After a short delay, your travelling companions have all joined you, here in what appears to be a side-room, out of the way of Lothangrim's shambling horde. That leaves you with a slight problem: you have an optic camouflage device, Evie is almost invisible when she wants to be, Al-Khidr is a canny old fellow, and Garrar could probably be stealthy if he thought about it, but Glitch is almost the cardinal opposite of 'stealthy': he's a large, bulky metal construct who clanks, clatters, and clangs with every movement. It would be hard to take him with you unless you wanted to alert every guard in the vicinity to your presence and were willing to fight your way out. Although… hmm, maybe you can use him as a distraction?

'Where do we go from here?' asks Garrar, peering around the corner into the next room. In there, it's much cleaner and there's hardly any dust; it seems like a more frequently-used hallway. The only oddity is that a large section of floor has been replaced with black and white tiles laid out in a chequerboard pattern. Stretching from one wall to the other, it seems like the only way to get across is to step on them. Unless you can fly, or walk on walls. Because you don't know why those tiles were put there, you feel especially wary, suspecting a trap. Or possibly a whole minefield of traps.

There's another exit from the side-room you're currently in, but you're reluctant to stick your neck out because of the noises you can hear coming from the direction: shuffling feet, something else scurrying about, and a strange ponderous thudding noise at intervals of a few seconds. Presumably, there're some of Lothangrim's monstrous creations out that way.

As a sign of how uneasy he is in this current situation, Al-Khidr has drawn his sword. You can't remember ever seeing him use it before. Even to your inexpert eye, it's definitely a sword: a long, sharp-edged spike of bluish steel, tapering to a point. The only thing you didn't expect is that it's a straight-edged blade, more like a European longsword than a Middle Eastern scimitar. Is there a reason for that? You don't know and this doesn't seem like a good time to ask.

'I'm ready,' he whispers.

Two exits. One of them leads to an area you suspect is heavily trapped. The other will force you out into combat straight away. Which way will you go?

What will you do?

[] Enter the corridor with the chequerboard pattern you suspect is trapped.
-[] Leave Glitch behind.
OR
[] Attempt to ambush the group of zombies in the corridor on the other side.

[] Leave your companions behind. Use your 'optic camouflage' device, go invisible, and scout out the nearby area.
[] Send out one of your companions as a scout to explore the surrounding area and report back to you afterwards.
-[] Evie
-[] Al-Khidr
-[] Garrar

[] Do something else (write in).
 
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Ha. I didn't even know what Cylons were; I don't think Battlestar Galactica has much of a fanbase over here. To me, the phrase is more evocative of all the strategy games I played as a kid... but one that comes to mind immediately for some reason is Warcraft 2 elven battlecry, probably because there weren't many sound effects back then, so you were stuck listening to "For the Alliance!", "For the Horde!" and "Zug-zug!" for hours on end.

So to bypass the limitation on full party movement... can Garrar carry Glitch, and more importantly, will Glitch stay shut up if so? :D

I favor the chequerboard floor... I don't suppose Glitch could scan them from where he is standing to warn us about what we should expect from them? :whistle: Not that it helped us much in the Rats' Alley...

Yes, I am a dirty cheater looking for loopholes in the rules to abuse, sue me!
 
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Ha. I didn't even know what Cylons were; I don't think Battlestar Galactica has much of a fanbase over here. To me, the phrase is more evokative of all the strategy games I played as a kid... but one that comes to mind immediately for some reason is Warcraft 2 elven battlecry, probably because there weren't many sound effects back then, so you were stuck listening to "For the Alliance!", "For the Horde!" and "Zug-zug!" for hours on end.
Either way, I thought the phrase was rather too reminiscent of someone else's catchphrase and/or annoying sound effect, which wasn't what I wanted, so I changed it.

So to bypass the limitation on full party movement... can Garrar carry Glitch, and more importantly, will Glitch stay shut up if so? :D
Garrar could carry Glitch, possibly, but the noise wouldn't be much less than if Glitch was walking by himself. Big robot is heavy.
(Yes, you could use Frida's Mastery of Sound to suppress it, but, if you're going to do that, what would be the point of Garrar carrying him?)

I favor the chequerboard floor... I don't suppose Glitch could scan them from where he is standing to warn us about what we should expect from them? :whistle: Not that it helped us much in the Rats' Alley...
Yes, he could do that. And he'd tell you that those tiles are definitely trapped. (But if you want to find out more you'd need to put it in a vote.)

Yes, I am a dirty cheater looking for loopholes in the rules to abuse, sue me!
Litigation initiation sequence, go! Pah-da-da-da-da! Power of an obnoxious rules lawyer!

(Guys, it's not working! My sexy transformation sequence won't start up. What do I do?) :oops:
 
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(Guys, it's not working! My sexy transformation sequence won't start up. What do I do?) :oops:

Shake it and try again.
[X] Attempt to ambush the group of zombies in the corridor on the other side.
[X] Leave your companions behind. Use your 'optic camouflage' device, go invisible, and scout out the nearby area.
-[X] When you scout the zombies out, discuss with your group how to best murderize them.
 
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