> "What wa-...I thin-....y...breaking u-..." jump to the next sector in the middle of your reply.
You start to reply to the Greep's line of questioning, doing your best to keep up a poker face. While you do, you remotely take control of Engines, and program in a route to Node B2. In the middle of saying something, you punch it. From the back of the ship, you hear a sputter, a cough, and the sound of your main FTL engines dying again. As the Alcubierre drive kicks on, you feel a strange presence shudder through the entire ship, starting from the back and rumbling forward.
==We now take our view out to the exterior of the ship. The Bullhead is quite small by the standards of most combat ready vessels, even those of human make. The ivory-and-grey hull has been badly scarred, scorched innumerable times by plasma bolts lancing through the hull and out the other side. The port aspect of the ship has a giant, dark crack in it that splinters out into tens of smaller fractures. That part of the ship can't hold atmosphere while the shields are down, and then only barely. Unlike some alien craft, your shields do not form against the hull in a protective layer, but forms a sort of lens. In diagrams, it would be drawn as a perfect oval capsule around the craft in wide, protective arcs. The truth is much more complicated, but still lacking in quite so many vectors as to seamlessly cover the whole exterior like a second skin. When Captain Stubborn punches the button, a bright white flash emanates from the aft of the ship, just in front of the impulse drives. The light envelops the ship in an amorphous blob that rapidly expands outward, then goes dark. A ghostly accretion disk flares to life around an infinitely dark space, then is gone, and the Greep merchant is left staring at emptiness in a sparse field of debris==
The rumbling stops, and you look out the main viewport to see a blessed absence of Greep ships. You breathe a sigh of relief, center yourself, and demand a status report from your crew. Lawrence reports that the Shields are coming back up, since the jump always knocks them out. NEERAVN reports that the Doors are all at their maximum security setting, and you'll be the first to know if intruders beam onboard. Rollings and Urlana are non-responsive, and you know why. Remotely operating the Sensors, you get a look at the corridor between the cargo bay and Engineering. You see the cracked-open stasis pod where you left it, Urlana slumped against the wall unmoving, and Rollings sprawled out on the floor, face down. Across the corridor from Urlana, the Arachi is crumpled up like dead spiders do. Sensors indicate life signs in all three combatants. All in all, this seems to have gone poorly. You consider sending people to go check the bodies, but you remember your training. New sector, have to get Sensors on the external. You switch it up, and find a Neer-run space station in orbit around an alien world. The standard broadcast coming from it indicates that this station is open for business, and non-hostile. Anything you need, you can spend scrap here to get it, provided the Neer have it in stock. Well, looks like you can haul some people to the Medbay for a closer examination and life-saving procedures.
[] Send NEERAVN to take the Arachi to the Medbay.
[] Send Lawrence to take Urlana to the Medbay.
[] Go down there yourself and see that Rollings gets urgent care.
[] Prioritize Rollings and Urlana; take Lawrence with you to get this done.
[] Prioritize Rollings and Arachi; take NEERAVN with you to get this done.
[] Prioritize Arachi and Urlana; have Lawrence and NEERAVN get it done.
[] Get everyone down there, even though the corridor will be congested. Try and get all three to the Medbay as soon as possible.